Re: [osg-users] osgQt include files

2018-12-04 Thread Michael W. Hall
Well I got osgQt built finally.  Now I am wondering how I need to edit
my CMakeList.txt file to get it to find the osgQt library, mine is
built against QT5.  I am finding some info googling, any suggestions
appreciated.
Thanks,
Michael
On Tue, 2018-09-25 at 17:31 +0200, Mathieu MARACHE wrote:
> osgEarth provides it's own set of FindOSG macros that correct the
> vanilla CMake ones...
> --
> nǝıɥʇɐƜ
> 
> 
> On Mon, 24 Sep 2018 at 03:49, Michael W. Hall  wrote:
> > Well I built OSG and did not install from a package.  I made the
> > change in Option two.  I changed the two lines to add lib64.  I
> > also had to add /usr/local to the PATHS section.  That got rid of
> > some of the error.  It now finds all but osg.  Not sure what it
> > up.  I see the libosg library in the /usr/local/lib64 directory. 
> > Still working on it.
> > 
> > Thanks,
> > Michael
> > 
> > On Sat, 2018-09-22 at 00:04 -0500, Michael W. Hall wrote:
> > > My osg libraries are in /usr/local/lib64.  I built osgEarth and
> > > it found the osg libs, but the osgQt does not find the libs.  Not
> > > sure what is up with the osgQt.  I run ccmake to do the configure
> > > and it does not find the libraries.  Has anyone else had this
> > > issue?
> > > 
> > > Thanks,
> > > Michael
> > > 
> > > On Wed, 2018-09-19 at 11:13 +0200, Mathieu MARACHE wrote:
> > > > Hi Michael,
> > > > 
> > > > Thanks that help understanding the issue. CMake finds the
> > > > include file named 'osg/Version' in /usr/local/include but
> > > > fails to find any library for the following components 'osgDB',
> > > > 'osgGA', 'osgUtil',  'osgText', 'osgViewer', 'osgWidget ' and
> > > > lastly ''osg' not 'OpenThreads' itself.
> > > > 
> > > > For example it looks for osgDB for optimized libraries and
> > > > osgDBd for debug libraries. Could you verify that your
> > > > /usr/local/lib folder contains such libraries ?
> > > > 
> > > > I recall that on linux 64bits libraries may be installed in
> > > > /usr/local/lib64 and not in /usr/local/lib (without the 64
> > > > appended).
> > > > 
> > > > If this is the case, you are then left with two options :
> > > > 
> > > > Option 1 you are the one building osg and installing it so you
> > > > can modify osg's CMake install path for libraries.
> > > > 
> > > > You can call CMake to set LIB_POSTFIX to an empty string when
> > > > configuring osg on your system
> > > > it is set by default to 64 when building on unix 64bits
> > > > architectures
> > > >       SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir
> > > > placement")
> > > > 
> > > > that would mean configuring like this :
> > > > 
> > > > $> cmake -DLIB_POSTFIX="" 
> > > > 
> > > > Option 2 if you get osg from a package you need to modify your
> > > > local copy of CMake's module to add the lib64 to the
> > > > PATH_SUFFIXES On your system that would be /usr/share/cmake-
> > > > 3.5/Modules/Findosg_functions.cmake . You need to modify two
> > > > lines to replace 
> > > > 
> > > > 'PATH_SUFFIXES lib'
> > > > 
> > > > by 
> > > > 
> > > > 'PATH_SUFFIXES lib lib64'
> > > > 
> > > > 
> > > > 
> > > > HTH
> > > > --
> > > > nǝıɥʇɐƜ
> > > > 
> > > > 
> > > > On Wed, 19 Sep 2018 at 03:54, Michael W. Hall 
> > > > wrote:
> > > > > Hope this is correct.
> > > > > 
> > > > > On Tue, 2018-09-18 at 08:39 +0200, Mathieu MARACHE wrote:
> > > > > > Hi Micheal,
> > > > > > 
> > > > > > This is not the output of cmake but the output of cmake
> > > > > determining
> > > > > > your compiler capabilities. I should have been more clear
> > > > > last time.
> > > > > > Please run:
> > > > > > 
> > > > > > cmake --debug-output --trace-expand
> > > > > -DOpenSceneGraph_DEBUG=On . &>
> > > > > > output.log
> > > > > > 
> > > > > > and send back this output.log file that will contain
> > > > > everything cmake
> > > > > > has run through

Re: [osg-users] osgQt include files

2018-10-10 Thread Michael W. Hall
I have been looking into the problem on and off.  Looking at the output
below, I have looked at FindOpenSceneGraph.cmake.  It looks ok.  it
calls the Findosg_functions.cmake.  I have modified this file and it
finds all but the items listed below.  I am not really sure what I am
missing or what the file is missing to not find the lib.  
I am running Ubuntu Mate 16.04.  I have built osg and osgEarth on my
machine and installed both after building.  They are both running so
they seem to be fine.  osgQt on the other hand is giving me fits.  Any
help appreciated.  Still looking.
On Tue, 2018-09-25 at 18:08 -0500, Michael W. Hall wrote:
> Well when I try to configure osgQt here is what I am getting:
> 
> CMake Error at
>  /usr/share/cmake-3.5/Modules/FindPackageHandleStandardArgs.cmake:148
>  (message):
>    Could NOT find OpenSceneGraph (missing: OPENSCENEGRAPH_LIBRARIES
>    OPENTHREADS_FOUND) (found suitable version "3.7.0", minimum
> required is
>    "3.0.0")
>  Call Stack (most recent call first):
>    /usr/share/cmake-
> 3.5/Modules/FindPackageHandleStandardArgs.cmake:388
>  (_FPHSA_FAILURE_MESSAGE)
>    /usr/share/cmake-3.5/Modules/FindOpenSceneGraph.cmake:234
>  (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
>    CMakeLists.txt:130 (FIND_PACKAGE)
> 
> I have cleared the other packages it was not finding, but still
> cannot find the osg library.  The configure is showing that it is
> looking in /usr/local/lib64 so not sure why it cannot find the
> library.  Any help appreciated.
> 
> On Tue, 2018-09-25 at 17:31 +0200, Mathieu MARACHE wrote:
> > osgEarth provides it's own set of FindOSG macros that correct the
> > vanilla CMake ones...
> > --
> > nǝıɥʇɐƜ
> > 
> > 
> > On Mon, 24 Sep 2018 at 03:49, Michael W. Hall 
> > wrote:
> > > Well I built OSG and did not install from a package.  I made the
> > > change in Option two.  I changed the two lines to add lib64.  I
> > > also had to add /usr/local to the PATHS section.  That got rid of
> > > some of the error.  It now finds all but osg.  Not sure what it
> > > up.  I see the libosg library in the /usr/local/lib64 directory. 
> > > Still working on it.
> > > 
> > > Thanks,
> > > Michael
> > > 
> > > On Sat, 2018-09-22 at 00:04 -0500, Michael W. Hall wrote:
> > > > My osg libraries are in /usr/local/lib64.  I built osgEarth and
> > > > it found the osg libs, but the osgQt does not find the libs. 
> > > > Not sure what is up with the osgQt.  I run ccmake to do the
> > > > configure and it does not find the libraries.  Has anyone else
> > > > had this issue?
> > > > 
> > > > Thanks,
> > > > Michael
> > > > 
> > > > On Wed, 2018-09-19 at 11:13 +0200, Mathieu MARACHE wrote:
> > > > > Hi Michael,
> > > > > 
> > > > > Thanks that help understanding the issue. CMake finds the
> > > > > include file named 'osg/Version' in /usr/local/include but
> > > > > fails to find any library for the following components
> > > > > 'osgDB', 'osgGA', 'osgUtil',  'osgText', 'osgViewer',
> > > > > 'osgWidget ' and lastly ''osg' not 'OpenThreads' itself.
> > > > > 
> > > > > For example it looks for osgDB for optimized libraries and
> > > > > osgDBd for debug libraries. Could you verify that your
> > > > > /usr/local/lib folder contains such libraries ?
> > > > > 
> > > > > I recall that on linux 64bits libraries may be installed in
> > > > > /usr/local/lib64 and not in /usr/local/lib (without the 64
> > > > > appended).
> > > > > 
> > > > > If this is the case, you are then left with two options :
> > > > > 
> > > > > Option 1 you are the one building osg and installing it so
> > > > > you can modify osg's CMake install path for libraries.
> > > > > 
> > > > > You can call CMake to set LIB_POSTFIX to an empty string when
> > > > > configuring osg on your system
> > > > > it is set by default to 64 when building on unix 64bits
> > > > > architectures
> > > > >       SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir
> > > > > placement")
> > > > > 
> > > > > that would mean configuring like this :
> > > > > 
> > > > > $> cmake -DLIB_POSTFIX="" 
> > > > > 
> > > > > Option 2 if you get osg from a package you n

Re: [osg-users] osgQt include files

2018-09-25 Thread Michael W. Hall
Well when I try to configure osgQt here is what I am getting:
CMake Error at
 /usr/share/cmake-3.5/Modules/FindPackageHandleStandardArgs.cmake:148
 (message):
   Could NOT find OpenSceneGraph (missing: OPENSCENEGRAPH_LIBRARIES
   OPENTHREADS_FOUND) (found suitable version "3.7.0", minimum required
is
   "3.0.0")
 Call Stack (most recent call first):
   /usr/share/cmake-3.5/Modules/FindPackageHandleStandardArgs.cmake:388
 (_FPHSA_FAILURE_MESSAGE)
   /usr/share/cmake-3.5/Modules/FindOpenSceneGraph.cmake:234
 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
   CMakeLists.txt:130 (FIND_PACKAGE)
I have cleared the other packages it was not finding, but still cannot
find the osg library.  The configure is showing that it is looking in
/usr/local/lib64 so not sure why it cannot find the library.  Any help
appreciated.
On Tue, 2018-09-25 at 17:31 +0200, Mathieu MARACHE wrote:
> osgEarth provides it's own set of FindOSG macros that correct the
> vanilla CMake ones...
> --
> nǝıɥʇɐƜ
> 
> 
> On Mon, 24 Sep 2018 at 03:49, Michael W. Hall  wrote:
> > Well I built OSG and did not install from a package.  I made the
> > change in Option two.  I changed the two lines to add lib64.  I
> > also had to add /usr/local to the PATHS section.  That got rid of
> > some of the error.  It now finds all but osg.  Not sure what it
> > up.  I see the libosg library in the /usr/local/lib64 directory. 
> > Still working on it.
> > 
> > Thanks,
> > Michael
> > 
> > On Sat, 2018-09-22 at 00:04 -0500, Michael W. Hall wrote:
> > > My osg libraries are in /usr/local/lib64.  I built osgEarth and
> > > it found the osg libs, but the osgQt does not find the libs.  Not
> > > sure what is up with the osgQt.  I run ccmake to do the configure
> > > and it does not find the libraries.  Has anyone else had this
> > > issue?
> > > 
> > > Thanks,
> > > Michael
> > > 
> > > On Wed, 2018-09-19 at 11:13 +0200, Mathieu MARACHE wrote:
> > > > Hi Michael,
> > > > 
> > > > Thanks that help understanding the issue. CMake finds the
> > > > include file named 'osg/Version' in /usr/local/include but
> > > > fails to find any library for the following components 'osgDB',
> > > > 'osgGA', 'osgUtil',  'osgText', 'osgViewer', 'osgWidget ' and
> > > > lastly ''osg' not 'OpenThreads' itself.
> > > > 
> > > > For example it looks for osgDB for optimized libraries and
> > > > osgDBd for debug libraries. Could you verify that your
> > > > /usr/local/lib folder contains such libraries ?
> > > > 
> > > > I recall that on linux 64bits libraries may be installed in
> > > > /usr/local/lib64 and not in /usr/local/lib (without the 64
> > > > appended).
> > > > 
> > > > If this is the case, you are then left with two options :
> > > > 
> > > > Option 1 you are the one building osg and installing it so you
> > > > can modify osg's CMake install path for libraries.
> > > > 
> > > > You can call CMake to set LIB_POSTFIX to an empty string when
> > > > configuring osg on your system
> > > > it is set by default to 64 when building on unix 64bits
> > > > architectures
> > > >       SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir
> > > > placement")
> > > > 
> > > > that would mean configuring like this :
> > > > 
> > > > $> cmake -DLIB_POSTFIX="" 
> > > > 
> > > > Option 2 if you get osg from a package you need to modify your
> > > > local copy of CMake's module to add the lib64 to the
> > > > PATH_SUFFIXES On your system that would be /usr/share/cmake-
> > > > 3.5/Modules/Findosg_functions.cmake . You need to modify two
> > > > lines to replace 
> > > > 
> > > > 'PATH_SUFFIXES lib'
> > > > 
> > > > by 
> > > > 
> > > > 'PATH_SUFFIXES lib lib64'
> > > > 
> > > > 
> > > > 
> > > > HTH
> > > > --
> > > > nǝıɥʇɐƜ
> > > > 
> > > > 
> > > > On Wed, 19 Sep 2018 at 03:54, Michael W. Hall 
> > > > wrote:
> > > > > Hope this is correct.
> > > > > 
> > > > > On Tue, 2018-09-18 at 08:39 +0200, Mathieu MARACHE wrote:
> > > > > > Hi Micheal,
> > > > > > 
> > > > > > This is not the output of cmake but the output of

Re: [osg-users] osgQt include files

2018-09-23 Thread Michael W. Hall
Well I built OSG and did not install from a package.  I made the change
in Option two.  I changed the two lines to add lib64.  I also had to
add /usr/local to the PATHS section.  That got rid of some of the
error.  It now finds all but osg.  Not sure what it up.  I see the
libosg library in the /usr/local/lib64 directory.  Still working on it.
Thanks,
Michael
On Sat, 2018-09-22 at 00:04 -0500, Michael W. Hall wrote:
> My osg libraries are in /usr/local/lib64.  I built osgEarth and it
> found the osg libs, but the osgQt does not find the libs.  Not sure
> what is up with the osgQt.  I run ccmake to do the configure and it
> does not find the libraries.  Has anyone else had this issue?
> 
> Thanks,
> Michael
> 
> On Wed, 2018-09-19 at 11:13 +0200, Mathieu MARACHE wrote:
> > Hi Michael,
> > 
> > Thanks that help understanding the issue. CMake finds the include
> > file named 'osg/Version' in /usr/local/include but fails to find
> > any library for the following components 'osgDB', 'osgGA',
> > 'osgUtil',  'osgText', 'osgViewer', 'osgWidget ' and lastly ''osg'
> > not 'OpenThreads' itself.
> > 
> > For example it looks for osgDB for optimized libraries and osgDBd
> > for debug libraries. Could you verify that your /usr/local/lib
> > folder contains such libraries ?
> > 
> > I recall that on linux 64bits libraries may be installed in
> > /usr/local/lib64 and not in /usr/local/lib (without the 64
> > appended).
> > 
> > If this is the case, you are then left with two options :
> > 
> > Option 1 you are the one building osg and installing it so you can
> > modify osg's CMake install path for libraries.
> > 
> > You can call CMake to set LIB_POSTFIX to an empty string when
> > configuring osg on your system
> > it is set by default to 64 when building on unix 64bits
> > architectures
> >       SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir
> > placement")
> > 
> > that would mean configuring like this :
> > 
> > $> cmake -DLIB_POSTFIX="" 
> > 
> > Option 2 if you get osg from a package you need to modify your
> > local copy of CMake's module to add the lib64 to the PATH_SUFFIXES.
> > On your system that would be /usr/share/cmake-
> > 3.5/Modules/Findosg_functions.cmake . You need to modify two lines
> > to replace 
> > 
> > 'PATH_SUFFIXES lib'
> > 
> > by 
> > 
> > 'PATH_SUFFIXES lib lib64'
> > 
> > 
> > 
> > HTH
> > --
> > nǝıɥʇɐƜ
> > 
> > 
> > On Wed, 19 Sep 2018 at 03:54, Michael W. Hall 
> > wrote:
> > > Hope this is correct.
> > > 
> > > On Tue, 2018-09-18 at 08:39 +0200, Mathieu MARACHE wrote:
> > > > Hi Micheal,
> > > > 
> > > > This is not the output of cmake but the output of cmake
> > > determining
> > > > your compiler capabilities. I should have been more clear last
> > > time.
> > > > Please run:
> > > > 
> > > > cmake --debug-output --trace-expand -DOpenSceneGraph_DEBUG=On .
> > > &>
> > > > output.log
> > > > 
> > > > and send back this output.log file that will contain everything
> > > cmake
> > > > has run through
> > > > 
> > > > As a last note. It is always better to do out of source or
> > > below
> > > > source cmake like this :
> > > > 
> > > > .../osgQt
> > > > .../osgQt-build
> > > > 
> > > > the run cmake from osgQt-build like this :
> > > > 
> > > > cmake --debug-output --trace-expand -DOpenSceneGraph_DEBUG=On
> > > > ../osgQt
> > > > &> output.log
> > > > 
> > > > or
> > > > 
> > > > .../osgQt
> > > > .../osgQt/build
> > > > 
> > > > and run cmake from osgQt/build like this :
> > > > 
> > > > cmake --debug-output --trace-expand -DOpenSceneGraph_DEBUG=On
> > > .. &>
> > > > output.log
> > > > 
> > > > I prefer the later and either way generated files won't lie
> > > with
> > > > original source code
> > > > 
> > > > Regards,
> > > > Mathieu
> > > > 
> > > > 
> > > > On 18/09/2018, Michael W. Hall  wrote:
> > > > > 
> > > > > Just wondering the if anyone has noticed anything in the log
> > > files.
> > > > >  Still have not had any luck.
> &g

