[osg-users] Re loading .cpp file

2008-02-01 Thread Gordon Tomlinson
Oh boy were does one begin with a post like this First read this http://www.catb.org/~esr/faqs/smart-questions.html You do not load a CPP file into OSG, you compile OSG from source files such as those in .cpp files I would recommend going to www.openscenegraph.org and reading the documentation

[osg-users] Please Ignore

2008-02-01 Thread Gordon Tomlinson
Test to see if our new sever can find the OSG list ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] w3d file converting tool

2008-02-01 Thread Gordon Tomlinson
Multigen's Creator 3.x can read KML and export 3ds files ( not a free program though ) hi is there a converting tool for w3d (macromedia flash 3d file) to 3ds or osg or .. and also a KML to 3ds .. regards adrian -- Adrian Egli

Re: [osg-users] Strange Behaviour of Virtual Planet Builder (VS c++ 2007)

2008-02-01 Thread Gordon Tomlinson
Firstly make sure you set /EHsc as the waring are telling to do in your project settings this should help you a lot Also note the the STL in VC6.0 and VC7.0 is very poor and most folks I work with use to use Stlport. The version of STL MS uses in VC8 is much improved and follows the spec much

Re: [osg-users] Removal from email list

2008-02-04 Thread Gordon Tomlinson
you have to remove your self at http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Gordon Tomlinson
Possible ways may include but not limited to Use Video capture to card the output Write directly to an AVI/QuickTime or other format every frame Make a screen grab every frame then compile these still frame into a movie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] Modify Object After Picking

2008-02-15 Thread Gordon Tomlinson
You will have to write code to do this One way I have done this in thee past is to (once you have the node) , calculate the picked nodes bounding box, create a simple wire frame box 1x1x1 add under a transformation node then scale that node to min and max of the bounding box you calculated and

Re: [osg-users] missing Geometry with OpenFlight

2008-02-15 Thread Gordon Tomlinson
What is missing ? Is it only certain attributes or record types ? Providing a simple file that exhibits the problems would also help the folks who work on the loader -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hanekamp, Nikolaus Sent: Friday,

Re: [osg-users] Adding nodes to the scene while theviewer is running

2008-02-17 Thread Gordon Tomlinson
your loading your model in the same thread as the app/update thread __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Crisp texture mapping with OverlayNode

2008-02-19 Thread Gordon Tomlinson
I think one thing that may alleviate the blending a bit is to set your texture filters to nearest neighbour ( but you will never remove this type of issue with textures and lines due to mip-maping among other things) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

Re: [osg-users] osgUtil::cullvisitor

2008-02-25 Thread Gordon Tomlinson
5ms for a 1500 polys is a lot, are there a lot of different textures, colours, materials on the models ?, large textures sizes ? Are there degenerate polygons etc. do you see the same hit is you run osgview with one of the problematic cases ? Could you post an example of the model the

[osg-users] ephemeris Data

2008-02-26 Thread Gordon Tomlinson
data ( imagery etc for the sun, moon, planets etc), the old pages point to cvs which is not there and Dons andesengineering.com has been inaccessible to me for several weeks Thanks Best Regards Gordon __ Gordon Tomlinson Email

Re: [osg-users] ephemeris Data

2008-02-26 Thread Gordon Tomlinson
-users] ephemeris Data On Feb 26, 2008, at 8:31 AM, Gordon Tomlinson wrote: Hi Folks We doing some work with the OSG ephemeris and one of our engineers has started to kick in to shape for 2.3x, some quirks though seems to be a Jimmy Hendrix and Purple haze message rather than a blue sky

Re: [osg-users] Setting Home position in OSG Viewer

2008-02-26 Thread Gordon Tomlinson
Hi John My understanding is that at this time the OSG Viewer in 2.x does not currently support setting a home position via the command line Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM

Re: [osg-users] ephemeris Data

2008-02-26 Thread Gordon Tomlinson
, but no planets. This is not a permanent archive. Please let me know when you have what you need. hth -bob On Tue, 26 Feb 2008, Gordon Tomlinson wrote: Yeh just Don's site times out for me I'll see if I can do it from another location I can see on my cell just not from my PC's wierd

Re: [osg-users] readNodeFile function couldn't find and readfilename with russian letters

2008-02-27 Thread Gordon Tomlinson
Have you tried osgviewer D:\\LABs\\òåïëî\\lab4\\bin\\osg\\all.osg other than that you need to debug and walk through the functions in your debuger to see what call it fails on or what might be affecting your filenmane string etc.. -Original Message- From: [EMAIL PROTECTED]

