[osg-users] OT: Any Route Following ( best way to get from A to b)

2008-09-03 Thread Tomlinson, Gordon
Hi All Off topic to OSG a little Note how to follow a route that's straight forward, but how to calculate a route , I was wondering if any one had come across or were a ware of any open source projects on Routing best path calculations, give a terrain and 3d database of some from what would

Re: [osg-users] Disable Shader

2008-08-28 Thread Tomlinson, Gordon
Another way to you could do this is you want to keep the program around to reuse later Is to remove the shaders from the program m_rvShadeProgram-removeShader(m_mainVertexShader) To re-enable do m_rvShadeProgram-AddShader(m_mainVertexShader) This works nice for our usage, note you will need

Re: [osg-users] help, could not find plugin

2008-08-26 Thread Tomlinson, Gordon
Don't forget if using Mikes pre-built 3rdparty you must have SP1 installed for Visual Studio Gordon __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] Update callbacks occur in between calls to glBegin andglEnd?

2008-08-21 Thread Tomlinson, Gordon
Hi I think the GL error is because your doing a GL call in the update process/thread and not the draw process/threads (You need a valid GL context which is typically owned by the draw process/threads) Gordon __ Gordon Tomlinson Email :

[osg-users] Slightly of Topic: Access OSG SVN thru Autoproxy.

2008-08-18 Thread Tomlinson, Gordon
We have recently been moved in to the corporate network and thus thrown behind a gaggle of walls/issues etc including an Autoproxy and I cannot seem to figure out how to get to the OSG SVN repositories thru this autoproxy The errors we are getting are ( all was fine before the moved to the

Re: [osg-users] plugin ttf

2008-08-18 Thread Tomlinson, Gordon
Did you compile the free type library ? You will have compile all 3rd party libraries in VS 2008, as the pre-built 3rdparty libs are built with VS2005 Gordon __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] plugin ttf

2008-08-18 Thread Tomlinson, Gordon
Note vs80 refers to VS2005 One way to get the 3rd party plug-ins, is look at the dependency list on www.openscenegraph.org grab the sources from were they live and build. You might also try searching the OSG list archives or visit mew.cx to find Mike Wieblens details/files on building the

Re: [osg-users] Slightly of Topic: Access OSG SVN thru Autoproxy.

2008-08-18 Thread Tomlinson, Gordon
servers file? http-proxy-host = your.proxy.server.here http-proxy-port = yourproxyportnumber If your proxy requires name/password you also set the lines: http-proxy-username = defaultusername http-proxy-password = defaultpassword -Ken. Tomlinson, Gordon wrote: We have recently been moved

Re: [osg-users] Siggraph 2008 page on the wiki

2008-08-18 Thread Tomlinson, Gordon
Nice, thanks for sharing Gordon __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Monday, August 18, 2008

Re: [osg-users] Virtual Terrain Generation on Which Tool ?

2008-08-18 Thread Tomlinson, Gordon
Hi Ümit as I said OpenFlight(tm) in itself does not inherently support PagedLOD's, the format only directly supports LOD's That does not mean a PagedLOD system such as OSG or Train cannot use an OpenFlight(tm) file directly for a geometry leaf, OSG and VPB by default use IVE and OSG/IVE

Re: [osg-users] Intersect objects

2008-08-15 Thread Tomlinson, Gordon
As Robert points out Boolean operation on geometry are not really the role of a SceneGraph , although I admit it would be a nice utility function at time One avenue to maybe look at is GEOS (Geometry Engine Open Source) http://trac.osgeo.org/geos/ , we use this for Boolean operations through

[osg-users] FYI: OpenGL 3.0 Final Spec released

2008-08-13 Thread Tomlinson, Gordon
Time to start the re-write... Src: http://www.khronos.org/news/press/releases/khronos_releases_opengl_30_sp ecifications_to_support_latest_generations_of/ http://www.khronos.org/news/press/releases/khronos_releases_opengl_30_s pecifications_to_support_latest_generations_of/ See Spec @

Re: [osg-users] pick on specific subgraph / nodepath

2008-08-13 Thread Tomlinson, Gordon
:[EMAIL PROTECTED] On Behalf Of Tomlinson, Gordon Sent: Wednesday, August 13, 2008 2:24 PM To: OpenSceneGraph Users Subject: Re: [osg-users] pick on specific subgraph / nodepath Why not just used node masks ? This is the typical way to approach this problem Gordon

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