record it is not a bug in the image loader. correct?
It could be a bug, or it could be a bug in whatever created the BMP. Do we
have sample
data that we can look at? I know the BMP format pretty well.
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PixelSense
the time DBPager normally uses to load/compile scene data).
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that got them to fix the issue:
http://3dnature.com/ati.html
It also describes what version of their drivers solve the problem.
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priorityOffset and priorityScale control? The
documentation is quite sparse when it comes to this...
From memory, these are used to tweak the criteria used to determine when each
node is
loaded form disk, but I can't recall the details.
Best regards
Björn
--
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are you
trying to do?
Thank you!
Andrew
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ready to
handle by
yourself here.
Cheers,
Michael
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A good tool to rescue you from DLHell is Dependency Walker:
http://www.dependencywalker.com/
If you open the EXE you're trying to run, it will often point out what DLLs
are not
present in the form/version it expects.
--
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be on the other side of the service-pack
update
from the 3rdparty libraries you are linking with, which is basically a recipe
for chaos.
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into the
surface.
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reproducible with plain release-mode osgviewer with the
cow.osg
model? If it is, then it's something that you can send to NVidia with all
pieces necessary
for reproducing it at their site.
Robert.
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PixelSense Landsat
to feed modified height
values to
the vertex shader.
I'd be happy to consult on a project like this if you think it's beyond you.
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. That wouldn't sound like a driver vsync spinlock, though I'm not an
expert. Anyone
with more knowledge of this care to comment?
Regards,
Kim.
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.
During the apply/visit, fill the container with pointers to the nodes you wish
to remove.
After the apply/visit is done, examine the container of Node pointers, and
remove them all
from the scenegraph then, when there aren't any iterators in progress.
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There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
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Brett Thomas Lee wrote:
I want to know how the paged LOD in osg works since I want to do
texturing on the terrain.Are there any specific papers or implementation
details regarding this.
That's pretty vague. Can you explain more what you're asking?
Cheers,
Brett
--
Chris 'Xenon
are not already
met?) we
can probably give you a specific or more helpful answer.
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on the fly.
Thank you!
Cheers,
Felipe
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don't know what is finished and works, and what isn't/doesn't.
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I was just converting a VPB terrain scenegraph from IVE to OSG format, and I
notice that
it didn't generate new .DDS texture files. Is there an option I'm missing to do
this?
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PixelSense Landsat processing now
.
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___
osg-users
that the scripting silliness of this procedure:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/CompressExisting
is no longer needed.
J-S
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, I'm not sure if
they're fully
implemented.
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Robert Osfield wrote:
I should add that I'm not the author of the shapefile support in VPB,
so I can't answer in too much about it's implementation.
Can you point the finger to who is?
Robert.
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PixelSense
He, Yefei wrote:
Hi, Folks,
Is the OSG website down? I haven't been able to connect to it
the whole afternoon.
I do not seem to be able to reach it either.
Cheers,
Yefei
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PixelSense Landsat
of evidence is clear that
this one
checking serves on single purpose.
Is anyone else willing to accept, screen and integrate SVN changes right now?
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Chris 'Xenon' Hanson wrote:
I don't think I'm qualified to nominate myself for this right now.
However, I'm wondering who does have SVN commit access, and if one of these
people is
willing to accept interim changes? I have several finished changes ready to
check in, and
I worry about
are aiming to
reduce your
own work overcommit?
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of the source is far more of
an asset that it is a bottleneck.
I can understand that. As I mentioned above, perhaps it's worth pursuing
refactoring off
any duties short of the actual SVN commit. Are there other things you think
could be done
by the community?
Cheers,
Robert.
--
Chris 'Xenon
at
different times.
Why do you ask?
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Martin Scheffler wrote:
Thanks guys! I will post a correct visitor here when I have finished it.
If it's a one-off conversion, I'd just hack the IVE loader and comment out
the part
where it loads the texture. use osgconv to convert IVE to IVE, then undo your
hack.
--
Chris 'Xenon' Hanson
on the sides. OSG is a great project (one of the best Open Source
projects
in my experience) and it could be even better with some more participation.
Rant off.
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proposing doesn't seem to require great expertise, just careful
following of
instructions, so I think some of us could do it.
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There is no Truth
, man. I
hope you regain your health.
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There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
trying to unload
Robert's time.