[osg-users] OT : http://www.andesengineering.com

2008-02-27 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 Telephone (Work): (+1) 703-437-7651 Self defence

Re: [osg-users] [Fwd: Re: to draw landscapes beginning from a matrix]

2008-02-27 Thread Gordon Tomlinson
See http://www.catb.org/~esr/faqs/smart-questions.html#urgent Sometimes the answers are not there -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aurora restivo Sent: Wednesday, February 27, 2008 9:30 AM To: OpenSceneGraph Users Subject: [osg-users]

Re: [osg-users] Example code: Using CompositeViewer to visualize theview frustum

2008-02-27 Thread Gordon Tomlinson
Cool Paul.. _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, February 27, 2008 2:13 PM To: 'OpenSceneGraph Users' Subject: [osg-users] Example code: Using CompositeViewer to visualize theview frustum Hi folks -- I recently created the

Re: [osg-users] Problem with Optimizer

2008-03-03 Thread Gordon Tomlinson
Is this a bug fix submission or a bug report? if a submission it should go to the submission list, if not then there is no need to send OSG source files to every subscriber, we already have access to the source... its a waste of everyone's bandwidth _ From: [EMAIL PROTECTED]

Re: [osg-users] 3D Studio Max (3DS) Output

2008-03-11 Thread Gordon Tomlinson
The modeling world has embraced COLLADA as the format for interoperability and most of the major modeling packages now support COLLADA see http://www.collada.org/mediawiki/index.php/Portal:Products_directory and http://www.collada.org I would suggest that is were we should spend more time, my

Re: [osg-users] 3D Studio Max (3DS) Output

2008-03-12 Thread Gordon Tomlinson
Look at Polytrans from www.okino.com or Deep Exploration from www.righthemisphere.com For a legacy format such as the old 3ds and not 3dsMax you may have to go through an intermediate format to get to 3ds, from osg - Poltrans/DeepEx supported format - 3ds ( both offer batch conversions, I have

Re: [osg-users] OSG to Multi-Gen Creator...

2008-03-13 Thread Gordon Tomlinson
I think you could also use REMO 3d http://www.remograph.com/ to osg-flt and flt-osg until good work Paul is doing is published -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, March 13, 2008 8:34 AM To: OpenSceneGraph

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
Creator 3.x Can open Open flight (versions back to 14.2) OBJ (wavefront and x-plane ) DXF ( older versions of DXF ) 3ds ( studio not max ) KML STL __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
in a native OSG format then you can use Remo3d http://www.remograph.com/ but I would hope your client has their original model sources or are they trying to convert DB's supplied by some one else in osg/ive formats ? __ Gordon Tomlinson Email

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
look at Remo3d http://www.remograph.com/ it can import .osg files directly as its written using OSG as its rendering engine and can write to OpenFlight -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, March 14, 2008 9:17

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-14 Thread Gordon Tomlinson
Yes Paul is correct the process is not going to be lossless at the is time BTW that's the whole point of why all the big Modeling and Cad packages have adopted COLLADA to help in stopping the loosy transfers between packages etc.. -Original Message- From: [EMAIL PROTECTED]

Re: [osg-users] Debug JPEG plugin issues

2008-03-14 Thread Gordon Tomlinson
Hi Paul I have noticed issues like this recently. it does not seem you can make Cmake distinguish between release and debug here, its causing use grief as we try to migrate to 2.3.x maybe there is a way to do this but I don't know enough about Cmake etc... I'm having basic issue of even

Re: [osg-users] Debug JPEG plugin issues

2008-03-14 Thread Gordon Tomlinson
the source tree). 4) Put C:\Program Files\OpenSceneGraph\bin in my system PATH. When I run my apps, I can always set breakpoints in, and step through, OSG code, no problem. Hope that helps, -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent

Re: [osg-users] Issues with osgText in 2.3.x

2008-03-16 Thread Gordon Tomlinson
Hi J_S Could not wait until Monday so I came in to work test your suggestion ;) Setting the data variance to dynamic seems to have fix the issue, one to remember Thanks Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sebastien Guay Sent:

Re: [osg-users] Transparency order

2008-03-17 Thread Gordon Tomlinson
One simple way would be Create your own Render bins or bins and give the render bins a higher numbers than the Transparent bin and place you geom in there, So place A in the transparent bin and B into you own bin See examples etc on how to create a render bin -Original Message- From:

