Re: [osg-users] Compiled Maya 7.01 OSG Exporter

2008-10-06 Thread Jon Newell
Hi Andreas, We have managed to compile a functional version for Maya 8.5, though we have not tried for version 7. We have also fixed up the multexturing export and are gradually adding some functionality as we need it. I have found this plug in not overly reliable for exporting large

Re: [osg-users] Exporting from Maya

2008-09-07 Thread Jon Newell
Hi Todd, I mostly use FLT for this, painful though it is, I am not sure why your textures are missing though? I tend to use Maya Bonus Tools organise files prior to export just to keep everything together. You will need to remember to freeze transforms on all objects including group nodes, and

Re: [osg-users] Exporting from Maya

2008-09-07 Thread Jon Newell
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Newell Sent: Sunday, September 07, 2008 8:46 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Exporting from Maya Hi Todd, I mostly use FLT for this, painful though it is, I am not sure why your textures are missing though? I

Re: [osg-users] osg and speedtree

2008-08-10 Thread Jon Newell
about is how you organize your scenegraph (for LOD stuff). Thats were I am currently stuck with. Richard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Newell Sent: Thursday, August 07, 2008 1:56 AM To: OpenSceneGraph Users Subject: [osg-users] osg

[osg-users] osg and speedtree

2008-08-06 Thread Jon Newell
that it will be as straight forward as the SPT documentation would have us believe. If so does anyone have any pointers, tips or perhaps even reference code they may be willing to share that may be of assistance??? I would be grateful for any help! cheers Jon Newell

Re: [osg-users] Bump mapping question

2008-07-02 Thread Jon Newell
Hi Judie A rarer than hens teeth content question :) We just use a standard 24 bit normal maps, for which we use a few different tools, the least sophisticated or useful of which is the Nvidia tool, works but is ugly and output is average. Xnormal www.*xnormal*.net and Crazybump

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Jon Newell
. ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jon Newell Lead Developer VRS Unit 4

[osg-users] glsl examples

2008-01-29 Thread Jon Newell
into my scene to simulate some Alucobond surface treatments on a building and thus far am not achieving much success. any help would be most appreciated! cheers Jon Newell ___ osg-users mailing list osg-users@lists.openscenegraph.org http