Re: [osg-users] osgQt include files

2018-09-21 Thread Michael W. Hall
My osg libraries are in /usr/local/lib64.  I built osgEarth and it
found the osg libs, but the osgQt does not find the libs.  Not sure
what is up with the osgQt.  I run ccmake to do the configure and it
does not find the libraries.  Has anyone else had this issue?
Thanks,
Michael
On Wed, 2018-09-19 at 11:13 +0200, Mathieu MARACHE wrote:
> Hi Michael,
> 
> Thanks that help understanding the issue. CMake finds the include
> file named 'osg/Version' in /usr/local/include but fails to find any
> library for the following components 'osgDB', 'osgGA', 'osgUtil',
>  'osgText', 'osgViewer', 'osgWidget ' and lastly ''osg' not
> 'OpenThreads' itself.
> 
> For example it looks for osgDB for optimized libraries and osgDBd for
> debug libraries. Could you verify that your /usr/local/lib folder
> contains such libraries ?
> 
> I recall that on linux 64bits libraries may be installed in
> /usr/local/lib64 and not in /usr/local/lib (without the 64 appended).
> 
> If this is the case, you are then left with two options :
> 
> Option 1 you are the one building osg and installing it so you can
> modify osg's CMake install path for libraries.
> 
> You can call CMake to set LIB_POSTFIX to an empty string when
> configuring osg on your system
> it is set by default to 64 when building on unix 64bits architectures
>       SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir
> placement")
> 
> that would mean configuring like this :
> 
> $> cmake -DLIB_POSTFIX="" 
> 
> Option 2 if you get osg from a package you need to modify your local
> copy of CMake's module to add the lib64 to the PATH_SUFFIXES. On your
> system that would be /usr/share/cmake-
> 3.5/Modules/Findosg_functions.cmake . You need to modify two lines to
> replace 
> 
> 'PATH_SUFFIXES lib'
> 
> by 
> 
> 'PATH_SUFFIXES lib lib64'
> 
> 
> 
> HTH
> --
> nǝıɥʇɐƜ
> 
> 
> On Wed, 19 Sep 2018 at 03:54, Michael W. Hall  wrote:
> > Hope this is correct.
> > 
> > On Tue, 2018-09-18 at 08:39 +0200, Mathieu MARACHE wrote:
> > > Hi Micheal,
> > > 
> > > This is not the output of cmake but the output of cmake
> > determining
> > > your compiler capabilities. I should have been more clear last
> > time.
> > > Please run:
> > > 
> > > cmake --debug-output --trace-expand -DOpenSceneGraph_DEBUG=On .
> > &>
> > > output.log
> > > 
> > > and send back this output.log file that will contain everything
> > cmake
> > > has run through
> > > 
> > > As a last note. It is always better to do out of source or below
> > > source cmake like this :
> > > 
> > > .../osgQt
> > > .../osgQt-build
> > > 
> > > the run cmake from osgQt-build like this :
> > > 
> > > cmake --debug-output --trace-expand -DOpenSceneGraph_DEBUG=On
> > > ../osgQt
> > > &> output.log
> > > 
> > > or
> > > 
> > > .../osgQt
> > > .../osgQt/build
> > > 
> > > and run cmake from osgQt/build like this :
> > > 
> > > cmake --debug-output --trace-expand -DOpenSceneGraph_DEBUG=On ..
> > &>
> > > output.log
> > > 
> > > I prefer the later and either way generated files won't lie with
> > > original source code
> > > 
> > > Regards,
> > > Mathieu
> > > 
> > > 
> > > On 18/09/2018, Michael W. Hall  wrote:
> > > > 
> > > > Just wondering the if anyone has noticed anything in the log
> > files.
> > > >  Still have not had any luck.
> > > > Thanks,
> > > > Michael
> > > > On Sat, 2018-09-15 at 01:22 -0500, Michael W. Hall wrote:
> > > > > 
> > > > > Here is the output you requested.
> > > > > 
> > > > > Thanks,
> > > > > Michael
> > > > > 
> > > > > On Fri, 2018-09-14 at 17:18 +0200, Mathieu MARACHE wrote:
> > > > > > 
> > > > > > Hi Michael,
> > > > > > 
> > > > > > I'd like the output of the command :
> > > > > > 
> > > > > > cmake -DOpenSceneGraph_DEBUG=On ./
> > > > > > 
> > > > > > Regards
> > > > > > --
> > > > > > nǝıɥʇɐƜ
> > > > > > 
> > > > > > 
> > > > > > On Wed, 12 Sep 2018 at 02:56, Michael W. Hall 
> > et>
> > > > > > wrote:
> > > > > >

Re: [osg-users] osgQt include files

2018-09-17 Thread Michael W. Hall
Just wondering the if anyone has noticed anything in the log files.
 Still have not had any luck.
Thanks,
Michael
On Sat, 2018-09-15 at 01:22 -0500, Michael W. Hall wrote:
> Here is the output you requested.
> 
> Thanks,
> Michael
> 
> On Fri, 2018-09-14 at 17:18 +0200, Mathieu MARACHE wrote:
> > Hi Michael,
> > 
> > I'd like the output of the command :
> > 
> > cmake -DOpenSceneGraph_DEBUG=On ./
> > 
> > Regards
> > --
> > nǝıɥʇɐƜ
> > 
> > 
> > On Wed, 12 Sep 2018 at 02:56, Michael W. Hall 
> > wrote:
> > > I attached the log file.  When I do cmake, I am just doing cmake
> > > ./  I am not really sure what you are asking for in your second
> > > question.  
> > > 
> > > On Mon, 2018-09-10 at 18:12 +0200, Mathieu MARACHE wrote:
> > > > Hi Michael,
> > > > 
> > > > It's difficult to tell what went wrong, could you try to add
> > > > the 'OpenSceneGraph_DEBUG' variable when running cmake ? And
> > > > also include the parameters you set to your cmake call for
> > > > osgQt ?
> > > > 
> > > > > cmake -DOpenSceneGraph_DEBUG=True ...
> > > > 
> > > > Regards
> > > > --
> > > > nǝıɥʇɐƜ
> > > > 
> > > > 
> > > > On Sun, 9 Sep 2018 at 08:04, Michael W. Hall 
> > > > wrote:
> > > > > Got the osgQt from github.  When I try to configure I am
> > > > > getting the following error.  
> > > > > 
> > > > >  CMake Error at
> > > > >  /usr/share/cmake-
> > > > > 3.5/Modules/FindPackageHandleStandardArgs.cmake:148
> > > > >  (message):
> > > > >    Could NOT find OpenSceneGraph (missing:
> > > > > OPENSCENEGRAPH_LIBRARIES
> > > > >    OSGDB_FOUND OSGGA_FOUND OSGUTIL_FOUND OSGTEXT_FOUND
> > > > > OSGVIEWER_FOUND
> > > > >    OSGWIDGET_FOUND OPENTHREADS_FOUND) (found suitable version
> > > > > "3.7.0", minimum
> > > > >    required is "3.0.0")
> > > > >  Call Stack (most recent call first):
> > > > >    /usr/share/cmake-
> > > > > 3.5/Modules/FindPackageHandleStandardArgs.cmake:388
> > > > >  (_FPHSA_FAILURE_MESSAGE)
> > > > >    /usr/share/cmake-3.5/Modules/FindOpenSceneGraph.cmake:234
> > > > >  (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
> > > > >    CMakeLists.txt:130 (FIND_PACKAGE)
> > > > > 
> > > > > I have osg 3.7.0 installed.  Any idea why it is not finding
> > > > > it?
> > > > > 
> > > > > Thanks,
> > > > > Michael
> > > > > 
> > > > > On Sun, 2018-08-12 at 08:09 -0500, Michael W. Hall wrote:
> > > > > > Thanks,
> > > > > > 
> > > > > > On Sun, 2018-08-12 at 08:36 +0300, Konstantin Podsvirov
> > > > > > wrote:
> > > > > > > Hello Michael!
> > > > > > > 
> > > > > > > 0:13, 12 August 2018 г., "Michael W. Hall" 
> > > > > > > t>:
> > > > > > > This may have been answered.  I got the latest version of
> > > > > > > OpenSceneGraph from github.  It is version 3.7.  I built
> > > > > > > and installed.
> > > > > > > When I try to compile my program I am getting the
> > > > > > > following error:
> > > > > > > 
> > > > > > > In file included from
> > > > > > > /home/hallmw/Projects/osgMap/applications/osgmap/osgmap.c
> > > > > > > pp:12:0:
> > > > > > > /home/hallmw/Projects/osgMap/include/osgmap/MainWindow:31
> > > > > > > :34: fatal
> > > > > > > error: osgQt/GraphicsWindowQt: No such file or directory
> > > > > > > 
> > > > > > > I can check that directory and there are no header files
> > > > > > > in it.  Any
> > > > > > > idea whey they are missing?
> > > > > > > 
> > > > > > > Thanks,
> > > > > > > Michael
> > > > > > > 
> > > > > > > The osgQt now is a separate project.
> > > > > > > You should build and install osgQt too.
> > > > > > > 
> > > > > > > https://github.com/opensce

Re: [osg-users] osgQt include files

2018-09-15 Thread Michael W. Hall
Here is the output you requested.
Thanks,
Michael
On Fri, 2018-09-14 at 17:18 +0200, Mathieu MARACHE wrote:
> Hi Michael,
> 
> I'd like the output of the command :
> 
> cmake -DOpenSceneGraph_DEBUG=On ./
> 
> Regards
> --
> nǝıɥʇɐƜ
> 
> 
> On Wed, 12 Sep 2018 at 02:56, Michael W. Hall  wrote:
> > I attached the log file.  When I do cmake, I am just doing cmake ./
> >  I am not really sure what you are asking for in your second
> > question.  
> > 
> > On Mon, 2018-09-10 at 18:12 +0200, Mathieu MARACHE wrote:
> > > Hi Michael,
> > > 
> > > It's difficult to tell what went wrong, could you try to add the
> > > 'OpenSceneGraph_DEBUG' variable when running cmake ? And also
> > > include the parameters you set to your cmake call for osgQt ?
> > > 
> > > > cmake -DOpenSceneGraph_DEBUG=True ...
> > > 
> > > Regards
> > > --
> > > nǝıɥʇɐƜ
> > > 
> > > 
> > > On Sun, 9 Sep 2018 at 08:04, Michael W. Hall 
> > > wrote:
> > > > Got the osgQt from github.  When I try to configure I am
> > > > getting the following error.  
> > > > 
> > > >  CMake Error at
> > > >  /usr/share/cmake-
> > > > 3.5/Modules/FindPackageHandleStandardArgs.cmake:148
> > > >  (message):
> > > >    Could NOT find OpenSceneGraph (missing:
> > > > OPENSCENEGRAPH_LIBRARIES
> > > >    OSGDB_FOUND OSGGA_FOUND OSGUTIL_FOUND OSGTEXT_FOUND
> > > > OSGVIEWER_FOUND
> > > >    OSGWIDGET_FOUND OPENTHREADS_FOUND) (found suitable version
> > > > "3.7.0", minimum
> > > >    required is "3.0.0")
> > > >  Call Stack (most recent call first):
> > > >    /usr/share/cmake-
> > > > 3.5/Modules/FindPackageHandleStandardArgs.cmake:388
> > > >  (_FPHSA_FAILURE_MESSAGE)
> > > >    /usr/share/cmake-3.5/Modules/FindOpenSceneGraph.cmake:234
> > > >  (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
> > > >    CMakeLists.txt:130 (FIND_PACKAGE)
> > > > 
> > > > I have osg 3.7.0 installed.  Any idea why it is not finding it?
> > > > 
> > > > Thanks,
> > > > Michael
> > > > 
> > > > On Sun, 2018-08-12 at 08:09 -0500, Michael W. Hall wrote:
> > > > > Thanks,
> > > > > 
> > > > > On Sun, 2018-08-12 at 08:36 +0300, Konstantin Podsvirov
> > > > > wrote:
> > > > > > Hello Michael!
> > > > > > 
> > > > > > 0:13, 12 August 2018 г., "Michael W. Hall" 
> > > > > > :
> > > > > > This may have been answered.  I got the latest version of
> > > > > > OpenSceneGraph from github.  It is version 3.7.  I built
> > > > > > and installed.
> > > > > > When I try to compile my program I am getting the following
> > > > > > error:
> > > > > > 
> > > > > > In file included from
> > > > > > /home/hallmw/Projects/osgMap/applications/osgmap/osgmap.cpp
> > > > > > :12:0:
> > > > > > /home/hallmw/Projects/osgMap/include/osgmap/MainWindow:31:3
> > > > > > 4: fatal
> > > > > > error: osgQt/GraphicsWindowQt: No such file or directory
> > > > > > 
> > > > > > I can check that directory and there are no header files in
> > > > > > it.  Any
> > > > > > idea whey they are missing?
> > > > > > 
> > > > > > Thanks,
> > > > > > Michael
> > > > > > 
> > > > > > The osgQt now is a separate project.
> > > > > > You should build and install osgQt too.
> > > > > > 
> > > > > > https://github.com/openscenegraph/osgQt
> > > > > > 
> > > > > > --
> > > > > > Regards,
> > > > > > Konstantin Podsvirov
> > > > > > ___
> > > > > > osg-users mailing list
> > > > > > osg-users@lists.openscenegraph.org
> > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-open
> > > > > > scenegraph.org
> > > > > ___
> > > > > osg-users mailing list
> > > > > osg-users@lists.openscenegraph.org
> > > > > http://lists.openscenegr

Re: [osg-users] osgQt include files

2018-09-11 Thread Michael W. Hall
I attached the log file.  When I do cmake, I am just doing cmake ./  I
am not really sure what you are asking for in your second question.  
On Mon, 2018-09-10 at 18:12 +0200, Mathieu MARACHE wrote:
> Hi Michael,
> 
> It's difficult to tell what went wrong, could you try to add the
> 'OpenSceneGraph_DEBUG' variable when running cmake ? And also include
> the parameters you set to your cmake call for osgQt ?
> 
> > cmake -DOpenSceneGraph_DEBUG=True ...
> 
> Regards
> --
> nǝıɥʇɐƜ
> 
> 
> On Sun, 9 Sep 2018 at 08:04, Michael W. Hall  wrote:
> > Got the osgQt from github.  When I try to configure I am getting
> > the following error.  
> > 
> >  CMake Error at
> >  /usr/share/cmake-
> > 3.5/Modules/FindPackageHandleStandardArgs.cmake:148
> >  (message):
> >    Could NOT find OpenSceneGraph (missing: OPENSCENEGRAPH_LIBRARIES
> >    OSGDB_FOUND OSGGA_FOUND OSGUTIL_FOUND OSGTEXT_FOUND
> > OSGVIEWER_FOUND
> >    OSGWIDGET_FOUND OPENTHREADS_FOUND) (found suitable version
> > "3.7.0", minimum
> >    required is "3.0.0")
> >  Call Stack (most recent call first):
> >    /usr/share/cmake-
> > 3.5/Modules/FindPackageHandleStandardArgs.cmake:388
> >  (_FPHSA_FAILURE_MESSAGE)
> >    /usr/share/cmake-3.5/Modules/FindOpenSceneGraph.cmake:234
> >  (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
> >    CMakeLists.txt:130 (FIND_PACKAGE)
> > 
> > I have osg 3.7.0 installed.  Any idea why it is not finding it?
> > 
> > Thanks,
> > Michael
> > 
> > On Sun, 2018-08-12 at 08:09 -0500, Michael W. Hall wrote:
> > > Thanks,
> > > 
> > > On Sun, 2018-08-12 at 08:36 +0300, Konstantin Podsvirov wrote:
> > > > Hello Michael!
> > > > 
> > > > 0:13, 12 August 2018 г., "Michael W. Hall" :
> > > > This may have been answered.  I got the latest version of
> > > > OpenSceneGraph from github.  It is version 3.7.  I built and
> > > > installed.
> > > > When I try to compile my program I am getting the following
> > > > error:
> > > > 
> > > > In file included from
> > > > /home/hallmw/Projects/osgMap/applications/osgmap/osgmap.cpp:12:
> > > > 0:
> > > > /home/hallmw/Projects/osgMap/include/osgmap/MainWindow:31:34:
> > > > fatal
> > > > error: osgQt/GraphicsWindowQt: No such file or directory
> > > > 
> > > > I can check that directory and there are no header files in
> > > > it.  Any
> > > > idea whey they are missing?
> > > > 
> > > > Thanks,
> > > > Michael
> > > > 
> > > > The osgQt now is a separate project.
> > > > You should build and install osgQt too.
> > > > 
> > > > https://github.com/openscenegraph/osgQt
> > > > 
> > > > --
> > > > Regards,
> > > > Konstantin Podsvirov
> > > > ___
> > > > osg-users mailing list
> > > > osg-users@lists.openscenegraph.org
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscen
> > > > egraph.org
> > > ___
> > > osg-users mailing list
> > > osg-users@lists.openscenegraph.org
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensceneg
> > > raph.org
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraphorg/listinfo.cgi/osg-users-openscenegrap
> > h.org
> > 
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph
> .orgThe system is: Linux - 4.15.0-33-generic - x86_64
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler: /usr/bin/cc 
Build flags: 
Id flags: 

The output was:
0


Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "a.out"