I think the normal posse rallying cry is Who is with us? If we can get a
few more
people who can work on this on a rotating basis, I think we can really help
things along
without taking away anything Robert wants to keep control of.
--
Chris 'Xenon' Hanson, omo
. Any volunteer more? :)
I agree completely. If we give users somewhere to start, they can grow to more
familiarity and capacity in the future. Oh, and being more familiar with OSG
helps YOU too!
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PixelSense Landsat
and how it worked for you.
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There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
303 859 9466
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PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
with
the current OSG, and what OSG version that was.
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?
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There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
___
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the data from the page history.
Thanks Roland!
Roland
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There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
I'm reasonably sure this is for New York Air Brake, who I have been working
with all
summer. They are a decent outfit to work for. Their project is a 3D train
driving simulator.
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PixelSense Landsat processing now
shooting out in the dark on that.
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of these:
http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/SpellingBee
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for the edit link.
Cheers,
JL.
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we're all on the same page here. The question is, what would it take
to allow
some of these projects to be collected and hosted on the OSG web site.
I'm going to inquire with Jose about his opinion.
J-S
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Paul Martz wrote:
GL3 requires a new entry point to create a GL3 context.
I have pinged an advanced GL expert I know on this question.
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I'm just wondering -- other than myself, are there any others (excluding
Robert,
obviously) who have delved into the code for PagedLOD and DatabasePager and
actually done
any coding in there?
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PixelSense Landsat
help you more with this, but I've got to help my paying
client.
Thanks!
Sergey
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There is no Truth. There is only Perception
Chris 'Xenon' Hanson wrote:
I'm just wondering -- other than myself, are there any others (excluding
Robert,
obviously) who have delved into the code for PagedLOD and DatabasePager and
actually done
any coding in there?
I'll throw out an item that I think should be discussed from my
, etc).
J-S
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___
osg
up your directories for VPBMaster.
I haven't done it from scratch in a while, so I don't recall any quirks.
Thanks!
Jake
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work, report what make/model and driver revision your dealing
with. There
are some crap drivers out there.
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There is no Truth
,
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___
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Jacob Armstrong wrote:
Well, maybe I can provide more details to see if I can get some direction:
I'm using Windows XP. I'm using OpenSceneGraph-1.2 and I've got the
following directories:
Well, that doesn't tell me much. Wait, OSG 1.2? Really? Why something that
old?
--
Chris 'Xenon
know?
Are you trying to compile an OSGDEM/VPB release from a modern VPB code
checkout, or what
version of the VPB code are you using? Your code ingredients here may be
toxically immiscible.
Thanks!
Jake
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
sounds
like your
just doing a 2D orthographic map, which tells me you're going about this
COMPLETELY the
wrong way.
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There is no Truth
mop the floor with what you're trying to do. You're
using a
gigantic hammer (OSG, 3D, openGL, OSGDEM) to solve a 'screw' problem that
should really be
solved with a screwdriver (2d graphics techniques).
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PixelSense
co-worker to script OSGDEM.
Oh, and storing the data as 2D imagery would also be much more compact and
have reduce
disk IO.
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backward compatible
(as long as
the older OSG has all the necessary feature support).
.ive files ar coded with the file version they are built by, and will not be
loaded by
any other version of OSG.
You can convert between IVE and OSG with osgconv.
Cheers,
Kim.
--
Chris 'Xenon' Hanson, omo
, you're totally off the map so to speak here, so we have no idea if
you'll succeed.
When you rally hit the wall, drop me a note and I'll code you something that
actually
does what you want and works. ;)
Good luck.
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon
long int). Any C++ guru care to comment on that?
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the opposite which isn't true.
I don't remember. Are IVEs forward-compatible or not? I had some reason to
think they
were not.
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of what gets
done. it
might be able to resume a partially completed job.
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There is no Truth. There is only Perception. To Perceive is to Exist
(similr to the vftbl) into every
class as well,
that points to the common per-class ID/metadata?
I guess quibbling about an extra pointer is very old-skool 80s coder of me.
You can have
my VIC-20 when I'm done porting OpenGL ES 1.0 to it! ;)
--
Chris 'Xenon' Hanson, omo sanza lettere
is perhaps more obvious and clear
what's going on
than doing it by hand with a bitwise operator.
(I just can't resist stirring the pot... ;)
-Paul
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. Thanks for the lucid explanation.
