Oh boy were does one begin with a post like this
First read this http://www.catb.org/~esr/faqs/smart-questions.html
You do not load a CPP file into OSG, you compile OSG from source files
such as those in .cpp files
I would recommend going to www.openscenegraph.org and reading the
documentation
Test to see if our new sever can find the OSG list
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Multigen's Creator 3.x can read KML and export 3ds files ( not a free
program though )
hi
is there a converting tool for w3d (macromedia flash 3d file) to 3ds or
osg
or .. and also a KML to 3ds ..
regards
adrian
--
Adrian Egli
Firstly make sure you set /EHsc as the waring are telling to do in your
project settings this should help you a lot
Also note the the STL in VC6.0 and VC7.0 is very poor and most folks I
work with use to use Stlport. The version of STL MS uses in VC8 is much
improved and follows the spec much
you have to remove your self at
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com
Possible ways may include but not limited to
Use Video capture to card the output
Write directly to an AVI/QuickTime or other format every frame
Make a screen grab every frame then compile these still frame into a movie
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
You will have to write code to do this
One way I have done this in thee past is to (once you have the node) ,
calculate the picked nodes bounding box, create a simple wire frame box
1x1x1 add under a transformation node then scale that node to min and max of
the bounding box you calculated and
What is missing ?
Is it only certain attributes or record types ?
Providing a simple file that exhibits the problems would also help the folks
who work on the loader
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hanekamp,
Nikolaus
Sent: Friday,
your loading your model in the same thread as the app/update
thread
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
I think one thing that may alleviate the blending a bit is to set your
texture filters to nearest neighbour ( but you will never remove this type
of issue with textures and lines due to mip-maping among other things)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
5ms for a 1500 polys is a lot,
are there a lot of different textures, colours, materials on the models ?,
large textures sizes ?
Are there degenerate polygons etc.
do you see the same hit is you run osgview with one of the problematic cases
?
Could you post an example of the model the
data (
imagery etc for the sun, moon, planets etc), the old pages point to cvs
which is not there and Dons andesengineering.com has been inaccessible to me
for several weeks
Thanks
Best Regards
Gordon
__
Gordon Tomlinson
Email
-users] ephemeris Data
On Feb 26, 2008, at 8:31 AM, Gordon Tomlinson wrote:
Hi Folks
We doing some work with the OSG ephemeris and one of our engineers has
started to kick in to shape for 2.3x, some quirks though seems to be a
Jimmy Hendrix and Purple haze message rather than a blue sky
Hi John
My understanding is that at this time the OSG Viewer in 2.x does not
currently support setting a home position via the command line
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM
, but no planets.
This is not a permanent archive. Please let me know when you have what
you need.
hth
-bob
On Tue, 26 Feb 2008, Gordon Tomlinson wrote:
Yeh just Don's site times out for me
I'll see if I can do it from another location
I can see on my cell just not from my PC's wierd
Have you tried
osgviewer D:\\LABs\\òåïëî\\lab4\\bin\\osg\\all.osg
other than that you need to debug and walk through the functions in your
debuger to see what call it fails on or what might be affecting your
filenmane string etc..
-Original Message-
From: [EMAIL PROTECTED]
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612
Telephone (Work): (+1) 703-437-7651
Self defence
See
http://www.catb.org/~esr/faqs/smart-questions.html#urgent
Sometimes the answers are not there
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aurora
restivo
Sent: Wednesday, February 27, 2008 9:30 AM
To: OpenSceneGraph Users
Subject: [osg-users]
Cool Paul..
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, February 27, 2008 2:13 PM
To: 'OpenSceneGraph Users'
Subject: [osg-users] Example code: Using CompositeViewer to visualize
theview frustum
Hi folks -- I recently created the
Is this a bug fix submission or a bug report?
if a submission it should go to the submission list, if not then there is no
need to send OSG source files to every subscriber, we already have access to
the source... its a waste of everyone's bandwidth
_
From: [EMAIL PROTECTED]
The modeling world has embraced COLLADA as the format for interoperability
and most of the major modeling packages now support COLLADA
see http://www.collada.org/mediawiki/index.php/Portal:Products_directory
and http://www.collada.org
I would suggest that is were we should spend more time, my
Look at Polytrans from www.okino.com or Deep Exploration from
www.righthemisphere.com
For a legacy format such as the old 3ds and not 3dsMax you may have to go
through an intermediate format to get to 3ds, from osg - Poltrans/DeepEx
supported format - 3ds ( both offer batch conversions, I have
I think you could also use REMO 3d http://www.remograph.com/ to osg-flt
and flt-osg until good work Paul is doing is published
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, March 13, 2008 8:34 AM
To: OpenSceneGraph
Creator 3.x
Can open
Open flight (versions back to 14.2)
OBJ (wavefront and x-plane )
DXF ( older versions of DXF )
3ds ( studio not max )
KML
STL
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM
in a native OSG format then you can use Remo3d
http://www.remograph.com/ but I would hope your client has their original
model sources or are they trying to convert DB's supplied by some one else
in osg/ive formats ?