The C compiler identification is GNU, found in "/home/hallmw/Projects/osgQt/CMakeFiles/3.5.1/CompilerIdC/a.out"

Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
Compiler: /usr/bin/c++ 
Build flags: 
Id flags: 

The output was:
0


Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "a.out"

The CXX compiler identification is GNU, found in "/home/hall

Re: [osg-users] osgQt include files

2018-09-09 Thread Michael W. Hall
Got the osgQt from github.  When I try to configure I am getting the
following error.  
 CMake Error at
 /usr/share/cmake-3.5/Modules/FindPackageHandleStandardArgs.cmake:148
 (message):
   Could NOT find OpenSceneGraph (missing: OPENSCENEGRAPH_LIBRARIES
   OSGDB_FOUND OSGGA_FOUND OSGUTIL_FOUND OSGTEXT_FOUND OSGVIEWER_FOUND
   OSGWIDGET_FOUND OPENTHREADS_FOUND) (found suitable version "3.7.0",
minimum
   required is "3.0.0")
 Call Stack (most recent call first):
   /usr/share/cmake-3.5/Modules/FindPackageHandleStandardArgs.cmake:388
 (_FPHSA_FAILURE_MESSAGE)
   /usr/share/cmake-3.5/Modules/FindOpenSceneGraph.cmake:234
 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
   CMakeLists.txt:130 (FIND_PACKAGE)
I have osg 3.7.0 installed.  Any idea why it is not finding it?
Thanks,
Michael
On Sun, 2018-08-12 at 08:09 -0500, Michael W. Hall wrote:
> Thanks,
> 
> On Sun, 2018-08-12 at 08:36 +0300, Konstantin Podsvirov wrote:
> > Hello Michael!
> > 
> > 0:13, 12 August 2018 г., "Michael W. Hall" :
> > This may have been answered.  I got the latest version of
> > OpenSceneGraph from github.  It is version 3.7.  I built and
> > installed.
> > When I try to compile my program I am getting the following error:
> > 
> > In file included from
> > /home/hallmw/Projects/osgMap/applications/osgmap/osgmap.cpp:12:0:
> > /home/hallmw/Projects/osgMap/include/osgmap/MainWindow:31:34: fatal
> > error: osgQt/GraphicsWindowQt: No such file or directory
> > 
> > I can check that directory and there are no header files in it.
> >  Any
> > idea whey they are missing?
> > 
> > Thanks,
> > Michael
> > 
> > The osgQt now is a separate project.
> > You should build and install osgQt too.
> > 
> > https://github.com/openscenegraph/osgQt
> > 
> > --
> > Regards,
> > Konstantin Podsvirov
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegra
> > ph.org
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph
> .org___
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Re: [osg-users] osgQt include files

2018-08-12 Thread Michael W. Hall
Thanks,
On Sun, 2018-08-12 at 08:36 +0300, Konstantin Podsvirov wrote:
> Hello Michael!
> 
> 0:13, 12 August 2018 г., "Michael W. Hall" :
> This may have been answered.  I got the latest version of
> OpenSceneGraph from github.  It is version 3.7.  I built and
> installed.
> When I try to compile my program I am getting the following error:
> 
> In file included from
> /home/hallmw/Projects/osgMap/applications/osgmap/osgmap.cpp:12:0:
> /home/hallmw/Projects/osgMap/include/osgmap/MainWindow:31:34: fatal
> error: osgQt/GraphicsWindowQt: No such file or directory
> 
> I can check that directory and there are no header files in it.  Any
> idea whey they are missing?
> 
> Thanks,
> Michael
> 
> The osgQt now is a separate project.
> You should build and install osgQt too.
> 
> https://github.com/openscenegraph/osgQt
> 
> --
> Regards,
> Konstantin Podsvirov
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph
> .org___
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[osg-users] osgQt include files

2018-08-11 Thread Michael W. Hall
This may have been answered.  I got the latest version of
OpenSceneGraph from github.  It is version 3.7.  I built and installed.
When I try to compile my program I am getting the following error:

In file included from
/home/hallmw/Projects/osgMap/applications/osgmap/osgmap.cpp:12:0:
/home/hallmw/Projects/osgMap/include/osgmap/MainWindow:31:34: fatal
error: osgQt/GraphicsWindowQt: No such file or directory

I can check that directory and there are no header files in it.  Any
idea whey they are missing?

Thanks,
Michael
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Re: [osg-users] LIDAR plugin

2017-09-10 Thread Michael W. Hall
I rebuilt with your FindLIBLAS.cmake file.  I had found the LIBLASC
library and had already installed it.  When I did a ccmake, the LIBLASC
was found.  
After building, I ran osgViewer and it loaded the plugin.  Your
 FindLIBLAS.cmake file worked on my Ubuntu system.  Thanks for the help
and thanks for the reply Chris Hanson.  I do not believe that the
plugin was getting built before.   Looks like Robert could put it in.
Thanks,
Michael
On Fri, 2017-09-08 at 09:57 +0200, Voerman, L. wrote:
> Hi Michael,
> the cmake script demands a las_c library - I created a version of
> OpenSceneGraph\CMakeModules\FindLIBLAS.cmake (attached) that skips
> this demand.
> 
> This works just as well on my windows 10/Visual Studio 2015 build, so
> if you can test it on linux we could ask Robert to merge it. (My
> linux setup does not have liblas )
> Regards, Laurens.
> 
> On Fri, Sep 8, 2017 at 5:57 AM, Chris Hanson 
> wrote:
> > I think it might be just a C-language API to liblas (which is C++):
> > 
> > http://osgeo-org.1560.x6.nabble.com/Liblas-devel-C-API-usage-td4918
> > 858.html
> > 
> > I wouldn't think OSG would even use it, but perhaps the CMake find
> > script is rigged to look for it. I wouldn't expect you would need
> > it.
> > 
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraphorg/listinfo.cgi/osg-users-openscenegrap
> > h.org
> > 
> ___
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph
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Re: [osg-users] LIDAR plugin

2017-09-09 Thread Michael W. Hall
Rebuilding with the cmake script you provided.  Will give update when
done.
On Fri, 2017-09-08 at 09:57 +0200, Voerman, L. wrote:
> Hi Michael,
> the cmake script demands a las_c library - I created a version of
> OpenSceneGraph\CMakeModules\FindLIBLAS.cmake (attached) that skips
> this demand.
> 
> This works just as well on my windows 10/Visual Studio 2015 build, so
> if you can test it on linux we could ask Robert to merge it. (My
> linux setup does not have liblas )
> Regards, Laurens.
> 
> On Fri, Sep 8, 2017 at 5:57 AM, Chris Hanson 
> wrote:
> > I think it might be just a C-language API to liblas (which is C++):
> > 
> > http://osgeo-org.1560.x6.nabble.com/Liblas-devel-C-API-usage-td4918
> > 858.html
> > 
> > I wouldn't think OSG would even use it, but perhaps the CMake find
> > script is rigged to look for it. I wouldn't expect you would need
> > it.
> > 
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraphorg/listinfo.cgi/osg-users-openscenegrap
> > h.org
> > 
> ___
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph
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Re: [osg-users] LIDAR plugin

2017-09-01 Thread Michael W. Hall
I saw the pluging building during the build process.  What is the name
and where would it have been installed?  I will double check.  I am
running Ubuntu.
Thanks.
On Thu, 2017-08-31 at 22:07 -0600, Chris Hanson wrote:
> LAZ is a compressed variant of LAS.
> 
> Refer to this for how to convert to LAS: https://gis.stackexchange.co
> m/questions/188170/converting-lidar-files-from-laz-to-las-format
> 
> On Thu, Aug 31, 2017 at 7:48 PM, Michael W. Hall <hal...@att.net>
> wrote:
> > I have OSG 3.4.0 installed.  I have some LIDAR Data and when is
> > type:
> > 
> > osgviewer  
> > 
> > I get a message saying that it cannot find a plugin for the data. 
> > The
> > data has a .laz extension, but it looks like the plugin is looking
> > for
> > las extension.  I renamed the files with a .las extension and still
> > did not work.
> > 
> > Anyone using the LIDAR plugin that can tell me what I am doing
> > wrong? 
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraphorg/listinfo.cgi/osg-users-openscenegrap
> > h.org
> > 
> 
> 
> -- 
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://
> www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 •
> OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Legal/IP • Code Forensics • Digital Imaging • GIS • GPS •
> osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded •
> Mobile • iPhone/iPad/iOS • Android
> @alphapixel facebook.com/alphapixel (775) 623-PIXL [7495]
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Re: [osg-users] LIDAR plugin

2017-09-01 Thread Michael W. Hall
Thanks for the reply.  I have the files converted to .las now.  
Still when I do osgviewer Hoboken_001,las  I get the same error about
no plugin.  I have also tried osgviewer -e .las  and not luck
either.  I can see that the plugin is built.  
Here is the actual output:
Warning: Could not find plugin to read objects from file
"Hoboken_001.las".
Looks like osgviewer is looking for the plugin but for some reason
cannot find it.
On Thu, 2017-08-31 at 22:07 -0600, Chris Hanson wrote:
> LAZ is a compressed variant of LAS.
> 
> Refer to this for how to convert to LAS: https://gis.stackexchange.co
> m/questions/188170/converting-lidar-files-from-laz-to-las-format
> 
> On Thu, Aug 31, 2017 at 7:48 PM, Michael W. Hall <hal...@att.net>
> wrote:
> > I have OSG 3.4.0 installed.  I have some LIDAR Data and when is
> > type:
> > 
> > osgviewer  
> > 
> > I get a message saying that it cannot find a plugin for the data. 
> > The
> > data has a .laz extension, but it looks like the plugin is looking
> > for
> > las extension.  I renamed the files with a .las extension and still
> > did not work.
> > 
> > Anyone using the LIDAR plugin that can tell me what I am doing
> > wrong? 
> > ___
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraphorg/listinfo.cgi/osg-users-openscenegrap
> > h.org
> > 
> 
> 
> -- 
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://
> www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 •
> OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Legal/IP • Code Forensics • Digital Imaging • GIS • GPS •
> osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded •
> Mobile • iPhone/iPad/iOS • Android
> @alphapixel facebook.com/alphapixel (775) 623-PIXL [7495]
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[osg-users] LIDAR plugin

2017-08-31 Thread Michael W. Hall
I have OSG 3.4.0 installed.  I have some LIDAR Data and when is type:

osgviewer  

I get a message saying that it cannot find a plugin for the data.  The
data has a .laz extension, but it looks like the plugin is looking for
.las extension.  I renamed the files with a .las extension and still
did not work.

Anyone using the LIDAR plugin that can tell me what I am doing wrong? 
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Re: [osg-users] OSG 3.2.1

2014-12-15 Thread Michael W. Hall
My bad Robert.  No I do not need it and I am on Ubuntu 14.04.  I tried
to see where to turn it off with no luck.

Michael

On Sun, 2014-12-14 at 20:14 +, Robert Osfield wrote:
 Hi  Michael,
 
 I am away from my dev machine right now so can't look into things in
 detail.
 
 Do you need the RestHttp plugin?
 
 What platform are you compiling on?
 Robert
 
 On 14 Dec 2014 16:36, Michael W. Hall hal...@att.net wrote:
 I just thought I would upgrade to the lastest version of OSG.
 I am sure
 this question has been answered, but I have not found the
 answer in my
 searching.  CCMake reported that the ASIO_INCLUDE_DIR - was
 not found.
 I installed libboost-all-dev, and set the directory to the
 location.
 That seemed to fix that issue.
 
 Now when i compile I am getting the following output:
 
 [ 98%] Building CXX object
 
 src/osgPlugins/RestHttpDevice/CMakeFiles/osgdb_resthttp.dir/connection.o
 In file included
 from 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:19:0,
 
 from 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.cpp:11:
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/reply.hpp:55:15:
  error: ‘asio’ was not declared in this scope
std::vectorasio::const_buffer to_buffers();
^
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/reply.hpp:55:15:
  note: suggested alternative:
 In file included
 from /usr/include/boost/asio/async_result.hpp:19:0,
  from /usr/include/boost/asio.hpp:20,
 
 from 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:14,
 
 from 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.cpp:11:
 /usr/include/boost/asio/handler_type.hpp:23:16: note:
  ‘boost::asio’
  namespace asio {
 ^
 In file included
 from 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:19:0,
 
 from 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.cpp:11:
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/reply.hpp:55:33:
  error: template argument 1 is invalid
std::vectorasio::const_buffer to_buffers();
  ^
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/reply.hpp:55:33:
  error: template argument 2 is invalid
 In file included
 from 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.cpp:11:0:
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:34:23:
  error: ‘asio’ has not been declared
explicit connection(asio::io_service io_service,
^
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:34:39:
  error: expected ‘)’ before ‘’ token
explicit connection(asio::io_service io_service,
^
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:38:3:
  error: ‘asio’ does not name a type
asio::ip::tcp::socket socket();
^
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:45:26:
  error: ‘asio’ does not name a type
void handle_read(const asio::error_code e,
   ^
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:45:42:
  error: expected unqualified-id before ‘’ token
void handle_read(const asio::error_code e,
   ^
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:45:42:
  error: expected ‘)’ before ‘’ token
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:45:32:
  error: expected ‘;’ at end of member declaration
void handle_read(const asio::error_code e,
 ^
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:45:44:
  error: ISO C++ forbids declaration of ‘e’ with no type [-fpermissive]
void handle_read(const asio::error_code e,
 ^
 
 /home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:46:12:
  error: ISO C++ forbids declaration of ‘size_t’ with no type [-fpermissive]
std::size_t bytes_transferred);
 ^
 
 /home/hallmw

[osg-users] OSG 3.2.1

2014-12-14 Thread Michael W. Hall
I just thought I would upgrade to the lastest version of OSG.  I am sure
this question has been answered, but I have not found the answer in my
searching.  CCMake reported that the ASIO_INCLUDE_DIR - was not found.
I installed libboost-all-dev, and set the directory to the location.
That seemed to fix that issue.

Now when i compile I am getting the following output:

[ 98%] Building CXX object
src/osgPlugins/RestHttpDevice/CMakeFiles/osgdb_resthttp.dir/connection.o
In file included
from 
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:19:0,

from 
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.cpp:11:
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/reply.hpp:55:15:
 error: ‘asio’ was not declared in this scope
   std::vectorasio::const_buffer to_buffers();
   ^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/reply.hpp:55:15:
 note: suggested alternative:
In file included from /usr/include/boost/asio/async_result.hpp:19:0,
 from /usr/include/boost/asio.hpp:20,

from 
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:14,

from 
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.cpp:11:
/usr/include/boost/asio/handler_type.hpp:23:16: note:   ‘boost::asio’
 namespace asio {
^
In file included
from 
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:19:0,

from 
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.cpp:11:
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/reply.hpp:55:33:
 error: template argument 1 is invalid
   std::vectorasio::const_buffer to_buffers();
 ^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/reply.hpp:55:33:
 error: template argument 2 is invalid
In file included
from 
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.cpp:11:0:
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:34:23:
 error: ‘asio’ has not been declared
   explicit connection(asio::io_service io_service,
   ^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:34:39:
 error: expected ‘)’ before ‘’ token
   explicit connection(asio::io_service io_service,
   ^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:38:3:
 error: ‘asio’ does not name a type
   asio::ip::tcp::socket socket();
   ^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:45:26:
 error: ‘asio’ does not name a type
   void handle_read(const asio::error_code e,
  ^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:45:42:
 error: expected unqualified-id before ‘’ token
   void handle_read(const asio::error_code e,
  ^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:45:42:
 error: expected ‘)’ before ‘’ token
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:45:32:
 error: expected ‘;’ at end of member declaration
   void handle_read(const asio::error_code e,
^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:45:44:
 error: ISO C++ forbids declaration of ‘e’ with no type [-fpermissive]
   void handle_read(const asio::error_code e,
^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:46:12:
 error: ISO C++ forbids declaration of ‘size_t’ with no type [-fpermissive]
   std::size_t bytes_transferred);
^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:46:12:
 error: invalid use of ‘::’
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:46:12:
 error: expected ‘;’ at end of member declaration
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:46:19:
 error: ‘bytes_transferred’ does not name a type
   std::size_t bytes_transferred);
   ^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:49:27:
 error: ‘asio’ does not name a type
   void handle_write(const asio::error_code e);
   ^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:49:43:
 error: expected unqualified-id before ‘’ token
   void handle_write(const asio::error_code e);
   ^
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:49:43:
 error: expected ‘)’ before ‘’ token
/home/hallmw/Downloads/OpenSceneGraph/src/osgPlugins/RestHttpDevice/connection.hpp:49:33:
 

[osg-users] OT: Qt Statusbar question

2013-04-03 Thread Michael W. Hall
Not really a osg question directly.  I am using osgEarth in my
application.  I have a callback function that updates the statusbar.  If
I have my callback function parameters set to take a statusbar pointer,
it will update the status bar with the lat/long under the mouse.

However, I have added two QLabels to my statusbar.  I have changed my
callback function to take a QLabel pointer.  I pass in the label that I
added to the status bar.  When I set up the function this way, the
lat/long is not displayed in the statusbar.

I have searched the web for examples with no success.  Can anyone shed
some light on this?  Is there a way to pass in the status bar and then
access the label you added to set the text?

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Re: [osg-users] getting errors in creating First OSG program

2013-02-02 Thread Michael W. Hall
I think you class MonitoringTarget should look like the following:

class MonitoringTarget : public osg::Referenced

Give that a try.  Not sure if that is what you error is, but the way it
is below is an error.