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There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
Robert Osfield wrote:
From this day forth everyone should wear kilts and toss the caber, and
work towards world peace and harmony ;-)
As long as I don't have to shave my legs.
Robert.
--
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PixelSense Landsat
be fine. If it's not working, provide more
info an a very
simple, compilable example. And what platform/compiler you're working on.
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'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
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osg
documentation.
You'll need GDAL to build VPB, so go get it. OGR isn't critical so many
people skip it.
GDAL probably should be listed on that Wiki page.
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I'm looking to hear from current osgAL users who have incorporated osgAL into
projects
they still actively compile and use. I'm hoping to have a testbed for some
changes I'm
expecting to make to osgAL.
Thanks!
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and decimation of detail.
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suggest
your
solution better than answering individual questions.
Thank you!
Cheers,
Teodor
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.
Thanks,
Jake
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I'll be able
to phone you if you're still available after today.
Well, get in touch when you're ready to discuss it.
Thanks,
Jake
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PixelSense Landsat processing now available! http://www.alphapixel.com/demos
.
Thank you!
Eric Coppock
Colorado, USA
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Congrats Robert. It's a shame champagne can't be sent my e-mail. You'd
probably prefer
The Macallan anyway. ;)
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There is no Truth
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Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
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___
osg-users
http://www.openscenegraph.org/
Responds, but
http://www.openscenegraph.org/projects/osg
seems to be timing out right now.
Several friends of mine confirm it's unreachable for them too.
--
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PixelSense
.
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need
any fancy changes to the context in order to work.
Cheers,
Robert.
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There is no Truth. There is only Perception. To Perceive
, and
then feed that to VPB to build it into terrain.
Don't mess with hand-rolling heightfields as you mentioned in your previous
message. VPB
knows best what it is doing for representing terrain.
--
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PixelSense Landsat
that there is a texture and its
path and filename to load it in my code.
I think you could install a Read File Callback and just ignore/fail the
loading of the
texture images.
Cheers,
Maik
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Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing
HeightField isn't a
good choice. It just isn't.
Cheers,
Janna
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issues. OSGDEM can be easier to debug since it's just one local process and not
a
distributed build.
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There is no Truth. There is only
a screen-pixel, if you adjust the LOD Scale to request
that) at the
most optimal framerate. VPB terrains typically run at a rock solid 60fps in OSG.
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/HeightFieldLayer? I am trying to access a
HeightField and then setHeight() but I am not sure if this is the correct way
and if I need to update my scene somehow.
I think you can modify the HeightField and then just dirty() it.
Cheers,
Janna
--
Chris 'Xenon' Hanson, omo sanza lettere
vertex-shader.
Cheers,
Janna
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There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
in this, but I'm not sure how easy it would be to come
up with the PagingNode base class - it can't just subclass from
osg::Group.
I've seen the same situation -- the DatabasePager is really strictly tied to
ProxyNode
and PagedLOD.
Multiple inheritance also opens a can of worms.
--
Chris 'Xenon
this is practical. Do you have any comments or suggestions on this
method before
I code it? It should allow osgconv and osgviewer to be completely naive and
oblivious to
the presence of a pseudoloader using this technique, which is my goal.
--
Chris 'Xenon' Hanson, omo sanza lettere
) would
need to be
unloaded/reloaded.
Corrections, suggestions or comments very welcomed.
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception
Roland Smeenk wrote:
Hi Chris,
I would like to see these pieces of knowledge added to the Wiki.
That may be possible at some point.
thanks,
Roland
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Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http
at the statistics (S key) feature of osgViewer and see how it does it.
Thanks,
-Shayne
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Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive
that binary value as text, either as
decimal,
hex, or base64.
Is there already a good way to do this, or is this a technique that others
would find
useful in core OSG?
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Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available
library code that I might share
with
others, I try to avoid taking exclusive use of some asset that others might be
used in
their application code.
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com
data?
Best regards,
Fabricio Silva
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Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
seems to
indicate that the model is loaded and rendered.
Could it be that the two pieces of data are very large or far apart, and are
messing up
the clipping distance or centering of the viewer?
Does it work if just one model or the other is loaded?
--
Chris 'Xenon' Hanson, omo sanza lettere
, or what tool created this huge IVE?
Are you 100% sure the IVE model file isn't just corrupt or junk?
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only
container. I don't know how this would be done, but I imagine we
could keep
the existing Description API unchanged for code that uses it, without breaking
anything.
-Paul
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now
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