__
Gordon Tomlinson
Email
look at Remo3d http://www.remograph.com/ it can import .osg files directly
as its written using OSG as its rendering engine and can write to OpenFlight
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, March 14, 2008 9:17
Yes Paul is correct the process is not going to be lossless at the is time
BTW that's the whole point of why all the big Modeling and Cad packages have
adopted COLLADA to help in stopping the loosy transfers between packages
etc..
-Original Message-
From: [EMAIL PROTECTED]
Hi Paul
I have noticed issues like this recently. it does not seem you can make
Cmake distinguish between release and debug here, its causing use grief as
we try to migrate to 2.3.x
maybe there is a way to do this but I don't know enough about Cmake etc...
I'm having basic issue of even
the source tree).
4) Put C:\Program Files\OpenSceneGraph\bin in my system PATH.
When I run my apps, I can always set breakpoints in, and step through, OSG
code, no problem.
Hope that helps,
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gordon
Tomlinson
Sent
Hi J_S
Could not wait until Monday so I came in to work test your suggestion ;)
Setting the data variance to dynamic seems to have fix the issue, one to
remember
Thanks
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sebastien Guay
Sent:
One simple way would be Create your own Render bins or bins and give the
render bins a higher numbers than the Transparent bin and place you geom in
there,
So place A in the transparent bin and B into you own bin
See examples etc on how to create a render bin
-Original Message-
From:
)
Cards 8800 and Quadro 4500
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
Thanks for the reply Art
Yep where not using geometry shaders
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
Also remember certain 3rd party libs licenses may prohibit static linking..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sébastien Guay
Sent: Tuesday, March 25, 2008 9:11 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] building osg
Nice stuff Robert
On a sidebar to terrain etc this is an interesting development from MS
White paper
http://download.microsoft.com/download/1/7/5/175df90e-5635-492e-a9e9-ec9099f
9f6c3/Whitepaper_Global%20Terrain%20Technology%20for%20Microsoft%20ESP.pdf
Now this is slick and worrying, MS did
behind the current head
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
, any way to make it single windowed as
the multi-windowed version annoying for us ;), its not critical as I only
use the viewer for some comparison tests
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM
Thanks Robert
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday, March 28, 2008 3:15 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Single Windowed OsgViewer on multiheaded
Hi Gordon,
Using env vars:
set OSG_SCREEN=1
Thanks J-S
I will be getting to grips with Vista 64bit shortly ... My PC died last week
taking the mother board and drive with it, so I took the bullet can still
role back to XP if I really dislike it... At the end of the day for windows
developers were most of my work is you cannot really avoid
I have not hat the chance to check this due to pressures at work
And my home PC blew up so I cannot get to check this right now
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Monday, March 31, 2008 12:03 PM
To: OpenSceneGraph Users
I can also host it over on vis-sim.com to give a couple of homes..
G.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Tuesday, April 01, 2008 4:45 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3DLabs ShaderGen
Hi J-S,
yes, I
I get a failed to add directory include/OpenThreads object of the name
already exits
Error of the trunk
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anders
Backman
Sent: Thursday, April 03, 2008 8:44 AM
To: OpenSceneGraph Users
Subject: [osg-users]
post the modified code
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : mailto:[EMAIL PROTECTED]
[EMAIL PROTECTED]
Website : http://www.vis-sim.com www.vis-sim.com
http
Hi
We avoid using this feature at work on our projects as we have found the VS
linker and compiler do not always see eye to eye when using parallel builds
and also find a lot of manifest issue, but that's our experience
Now back in the good old days on good SGI 32 processor monster parallel
Hi Sherman
For us he problems with the linker often not syncing correctly with the
compiler
Then issue when adding manifests once linked would often have timing issues
and the process could fail ( not always )
And when doing post build steps such as singing assemblies etc the timing
again would
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
Sent: Thursday, April 10, 2008 10:04 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] faster builds on multiproc systems - Visual
Studio2005 2008
Hi Sherman
HI
RGB can be saved to Jpegs straight forwardly using the jpeg library, never
used the OSG write though always done this myself
you have to make sure you set the right format etc and the image if coming
from OGL may have to be sent bottom to top instead
of top to bottom
Don't have access to
You need to call cull() before you call draw otherwise you will have
nothing to draw, the cull sets up the draw records to be drawn for the
frame., so no cull nothing to draw .