[osg-users] Warning on Add shader to the scene

2008-03-21 Thread Gordon Tomlinson
) Cards 8800 and Quadro 4500 Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com

Re: [osg-users] Warning on Add shader to the scene

2008-03-24 Thread Gordon Tomlinson
Thanks for the reply Art Yep where not using geometry shaders __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] building osg statically linked on Win32

2008-03-25 Thread Gordon Tomlinson
Also remember certain 3rd party libs licenses may prohibit static linking.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Tuesday, March 25, 2008 9:11 AM To: OpenSceneGraph Users Subject: Re: [osg-users] building osg

Re: [osg-users] Attention: osgTerrain class renaming in progress

2008-03-27 Thread Gordon Tomlinson
Nice stuff Robert On a sidebar to terrain etc this is an interesting development from MS White paper http://download.microsoft.com/download/1/7/5/175df90e-5635-492e-a9e9-ec9099f 9f6c3/Whitepaper_Global%20Terrain%20Technology%20for%20Microsoft%20ESP.pdf Now this is slick and worrying, MS did

[osg-users] Issues with minimizing osgviewer

2008-03-28 Thread Gordon Tomlinson
behind the current head Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com

[osg-users] Single Windowed OsgViewer on multiheaded

2008-03-28 Thread Gordon Tomlinson
, any way to make it single windowed as the multi-windowed version annoying for us ;), its not critical as I only use the viewer for some comparison tests Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM

Re: [osg-users] Single Windowed OsgViewer on multiheaded

2008-03-28 Thread Gordon Tomlinson
Thanks Robert -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Friday, March 28, 2008 3:15 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Single Windowed OsgViewer on multiheaded Hi Gordon, Using env vars: set OSG_SCREEN=1

Re: [osg-users] Single Windowed OsgViewer on multiheaded

2008-03-30 Thread Gordon Tomlinson
Thanks J-S I will be getting to grips with Vista 64bit shortly ... My PC died last week taking the mother board and drive with it, so I took the bullet can still role back to XP if I really dislike it... At the end of the day for windows developers were most of my work is you cannot really avoid

Re: [osg-users] Warning on Add shader to the scene

2008-03-31 Thread Gordon Tomlinson
I have not hat the chance to check this due to pressures at work And my home PC blew up so I cannot get to check this right now -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Monday, March 31, 2008 12:03 PM To: OpenSceneGraph Users

Re: [osg-users] 3DLabs ShaderGen

2008-04-02 Thread Gordon Tomlinson
I can also host it over on vis-sim.com to give a couple of homes.. G. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Tuesday, April 01, 2008 4:45 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 3DLabs ShaderGen Hi J-S, yes, I

Re: [osg-users] 2.2 link not working

2008-04-03 Thread Gordon Tomlinson
I get a failed to add directory include/OpenThreads object of the name already exits Error of the trunk -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman Sent: Thursday, April 03, 2008 8:44 AM To: OpenSceneGraph Users Subject: [osg-users]

Re: [osg-users] Skybox by two cameras

2008-04-09 Thread Gordon Tomlinson
post the modified code __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] Website : http://www.vis-sim.com www.vis-sim.com http

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-09 Thread Gordon Tomlinson
Hi We avoid using this feature at work on our projects as we have found the VS linker and compiler do not always see eye to eye when using parallel builds and also find a lot of manifest issue, but that's our experience Now back in the good old days on good SGI 32 processor monster parallel

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 2008

2008-04-10 Thread Gordon Tomlinson
Hi Sherman For us he problems with the linker often not syncing correctly with the compiler Then issue when adding manifests once linked would often have timing issues and the process could fail ( not always ) And when doing post build steps such as singing assemblies etc the timing again would

Re: [osg-users] faster builds on multiproc systems - VisualStudio2005 2008

2008-04-10 Thread Gordon Tomlinson
-Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: Thursday, April 10, 2008 10:04 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] faster builds on multiproc systems - Visual Studio2005 2008 Hi Sherman

Re: [osg-users] osg Image data

2008-04-10 Thread Gordon Tomlinson
HI RGB can be saved to Jpegs straight forwardly using the jpeg library, never used the OSG write though always done this myself you have to make sure you set the right format etc and the image if coming from OGL may have to be sent bottom to top instead of top to bottom Don't have access to

Re: [osg-users] SceneView error

2008-04-10 Thread Gordon Tomlinson
You need to call cull() before you call draw otherwise you will have nothing to draw, the cull sets up the draw records to be drawn for the frame., so no cull nothing to draw . __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED

Re: [osg-users] setLODScale

2008-04-11 Thread Gordon Tomlinson
levels of LOD __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ -Original

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next twoweeks

2008-04-15 Thread Gordon Tomlinson
Hi Robert We are using the 2.4 release as our full move from 1.2 so we are pushing things hard and will certainly be able to test 4) Collada hard among other things G. _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, April 15, 2008 10:10

Re: [osg-users] What's the mpr.dll ?

