[osg-users] Using Light without LightSource in OSG 3.4.0

2018-08-21 Thread chenyan...@fulongtech.cn
Hi,
I want to add light to my scene and I want the different light which have same 
Number can be used at the same time.Thus , I use light as a Attribute to set it 
to stateset. There is no problem when the model is not rotate.But when model is 
rotated, the light seemed rotated by the matrix.There is my source code:
int main()
{
osg::ref_ptr root = new osg::Group;
osg::ref_ptr light = new osg::Light;
light->setLightNum(0);
light->setPosition(osg::Vec4(0, 0, 1, 0));
light->setAmbient(osg::Vec4(0,0, 0, 1));
light->setDiffuse(osg::Vec4(0, 1, 0, 1));
light->setSpecular(osg::Vec4(1, 0, 0, 1));
auto stateSet = root->getOrCreateStateSet();
stateSet->setAttributeAndModes(light);
osg::ref_ptr hints = new osg::TessellationHints;
hints->setDetailRatio(0.1);
osg::ref_ptr geode1 = new osg::Geode;   
osg::ref_ptr shape1 = new osg::ShapeDrawable(new 
osg::Box(osg::Vec3(0, 0, 0), 10, 10,10), hints.get());
geode1->addDrawable(shape1);
osg::ref_ptr geode2 = new osg::Geode;
osg::ref_ptr shape2 = new osg::ShapeDrawable(new 
osg::Box(osg::Vec3(20, 20, 20), 10, 10, 10), hints.get());
geode2->addDrawable(shape2);
osg::ref_ptr mt = new osg::MatrixTransform;
osg::Matrix mat;
mat = mat.rotate(180, osg::Vec3(0, 1, 0));
mt->setMatrix(mat);
mt->addChild(geode2);
root->addChild(mt);
root->addChild(geode1);
osgViewer::Viewer myViewer;
myViewer.setSceneData(root);
myViewer.run();
return 0;
}
So,is it the light can be used without LightSource?
Thank you! 


Chenyanlin
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Re: [osg-users] [build] Building OpenSceneGraph Windows

2018-08-21 Thread Stefan Waldegger
Hi, all.

Sorry for this very long time to reply.

The %PATH% Variables were the solution of my problem. OpenSceneGraph is just 
building at the moment with MSYS.

Thank you for this Christian Schulte.

Also the tutorial of kornerr was helpful for my understanding.

I am very happy that OSG is building at the moment. It takes quite a while but 
so ;).

But now I have a new question. I got this messages in my log file. Should I be 
concerned about those and what exactly do they mean? Espacially with the ZLIB 
missing, JPEG missing, PNG missing

Thank you again for your support. I am really happy.

Thank you!

Cheers,
Stefan

Here comes the Log:

CMake Deprecation Warning at CMakeLists.txt:36 (cmake_policy):
  The OLD behavior for policy CMP0008 will be removed from a future version
  of CMake.

  The cmake-policies(7) manual explains that the OLD behaviors of all
  policies are deprecated and that a policy should be set to OLD only under
  specific short-term circumstances.  Projects should be ported to the NEW
  behavior and not rely on setting a policy to OLD.


CMake Deprecation Warning at CMakeLists.txt:43 (cmake_policy):
  The OLD behavior for policy CMP0020 will be removed from a future version
  of CMake.

  The cmake-policies(7) manual explains that the OLD behaviors of all
  policies are deprecated and that a policy should be set to OLD only under
  specific short-term circumstances.  Projects should be ported to the NEW
  behavior and not rely on setting a policy to OLD.


