[osg-users] .8 [bug report] OSG 2.9.8 cannot load files whose name contains Chinese character

2010-07-27 Thread mao li
! Cheers, mao -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30300#30300 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] [bug report] OSG 2.9.8 cannot load files whose name contains Chinese character

2010-07-27 Thread mao li
Hi Rui, Sorry, I mean OSG 2.8.2 did not has this issue. If client application needs to set locale for a specific language, then it could become very hard to write language independent application. Say, if I want to make the application run on both Chinese and Japanese locale, I have to write

Re: [osg-users] [bug report] OSG 2.9.8 cannot load files whose name contains Chinese character

2010-07-27 Thread mao li
issue, but seems a source code bug. Wang Rui wrote: Hi Mao, Making use of unicode characters is also available. Enable the CMake option OSG_USE_UTF8_FILENAME will do that trick. I believe that you are using a 2.8.2 version with this option enabled but not on 2.9.x versions. Please have a look

Re: [osg-users] VPB stuff

2009-05-21 Thread Mao
Thank all of you for the helpful answer! From: Mao [mailto:sherlock...@gmail.com] Sent: Friday, May 15, 2009 11:09 AM To: 'osg-users@lists.openscenegraph.org' Subject: VPB stuff Hi! Recently, our project is planning to migrate from mini to VPB. However, we encounter with several

[osg-users] VPB stuff

2009-05-14 Thread Mao
Hi! Recently, our project is planning to migrate from mini to VPB. However, we encounter with several questions. 1. In the example of osgDEM, I infer that osgDEM processes tiff format only. But tiff uses 32-bit offset which limits its size to 4G bytes. Most of our data are ERDAS img

Re: [osg-users] Statesets with renderBin make sub-models invisible

2009-01-21 Thread Mao..
Thank you very much, Rafa Gaitan! Your suggestion works. But I'm wondering one thing: all of the models have passed the more or less same preproccessor, however, some models without the renderbin affairs will not hide but turn blue as I expected. The only difference between these two is the