On Sat, 2013-02-02 at 10:55 +0530, om prakash Paliwal wrote:
 #include osg/Referenced
 #include iostream
 
 
 class MonitoringTarget : public osg:Referenced {
 public:
 MonitoringTarget(int id) : _id(id) {
 std::cout  Constructing target
 _idstd::endl;
 }
 
 
 protected:
 virtual ~MonitoringTarget() {
 std::cout  Destroying target
 _idstd::endl;
 }
 
 
 int _id;
 };
 
 
 int main() {
 
 
 osg::ref_ptrMonitoringTarget target =new
 MonitoringTarget(0);
 std::cout  Referenced count before referring: 
target-referenceCount()  std::endl;
 
 
 osg::ref_ptrMonitoringTarget anotherTarget = target;
 std::cout  Referenced count after referring: 
target-referenceCount() std::endl;
 
 
 for (unsigned int i=1;i5;i++) {
 osg::ref_ptrMonitoringTarget subTarget = new
 MonitoringTarget(i);
 }
 }
 
 
 
 
 
 
 On Sat, Feb 2, 2013 at 4:54 AM, Michael W. Hall hal...@att.net
 wrote:
 Sounds like you may have missed an include file in your
 test.cpp file,
 or you have included something that it does not know about.
  If your
 program is short you may want to paste it into a reply and
 then people
 could maybe determine the problem.
 
 Michael
 
 On Fri, 2013-r2-01 at 19:10 +0530, om prakash Paliwal wrote:
  i am a beggineer ... and i stuck at very begining . i
 created my first
  OSG program in ubuntu i get this error message ...
 
 
 
 
  Scanning dependencies of target MyProject
  [100%] Building CXX object
 CMakeFiles/MyProject.dir/test.cpp.o
  /home/heart-hacker/osgproject/program-2/test.cpp:1:23: fatal
 error:
  osg/ref_ptr: No such file or directory
  compilation terminated.
  make[2]: *** [CMakeFiles/MyProject.dir/test.cpp.o] Error 1
  make[1]: *** [CMakeFiles/MyProject.dir/all] Error 2
  make: *** [all] Error 2
 
 
   i have used cmake to build CMakeLists.txt .. suceeded
 
 
   but when run make command , above errors occured.
 
 
 
 
 
 
 
 
 
 
 
 
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Re: [osg-users] getting errors in creating First OSG program

2013-02-02 Thread Michael W. Hall
 omprakash.paliwa...@gmail.com wrote:
 #include osg/Referenced
 #include iostream
 
 
 class MonitoringTarget : public osg:Referenced {
 public:
 MonitoringTarget(int id) : _id(id) {
 std::cout  Constructing target
 _idstd::endl;
 }
 
 
 protected:
 virtual ~MonitoringTarget() {
 std::cout  Destroying target
 _idstd::endl;
 }
 
 
 int _id;
 };
 
 
 int main() {
 
 
 osg::ref_ptrMonitoringTarget target =new
 MonitoringTarget(0);
 std::cout  Referenced count before referring: 
target-referenceCount()  std::endl;
 
 
 osg::ref_ptrMonitoringTarget anotherTarget = target;
 std::cout  Referenced count after referring: 
target-referenceCount() std::endl;
 
 
 for (unsigned int i=1;i5;i++) {
 osg::ref_ptrMonitoringTarget subTarget = new
 MonitoringTarget(i);
 }
 }
 
 
 
 
 
 
 On Sat, Feb 2, 2013 at 4:54 AM, Michael W. Hall
 hal...@att.net wrote:
 Sounds like you may have missed an include file in
 your test.cpp file,
 or you have included something that it does not know
 about.  If your
 program is short you may want to paste it into a reply
 and then people
 could maybe determine the problem.
 
 Michael
 
 On Fri, 2013-r2-01 at 19:10 +0530, om prakash Paliwal
 wrote:
  i am a beggineer ... and i stuck at very begining .
 i created my first
  OSG program in ubuntu i get this error message ...
 
 
 
 
  Scanning dependencies of target MyProject
  [100%] Building CXX object
 CMakeFiles/MyProject.dir/test.cpp.o
  /home/heart-hacker/osgproject/program-2/test.cpp:1:23: 
 fatal error:
  osg/ref_ptr: No such file or directory
  compilation terminated.
  make[2]: *** [CMakeFiles/MyProject.dir/test.cpp.o]
 Error 1
  make[1]: *** [CMakeFiles/MyProject.dir/all] Error 2
  make: *** [all] Error 2
 
 
   i have used cmake to build CMakeLists.txt ..
 suceeded
 
 
   but when run make command , above errors occured.
 
 
 
 
 
 
 
 
 
 
 
 
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Re: [osg-users] getting errors in creating First OSG program

2013-02-01 Thread Michael W. Hall
Sounds like you may have missed an include file in your test.cpp file,
or you have included something that it does not know about.  If your
program is short you may want to paste it into a reply and then people
could maybe determine the problem.

Michael

On Fri, 2013-r2-01 at 19:10 +0530, om prakash Paliwal wrote:
 i am a beggineer ... and i stuck at very begining . i created my first
 OSG program in ubuntu i get this error message ...
 
 
 
 
 Scanning dependencies of target MyProject
 [100%] Building CXX object CMakeFiles/MyProject.dir/test.cpp.o
 /home/heart-hacker/osgproject/program-2/test.cpp:1:23: fatal error:
 osg/ref_ptr: No such file or directory
 compilation terminated.
 make[2]: *** [CMakeFiles/MyProject.dir/test.cpp.o] Error 1
 make[1]: *** [CMakeFiles/MyProject.dir/all] Error 2
 make: *** [all] Error 2
 
 
  i have used cmake to build CMakeLists.txt .. suceeded 
 
 
  but when run make command , above errors occured.
 
 
 
 
 
 
 
 
 
 
 
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[osg-users] CMake errors

2013-01-27 Thread Michael W. Hall
I just updated my system from Ubuntu 11.04 to 12.04.  I am trying to
rebuild my OSG 3.0.1.  I am getting the following when I try to
configure:

 CMake Warning at /usr/share/cmake-2.8/Modules/FindITK.cmake:48
 (FIND_PACKAGE):
   Could not find a configuration file for package ITK.

   Set ITK_DIR to the directory containing a CMake configuration file
for ITK.
   The file will be called ITKConfig.cmake
 Call Stack (most recent call first):
   CMakeLists.txt:465 (FIND_PACKAGE)



 CMake Warning (dev) at /usr/share/cmake-2.8/Modules/FindPNG.cmake:33
 (find_package):
   File /usr/share/cmake-2.8/Modules/FindPNG.cmake includes
   /home/hallmw/Downloads/OpenSceneGraph/CMakeModules/FindZLIB.cmake
(found
   via CMAKE_MODULE_PATH) which shadows

I have ITK installed, any ideas?  I think that is it not generating the
output correctly because of this.

Thanks,
Michael

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[osg-users] How to get position information

2012-09-25 Thread Michael W. Hall
Well I have my application displaying maps.  I also believe that I have
some DTED data loading.  Now I would like to have the lat/long and
elevation display in the status bar.  My question is how do you get the
position information as you move the mouse over the map?

I was trying to make my own class derived from osgGA::GUIEventHandler.
Before I go off in some direction I thought I would ask.

Thanks for any help.

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Re: [osg-users] Errors after switch to osgEarth

2012-09-17 Thread Michael W. Hall
Will do.  Thought about that after I posted.

On Sat, 2012-09-15 at 01:36 -0400, Glenn Waldron wrote:
 Michael,
 
 
 May I suggest you post osgEarth questions to the osgEarth forum at:
 http://forum.osgearth.org
 
 
 Please go there and post your earth file. Thanks.
 
 
 Glenn Waldron / @glennwaldron
 
 
 On Fri, Sep 14, 2012 at 7:30 PM, Michael W. Hall hal...@att.net
 wrote:
 I am receiving the following errors after switching to reading
 files
 with osgEarth:
 
 [osgEarth]* [GDAL driver] Dataset has no spatial reference
 information: 
 /home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_east.tif
 [osgEarth]* Could not initialize TileSource for layer
 east-tiff
 ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.
 
 [osgEarth]* [GDAL driver] Dataset has no spatial reference
 information: 
 /home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_east.tif
 [osgEarth]* Could not initialize TileSource for layer
 east-tiff
 ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.
 
 [osgEarth]* [ImageLayer] Error: layer does not have a valid
 TileSource,
 cannot create image
 [osgEarth]* [GDAL driver] Dataset has no spatial reference
 information: 
 /home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_west.tif
 [osgEarth]* Could not initialize TileSource for layer
 west-tiff
 ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.
 
 [osgEarth]* [GDAL driver] Dataset has no spatial reference
 information: 
 /home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_west.tif
 [osgEarth]* Could not initialize TileSource for layer
 west-tiff
 ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.
 
 [osgEarth]* [ImageLayer] Error: layer does not have a valid
 TileSource,
 cannot create image
 [osgEarth]* [GDAL driver] Dataset has no spatial reference
 information: 
 /home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_east.tif
 [osgEarth]* Could not initialize TileSource for layer
 east-tiff
 ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.
 
 [osgEarth]* [GDAL driver] Dataset has no spatial reference
 information: 
 /home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_west.tif
 [osgEarth]* Could not initialize TileSource for layer
 west-tiff
 ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.
 
 [osgEarth]* [GDAL driver] Dataset has no spatial reference
 information: 
 /home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_east.tif
 [osgEarth]* Could not initialize TileSource for layer
 east-tiff
 ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.
 
 [osgEarth]* [GDAL driver] Dataset has no spatial reference
 information: 
 /home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_west.tif
 [osgEarth]* Could not initialize TileSource for layer
 west-tiff
 ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.
 
 Object::connect: No such slot QMainWindow::open()
 in /home/hallmw/Projects/osgMap/src/osgmap/MainWindow.cpp:88
 Inconsistency detected by ld.so: dl-close.c: 737: _dl_close:
 Assertion
 `map-l_init_called' failed!
 
 Previously, I was reading .ive files with my program.  I
 switched to
 osgEarth and I am getting the above errors.  I am assuming
 they are
 coming from osgEarth.
 
 All I see is a white sphere.  No image of the BMNG on that
 sphere.  I am
 not sure what I am missing.  I call osgDB::readNodeFile() and
 it appears
 that the file is recognized.  Any ideas?
 
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[osg-users] osgEarthild

2012-09-14 Thread Michael W. Hall
I have been trying to modify my CMakeList.txt file to find the osgEarth
package.  I added the line:

FIND_PACKAGE(osgEarth)

It tells me the following:

 CMake Warning at CMakeLists.txt:128 (FIND_PACKAGE):
   Could not find module FindOsgEarth.cmake or a configuration file for
   package OsgEarth.

   Adjust CMAKE_MODULE_PATH to find FindOsgEarth.cmake or set
OsgEarth_DIR to
   the directory containing a CMake configuration file for OsgEarth.
The file
   will have one of the following names:

 OsgEarthConfig.cmake
 osgearth-config.cmake
 
What am I missing?  Do I need to make a .cmake file?

Thanks,
Michael


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[osg-users] Errors after switch to osgEarth

2012-09-14 Thread Michael W. Hall
I am receiving the following errors after switching to reading files
with osgEarth:

[osgEarth]* [GDAL driver] Dataset has no spatial reference
information: 
/home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_east.tif
[osgEarth]* Could not initialize TileSource for layer east-tiff
ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.

[osgEarth]* [GDAL driver] Dataset has no spatial reference
information: 
/home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_east.tif
[osgEarth]* Could not initialize TileSource for layer east-tiff
ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.

[osgEarth]* [ImageLayer] Error: layer does not have a valid TileSource,
cannot create image 
[osgEarth]* [GDAL driver] Dataset has no spatial reference
information: 
/home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_west.tif
[osgEarth]* Could not initialize TileSource for layer west-tiff
ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.

[osgEarth]* [GDAL driver] Dataset has no spatial reference
information: 
/home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_west.tif
[osgEarth]* Could not initialize TileSource for layer west-tiff
ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.

[osgEarth]* [ImageLayer] Error: layer does not have a valid TileSource,
cannot create image 
[osgEarth]* [GDAL driver] Dataset has no spatial reference
information: 
/home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_east.tif
[osgEarth]* Could not initialize TileSource for layer east-tiff
ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.

[osgEarth]* [GDAL driver] Dataset has no spatial reference
information: 
/home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_west.tif
[osgEarth]* Could not initialize TileSource for layer west-tiff
ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.

[osgEarth]* [GDAL driver] Dataset has no spatial reference
information: 
/home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_east.tif
[osgEarth]* Could not initialize TileSource for layer east-tiff
ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.

[osgEarth]* [GDAL driver] Dataset has no spatial reference
information: 
/home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_west.tif
[osgEarth]* Could not initialize TileSource for layer west-tiff
ERROR 10: Pointer 'hDS' is NULL in 'GDALClose'.

Object::connect: No such slot QMainWindow::open()
in /home/hallmw/Projects/osgMap/src/osgmap/MainWindow.cpp:88
Inconsistency detected by ld.so: dl-close.c: 737: _dl_close: Assertion
`map-l_init_called' failed!

Previously, I was reading .ive files with my program.  I switched to
osgEarth and I am getting the above errors.  I am assuming they are
coming from osgEarth.  

All I see is a white sphere.  No image of the BMNG on that sphere.  I am
not sure what I am missing.  I call osgDB::readNodeFile() and it appears
that the file is recognized.  Any ideas?

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Re: [osg-users] Maps DTED data

2012-08-24 Thread Michael W. Hall
I downloaded osgEarth and build.  It is working.  Now I need to dig into
it.

Thanks,
Michael

On Tue, 2012-08-21 at 15:31 -0400, Glenn Waldron wrote:
 Michael,
 
 
 osgEarth is a C++ terrain rendering SDK. It is built on top of OSG. It
 renders 3D terrains from elevation, imagery, and vector data sources,
 and it provides a ton of other geospatial tools and functionality as
 well.
 
 
   Main site: http://osgearth.org
   Source code: http://github.com/gwaldron/osgearth
   Forums: http://forum.osgearth.org/
  
 Glenn Waldron / Pelican Mapping / @glennwaldron
 
 
 On Tue, Aug 21, 2012 at 3:13 PM, Michael Hall hal...@att.net wrote:
 Yes, I have heard of it and have actually downloaded it.  I
 don't think I have installed it on my new Laptop I am using.
 I am not sure exactly its purpose.  I know it says something
 about terrains.  Is it library like OSG?  I will have to look
 at it this evening.  Any more info would be great.
  
 Thanks,
 Michael
 
 
 
 __
 From: Chris Hanson xe...@alphapixel.com
 To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
 Sent: Sat, August 18, 2012 7:25:56 PM
 Subject: Re: [osg-users] Maps  DTED data
 
 On Fri, Aug 17, 2012 at 3:59 PM, Michael Hall hal...@att.net
 wrote:
 I have a little alpplication I am doing to learn OSG.
 I have also read the OSG 3.0 for Beginners book.  It
 has been helpful in learning more about how OSG works.
 I have generated an earth.ive database from the BMNG
 east and west tifs.  I can display this database in my
 application.  I would like to now associate DTED data
 on that and then overlay maps.  What is the best way
 to do this? Would also like to display the lat/long of
 where the mouse is in the status bar of my
 application.  Any tips or suggestions are appreciated.
 
 
 
   You're getting into the realm (multiple data layers) where
 osgEarth significantly makes your life easier. Have you
 considered using it?
  
 
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3
 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • Telemetry • Cryptography •
 Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
 
 
 
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Re: [osg-users] Maps DTED data

2012-08-24 Thread Michael W. Hall
My application uses Qt.  Currently I have it just reading a .ive file
when it starts.  This .ive was generated from the BMNG.  I would like to
keep using this for the app, and apply my maps to it.

I would like to have a menu option to allow users to import maps into
the application.  Importing the maps would be handled by a Map Data
Manager.  This would also allow the user to see the coverage they have
imported by selecting that type and the Map Data Manager would highlight
the maptiles in a specified color.

That is my main goal for now.  I am doing this as a way to learn maps
and OSG and 3D programming.  I have always been interested in maps and
want to do this to create a program that maybe useful to people.

I have downloaded some SRTM data that is in DTED format.  I would like
to get this on my .ive earth on the fly.  If some people can point me in
the right direction on how I can utilize osgEarth to help that would be
great.  I am looking at the osgEarth Documentation as I type.  Looks
like more research.

Thanks,
Michael



On Tue, 2012-08-21 at u15:31 -0400, Glenn Waldron wrote:
 Michael,
 
 
 osgEarth is a C++ terrain rendering SDK. It is built on top of OSG. It
 renders 3D terrains from elevation, imagery, and vector data sources,
 and it provides a ton of other geospatial tools and functionality as
 well.
 
 
   Main site: http://osgearth.org
   Source code: http://github.com/gwaldron/osgearth
   Forums: http://forum.osgearth.org/
  
 Glenn Waldron / Pelican Mapping / @glennwaldron
 
 
 On Tue, Aug 21, 2012 at 3:13 PM, Michael Hall hal...@att.net wrote:
 Yes, I have heard of it and have actually downloaded it.  I
 don't think I have installed it on my new Laptop I am using.
 I am not sure exactly its purpose.  I know it says something
 about terrains.  Is it library like OSG?  I will have to look
 at it this evening.  Any more info would be great.
  