The C compiler identification is GNU 6.3.0
The CXX compiler identification is GNU 6.3.0
Check for working C compiler: C:/MinGW/bin/gcc.exe
Check for working C compiler: C:/MinGW/bin/gcc.exe -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Detecting C compile features
Detecting C compile features - done
Check for working CXX compiler: C:/MinGW/bin/g++.exe
Check for working CXX compiler: C:/MinGW/bin/g++.exe -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Detecting CXX compile features
Detecting CXX compile features - done
Looking for pthread.h
Looking for pthread.h - not found
Found Threads: TRUE  
Found OpenGL: opengl32   
Performing Test GL_HEADER_HAS_GLINT64
Performing Test GL_HEADER_HAS_GLINT64 - Failed
Performing Test GL_HEADER_HAS_GLUINT64
Performing Test GL_HEADER_HAS_GLUINT64 - Failed
32 bit architecture detected
Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS) 
Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) 
Could NOT find Jasper (missing: JASPER_LIBRARIES JASPER_INCLUDE_DIR 
JPEG_LIBRARIES) 
Could NOT find LibXml2 (missing: LIBXML2_LIBRARY LIBXML2_INCLUDE_DIR) 
Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) 
Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) 
Could NOT find GDAL (missing: GDAL_LIBRARY GDAL_INCLUDE_DIR) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find CURL (missing: CURL_LIBRARY CURL_INCLUDE_DIR) 
Could NOT find GStreamer (missing: GSTREAMER_INCLUDE_DIRS GSTREAMER_LIBRARIES 
GSTREAMER_VERSION GSTREAMER_BASE_INCLUDE_DIRS GSTREAMER_BASE_LIBRARIES 
GSTREAMER_APP_INCLUDE_DIRS GSTREAMER_APP_LIBRARIES 
GSTREAMER_PBUTILS_INCLUDE_DIRS GSTREAMER_PBUTILS_LIBRARIES) 
Could NOT find SDL2 (missing: SDL2_LIBRARY SDL2_INCLUDE_DIR) 
Could NOT find SDL (missing: SDL_LIBRARY SDL_INCLUDE_DIR) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) 
Found unsuitable Qt version "" from NOTFOUND
Could NOT find Qt3 (missing: QT_QT_LIBRARY QT_INCLUDE_DIR QT_MOC_EXECUTABLE) 
Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) 
Could NOT find ZLIB (missing: ZLIB_INCLUDE_DIR) 
Could NOT find PNG (missing: PNG_LIBRARY PNG_PNG_INCLUDE_DIR) 
Could NOT find TIFF (missing: TIFF_LIBRARY TIFF_INCLUDE_DIR) 
Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS
Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS - Success
Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS
Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS - Failed
Performing Test _OPENTHREADS_ATOMIC_USE_SUN
Performing Test _OPENTHREADS_ATOMIC_USE_SUN - Failed
Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED
Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED - Failed
Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC - Failed
Configuring done
Generating done



...

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Re: [osg-users] New glTexStorage code is disrupting FBO initialization

2018-08-21 Thread Paul Levy
Robert,

Seems to be working now.  Yesterday I submitted a PR to change GL_RGBA16F
and GL_RGBA32F to GL_RGBA16F_ARB and GL_RGBA32F_ARB, but you only
changed GL_RGBA32F.  Both are undefined on Windows so I re-submitted a PR
to get the Windows build building again.

Thanks
--
Paul Levy : Pelican Mapping


On Tue, Aug 21, 2018 at 9:38 AM Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi Robert,
>
> I had the same issue with the FBO failing to initialize. Works now with
> the master.
>
> On Tue, Aug 21, 2018 at 2:34 PM Robert Osfield 
> wrote:
>
>> Hi Glenn,
>>
>> We have had a bash at resolve this issue.  Could you please try out
>> OSG master or the OpenSceneGraph-3.6-TexStorage branch to see if this
>> issue still exists.
>>
>> Cheers,
>> Robert.
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>
>
> --
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Re: [osg-users] New glTexStorage code is disrupting FBO initialization

2018-08-21 Thread Trajce Nikolov NICK
Hi Robert,

I had the same issue with the FBO failing to initialize. Works now with the
master.

On Tue, Aug 21, 2018 at 2:34 PM Robert Osfield 
wrote:

> Hi Glenn,
>
> We have had a bash at resolve this issue.  Could you please try out
> OSG master or the OpenSceneGraph-3.6-TexStorage branch to see if this
> issue still exists.
>
> Cheers,
> Robert.
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-- 
trajce nikolov nick
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[osg-users] OpenSceneGraph-3.6-TexStorage branch created, needs community testing :-)

2018-08-21 Thread Robert Osfield
HI All,

I have created a OpenSceneGraph-3.6-TexStorage branch to allow
glTexStorage support that was just in the master branch to be ported
back onto 3.6.  There isn't any public API changes so it should drop
in OK compile wise, runtime wise it's a different matter though.

We need testing across a wide range of platforms/hardware and
application usage cases to know whether this change is safe.  If it
all looks OK then I'll merge 3.6-TexStorage into the main 3.6 branch
and then we can start working towards a 3.6.3 release in September.

So please test if you can.  Many thanks,
Robert.
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Re: [osg-users] New glTexStorage code is disrupting FBO initialization

2018-08-21 Thread Robert Osfield
Hi Glenn,

We have had a bash at resolve this issue.  Could you please try out
OSG master or the OpenSceneGraph-3.6-TexStorage branch to see if this
issue still exists.

Cheers,
Robert.
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