[osg-users] Renderer and SceneView classes

2009-11-07 Thread Dan R
Hello, I'm new to OSG and am just looking over the code structure to better learn how a proper scene graph library is laid out. I'm interested in using (porting a stripped down version) of osg for a project I'm working on in another language. I pretty much understand the flow of the graph,

Re: [osg-users] Renderer and SceneView classes

2009-11-08 Thread Dan R
of work to write a full featured scene graph, hundreds of thousands of lines of code, and many man hours. Robert. On Sat, Nov 7, 2009 at 12:46 PM, Dan R nice...@gmail.com wrote: Hello, I'm new to OSG and am just looking over the code structure to better learn how a proper scene graph library

[osg-users] MultiThreaded Culling

2010-03-18 Thread Dan R
Hi, could someone tell me where the culling takes place if multithreading is set to DrawThreadPerContext? I can't seem to trace it in the code. It seems like it should happen in the runOperations function of GraphicsContext when it goes through the camera list, but it seems like that just calls

Re: [osg-users] MultiThreaded Culling

2010-03-19 Thread Dan R
. On Thu, Mar 18, 2010 at 5:34 PM, Paul Martz pma...@skew-matrix.com wrote: Dan R wrote: Hi, could someone tell me where the culling takes place if multithreading is set to DrawThreadPerContext? I can't seem to trace it in the code. It seems like it should happen in the runOperations function