 Thanks,
 Michael
 
 
 
 __
 From: Chris Hanson xe...@alphapixel.com
 To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
 Sent: Sat, August 18, 2012 7:25:56 PM
 Subject: Re: [osg-users] Maps  DTED data
 
 On Fri, Aug 17, 2012 at 3:59 PM, Michael Hall hal...@att.net
 wrote:
 I have a little alpplication I am doing to learn OSG.
 I have also read the OSG 3.0 for Beginners book.  It
 has been helpful in learning more about how OSG works.
 I have generated an earth.ive database from the BMNG
 east and west tifs.  I can display this database in my
 application.  I would like to now associate DTED data
 on that and then overlay maps.  What is the best way
 to do this? Would also like to display the lat/long of
 where the mouse is in the status bar of my
 application.  Any tips or suggestions are appreciated.
 
 
 
   You're getting into the realm (multiple data layers) where
 osgEarth significantly makes your life easier. Have you
 considered using it?
  
 
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3
 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • Telemetry • Cryptography •
 Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
 
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 
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Re: [osg-users] Maps DTED data

2012-08-24 Thread Michael W. Hall
The DTED data I have has the .dt2 extension.  Can osgEarth load that or
do you have to modify it somehow?

On Fri, 2012-08-24 at 19:32 -0600, Chris Hanson wrote:
 On Fri, Aug 24, 2012 at 6:56 PM, Michael W. Hall hal...@att.net
 wrote:
 My application uses Qt.  Currently I have it just reading
 a .ive file
 when it starts.  This .ive was generated from the BMNG.  I
 would like to
 keep using this for the app, and apply my maps to it.
 
 
   If you still have the BMNG data around, osgEarth can consume it
 directly, and not need your .IVE. 
 
 
   Alternately, you can feed it a VPB IVE as well. I don't know how
 well it can merge terrain from a VPB IVE with additional SRTM data.
 
 
 I would like to have a menu option to allow users to import
 maps into
 the application.  Importing the maps would be handled by a
 Map Data
 Manager.  This would also allow the user to see the coverage
 they have
 imported by selecting that type and the Map Data Manager would
 highlight
 the maptiles in a specified color.
 
 
   That's all UI that's up to you.
  
 I have downloaded some SRTM data that is in DTED format.  I
 would like
 to get this on my .ive earth on the fly.  If some people can
 point me in
 the right direction on how I can utilize osgEarth to help that
 would be
 great.  I am looking at the osgEarth Documentation as I type.
  Looks
 like more research.
 
 
 http://osgearth.org/wiki/DevelopersGuide
 
 
 // Add an elevationlayer (SRTM from a local GeoTiff file)
 {
 GDALOptions gdal;
 gdal.url() = c:/data/srtm.tif;
 ElevationLayer* layer = new ElevationLayer( SRTM, gdal );
 map-addElevationLayer( layer );
 }
 
 
 One of the sample .earth files provided with osgEarth might illustrate
 this as well.
 
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 •
 OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio
 • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
 
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Re: [osg-users] Build

2011-12-26 Thread Michael W. Hall
What is the limit?  The attachment is only 168KB.

On Fri, 2011-12-23 at 17:10 -0700, Chris 'Xenon' Hanson wrote:
 On 12/23/2011 5:00 PM, Michael W. Hall wrote:
  Here is my project I had mentioned.  It builds the lib and then when it
  builds the main cpp file I get lots of undefined references in my
  library.  I am probably missing something in one of the CMakeList.txt
  files.  I am learning that also.
 
   You can't post large attachments to this mailing list. Is there somewhere 
 you can put a
 copy where only those interested in it can download it?
 
  Thanks,
  Michael
 


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Re: [osg-users] Building

2011-12-16 Thread Michael W. Hall
I will tar it up and send it.

On Sun, 2011-12-11 at 21:23 +0100, Marius Kintel wrote:
 On Dec 10, 2011, at 23:01 PM, Michael W. Hall wrote:
 
  I have taken the OSGViewerQT example program and have tried to break it
  into a nice example for myself.
 
 I did something similar and put it here: https://github.com/kintel/QOsgWidget
 Since it's a Qt app, it uses qmake, but apart from that I assume it's similar 
 to yours.
 
 Feel free to post links to code and error messages. Anything which is 
 self-contained enough to just cmake .  make is easy to give a quick spin.
 
  -Marius
 
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[osg-users] Building

2011-12-10 Thread Michael W. Hall
I have taken the OSGViewerQT example program and have tried to break it
into a nice example for myself.  The library portion builds with a few
warnings.  When it builds the application that kicks off the library, I
am getting undefined reference errors in the library.  I was wondering
if anyone on the list could offer any advice.  I will gladly send the
program for you to compile and see.  It is not very big.  I thought I
would let Robert put it on the OSG site as a starting point for
others.  

Once I get it running, I would like to get rid of the grid and have a
window with a menu, window were your scene is rendered, and a status bar
at the bottom.  If someone has this done already and does not mind
sharing that would be great.  I have learned much about CMake, but I
would like to get into the OSG part and learn about rendering map data
over the databases I can create with VPB.

Thanks,
Michael

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Re: [osg-users] QT code

2011-09-02 Thread Michael W. Hall
I am trying to use this as a starting point.  I have downloaded the
latest and compiled.  I may have a question later this evening about the
code.

Michael

On Sun, 2011-08-14 at 11:07 +0100, Robert Osfield wrote:
 HI Michael,
 
 OSG-3.0.x has an osgQt library that provides a class for adapting Qt
 window to work with the osgViewer classes.  The osgviewerQt example
 illustrates this in action.
 
 Robert.
 
 On Sat, Aug 13, 2011 at 10:25 PM, Michael W. Hall hal...@att.net wrote:
  Would someone mind sharing their code for creating a QT application?  I
  have spend numerous hours trying to create a QT window and have a window
  to render in.  I have looked at the example code and it looks very
  different from the QT books I have.
 
  I would like to be able to create the menus using the QT.  The progress
  I have made so far uses CMake to build which I like.  But after reading
  some of the forums on using QT, I believe that what I have so far will
  not render any osg data.  I really want to learn how to use OSG and I am
  getting frustrated just trying to create the window app.
 
  If someone could share there code or point me in the right direction I
  would appreciate it.
 
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[osg-users] QT code

2011-08-13 Thread Michael W. Hall
Would someone mind sharing their code for creating a QT application?  I
have spend numerous hours trying to create a QT window and have a window
to render in.  I have looked at the example code and it looks very
different from the QT books I have.

I would like to be able to create the menus using the QT.  The progress
I have made so far uses CMake to build which I like.  But after reading
some of the forums on using QT, I believe that what I have so far will
not render any osg data.  I really want to learn how to use OSG and I am
getting frustrated just trying to create the window app.

If someone could share there code or point me in the right direction I
would appreciate it.

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Re: [osg-users] Osg issue

2011-04-08 Thread Michael W. Hall
I type osgversion.

On Thu, 2011-04-07 at 15:56 +0200, Alberto Luaces wrote:
 Michael Hall writes:
 
  I have compiled ash on my laptop. It is running Ubuntu 10.10 X64. OSG 
  compiles and installs. When I run osgversion from my home dir I get an 
  error about an undefined symbol. If I go to/use/local/lib64 and  
  run osgversion, it works. Can someone tell me what is missing? Usually it 
  installs and runs no problem.   
  
 
 Some tools for diagnose the problem:
 
 * At each directory, type which osgversion
 * The same with ldd $(which osgversion)
 * Are you typing ./osgversion or osgversion instead?
 


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Re: [osg-users] runtime error

2011-01-04 Thread Michael W. Hall
Thanks for the reply.  Might have confused you.  I have a 64 bit machine
and a 32 bit machine.  I have been building osg on both machines and
installing the openscenegraph package on both from package manager.  I
just removed the osg package with package manager and then got the
latest trunk on both machines.  I build fine and they install fine on
each platform.  However, I get the same result.  I get the error when I
build osg from source and I can run osgversion when I install 2.8.1 from
the package manager.  I am doing this independently on both machines to
see if I can get one or the other to work.

I am wondering if it is the code?  I am at a loss.  I have not had
trouble with osg for a while.  All compiles well.  Any ideas?

On Mon, 2011-01-03 at 20:17 +0100, David Callu wrote:
 I Michael,
 
 This seem that you run 64bit osgversion executable and use 32bit
 libosg.so library, or vice versa.
 You have to choose one version to install on your computer, or put the
 directory containing the 
 right version of osg library in first place of your PATH environment
 variable
 
 ex : if you use the 32bit version of osg, do
 # export PATH=/usr/local/lib:$PATH
 # /usr/local/bin/osgversion 
 
 HTH
 David Callu
 
 
 
 2011/1/3 Michael Hall hal...@att.net
 Ok.  I installed OSG using apt-get and it installed 2.8.1 on
 both my 32 and 64 bit machines.  Both ran the osgversion
 command.  However, I removed the package from the 32 bit
 machine and tried to compile the latest.  The compile goes
 fine no errors, the make install works great.  However, when I
 try osgversion, I still get the following:
 
 osgversion: symbol lookup error: /usr/local/lib/libosg.so.70:
 undefined symbol: _ZN11OpenThreads5MutexC1ENS0_9MutexTypeE
 
 How do I run the ldd with osgversion to see what it needed?  I
 have tried and I cannot figure out how to use it.  I do have
 the libosg.s0.70 on my machine.  Is any one else seeing this.
 Could be that I am missing something needed to run.  Any help
 with ldd will be appreciated.
 
 Michael
 
 
 
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Re: [osg-users] osg question

2010-12-31 Thread Michael W. Hall
That occurred to me.  How do you use the ldd command?  I will give that
a try and report back.  

I am thinking though that is may be the code.  I am getting the same
problem with two separate machines.  Both run Ubuntu 10.04 LTS.  The
only difference is that one is 64 bit and the other is 32.  The 32 is a
laptop and the 64 bit is a desktop.  I have not had any trouble with osg
in a while.  I do not get any compile errors, just the runtime error.

 

On Mon, 2010-12-27 at 14:15 +0100, Alberto Luaces wrote:
 Michael W. Hall writes:
 
  My bad.  The error now states:
 
  osgversion: symbol lookup error: /usr/local/lib64/libosg.so.70:
  undefined symbol: _ZN11OpenThreads5MutexC1ENS0_9MutexTypeE
 
  Ideas?
 
 It seems you are mixing libraries and executables from different OSG
 versions. Use the ldd command with osgversion in order to now which so's
 are picked for your system an environment.
 


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Re: [osg-users] osg question

2010-12-24 Thread Michael W. Hall
Just got latest and build now when I run osgversion, to see if osg is
working, I get the same error with libosg.so.70.  I am running Ubuntu
10.04 x64.

Michael

On Fri, 2010-12-24 at 13:41 +0100, Mourad Boufarguine wrote:
 On Thu, Dec 23, 2010 at 9:44 PM, Michael W. Hall hal...@att.net
 wrote:
 I get the following error when I run osgversion to see if it
 is working:
 
 osgversion: error while loading shared libraries:
 libosg.so.69: cannot
 open shared object file: No such file or directory
 
 The file does exist in /usr/local/lib64.  I am using the
 latest version
 from svn.  I have had this before and fixed it, now I can't
 remember how
 I used to fix it.  Thanks for any help.
 
 Michael
 
 
 Hi Michael,
 
 
 The current SO number of svn/trunk is 70 (since rev 12056, committed
 last wednesday). If you really got the latest svn, a full rebuilt
 should solve your problem.
 
 
 Mourad 
 
 
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Re: [osg-users] osg question

2010-12-24 Thread Michael W. Hall
My bad.  The error now states:

osgversion: symbol lookup error: /usr/local/lib64/libosg.so.70:
undefined symbol: _ZN11OpenThreads5MutexC1ENS0_9MutexTypeE

Ideas?

On Fri, 2010-12-24 at 13:41 +0100, Mourad Boufarguine wrote:
 On Thu, Dec 23, 2010 at 9:44 PM, Michael W. Hall hal...@att.net
 wrote:
 I get the following error when I run osgversion to see if it
 is working:
 
 osgversion: error while loading shared libraries:
 libosg.so.69: cannot
 open shared object file: No such file or directory
 
 The file does exist in /usr/local/lib64.  I am using the
 latest version
 from svn.  I have had this before and fixed it, now I can't
 remember how
 I used to fix it.  Thanks for any help.
 
 Michael
 
 
 Hi Michael,
 
 
 The current SO number of svn/trunk is 70 (since rev 12056, committed
 last wednesday). If you really got the latest svn, a full rebuilt
 should solve your problem.
 
 
 Mourad 
 
 
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[osg-users] osg question

2010-12-23 Thread Michael W. Hall
I get the following error when I run osgversion to see if it is working:

osgversion: error while loading shared libraries: libosg.so.69: cannot
open shared object file: No such file or directory

The file does exist in /usr/local/lib64.  I am using the latest version
from svn.  I have had this before and fixed it, now I can't remember how
I used to fix it.  Thanks for any help.

Michael


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[osg-users] website down

2010-02-13 Thread Michael W. Hall
Is anyone else having trouble getting to the website?  I am getting the
following errors:

Traceback (most recent call last):
  File /usr/lib/python2.5/site-packages/trac/web/api.py, line 339, in 
send_error
'text/html')
  File /usr/lib/python2.5/site-packages/trac/web/chrome.py, line 684, in 
render_template
data = self.populate_data(req, data)
  File /usr/lib/python2.5/site-packages/trac/web/chrome.py, line 592, in 
populate_data
d['chrome'].update(req.chrome)
  File /usr/lib/python2.5/site-packages/trac/web/api.py, line 168, in 
__getattr__
value = self.callbacks[name](self)
  File /usr/lib/python2.5/site-packages/trac/web/chrome.py, line 460, in 
prepare_request
for category, name, text in contributor.get_navigation_items(req):
  File 
/usr/lib/python2.5/site-packages/trac/versioncontrol/web_ui/browser.py, line 
295, in get_navigation_items
if 'BROWSER_VIEW' in req.perm:
  File /usr/lib/python2.5/site-packages/trac/perm.py, line 523, in 
has_permission
return self._has_permission(action, resource)
  File /usr/lib/python2.5/site-packages/trac/perm.py, line 537, in 
_has_permission
check_permission(action, perm.username, resource, perm)
  File /usr/lib/python2.5/site-packages/trac/perm.py, line 424, in 
check_permission
perm)
  File /usr/lib/python2.5/site-packages/trac/perm.py, line 282, in 
check_permission
get_user_permissions(username)
  File /usr/lib/python2.5/site-packages/trac/perm.py, line 357, in 
get_user_permissions
for perm in self.store.get_user_permissions(username):
  File /usr/lib/python2.5/site-packages/trac/perm.py, line 175, in 
get_user_permissions
cursor.execute(SELECT username,action FROM permission)
  File /usr/lib/python2.5/site-packages/trac/db/util.py, line 51, in execute
return self.cursor.execute(sql)
  File /usr/lib/python2.5/site-packages/trac/db/sqlite_backend.py, line 58, 
in execute
args or [])
  File /usr/lib/python2.5/site-packages/trac/db/sqlite_backend.py, line 50, 
in _rollback_on_error
return function(self, *args, **kwargs)
OperationalError: database is locked

Just a FYI.

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Re: [osg-users] Visual Studio 2005

2009-08-24 Thread Michael W. Hall
I have my environment variables setup.  However, linking the example I
get numerous unresolved external errors.  Not sure what is wrong.  No
compile errors.

Trying to figure if it is my osglibs that are bad or what.  Still trying
to figure it out.

Michael

On Sun, 2009-08-16 at 16:52 -0400, Jean-Sébastien Guay wrote:
 Hi Andrew, Michael,
 
  Here, follow this guide:
  
  http://www.macs.hw.ac.uk/modules/F24VS2/Labs/OpenSceneGraphTutorial.pdf
 
 No, please don't. It's horribly out of date.
 
 Please use the documentation on the OSG web site, which has gotten much 
 better, in particular:
 
 http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
 
 This one is also good if you want to compile OSG from sources:
 
 http://www.skew-matrix.com/bb/viewtopic.php?f=8t=3
 
 Also, Paul Martz has published an OSG quick start guide, which is free 
 in PDF:
 
 http://www.osgbooks.com/
 
 Hope this helps,
 
 J-S

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Re: [osg-users] Visual Studio 2005

2009-08-16 Thread Michael W. Hall
Finally found it.  I am having trouble compiling it.  I keep getting 
 
osg/Geode does not exist.  It is in 
C:\Program Files\OpenSceneGraph\include\osg.  What could be wrong?  I
have changed the project and told the project file where my osg is
installed.

Michael

On Sat, 2009-08-15 at 12:07 +0100, Andrew Burnett-Thompson wrote:
 It's here:
 http://www.april1985.com/2008/02/19/osgnetdemo/
 
 under osgDotNetDemo.rar
 http://www.april1985.com/?dl_id=7
 
 Hope that helps, 
 Andrew
 
 
 On Sat, Aug 15, 2009 at 4:46 AM, Michael W. Hall hal...@att.net
 wrote:
 I for the life of me cannot find the demo.  Can you send it to
 me off of
 the list?
 
 Thanks,
 Michael
 
 
 On Wed, 2009-08-12 at 14:55 +0100, Andrew Burnett-Thompson
 wrote:
  Hi there, there's a great demo covering integration of
 OpenSceneGraph
  with C++/CLI discussed here:
 
 
 
 http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-February/007430.html
 
  http://www.april1985.com/2008/02/19/osgnetdemo/
 
  I'm using this successfully in a C# / OpenSceneGraph app by
 keeping
  all my OSG workings in C++ and the UI in C# with C++/CLI as
 a bridge
  between the two.
 