2008-04-21 Thread Gordon Tomlinson
If you want your code to run on machines that does not have .Net installed you will have to build OSG and all it requirements on a machine that does not have .Net installed Otherwise you need to install .Net on those machines, not you cannot just install or copy Microsoft system DLL's such as

Re: [osg-users] Spotlight only affecting parts of scene despite changesto root stateSet

2008-04-23 Thread Gordon Tomlinson
HI Its something as simple as the the triangles of the terrain/runway are bigger than the cone of the spot light is it ? For reference http://www.vis-sim.com/imgdp/vp_lights_ex2.jpg Just a thought, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [osg-users] Point cloud culling/paging

2008-04-24 Thread Gordon Tomlinson
Hi Sounds like it could be a bounding sphere/box issue How are you loading and creating the point cloud ? You might possibly have one or more errant points that are out side the range/volume of all the other points of a geode Depending on how your loading/creating the geodes, you should

Re: [osg-users] OSG 1.2 Fitting a 3D view to the screen

2008-04-25 Thread Gordon Tomlinson
What do you mean by 'Fit a 3d View to the Screen' ?? __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] vrml files

2008-04-28 Thread Gordon Tomlinson
WRT to ::SceneView, search the examples directory e there are at 2 I think that use SceneView See http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins for VRML stuff... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Großer Sent:

Re: [osg-users] Can't build OSG 2.4 on Windows following GettingStarted guide

2008-05-01 Thread Gordon Tomlinson
for source control and we follow that doctrine at work and it’s a system that is well proven and works well, ( for us ) and have seen the same usage many times __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM

Re: [osg-users] Limit on number of children ?

2008-05-02 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

Re: [osg-users] loading LODs in orthographics projection

2008-05-02 Thread Gordon Tomlinson
You can to change the LOD scale factor in this case, see previous list discussions __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Limit on number of children ?

2008-05-02 Thread Gordon Tomlinson
HI Try creating a group and adding the Moon and Sun geodes to that and then add this new group to your Root Personally I never give a geode to the root node ( __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED] [EMAIL

Re: [osg-users] Aircraft Getting Invisible ?

2008-05-05 Thread Gordon Tomlinson
I would guess its small feature culling See http://www.vis-sim.com/osg/osg_faq_1.htm#f22 Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zoltán Sent: Monday, May 05, 2008 4:44 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Aircraft

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-05 Thread Gordon Tomlinson
You don't really need a another library to workout the distance between 2 geodes or points It's a straight forward calculation. Simple get the positions of the geometries center or collision points distance = sqrt( square( start[0] - end[0] ) + square( start[1] - end[1] ) + square( start[2] -

Re: [osg-users] Some 'osg::Geode' that can be transformed should bemade as 'osg::MatrixTransform'?

2008-05-06 Thread Gordon Tomlinson
If you want to change the position / orientation of this node and its children as in a shoulder of an arm then is really HAS to be a transformation node and not a basic group or node What's is the issue with using a transform node for what it is designed to do ? _ From: [EMAIL

Re: [osg-users] Is there good OpenScenGraph Users Forum?

2008-05-06 Thread Gordon Tomlinson
Hi See http://www.vis-sim.com/3dsceneBB/ note the OSG forum is lightly used as 99% of folks use this mailing list so your likely to get more information and broader answer on this list _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeongseok Lee Sent: Tuesday, May

Re: [osg-users] Some 'osg::Geode' that can be transformed should bemade as 'osg::MatrixTransform'?

