Hi All
Off topic to OSG a little
Note how to follow a route that's straight forward, but how to calculate
a route , I was wondering if any one had come across or were a ware of
any open source projects on Routing best path calculations, give a
terrain and 3d database of some from what would
Another way to you could do this is you want to keep the program around to
reuse later
Is to remove the shaders from the program
m_rvShadeProgram-removeShader(m_mainVertexShader)
To re-enable do
m_rvShadeProgram-AddShader(m_mainVertexShader)
This works nice for our usage, note you will need
Don't forget if using Mikes pre-built 3rdparty you must have SP1 installed for
Visual Studio
Gordon
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
Hi
I think the GL error is because your doing a GL call in the update
process/thread and not the draw process/threads (You need a valid GL
context which is typically owned by the draw process/threads)
Gordon
__
Gordon Tomlinson
Email :
We have recently been moved in to the corporate network and thus thrown
behind a gaggle of walls/issues etc including an Autoproxy and I cannot
seem to figure out how to get to the OSG SVN repositories thru this
autoproxy
The errors we are getting are ( all was fine before the moved to the
Did you compile the free type library ?
You will have compile all 3rd party libraries in VS 2008, as the pre-built
3rdparty libs are built with VS2005
Gordon
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
Note vs80 refers to VS2005
One way to get the 3rd party plug-ins, is look at the dependency list on
www.openscenegraph.org grab the sources from were they live and build.
You might also try searching the OSG list archives or visit mew.cx to find Mike
Wieblens details/files on building the
servers file?
http-proxy-host = your.proxy.server.here http-proxy-port =
yourproxyportnumber
If your proxy requires name/password you also set the lines:
http-proxy-username = defaultusername
http-proxy-password = defaultpassword
-Ken.
Tomlinson, Gordon wrote:
We have recently been moved
Nice, thanks for sharing
Gordon
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien
Guay
Sent: Monday, August 18, 2008
Hi Ümit
as I said OpenFlight(tm) in itself does not inherently support PagedLOD's, the
format only directly supports LOD's
That does not mean a PagedLOD system such as OSG or Train cannot use an
OpenFlight(tm) file directly for a geometry leaf, OSG and VPB by default use
IVE and OSG/IVE
As Robert points out Boolean operation on geometry are not really the
role of a SceneGraph , although I admit it would be a nice utility
function at time
One avenue to maybe look at is GEOS (Geometry Engine Open Source)
http://trac.osgeo.org/geos/ , we use this for Boolean operations through
Time to start the re-write...
Src:
http://www.khronos.org/news/press/releases/khronos_releases_opengl_30_sp
ecifications_to_support_latest_generations_of/
http://www.khronos.org/news/press/releases/khronos_releases_opengl_30_s
pecifications_to_support_latest_generations_of/
See Spec @
:[EMAIL PROTECTED] On Behalf Of
Tomlinson, Gordon
Sent: Wednesday, August 13, 2008 2:24 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] pick on specific subgraph / nodepath
Why not just used node masks ? This is the typical way to approach this
problem
Gordon
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