  Fast and performant, relatively trouble free. Not a bad way
 to work
  with OSG!
 
  Hope this helps,
  Andrew
 
 
 
  On Wed, Aug 12, 2009 at 2:51 PM, Michael W. Hall
 hal...@att.net
  wrote:
  I am just trying to create a project.  What type of
 project is
  the best
  to start with.  I chose the C++/CLR application.  I
 got just a
  blank
  form and I have added a status bar to it and a menu
 bar with
  the
  designer.
 
  I am now trying to figure out how to create a window
 on the
  form to
  render the scene.  That is where I am stuck.  Have
 not done
  any 3D with
  windows/VS 2005 and was looking for a little help to
 get
  going.
 
  Michael
 
  On Tue, 2009-08-04 at 21:48 -0600, Chris 'Xenon'
 Hanson wrote:
   Michael W. Hall wrote:
Since I am having issues with my linux box, I am
 tinkering
  with OSG in
Visual Studio 2005.  I am not having much luck.
  I was
  wondering if
anyone can point me to some good example code
 for VS 2005.
  
 Clarify what you're trying to do, and what
 you're having
  problems with exactly? I use
   OSG with VC++ 2005 every day.
  
I am wanting to do C++/CLR.
  
 Well, that is a different can of worms. I can't
 help you
  much there, but you should be
   able to get the regular C++ portion of OSG working
 without
  problems and then build on that
   to do your CLR stuff.
  
 
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Re: [osg-users] Visual Studio 2005

2009-08-14 Thread Michael W. Hall
I for the life of me cannot find the demo.  Can you send it to me off of
the list?

Thanks,
Michael

On Wed, 2009-08-12 at 14:55 +0100, Andrew Burnett-Thompson wrote:
 Hi there, there's a great demo covering integration of OpenSceneGraph
 with C++/CLI discussed here:
 
 http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-February/007430.html
 
 http://www.april1985.com/2008/02/19/osgnetdemo/
 
 I'm using this successfully in a C# / OpenSceneGraph app by keeping
 all my OSG workings in C++ and the UI in C# with C++/CLI as a bridge
 between the two. 
 
 Fast and performant, relatively trouble free. Not a bad way to work
 with OSG!
 
 Hope this helps, 
 Andrew
 
 
 
 On Wed, Aug 12, 2009 at 2:51 PM, Michael W. Hall hal...@att.net
 wrote:
 I am just trying to create a project.  What type of project is
 the best
 to start with.  I chose the C++/CLR application.  I got just a
 blank
 form and I have added a status bar to it and a menu bar with
 the
 designer.
 
 I am now trying to figure out how to create a window on the
 form to
 render the scene.  That is where I am stuck.  Have not done
 any 3D with
 windows/VS 2005 and was looking for a little help to get
 going.
 
 Michael
 
 On Tue, 2009-08-04 at 21:48 -0600, Chris 'Xenon' Hanson wrote:
  Michael W. Hall wrote:
   Since I am having issues with my linux box, I am tinkering
 with OSG in
   Visual Studio 2005.  I am not having much luck.  I was
 wondering if
   anyone can point me to some good example code for VS 2005.
 
Clarify what you're trying to do, and what you're having
 problems with exactly? I use
  OSG with VC++ 2005 every day.
 
   I am wanting to do C++/CLR.
 
Well, that is a different can of worms. I can't help you
 much there, but you should be
  able to get the regular C++ portion of OSG working without
 problems and then build on that
  to do your CLR stuff.
 
 
 ___
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 osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
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Re: [osg-users] Visual Studio 2005

2009-08-12 Thread Michael W. Hall
I am just trying to create a project.  What type of project is the best
to start with.  I chose the C++/CLR application.  I got just a blank
form and I have added a status bar to it and a menu bar with the
designer.

I am now trying to figure out how to create a window on the form to
render the scene.  That is where I am stuck.  Have not done any 3D with
windows/VS 2005 and was looking for a little help to get going.

Michael

On Tue, 2009-08-04 at 21:48 -0600, Chris 'Xenon' Hanson wrote:
 Michael W. Hall wrote:
  Since I am having issues with my linux box, I am tinkering with OSG in
  Visual Studio 2005.  I am not having much luck.  I was wondering if
  anyone can point me to some good example code for VS 2005.
 
   Clarify what you're trying to do, and what you're having problems with 
 exactly? I use
 OSG with VC++ 2005 every day.
 
  I am wanting to do C++/CLR.
 
   Well, that is a different can of worms. I can't help you much there, but 
 you should be
 able to get the regular C++ portion of OSG working without problems and then 
 build on that
 to do your CLR stuff.
 

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[osg-users] Visual Studio 2005

2009-08-04 Thread Michael W. Hall
Since I am having issues with my linux box, I am tinkering with OSG in
Visual Studio 2005.  I am not having much luck.  I was wondering if
anyone can point me to some good example code for VS 2005.

I am wanting to do C++/CLR.

Thanks for any help.

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[osg-users] osgDotNet

2009-07-10 Thread Michael W. Hall
Can someone help me out with building this?  I have been following the
directions, but no luck yet.  I created the environment variable as the
instructions said, but I get errors saying that it cannot open the osg
files.

These files are on my system and in the location specified.  Any help is
appreciated.



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Re: [osg-users] osgDotNet

2009-07-10 Thread Michael W. Hall
Additional information.  The error is looking for files in
osgIntrospection.  I do not see this in my osg install directory.
However, I had no errors on the build of OSG or the install and none on
VPB.

Michael

On Fri, 2009-07-10 at 17:05 -0500, Michael W. Hall wrote:
 Can someone help me out with building this?  I have been following the
 directions, but no luck yet.  I created the environment variable as the
 instructions said, but I get errors saying that it cannot open the osg
 files.
 
 These files are on my system and in the location specified.  Any help is
 appreciated.
 
 
 
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Re: [osg-users] osgDotNet

2009-07-10 Thread Michael W. Hall
I did find an osgIntrospection include file in the directory where I got
OSG from SVN.  Copied that to the installed location of OSG.  The
osgDotNet built, but gave a link error about OsgIntrospection.lib.  I
downloaded the precompiled libs and copied that to the OSG install
directory.  

The project seemed to build.  I then tried to run the generate function
as stated in the readme.  Now I am getting an error saying that the
application failed to start because osg55-osgIntrospectiond.dll was not
found.

Should this have been installed when I build OSG?  Again, if anyone is
using osgDotNet I would appreciate any help.

Michael

On Fri, 2009-07-10 at 17:10 -0500, Michael W. Hall wrote:
 Additional information.  The error is looking for files in
 osgIntrospection.  I do not see this in my osg install directory.
 However, I had no errors on the build of OSG or the install and none on
 VPB.
 
 Michael
 
 On Fri, 2009-07-10 at 17:05 -0500, Michael W. Hall wrote:
  Can someone help me out with building this?  I have been following the
  directions, but no luck yet.  I created the environment variable as the
  instructions said, but I get errors saying that it cannot open the osg
  files.
  
  These files are on my system and in the location specified.  Any help is
  appreciated.
  
  
  
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Re: [osg-users] VPB

2009-07-06 Thread Michael W. Hall
I got it to build.  I kept messing with it and finally got it to work.
However, I am trying to build the osgDotNet wrappers and I am having
trouble there.  Has anyone built these?

I have been following the steps and have had no luck.

Michael

On Sun, 2009-07-05 at 15:47 -0600, Chris 'Xenon' Hanson wrote:
 Michael W. Hall wrote:
  Just got the latest SVN of OSG to compile on VS2005.  I am now trying to
  get VPB to build.  Was wondering if some one could point me to some
  help.  I have tried CMAKE and when I build it I see no executable.
 
   I've built it in the last week or so without problems. Can you outline your 
 steps?
 
   I think I'm the most recent contributor to VPB's codebase, so if it's 
 broken, I broke it. ;)
 

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Re: [osg-users] Warning message during VPB configure

2009-05-03 Thread Michael W. Hall
Hi Robert,

Here are the files.  Let me correct myself.  When I got the latest
version from SVN, I did not have to make the correction.  I thought I
had, sorry about that.  

I had to make the correction to the files in the VPB version I had
previously gotten from SVN.  I went ahead and attached them.  I still
have the VPB I was trying to build.  The dates on the files are 26 April
2009, so that is probably the date I got them from SVN.

Michael  

On Sun, 2009-05-03 at 09:18 +0100, Robert Osfield wrote:
 Hi Michael,
 
 So in theory we have the same CMake version, but different results
 
 Anyway could send me the modifications you made so I can review them.
 
 Thanks,
 Robert.
 
 On Sat, May 2, 2009 at 10:17 PM, Michael W. Hall hal...@att.net wrote:
  Robert,
 
  I got the latest VPB from SVN and it built after I made the changes to
  the files I mentioned below.
 
  I am using CMake 2.6-patch 2 on FC10 x86_64.  I only have OSG 2.80
  installed.  I think all the issues I was having prior to this message
  was that I had installed FC9 and then upgraded through FC10 betas.  I
  finally last Thursday wiped my system and installed FC10 fresh and OSG
  built.  The only issue I had was the Policy issue.
 
  Michael
 
  On Sat, 2009-05-02 at 08:58 +0100, Robert Osfield wrote:
  Hi Michael,
 
  What version of Cmake are you using?
 
  I'm using CMake 2.6.2 and don't see any warning.
 
  W.r.t you follow up email, it looks like VPB isn't finding the correct
  OSG version.  Do you have multiple versions of the OSG installed?
  Which version of the VPB are you using?
 
  Robert.
 
  On Fri, May 1, 2009 at 8:39 PM, Michael W. Hall hal...@att.net wrote:
   I get the following warning during the generate of ccmake for VPB:
  
   CMake Warning (dev) at src/vpb/CMakeLists.txt:38 (ADD_LIBRARY):
 Policy CMP0003 should be set before this line.  Add code such as
  
   if(COMMAND cmake_policy)
 cmake_policy(SET CMP0003 NEW)
   endif(COMMAND cmake_policy)
  
 as early as possible but after the most recent call to
 cmake_minimum_required or cmake_policy(VERSION).  This warning
   appears
 because target vpb links to some libraries for which the linker
   must
 search:
  
   -lpthread
  
 and other libraries with known full path:
  
   /usr/local/lib64/libosg.so
  
 CMake is adding directories in the second list to the linker search
   path in
 case they are needed to find libraries from the first list (for
   backwards
 compatibility with CMake 2.4).  Set policy CMP0003 to OLD or NEW to
   enable.
  
   Could someone tell me how to fix this?  My OSG is build and working.  I
   am running 2.8.0
  
   Thanks,
   Michael
  
  
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###
#  macro for linking libraries that come from Find commands, so there is a variable that contains the
#  full path of the library name. in order to differentiate release and debug, this macro get the
#  NAME of the variables, so the macro gets as arguments the target name and the following list of parameters
#  is intended as a list of variable names each one containing  the path of the libraries to link to
#  The existance of a varibale name with _DEBUG appended is tested and, in case it' s value is used
#  for linking to when in debug mode 
#  the content of this library for linking when in debugging
###


MACRO(LINK_WITH_VARIABLES TRGTNAME)
FOREACH(varname ${ARGN})
IF(${varname}_DEBUG)
TARGET_LINK_LIBRARIES(${TRGTNAME} optimized ${${varname}} debug ${${varname}_DEBUG})
ELSE(${varname}_DEBUG)
TARGET_LINK_LIBRARIES(${TRGTNAME} ${${varname}} )
ENDIF(${varname}_DEBUG)
ENDFOREACH(varname)
ENDMACRO(LINK_WITH_VARIABLES TRGTNAME)

MACRO(LINK_INTERNAL TRGTNAME)
FOREACH(LINKLIB ${ARGN})
TARGET_LINK_LIBRARIES(${TRGTNAME} optimized ${LINKLIB} debug ${LINKLIB}${CMAKE_DEBUG_POSTFIX})
ENDFOREACH(LINKLIB)
ENDMACRO(LINK_INTERNAL TRGTNAME)

MACRO(LINK_EXTERNAL TRGTNAME)
FOREACH(LINKLIB ${ARGN})
TARGET_LINK_LIBRARIES

Re: [osg-users] Warning message during VPB configure

2009-05-02 Thread Michael W. Hall
Robert,

I got the latest VPB from SVN and it built after I made the changes to
the files I mentioned below.  

I am using CMake 2.6-patch 2 on FC10 x86_64.  I only have OSG 2.80
installed.  I think all the issues I was having prior to this message
was that I had installed FC9 and then upgraded through FC10 betas.  I
finally last Thursday wiped my system and installed FC10 fresh and OSG
built.  The only issue I had was the Policy issue.

Michael

On Sat, 2009-05-02 at 08:58 +0100, Robert Osfield wrote:
 Hi Michael,
 
 What version of Cmake are you using?
 
 I'm using CMake 2.6.2 and don't see any warning.
 
 W.r.t you follow up email, it looks like VPB isn't finding the correct
 OSG version.  Do you have multiple versions of the OSG installed?
 Which version of the VPB are you using?
 
 Robert.
 
 On Fri, May 1, 2009 at 8:39 PM, Michael W. Hall hal...@att.net wrote:
  I get the following warning during the generate of ccmake for VPB:
 
  CMake Warning (dev) at src/vpb/CMakeLists.txt:38 (ADD_LIBRARY):
Policy CMP0003 should be set before this line.  Add code such as
 
  if(COMMAND cmake_policy)
cmake_policy(SET CMP0003 NEW)
  endif(COMMAND cmake_policy)
 
as early as possible but after the most recent call to
cmake_minimum_required or cmake_policy(VERSION).  This warning
  appears
because target vpb links to some libraries for which the linker
  must
search:
 
  -lpthread
 
and other libraries with known full path:
 
  /usr/local/lib64/libosg.so
 
CMake is adding directories in the second list to the linker search
  path in
case they are needed to find libraries from the first list (for
  backwards
compatibility with CMake 2.4).  Set policy CMP0003 to OLD or NEW to
  enable.
 
  Could someone tell me how to fix this?  My OSG is build and working.  I
  am running 2.8.0
 
  Thanks,
  Michael
 
 
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Re: [osg-users] Warning message during VPB configure

2009-05-01 Thread Michael W. Hall
I did what the warning suggested and added the if statement above the
line given.  I then had to do it for CMakeModules/VpbMacroUtils.cmake.
It now runs without giving me a warning.

However, I get the following when I try to make:

[ 14%] Building CXX object src/vpb/CMakeFiles/vpb.dir/Commandline.o
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp: In
member function ‘void
vpb::Commandline::processImageOrHeightField(vpb::Source::Type, const
std::string)’:
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:108:
error: ‘class osgTerrain::Terrain’ has no member named
‘getNumColorLayers’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:108:
error: ‘class osgTerrain::Terrain’ has no member named ‘getColorLayer’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:116:
error: ‘class osgTerrain::Terrain’ has no member named ‘setColorLayer’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:121:
error: ‘class osgTerrain::Terrain’ has no member named
‘getElevationLayer’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:129:
error: ‘class osgTerrain::Terrain’ has no member named
‘setElevationLayer’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp: In
member function ‘int vpb::Commandline::read(std::ostream,
osg::ArgumentParser, osgTerrain::Terrain*)’:
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:491:
error: ‘class osgTerrain::Terrain’ has no member named
‘getTerrainTechnique’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:495:
error: ‘class osgTerrain::Terrain’ has no member named
‘setTerrainTechnique’
make[2]: *** [src/vpb/CMakeFiles/vpb.dir/Commandline.o] Error 1
make[1]: *** [src/vpb/CMakeFiles/vpb.dir/all] Error 2
make: *** [all] Error 2


Any ideas?

Michael


On Fri, 2009-05-01 at 14:39 -0500, Michael W. Hall wrote:
 I get the following warning during the generate of ccmake for VPB:
 
 CMake Warning (dev) at src/vpb/CMakeLists.txt:38 (ADD_LIBRARY):
Policy CMP0003 should be set before this line.  Add code such as
 
  if(COMMAND cmake_policy)
cmake_policy(SET CMP0003 NEW)
  endif(COMMAND cmake_policy)
 
as early as possible but after the most recent call to
cmake_minimum_required or cmake_policy(VERSION).  This warning
 appears
because target vpb links to some libraries for which the linker
 must
search:
 
  -lpthread
 
and other libraries with known full path:
 
  /usr/local/lib64/libosg.so
 
CMake is adding directories in the second list to the linker search
 path in
case they are needed to find libraries from the first list (for
 backwards
compatibility with CMake 2.4).  Set policy CMP0003 to OLD or NEW to
 enable.
 
 Could someone tell me how to fix this?  My OSG is build and working.  I
 am running 2.8.0
 
 Thanks,
 Michael
 
 
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Re: [osg-users] OSG 2.6.1 and VPB

2009-03-21 Thread Michael W. Hall
Robert,

I have LD_LIBRARY defined as /usr/local/lib64.  This is where
libOpenThreads.so.11 is located.  I uninstalled OSG and did a make
clean.  I then ran make and make install.  I am still getting the same
error.  I am running FC10 x86_64.  should I make a symbolic link
in /usr/local/lib?  Let me know if I am missing something else.  I am
going to give that a try.

Michael

On Sat, 2009-03-07 at 09:49 +, Robert Osfield wrote: 
 Hi Michael,
 
 You either have to install OSG and VPB or set up LD_LIBARARY and PATH
 env vars to point to respective lib and bin directories.
 
