Janna Terde wrote: > Hi Chris, > Sorry for mentioning HeightFields again. > But thank you for taking your time replying! Currently I am > implementing functionality using osg::Terrain::TerrainTile/HeightFieldLayer.
Let us know how it performs for you. I think you will be satisfied with the result. Remember too, that for terrain-like surfaces, VirtualPlanetBuilder is the preferred way to make osg::Terrain::TerrainTile/HeightFieldLayer databases. It will construct the LOD quadtrees for you so that you always see the level of detail you require (right down to facets smaller than a screen-pixel, if you adjust the LOD Scale to request that) at the most optimal framerate. VPB terrains typically run at a rock solid 60fps in OSG. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org