Hi Andreas,
We have managed to compile a functional version for Maya 8.5, though we
have not tried for version 7. We have also fixed up the multexturing
export and are gradually adding some functionality as we need it.
I have found this plug in not overly reliable for exporting large
Hi Todd,
I mostly use FLT for this, painful though it is, I am not sure why your
textures are missing though?
I tend to use Maya Bonus Tools organise files prior to export just to
keep everything together.
You will need to remember to freeze transforms on all objects including
group nodes, and
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon Newell
Sent: Sunday, September 07, 2008 8:46 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Exporting from Maya
Hi Todd,
I mostly use FLT for this, painful though it is, I am not sure why your
textures are missing though?
I
about is how you organize your
scenegraph (for LOD stuff). Thats were I am currently stuck with.
Richard
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon
Newell
Sent: Thursday, August 07, 2008 1:56 AM
To: OpenSceneGraph Users
Subject: [osg-users] osg
that it will be as straight
forward as the SPT documentation would have us believe.
If so does anyone have any pointers, tips or perhaps even reference
code they may be willing to share that may be of assistance???
I would be grateful for any help!
cheers
Jon Newell
Hi Judie
A rarer than hens teeth content question :)
We just use a standard 24 bit normal maps, for which we use a few
different tools, the least sophisticated or useful of which is the
Nvidia tool, works but is ugly and output is average.
Xnormal www.*xnormal*.net and Crazybump
.
**
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--
Jon Newell
Lead Developer
VRS
Unit 4
into my scene to simulate some
Alucobond surface treatments on a building and thus far am not achieving much
success.
any help would be most appreciated!
cheers
Jon Newell
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