 Robert.
 
 On Sat, Mar 7, 2009 at 1:01 AM, Michael W. Hall hal...@att.net wrote:
  I appreciate the reply.  I got OSG 2.6.1 and followed the info you
  provided to get the version of VPB that was was listed in the table to
  work with the version of OSG I have installed.
 
  It has been a while since I have played with it, but the both build and
  installed.  When I try to run osgversion, I get the following:
 
  ./osgversion: error while loading shared libraries:
  libOpenThreads.so.11: cannot open shared object file: No such file or
  directory
 
  I have checked and the above lib is there.  When I run osgdem, I get the
  following error:
 
  osgdem: error while loading shared libraries: libvpb.so.8: cannot open
  shared object file: No such file or directory
 
  That lib is there also.  Any ideas to try? I am running FC10.
 
  Thanks,
  Michael
 
 
  On Sun, 2009-01-25 at 11:58 +0100, Ralf Stokholm wrote:
  Hi Michael
 
  I have set up my build of osg using externals in svn.
 
 
  osg
  http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.6.1
  osgdata -r7561
  http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk
  3rdPartysvn -r403
  https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs80sp1
  osgdem -r927
  http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk
 
  this should work, at least it does on Windows xp and visual studio.
 
  If you simply want to get VPB in 924 or 927 which works for me, then
  simply do an update to revision in svn.
 
  Hope this helps.
 
  Brgs.
  Ralf Stokholm
  www.arenalogic.com
 
 
  2009/1/25 Michael W. Hall hal...@att.net
  I have built OSG 2.6.1.  Now I am trying to get the VPB to
  build.  I got
  the latest from SVN, but I see that the chart says VPB r924 is
  the one
  to use.  Could someone tell me how to get the version of VPB
  that will
  compile against OSG 2.6.1?
 
  I am using Fedora Core 10 x86_64.
 
  Thanks,
  Michael
 
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Re: [osg-users] OSG 2.6.1 and VPB

2009-03-06 Thread Michael W. Hall
I appreciate the reply.  I got OSG 2.6.1 and followed the info you
provided to get the version of VPB that was was listed in the table to
work with the version of OSG I have installed.

It has been a while since I have played with it, but the both build and
installed.  When I try to run osgversion, I get the following:

./osgversion: error while loading shared libraries:
libOpenThreads.so.11: cannot open shared object file: No such file or
directory

I have checked and the above lib is there.  When I run osgdem, I get the
following error:

osgdem: error while loading shared libraries: libvpb.so.8: cannot open
shared object file: No such file or directory

That lib is there also.  Any ideas to try? I am running FC10.

Thanks,
Michael


On Sun, 2009-01-25 at 11:58 +0100, Ralf Stokholm wrote:
 Hi Michael
  
 I have set up my build of osg using externals in svn.
  
 
 osg
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.6.1
 osgdata -r7561
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk
 3rdPartysvn -r403
 https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs80sp1
 osgdem -r927
 http://www.openscenegraph.org/svn/VirtualPlanetBuilder/trunk
 
 this should work, at least it does on Windows xp and visual studio.
  
 If you simply want to get VPB in 924 or 927 which works for me, then
 simply do an update to revision in svn.
  
 Hope this helps.
  
 Brgs.
 Ralf Stokholm
 www.arenalogic.com
  
  
 2009/1/25 Michael W. Hall hal...@att.net
 I have built OSG 2.6.1.  Now I am trying to get the VPB to
 build.  I got
 the latest from SVN, but I see that the chart says VPB r924 is
 the one
 to use.  Could someone tell me how to get the version of VPB
 that will
 compile against OSG 2.6.1?
 
 I am using Fedora Core 10 x86_64.
 
 Thanks,
 Michael
 
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[osg-users] OSG 2.6.1 and VPB

2009-01-24 Thread Michael W. Hall
I have built OSG 2.6.1.  Now I am trying to get the VPB to build.  I got
the latest from SVN, but I see that the chart says VPB r924 is the one
to use.  Could someone tell me how to get the version of VPB that will
compile against OSG 2.6.1?

I am using Fedora Core 10 x86_64.  

Thanks,
Michael

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Re: [osg-users] Building VPB on Windows

2008-12-24 Thread Michael W. Hall
I did stumble across FWTools and installed that.  I will look at the
other dependencies also.

Michael

On Wed, 2008-12-24 at 09:59 +0100, Raymond de Vries wrote:
 Hi,
 
 You can also get prebuilt gdal from VTP (Virtual Terrain Project): 
 http://www.vterrain.org/Distrib/win.html But when using these you might 
 need to use the other dependancies from this page as well.
 
 Best regards
 Raymond
 
 
 
 Ralf Stokholm wrote:
  Hi Michael
   
  For gdal on windows take a look at FWtools, it includes gdal and a lot 
  of the plugins that you would have to build yourself.
   
  Brgs.
   
  Ralf Stokholm
  www.arenalogic.com http://www.arenalogic.com/
 
  2008/12/24 christophe loustaunau christophe.loustau...@gmail.com 
  mailto:christophe.loustau...@gmail.com
 
  Hi Michael,
 
  Cmake can't fing gdal and osg on your system. /
  /For gdal, you can find it here : http://www.gdal.org//
  /For osg, you may have made an error with your Environment
  variable.You could add your lib path to the Environment variable path.
 
  Regards.
 
 
  On Wed, Dec 24, 2008 at 6:16 AM, Michael W. Hall hal...@att.net
  mailto:hal...@att.net wrote:
 
  Attached you will find reported errors.
 
  Michael
 
 
  On Wed, 2008-12-24 at 00:58 +, Simon Hammett wrote:
   Well it's hard to give you any pointers if you don't supply
  the error
   messages...
  
   2008/12/23 Michael W. Hall hal...@att.net
  mailto:hal...@att.net:
I just ran the configure utility.  I am getting errors
  with CMake
configure.  Reports that a lot of the variables are set to
  not found.
   
Windows XP BTW and Visual Studio 2005.
   
Michael
   
On Tue, 2008-12-23 at 15:33 -0600, Michael W. Hall wrote:
I am trying to build VPB on my Windows machine.  I get
  about 64 errors.
I got the 2.6 version of OSG and I got the latest VPB
  from SVN.  This
could be my problem.
   
I created all the Environment variables (i.e. OSG_ROOT,
  OSG_BIN_PATH,
etc).  When I tried a rebuild, it failed with the same
  errors.  Could
someone put me on track?
   
Thanks,
Michael
   
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  -- 
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[osg-users] Building VPB on Windows

2008-12-23 Thread Michael W. Hall
I am trying to build VPB on my Windows machine.  I get about 64 errors.
I got the 2.6 version of OSG and I got the latest VPB from SVN.  This
could be my problem.  

I created all the Environment variables (i.e. OSG_ROOT, OSG_BIN_PATH,
etc).  When I tried a rebuild, it failed with the same errors.  Could
someone put me on track?

Thanks,
Michael

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Re: [osg-users] Building VPB on Windows

2008-12-23 Thread Michael W. Hall
I just ran the configure utility.  I am getting errors with CMake
configure.  Reports that a lot of the variables are set to not found.

Windows XP BTW and Visual Studio 2005.

Michael

On Tue, 2008-12-23 at 15:33 -0600, Michael W. Hall wrote:
 I am trying to build VPB on my Windows machine.  I get about 64 errors.
 I got the 2.6 version of OSG and I got the latest VPB from SVN.  This
 could be my problem.  
 
 I created all the Environment variables (i.e. OSG_ROOT, OSG_BIN_PATH,
 etc).  When I tried a rebuild, it failed with the same errors.  Could
 someone put me on track?
 
 Thanks,
 Michael
 
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Re: [osg-users] Building VPB on Windows

2008-12-23 Thread Michael W. Hall
Attached you will find reported errors.

Michael


On Wed, 2008-12-24 at 00:58 +, Simon Hammett wrote:
 Well it's hard to give you any pointers if you don't supply the error
 messages...
 
 2008/12/23 Michael W. Hall hal...@att.net:
  I just ran the configure utility.  I am getting errors with CMake
  configure.  Reports that a lot of the variables are set to not found.
 
  Windows XP BTW and Visual Studio 2005.
 
  Michael
 
  On Tue, 2008-12-23 at 15:33 -0600, Michael W. Hall wrote:
  I am trying to build VPB on my Windows machine.  I get about 64 errors.
  I got the 2.6 version of OSG and I got the latest VPB from SVN.  This
  could be my problem.
 
  I created all the Environment variables (i.e. OSG_ROOT, OSG_BIN_PATH,
  etc).  When I tried a rebuild, it failed with the same errors.  Could
  someone put me on track?
 
  Thanks,
  Michael
 
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Check for working C compiler: cl
Check for working C compiler: cl -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Check for working CXX compiler: cl
Check for working CXX compiler: cl -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Looking for include files CMAKE_HAVE_PTHREAD_H
Looking for include files CMAKE_HAVE_PTHREAD_H - not found.
Found Threads: TRUE
Could NOT find CURL  (missing:  CURL_LIBRARY CURL_INCLUDE_DIR)
   Entering C:/Documents and Settings/mwhall/Desktop/VPB/src
   Entering C:/Documents and Settings/mwhall/Desktop/VPB/src/vpb
   Returning to C:/Documents and Settings/mwhall/Desktop/VPB/src
   Returning to C:/Documents and Settings/mwhall/Desktop/VPB
   Entering C:/Documents and 
Settings/mwhall/Desktop/VPB/applications
   Entering C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/osgdem
   Returning to C:/Documents and 
Settings/mwhall/Desktop/VPB/applications
   Entering C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbcache
   Returning to C:/Documents and 
Settings/mwhall/Desktop/VPB/applications
   Entering C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbsizes
   Returning to C:/Documents and 
Settings/mwhall/Desktop/VPB/applications
   Entering C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbmaster
   Returning to C:/Documents and 
Settings/mwhall/Desktop/VPB/applications
   Returning to C:/Documents and Settings/mwhall/Desktop/VPB
CMake Error: The following variables are used in this project, but they are set 
to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake 
files:
GDAL_INCLUDE_DIR
   used as include directory in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/src/vpb
   used as include directory in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/osgdem
   used as include directory in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbcache
   used as include directory in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbsizes
   used as include directory in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbmaster
GDAL_LIBRARY
linked by target vpb in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/src/vpb
linked by target application_osgdem in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/osgdem
linked by target application_vpbcache in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbcache
linked by target application_vpbsizes in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbsizes
linked by target application_vpbmaster in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbmaster
OPENTHREADS_LIBRARY
linked by target vpb in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/src/vpb
linked by target vpb in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/src/vpb
linked by target application_osgdem in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/osgdem
linked by target application_osgdem in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/osgdem
linked by target application_vpbcache in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbcache
linked by target application_vpbcache in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications/vpbcache
linked by target application_vpbsizes in directory C:/Documents and 
Settings/mwhall/Desktop/VPB/applications

[osg-users] Compiling OSG on Windows

2008-12-06 Thread Michael W. Hall
I am trying to build OSG on my Windows XP box.  I downloaded CMake and I
am having trouble getting it to build.  I am following the Wiki
instructions for building, but still having problems.  I have not used
CMake on Windows, so I am new to this.

There is an error about WxWidgets not found is that required?  If
someone could give me some pointers it would be appreciated.

I am trying to build it for VS 2003.

Michael 

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Re: [osg-users] Compiling OSG on Windows

2008-12-06 Thread Michael W. Hall
I would like the viewer, but I would just like to build the OSG Lib for
now.  The configure button on the CMake GUI is not getting enabled.  I
only assume that something is not right.  Not sure what is missing.  Is
there something in the CMakeList.txt file that I neeed to set?

Thanks for the reply,
Michael


On Sat, 2008-12-06 at 19:08 +0100, Janusz wrote:
 Michael: You need wxwidgets/windows only if you intend to build the 
 osgwxviewer example. If this is your only source of error, ignore it. Janusz
 
 Michael W. Hall pisze:
  I am trying to build OSG on my Windows XP box.  I downloaded CMake and I
  am having trouble getting it to build.  I am following the Wiki
  instructions for building, but still having problems.  I have not used
  CMake on Windows, so I am new to this.
 
  There is an error about WxWidgets not found is that required?  If
  someone could give me some pointers it would be appreciated.
 
  I am trying to build it for VS 2003.
 
  Michael 
 
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Re: [osg-users] Compiling OSG on Windows

2008-12-06 Thread Michael W. Hall
Never mind.  I hit configure a second time and it enabled the Generate
button.  The project files were created and I am building it now.
Thanks for the wxWindows infomation.

Michael.

On Sat, 2008-12-06 at 19:08 +0100, Janusz wrote:
 Michael: You need wxwidgets/windows only if you intend to build the 
 osgwxviewer example. If this is your only source of error, ignore it. Janusz
 
 Michael W. Hall pisze:
  I am trying to build OSG on my Windows XP box.  I downloaded CMake and I
  am having trouble getting it to build.  I am following the Wiki
  instructions for building, but still having problems.  I have not used
  CMake on Windows, so I am new to this.
 
  There is an error about WxWidgets not found is that required?  If
  someone could give me some pointers it would be appreciated.
 
  I am trying to build it for VS 2003.
 
  Michael 
 
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Re: [osg-users] VPB error

2008-09-06 Thread Michael W. Hall
Got OSG/trunk and VPB/trunk both compiled and both installed.  However,
I still get the error when I try to run osgdem.  

osgdem:  error while loading shared libraries:  libvpb.so.8: cannot open
shared object file:  No such file or directory

I looked in /usr/local/lib64 and here is what I have:

lrwxrwxrwx 1 root root  11 2008-09-06 15:57 libvpb.so - libvpb.so.8
-rwxr-xr-x 1 root root 3577150 2008-09-06 15:57 libvpb.so.0.9.9
lrwxrwxrwx 1 root root  15 2008-09-06 15:57 libvpb.so.8 -
libvpb.so.0.9.9

Not sure why I am getting the error, when it appears that the install
did creat the symlink.

Any ideas?

Michael

On Fri, 2008-09-05 at 20:59 +0100, Robert Osfield wrote:
 On Fri, Sep 5, 2008 at 8:26 PM, Michael W. Hall [EMAIL PROTECTED] wrote:
  I looked at the front page and nothing is mentioned about OSG 2.6.
 
 And yet you still wanted to make the assumption that implictly
 SVN/trunk meant OSG 2.6...  the VPB wiki front page tells you
 everything that is to know.
 
  I
  have tried VPB 0.9.7 and make fails with several errors.  The SVN
  version compiles, but gives the the error when I try to run it.  Can you
  tell me which version of VPB I need?
 
 There is no VPB dev release that maps to OSG-2.6.
 
 VPB is in development, and isn't far away from its 1.0.  To pick up on
 the latest VPB you'll need VPB svn/trunk and OSG svn/trunk as some of
 the recent additions to VPB required mods to osgTerrain in OSG, since
 2.6.
 
 Once VPB is ready for its next dev release I'll match a VPB dev
 release with a corresponding OSG dev release.  I'm not ready for this
 yet.
 
 Robert.
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Re: [osg-users] VPB error

2008-09-05 Thread Michael W. Hall
Robert,

I looked at the front page and nothing is mentioned about OSG 2.6.  I
have tried VPB 0.9.7 and make fails with several errors.  The SVN
version compiles, but gives the the error when I try to run it.  Can you
tell me which version of VPB I need?

Michael

On Thu, 2008-09-04 at 10:27 +0100, Robert Osfield wrote:
 HI Michael,
 
 There are notes on the virtualplanetbuidler.osgforge.osg front page
 that describes with versions of the VPB work with which versions of
 OSG.   As always the VPB svn trunk works against the OSG svn trunk,
 not OSG 2.6.
 
 Robert.
 
 On Thu, Sep 4, 2008 at 4:00 AM, Michael W. Hall [EMAIL PROTECTED] wrote:
  Has there been a new release of VPB?  I built it, but when I try to run
  it I get the following:
 
  osgdem:  error while loading shared libraries:  libvpb.so.8: cannot open
  shared object file:  No such file or directory
 
  Looks as thought something did not install.  Just wondering if someone
  may have some idea.  I got the version of VPB from SVN and it appears to
  build with the OSG that I have, 2.6 RC1.
 
  Thanks,
  Michael
 
 
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[osg-users] VPB error

2008-09-03 Thread Michael W. Hall
Has there been a new release of VPB?  I built it, but when I try to run
it I get the following:

osgdem:  error while loading shared libraries:  libvpb.so.8: cannot open
shared object file:  No such file or directory

Looks as thought something did not install.  Just wondering if someone
may have some idea.  I got the version of VPB from SVN and it appears to
build with the OSG that I have, 2.6 RC1.  

