Hello,
This is a mixed OSG/Qt question. I asked first here due to previous
experiences with the community.
I'm following a minimal example of embedding OSG into a Qt5 application from
https://gist.github.com/vicrucann/874ec3c0a7ba4a814bd84756447bc798. When I
modify that example, and add a simple osgText::Text to the base Geode
everything works as expected. But If I ,additionally, encapsulate the OSG
Widget (a widget derived from QOpenGLWidget) on a QDockWidget and undock it,
the text dissapears.
Can someone point me out what could be the problem?
The code:
Code:
#include
#include
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class QtOSGWidget : public QOpenGLWidget
{
public:
QtOSGWidget(qreal scaleX, qreal scaleY, QWidget* parent = 0)
: QOpenGLWidget(parent)
, _mGraphicsWindow(new osgViewer::GraphicsWindowEmbedded( this->x(),
this->y(),
this->width(),
this->height() ) )
, _mViewer(new osgViewer::Viewer)
, m_scaleX(scaleX)
, m_scaleY(scaleY)
{
osg::Cylinder* cylinder= new osg::Cylinder( osg::Vec3( 0.f, 0.f,
0.f ), 0.25f, 0.5f );
osg::ShapeDrawable* sd = new osg::ShapeDrawable( cylinder );
sd->setColor( osg::Vec4( 0.8f, 0.5f, 0.2f, 1.f ) );
osg::Geode* geode = new osg::Geode;
geode->addDrawable(sd);
// adding text to the visualization
osgText::Text * test = new osgText::Text();
test->setDataVariance(osg::Object::DYNAMIC);
test->setCharacterSize(1.0);
test->setColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
test->setAlignment(osgText::Text::CENTER_BOTTOM);
test->setAxisAlignment(osgText::TextBase::SCREEN);
test->setCharacterSizeMode(osgText::Text::OBJECT_COORDS);
test->setText("CYLINDER");
geode->addDrawable(test);
// end adding text
osg::Camera* camera = new osg::Camera;
camera->setViewport( 0, 0, this->width(), this->height() );
camera->setClearColor( osg::Vec4( 0.9f, 0.9f, 1.f, 1.f ) );
float aspectRatio = static_cast( this->width()) /
static_cast( this->height() );
camera->setProjectionMatrixAsPerspective( 30.f, aspectRatio, 1.f,
1000.f );
camera->setGraphicsContext( _mGraphicsWindow );
_mViewer->setCamera(camera);
_mViewer->setSceneData(geode);
osgGA::TrackballManipulator* manipulator = new
osgGA::TrackballManipulator;
manipulator->setAllowThrow( false );
this->setMouseTracking(true);
_mViewer->setCameraManipulator(manipulator);
_mViewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
// _mViewer->realize();
}
virtual ~QtOSGWidget(){}
void setScale(qreal X, qreal Y)
{
m_scaleX = X;
m_scaleY = Y;
this->resizeGL(this->width(), this->height());
}
protected:
virtual void paintGL() {
_mViewer->frame();
}
virtual void resizeGL( int width, int height )
{
this->getEventQueue()->windowResize(this->x()*m_scaleX, this->y() *
m_scaleY, width*m_scaleX, height*m_scaleY);
_mGraphicsWindow->resized(this->x()*m_scaleX, this->y() * m_scaleY,
width*m_scaleX, height*m_scaleY);
osg::Camera* camera = _mViewer->getCamera();
camera->setViewport(0, 0, this->width()*m_scaleX, this->height()*
m_scaleY);
}
virtual void initializeGL(){
osg::Geode* geode = dynamic_cast(_mViewer->getSceneData());
osg::StateSet* stateSet = geode->getOrCreateStateSet();
osg::Material* material = new osg::Material;
material->setColorMode( osg::Material::AMBIENT_AND_DIFFUSE );
stateSet->setAttributeAndModes( material, osg::StateAttribute::ON );
stateSet->setMode( GL_DEPTH_TEST, osg::StateAttribute::ON );
}
virtual void mouseMoveEvent(QMouseEvent* event)
{
this->getEventQueue()->mouseMotion(event->x()*m_scaleX,
event->y()*m_scaleY);
}
virtual void mousePressEvent(QMouseEvent* event)
{
unsigned int button = 0;
switch (event->button()){
case Qt::LeftButton:
button = 1;
break;
case Qt::MiddleButton:
button = 2;
break;
case Qt::RightButton:
button = 3;
break;
default:
break;
}
this->getEventQueue()->mouseButtonPress(event->x()*m_scaleX,
event->y()*m_scaleY, button);
}
virtual void mouseReleaseEvent(QMouseEvent* event)
{
unsigned int button = 0;
switch (event->button()){
case Qt::LeftButton:
button = 1;
break;
case Qt::MiddleButton:
button = 2;
break;
case Qt::RightButton:
button = 3;