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED
levels of LOD
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
-Original
Hi Robert
We are using the 2.4 release as our full move from 1.2 so we are pushing
things hard and will certainly be able to test 4) Collada hard among other
things
G.
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Tuesday, April 15, 2008 10:10
If you want your code to run on machines that does not have .Net installed
you will have to build OSG and all it requirements on a machine that does
not have .Net installed
Otherwise you need to install .Net on those machines, not you cannot just
install or copy Microsoft system DLL's such as
HI
Its something as simple as the the triangles of the terrain/runway are
bigger than the cone of the spot light is it ?
For reference http://www.vis-sim.com/imgdp/vp_lights_ex2.jpg
Just a thought,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Hi
Sounds like it could be a bounding sphere/box issue
How are you loading and creating the point cloud ?
You might possibly have one or more errant points that are out side the
range/volume of all the other points of a geode
Depending on how your loading/creating the geodes, you should
What do you mean by 'Fit a 3d View to the Screen' ??
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
WRT to ::SceneView, search the examples directory e there are at 2 I think
that use SceneView
See http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins for
VRML stuff...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Großer
Sent:
for source control and we follow that doctrine at work
and its a system that is well proven and works well, ( for us ) and have
seen the same usage many times
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED
You can to change the LOD scale factor in this case, see previous list
discussions
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
HI
Try creating a group and adding the Moon and Sun geodes to that and then add
this new group to your Root
Personally I never give a geode to the root node (
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED] [EMAIL
I would guess its small feature culling
See http://www.vis-sim.com/osg/osg_faq_1.htm#f22
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zoltán
Sent: Monday, May 05, 2008 4:44 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Aircraft
You don't really need a another library to workout the distance between 2
geodes or points
It's a straight forward calculation.
Simple get the positions of the geometries center or collision points
distance = sqrt( square( start[0] - end[0] ) + square( start[1] - end[1] )
+ square( start[2] -
If you want to change the position / orientation of this node and its
children as in a shoulder of an arm then is really HAS to be a
transformation node and not a basic group or node
What's is the issue with using a transform node for what it is designed to
do ?
_
From: [EMAIL
Hi
See http://www.vis-sim.com/3dsceneBB/ note the OSG forum is lightly used as
99% of folks use this mailing list
so your likely to get more information and broader answer on this list
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeongseok
Lee
Sent: Tuesday, May
: Gordon Tomlinson [mailto:[EMAIL PROTECTED]
Sent: Tuesday, May 06, 2008 10:39 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Some 'osg::Geode' that can be transformed should
bemade as 'osg::MatrixTransform'?
If you want to change the position / orientation of this node and its
children
HI
I'm not aware of a plug-in for that format, what produces the format ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Leontyev,
Sergey
Sent: Tuesday, May 06, 2008 3:57 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] CTDB and OSG
Can
HI Don
Ah, that woke up the memory ;)
Yeh Multigen used to, I don't think they do any more, it functionality was
replaced as an add-on to CTS ( I think ) which had a Onesaf add-on etc.. Or
something like that..
And I'm not aware of any publically available loaders for OSG of these
formats
HI
One way would be to create your own motion model and use that see
\OpenSceneGraph\include\osgGA \OpenSceneGraph\src\osgGA, simple use one
them as a template of what is needed ( such as the DriveManipulator)
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL
HI
Have a look at the examples \OpenSceneGraph\Src\Examples osgviewerQT, MFC
SDL, FLTK etc they all show how to use a different window container etc..
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED
Hi Raymond
Thanks for your contribution,
But for Roberts sanity please
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProt
ocol
For the correct submission methods for OSG.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
There is a known issue/BUG with MFC, were MFC makes a call to
_CrtDumpMemoryLeaks() in the destructor of the _AFX_DEBUG_STATE, followed
by _CrtSetDbgFlag() which sets it to ~_CRTDBG_LEAK_CHECK_DF (therefor
disabling memory leak test at *true* program exit) This destructor is
called at
Yep classic Z fighting
See http://en.wikipedia.org/wiki/Z-fighting
For an Explanation of how the Z buffer works see
http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joakim
Simonsson
Does not look like it
http://www.gdal.org/formats_list.html
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Wednesday, May 07, 2008 12:32 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] CTDB and OSG
Is it supported in
Yes you have to call cull,
basically it's the cull the creates the list of things to draw
__
Gordon Tomlinson
Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : mailto:[EMAIL PROTECTED]
[EMAIL
See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1027
Also check out http://www.catb.org/~esr/faqs/smart-questions.html and the
section 'Before you Ask'
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, May 12, 2008
:)
Hi Gordon,
Maybe we should add a MessageBox with Your suggestions at the startup of
MFCexample ;-) Maybe it would end up those posts ?