2008-05-06 Thread Gordon Tomlinson
: Gordon Tomlinson [mailto:[EMAIL PROTECTED] Sent: Tuesday, May 06, 2008 10:39 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Some 'osg::Geode' that can be transformed should bemade as 'osg::MatrixTransform'? If you want to change the position / orientation of this node and its children

Re: [osg-users] CTDB and OSG

2008-05-06 Thread Gordon Tomlinson
HI I'm not aware of a plug-in for that format, what produces the format ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leontyev, Sergey Sent: Tuesday, May 06, 2008 3:57 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] CTDB and OSG Can

Re: [osg-users] CTDB and OSG

2008-05-06 Thread Gordon Tomlinson
HI Don Ah, that woke up the memory ;) Yeh Multigen used to, I don't think they do any more, it functionality was replaced as an add-on to CTS ( I think ) which had a Onesaf add-on etc.. Or something like that.. And I'm not aware of any publically available loaders for OSG of these formats

Re: [osg-users] strafe camera with keyboard?

2008-05-06 Thread Gordon Tomlinson
HI One way would be to create your own motion model and use that see \OpenSceneGraph\include\osgGA \OpenSceneGraph\src\osgGA, simple use one them as a template of what is needed ( such as the DriveManipulator) _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL

Re: [osg-users] How to get the Handle for C# displays

2008-05-06 Thread Gordon Tomlinson
HI Have a look at the examples \OpenSceneGraph\Src\Examples osgviewerQT, MFC SDL, FLTK etc they all show how to use a different window container etc.. __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED

Re: [osg-users] Fix for error in PrecipitationEffect.cpp

2008-05-07 Thread Gordon Tomlinson
Hi Raymond Thanks for your contribution, But for Roberts sanity please http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProt ocol For the correct submission methods for OSG. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [osg-users] Leaks

2008-05-07 Thread Gordon Tomlinson
There is a known issue/BUG with MFC, were MFC makes a call to _CrtDumpMemoryLeaks() in the destructor of the _AFX_DEBUG_STATE, followed by _CrtSetDbgFlag() which sets it to ~_CRTDBG_LEAK_CHECK_DF (therefor disabling memory leak test at *true* program exit) This destructor is called at

Re: [osg-users] Strange polygon flickering

2008-05-07 Thread Gordon Tomlinson
Yep classic Z fighting See http://en.wikipedia.org/wiki/Z-fighting For an Explanation of how the Z buffer works see http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Joakim Simonsson

Re: [osg-users] CTDB and OSG

2008-05-07 Thread Gordon Tomlinson
Does not look like it http://www.gdal.org/formats_list.html Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Wednesday, May 07, 2008 12:32 PM To: OpenSceneGraph Users Subject: Re: [osg-users] CTDB and OSG Is it supported in

Re: [osg-users] SceneView error

2008-05-10 Thread Gordon Tomlinson
Yes you have to call cull, basically it's the cull the creates the list of things to draw __ Gordon Tomlinson Email : mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : mailto:[EMAIL PROTECTED] [EMAIL

Re: [osg-users] memory leak about osgMFC example

2008-05-12 Thread Gordon Tomlinson
See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1027 Also check out http://www.catb.org/~esr/faqs/smart-questions.html and the section 'Before you Ask' -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, May 12, 2008

Re: [osg-users] memory leak about osgMFC example

2008-05-12 Thread Gordon Tomlinson
:) Hi Gordon, Maybe we should add a MessageBox with Your suggestions at the startup of MFCexample ;-) Maybe it would end up those posts ? Cheers, Wojtek See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1027 Also check out http://www.catb.org/~esr/faqs/smart-questions.html and

Re: [osg-users] OpenSceneGraph-2.5.0 dev release tagged.

2008-05-12 Thread Gordon Tomlinson
Bug fixes are much more important to me than binary compatibility, __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Camera

2008-05-13 Thread Gordon Tomlinson
As Robert suggested see the osgGA::DriveManipulator or osgGA::UFOManipulator -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Miriam D'Elia Sent: Tuesday, May 13, 2008 9:48 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Camera Robert Osfield ha

Re: [osg-users] osgShadow, node traversal, and node mask

2008-05-14 Thread Gordon Tomlinson
0x false etc... __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] OSG-QT4 Integration

2008-05-15 Thread Gordon Tomlinson
Venugopal, You might also have a read of this http://www.catb.org/~esr/faqs/smart-questions.html -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, May 15, 2008 8:46 AM To: OpenSceneGraph Users Subject: Re: [osg-users]

Re: [osg-users] COLLADA DOM version requirements

2008-05-21 Thread Gordon Tomlinson
Mixing release\debug libs is BAD on windoze Paul. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, May 21, 2008 5:52 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] COLLADA DOM version requirements Thanks, Steve

Re: [osg-users] Osg::Viewer Windows Forms Application

2008-05-23 Thread Gordon Tomlinson
about osgDoNET and it's in C#, contrary to me who use Windows Forms Application in C++. Thanks Gordon Tomlinson a écrit : Please search the mail archives this has been discussed several times recently -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [osg-users] Community Documentation Initiative [Was: Too muchsupport!!!!!]