Cheers,
Wojtek
See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1027
Also check out http://www.catb.org/~esr/faqs/smart-questions.html and
Bug fixes are much more important to me than binary compatibility,
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
As Robert suggested see the osgGA::DriveManipulator or
osgGA::UFOManipulator
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Miriam
D'Elia
Sent: Tuesday, May 13, 2008 9:48 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Camera
Robert Osfield ha
0x false etc...
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
Venugopal,
You might also have a read of this
http://www.catb.org/~esr/faqs/smart-questions.html
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, May 15, 2008 8:46 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users]
Mixing release\debug libs is BAD on windoze Paul.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, May 21, 2008 5:52 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] COLLADA DOM version requirements
Thanks, Steve
about osgDoNET and it's in C#, contrary to me who use
Windows Forms Application in C++.
Thanks
Gordon Tomlinson a écrit :
Please search the mail archives this has been discussed several times
recently
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Hi
For 1) please go a head and update the wiki :)
For 3) See Paul an Bobs enhance OSG documentation and books
http://www.skew-matrix.com/books.asp
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Vidar
Larring
Sent: Wednesday, May 28, 2008 10:21 AM
Your question is way too vague and contains no information which can let
people try to help you
See http://www.catb.org/~esr/faqs/smart-questions.html
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of lucas
Grijander
Sent: Wednesday, May 28, 2008 10:15 AM
To:
Are you doing this in the same thread ?
You might want to post more of the code your using, to give folks a chance
to see what may at issue
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com
etc.. you have a chance with scale/units. you have to know
the orientation details of the models
Sorry not much help really
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
one using VS2005 upgrade to Sp1, it fixes alot of
issues and saves much grief
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
show
quite a few dialogs on the issue ;)..
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function
its for Visual Studio 2005/VS8.0
I HIGHLY would recommend that any one running 2005 installs Sp1 for
VS2005/VS8.0
I know we will be still on V2005 for at least 2 years
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website
If your running VS 2008 then you will HAVE to compile all the 3rd party
dependencies yourself...
At this time nobody is contributing a package like Mike W's package for
VS2005/SP1
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website
You have 2008 ;). so you could contribute
I'm sure Mike would share his build stuff etc ...
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
)
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival
Hi
One things I noticed is you do 'osg::ColorMask mask'. This is wrong you
need this to be a pointer to an osg::ColorMask instance
FYI If you post a question my code won't compile at least provide the
compilation errors...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
HI Peter
Its really is as simple as Paul says,
a Node Kit simply extends a basic OSG node to do a specialised task not
support directly by the core node types, just as an osg::Group derives from
osg::node and to provide a method to group one or more nodes , while a
osg::Transform provides a
Other things to check/understand
If you are using MikeW's pre-build 3rdParty packaged files you should be
using Visual Studio 2005 and VS SP1 must be installed
( other wise you must build them your self)
Note you cannot use MikeW's 3rd party prebuilt package with VS2003 or
VS2008, if you are
What do you mean 'Good docs don't grow on trees' ?
dang nabbit someone has been telling me pork pies again
:)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Monday, June 16, 2008 11:54 AM
To: [EMAIL PROTECTED]; OpenSceneGraph
to be made to the read and write
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
See your GL header GL/gl.h this is were you will find most defines as per
OGL 1.2 ( maybe 1.4), after that you have to look in the extension headers
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David _
Sent: Wednesday, June 18, 2008 8:15 AM
To:
to the scene graph what field means ;), the OSG flight
loader may not support this ( not checked ), so to support it Changes
may need to be made to the read and write
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM
No problem doing a poll on http://www.vis-sim.com/3dsceneBB/, the form is
setup for users to create polls...
( please note I have *.gmail.com on new account addresses disabled due to
high spam attacks, I will turn this off if needed
-Original Message-
From: [EMAIL PROTECTED]
Just a side note, some Plugins licenses do not allow static linking so you
need to check that issue
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis
Sent: Wednesday, June 18, 2008 10:21 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users]
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