2008-05-28 Thread Gordon Tomlinson
Hi For 1) please go a head and update the wiki :) For 3) See Paul an Bobs enhance OSG documentation and books http://www.skew-matrix.com/books.asp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Vidar Larring Sent: Wednesday, May 28, 2008 10:21 AM

Re: [osg-users] Plugin problems with Visual Studio 2008

2008-05-28 Thread Gordon Tomlinson
Your question is way too vague and contains no information which can let people try to help you See http://www.catb.org/~esr/faqs/smart-questions.html _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of lucas Grijander Sent: Wednesday, May 28, 2008 10:15 AM To:

Re: [osg-users] Error in Viewer.Frame()

2008-05-30 Thread Gordon Tomlinson
Are you doing this in the same thread ? You might want to post more of the code your using, to give folks a chance to see what may at issue __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com

Re: [osg-users] finding normal of models

2008-06-04 Thread Gordon Tomlinson
etc.. you have a chance with scale/units. you have to know the orientation details of the models Sorry not much help really __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
one using VS2005 upgrade to Sp1, it fixes alot of issues and saves much grief __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
show quite a few dialogs on the issue ;).. __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
its for Visual Studio 2005/VS8.0 I HIGHLY would recommend that any one running 2005 installs Sp1 for VS2005/VS8.0 I know we will be still on V2005 for at least 2 years __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
If your running VS 2008 then you will HAVE to compile all the 3rd party dependencies yourself... At this time nobody is contributing a package like Mike W's package for VS2005/SP1 __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
You have 2008 ;). so you could contribute I'm sure Mike would share his build stuff etc ... __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Precompiled 64-bit OSG dependencies available?

2008-06-09 Thread Gordon Tomlinson
) __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival

Re: [osg-users] Need help getting the osg::ColorMask I previously set

2008-06-12 Thread Gordon Tomlinson
Hi One things I noticed is you do 'osg::ColorMask mask'. This is wrong you need this to be a pointer to an osg::ColorMask instance FYI If you post a question my code won't compile at least provide the compilation errors... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] osg Node kits

2008-06-13 Thread Gordon Tomlinson
HI Peter Its really is as simple as Paul says, a Node Kit simply extends a basic OSG node to do a specialised task not support directly by the core node types, just as an osg::Group derives from osg::node and to provide a method to group one or more nodes , while a osg::Transform provides a

Re: [osg-users] Problem loading plugins

2008-06-14 Thread Gordon Tomlinson
Other things to check/understand If you are using MikeW's pre-build 3rdParty packaged files you should be using Visual Studio 2005 and VS SP1 must be installed ( other wise you must build them your self) Note you cannot use MikeW's 3rd party prebuilt package with VS2003 or VS2008, if you are

Re: [osg-users] Documentation any? (+Optimizer question)

2008-06-16 Thread Gordon Tomlinson
What do you mean 'Good docs don't grow on trees' ? dang nabbit someone has been telling me pork pies again :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Monday, June 16, 2008 11:54 AM To: [EMAIL PROTECTED]; OpenSceneGraph

Re: [osg-users] OpenFlight exporter question

2008-06-17 Thread Gordon Tomlinson
to be made to the read and write __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] question about osg::image

2008-06-18 Thread Gordon Tomlinson
See your GL header GL/gl.h this is were you will find most defines as per OGL 1.2 ( maybe 1.4), after that you have to look in the extension headers _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David _ Sent: Wednesday, June 18, 2008 8:15 AM To:

Re: [osg-users] OpenFlight exporter question

2008-06-18 Thread Gordon Tomlinson
to the scene graph what field means ;), the OSG flight loader may not support this ( not checked ), so to support it Changes may need to be made to the read and write __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
No problem doing a poll on http://www.vis-sim.com/3dsceneBB/, the form is setup for users to create polls... ( please note I have *.gmail.com on new account addresses disabled due to high spam attacks, I will turn this off if needed -Original Message- From: [EMAIL PROTECTED]

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
Just a side note, some Plugins licenses do not allow static linking so you need to check that issue -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis Sent: Wednesday, June 18, 2008 10:21 AM To: OpenSceneGraph Users Subject: Re: [osg-users]

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