Thanks,
Michael


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[osg-users] VPB

2008-08-03 Thread Michael W. Hall
I have VPB 0.9.7 and OSG 2.6 RC1.  I am getting errors when building
VPB.  They are as follows:

/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp: In
member function ‘void
vpb::Commandline::processImageOrHeightField(vpb::Source::Type, const
std::string)’:
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:108:
error: ‘class osgTerrain::Terrain’ has no member named
‘getNumColorLayers’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:108:
error: ‘class osgTerrain::Terrain’ has no member named ‘getColorLayer’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:116:
error: ‘class osgTerrain::Terrain’ has no member named ‘setColorLayer’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:121:
error: ‘class osgTerrain::Terrain’ has no member named
‘getElevationLayer’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:129:
error: ‘class osgTerrain::Terrain’ has no member named
‘setElevationLayer’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp: In
member function ‘int vpb::Commandline::read(std::ostream,
osg::ArgumentParser, osgTerrain::Terrain*)’:
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:505:
error: ‘class osgTerrain::Terrain’ has no member named
‘getTerrainTechnique’
/home/mwhall/Download/VirtualPlanetBuilder/src/vpb/Commandline.cpp:509:
error: ‘class osgTerrain::Terrain’ has no member named
‘setTerrainTechnique’
make[2]: *** [src/vpb/CMakeFiles/vpb.dir/Commandline.o] Error 1
make[1]: *** [src/vpb/CMakeFiles/vpb.dir/all] Error 2
make: *** [all] Error 2

Any suggestions?  Should this version of VPB compile with 2.6?

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Re: [osg-users] BlueMarble example

2008-06-17 Thread Michael W. Hall
Figured it out.  Include problem.

Thanks,
Michael

On Thu, 2008-06-12 at 11:16 +0200, David Callu wrote:
 Hi Michael
 
 osgDB::ImageOptions class is in the SVN trunk.
 I can't found osgbluemarble in the SVN trunk so no idea what is wrong.
 perhaps an include issue...
 
 can you send an exact error message.
 
 David Callu
 
 
 2008/6/12 Michael W. Hall [EMAIL PROTECTED]:
 I was using some code from the osgbluemarble.cpp example.  I
 am getting
 an error stating that ImageOptions is not a member of osgDB.
  I have
 been looking in the documentation on the website and have not
 found
 anything.  Can someone tell me what has replaced this or where
 it is
 now?
 
 Thanks.
 
 
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[osg-users] BlueMarble example

2008-06-11 Thread Michael W. Hall
I was using some code from the osgbluemarble.cpp example.  I am getting
an error stating that ImageOptions is not a member of osgDB.  I have
been looking in the documentation on the website and have not found
anything.  Can someone tell me what has replaced this or where it is
now?

Thanks.


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[osg-users] Question on how to use the Graphics Context?

2008-04-04 Thread Michael W. Hall
All,

I am hoping someone with a little more experience could help me out.  I
have an application that I am working on to learn how to program using
OSG.  

I have used Virtual Planet Builder (VPB) to generate a model of the
earth using the BMNG data.  I start my application and use File-Open
and navigate to the location of my earth.ive file.  When the model is
displayed, it is not displayed inside my application window, but as a
full screen view in a osgViewer.

I know why is it doing this, but I am not familiar with using the
drawing context to correct the problem.  I have attached the .h and .ccp
files from my program where the problem exists.  I have a
osgViewer::Viewer m_Viewer object defined in the header.  The Read
function is what I use to display the model and the function is as
follows:

void KMapView::open(QString filename)
{
m_Viewer.setSceneData(osgDB::readNodeFile(filename));
m_Viewer.run();
}

This I believe is my problem.  The m_Viewer is not part of the
GraphicsWindow object and is getting started as a seperate thread than
my application.  

First, am I on the right track that this is my problem?  If so, how do I
pass the data in the earth.ive file to a graphic window object to be
rendered?  I am new to graphics programming so please forgive the newbie
type question.

Thanks,
Michael


/***
 *   Copyright (C) 2007 by Michael W. Hall   *
 *   [EMAIL PROTECTED]   *
 * *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or *
 *   (at your option) any later version.   *
 * *
 *   This program is distributed in the hope that it will be useful,   *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of*
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *
 *   GNU General Public License for more details.  *
 * *
 *   You should have received a copy of the GNU General Public License *
 *   along with this program; if not, write to the *
 *   Free Software Foundation, Inc.,   *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. *
 ***/


#include kmapview.h

#include qpainter.h
#include qlayout.h

#include kurl.h

#include ktrader.h
#include klibloader.h
#include kmessagebox.h
#include krun.h
#include klocale.h

#include osgDB/ReadFile

KMapView::KMapView(QWidget *parent)
: QGLWidget(parent),
  DCOPObject(KMapIface)
{

// Get a graphics context.
m_gw = new osgViewer::GraphicsWindowEmbedded(0,0,width(),height());

// Set the viewport.
getCamera()-setViewport(new osg::Viewport(0,0,width(),height()));

// Set the Projection Matrix.
getCamera()-setProjectionMatrixAsPerspective(30.0f, static_castdouble(width())/static_castdouble(height()), 1.0f, 1.0f);

// Set the graphics context.
getCamera()-setGraphicsContext(getGraphicsWindow());

// Set our threading model.
setThreadingModel(osgViewer::Viewer::SingleThreaded);

   // Create our world
//   createWorld();

}

KMapView::~KMapView()
{
}

osgViewer::GraphicsWindow* KMapView::getGraphicsWindow()
{
   return m_gw.get();
}

bool createWorld(const std::string left_hemisphere, const std::string right_hemisphere, const std::string baseName, unsigned int numLevels)
{
osgDB::ReaderWriter* readerWriter = osgDB::Registry::instance()-getReaderWriterForExtension(gdal);

}

void KMapView::print(QPainter *p, int height, int width)
{
// do the actual printing, here
// p-drawText(etc..)
}

QString KMapView::currentURL()
{
return m_html-url().url();
}

void KMapView::open(QString filename)
{
m_Viewer.setSceneData(osgDB::readNodeFile(filename));
m_Viewer.run();
}

//void KMapView::openURL(const KURL url)
//{
//m_html-openURL(url);
//}

void KMapView::slotOnURL(const QString url)
{
emit signalChangeStatusbar(url);
}

void KMapView::slotSetTitle(const QString title)
{
emit signalChangeCaption(title);
}
#include kmapview.moc
/***
 *   Copyright (C) 2007 by Michael W. Hall   *
 *   [EMAIL PROTECTED]   *
 * *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2

Re: [osg-users] osgdem issue

2008-02-26 Thread Michael W. Hall
Yes, I noticed that a little while after posting.  I looked and thought
why do I have the western hemisphere and not the eastern.  Then I
noticed it.  Well live and learn.

Michael

On Mon, 2008-02-25 at 08:45 +, Robert Osfield wrote:
 HI Michael,
 
 You'll kick yourself, parse the command line and you find no space
 between las_shallow_topo_east.tif and --geocentric.
 
 Robert.
 
 On Sun, Feb 24, 2008 at 8:35 PM, Michael W. Hall [EMAIL PROTECTED] wrote:
  I have the following files land_shallow_topo_east.tif and
   land_shallow_topo_west.tif.  I run the following command:
 
   osgdem --bluemarble-west -t ../land_shallow_topo_west.tif
   --bluemarble-east -t ../land_shallow_topo_east.tif--geocentric -l 12 -o
   earth.ive
 
   When I view the earth.ive file in my program I am only getting a flat
   image of the western hemisphere.  I thought this would generate a model
   of the earth?  What am I missing?  It looks like it is only generating
   six layers also.
 
   Michael
 
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[osg-users] Using VPB to generate Earth Model

2008-02-09 Thread Michael W. Hall
I have posted about this a few times.  I finally stopped my previous
process of running osgdem with the
world.topo.200406.3x21600x21600.panels.jpg.tar and the
land_shallow_topo_west.tif, and land_shallow_topo_east.tif files.  It
had generated 40 thousand .ive files and was still running.  I started
the generation process Tuesday.  Before I killed the process I did view
the earth.ive file and I did have a sphere.

I downloaded the world.topo.200406.3x21600x10800.png BMNG image and
tried again.  The process completed and when I view the earth.ive file
it is just a flat image.  It is not a sphere.  Can someone give me a
little advice?   I have the two tif files and the png file in a
directory called MapData.  I created a subdirectory called Earth from
which I execute:

osgdem --bluemarble-west -t ../land_shallow_topo_west.tif
--bluemarble-east -t ../land_shallow_topo_east.tif--geocentric -l 12 -o
earth.ive

Should this not create a sphere with the png file textured to it?  I am
just going by the instructions on the webpage I got the command.  Any
tips appreciated.


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Re: [osg-users] using VPB to make an earth model

2008-02-08 Thread Michael W. Hall
Philip,

Just wanted to let you know that it appears to be working.  I had the
two tif files that you have and the following BMNG tar which I
extracted:

world.topo.200406.3x21600x21600.panels.jpg.tar

The osgdem program has been generating *.ive files for 4 days now.  I
hope it finishes soon.  These are the 500m images and there are eight of
them that create the image of the entire world.  I am not sure if the
osgdem program is actually using these or not.  

Here is the command I used:

osgdem --bluemarble-west -t ../land_shallow_topo_west.tiff
--bluemarble-east -t ../land_shallow_topo_east.tiff--geocentric -l 12 -o
earth.ive

I got this command from the webpage that I downloaed the tif files from,
www.andesengineering.com/BlueMarbleViewer.  It also stated that the
following example uses Earth as a directory and has the blue marble
images in the directory above the Earth directory.  Then it had the
command I used above following.  Since I am learning could someone tell
me how much data should be generated?  Or can you tell by the command.

Thanks,
Michael


On Sat, 2008-02-02 at 09:58 -0600, Philip Hahn wrote:
 Group,
 
 I realize Virtual Planet Builder is in a state of flux. Is it possible
 to use either 0.9.1 or 0.9.4 to create an earth model, similar to the
 older version of osgdem?
 
 I tried last night (tweaking the input syntax which apparently
 changed), but basically got garbage out. Could someone give me a valid
 syntax for such an operation using the land_shallow_topo_west and
 land_shallow_topo_east .tiff's (or recommending a different overlay
 image with a known working syntax)?
 
 Eventually I'd like a model that has actual terrain heights but for
 now a spheroid with imagery overlay is sufficient!
 
 Thanks,
 
 Philip
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Re: [osg-users] using VPB to make an earth model

2008-02-05 Thread Michael W. Hall
Sorry to reply to my own message.  I just noticed that I misspelled the
extension of the files.  They should be .tif  once I fixed that it
stated generating data.  I will let you know if it works.

Michael

On Tue, 2008-02-05 at 17:15 -0600, Michael W. Hall wrote:
 Hey,
 
 Did you find out anything?  I have been looking for data to create an
 earth model myself.  I did a search for the tiff files you listed and
 found them.  I tried the following  command:
 
 osgdem --bluemarble-west -t ../land_shallow_topo_west.tiff
 --bluemarble-east -t ../land_shallow_topo_east.tiff--geocentric -l 12 -o
 earth.ive
 
 Here is the output I received:
 
 --bluemarble-west GEOGCS[WGS 84,DATUM[WGS_1984,SPHEROID[WGS
 84,6378137,298.257223563,AUTHORITY[EPSG,7030]],TOWGS84[0,0,0,0,0,0,0],AUTHORITY[EPSG,6326]],PRIMEM[Greenwich,0,AUTHORITY[EPSG,8901]],UNIT[degree,0.0174532925199433,AUTHORITY[EPSG,9108]],AXIS[Lat,NORTH],AXIS[Long,EAST],AUTHORITY[EPSG,4326]]
  matrix={
 180 0 0 0 
 0 180 0 0 
 0 0 1 0 
 -180 -90 0 1 
 }
 
 -t ../land_shallow_topo_west.tiff
 --bluemarble-eastGEOGCS[WGS 84,DATUM[WGS_1984,SPHEROID[WGS
 84,6378137,298.257223563,AUTHORITY[EPSG,7030]],TOWGS84[0,0,0,0,0,0,0],AUTHORITY[EPSG,6326]],PRIMEM[Greenwich,0,AUTHORITY[EPSG,8901]],UNIT[degree,0.0174532925199433,AUTHORITY[EPSG,9108]],AXIS[Lat,NORTH],AXIS[Long,EAST],AUTHORITY[EPSG,4326]]
  matrix={
 180 0 0 0 
 0 180 0 0 
 0 0 1 0 
 0 -90 0 1 
 }
 
 -t ../land_shallow_topo_east.tiff--geocentric
 -o earth.ive
 Realized window
 started DataSet::createDestination(12)
 completed DataSet::createDestination(12)
 Error: no scene graph to output, no file written.
 
 I have the 500m blue marble images in the same directory as the data
 files.  I am learning.  Just wanted to show what I tried and see if you
 had figured anything out.
 
 Thanks,
 Michael
 
 
 
 On Sat, 2008-02-02 at 09:58 -0600, Philip Hahn wrote:
  Group,
  
  I realize Virtual Planet Builder is in a state of flux. Is it possible
  to use either 0.9.1 or 0.9.4 to create an earth model, similar to the
  older version of osgdem?
  
  I tried last night (tweaking the input syntax which apparently
  changed), but basically got garbage out. Could someone give me a valid
  syntax for such an operation using the land_shallow_topo_west and
  land_shallow_topo_east .tiff's (or recommending a different overlay
  image with a known working syntax)?
  
  Eventually I'd like a model that has actual terrain heights but for
  now a spheroid with imagery overlay is sufficient!
  
  Thanks,
  
  Philip
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[osg-users] SRTM DTED data

2008-01-23 Thread Michael W. Hall
I would like to use the BMNG image file to create a model of earth in my
program.  I have one of the BMNG jpgs.  Can I use osgdem with the jpg
file to create a earth model?  Do I need DTED data?  I am trying to
improve my knowledge of maps and learn OpenSceneGraph.

Also, how do you know if a texture map and the data you have go
together?



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Re: [osg-users] VPB configure error

2008-01-20 Thread Michael W. Hall
Gordon,

Thanks, for the help.  Got that installed and was able to build VPB.  I
have ran into another question.  I downloaded the file:

world.topo.bathy.200411.3x86400x43200.bin.gz

I unziped it and got the file world.topo.bathy.200411.3x86400x43200.bin
When I try to execute this I get the following:

bash: ./world.topo.bathy.200411.3x86400x43200.bin: File too large

Can anyone tell me what this file is?  I thought it would be the file I
would provide to osgdem in my VPB that I built? I was hoping this would
build the paged database for BMNG.



On Sat, 2008-01-19 at 17:58 -0500, Gordon Tomlinson wrote:
 GDal is a third party plugin which is used by VPB but is not part of OSG, 
 you will need to down load GDAL and build it for your system
 
 
 http://www.gdal.org/index.html
 
 see http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
 for other 3rd party dependcies you might need
 
 
 __
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 Email   : [EMAIL PROTECTED]
 YIM/AIM : gordon3dBrit
 MSN IM  : [EMAIL PROTECTED]
 Website : www.vis-sim.com www.gordontomlinson.com 
 
 __
 Self defence is not a function of learning tricks 
 but is a function of how quickly and intensely one 
 can arouse one's instinct for survival 
 -Master Tambo Tetsura 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Michael W.
 Hall
 Sent: Saturday, January 19, 2008 5:36 PM
 To: OSG-USERS
 Subject: [osg-users] VPB configure error
 
 I am getting the following error running configure for
 VirtualPlanetBuilder:
 
 -- Check for working C compiler: /usr/bin/gcc
 -- Check for working C compiler: /usr/bin/gcc -- works
 -- Check size of void*
 -- Check size of void* - done
 -- Check for working CXX compiler: /usr/bin/c++
 -- Check for working CXX compiler: /usr/bin/c++ -- works
 -- Looking for pthread.h
 -- Looking for pthread.h - found
 -- Looking for pthread_create in pthreads
 -- Looking for pthread_create in pthreads - not found
 -- Looking for pthread_create in pthread
 -- Looking for pthread_create in pthread - found
 -- Looking for XOpenDisplay
 in /usr/lib64/libX11.so;/usr/lib64/libXext.so
 -- Looking for XOpenDisplay
 in /usr/lib64/libX11.so;/usr/lib64/libXext.so - found
 -- Looking for gethostbyname
 -- Looking for gethostbyname - found
 -- Looking for connect
 -- Looking for connect - found
 -- Looking for remove
 -- Looking for remove - found
 -- Looking for shmat
 -- Looking for shmat - found
 -- Looking for IceConnectionNumber in ICE
 -- Looking for IceConnectionNumber in ICE - found CMake Error: This project
 requires some variables to be set, and cmake can not find them.
 Please set the following variables:
 GDAL_INCLUDE_DIR
 GDAL_LIBRARY
 
 -- Configuring done
 
 Is GDAL not in osg?  I have built osg and I am having trouble with VPB.
 I did some searching on google and ran across a file that I put in my VPB
 directory called FindGDAL.cmake.  This did not make any difference.
 Any suggestions?
 
 Thanks.
 
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[osg-users] VPB configure error

2008-01-19 Thread Michael W. Hall
I am getting the following error running configure for
VirtualPlanetBuilder:

-- Check for working C compiler: /usr/bin/gcc
-- Check for working C compiler: /usr/bin/gcc -- works
-- Check size of void*
-- Check size of void* - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Looking for XOpenDisplay
in /usr/lib64/libX11.so;/usr/lib64/libXext.so
-- Looking for XOpenDisplay
in /usr/lib64/libX11.so;/usr/lib64/libXext.so - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
-- Looking for IceConnectionNumber in ICE
-- Looking for IceConnectionNumber in ICE - found
CMake Error: This project requires some variables to be set,
and cmake can not find them.
Please set the following variables:
GDAL_INCLUDE_DIR
GDAL_LIBRARY

-- Configuring done

Is GDAL not in osg?  I have built osg and I am having trouble with VPB.
I did some searching on google and ran across a file that I put in my
VPB directory called FindGDAL.cmake.  This did not make any difference.
Any suggestions?

Thanks.

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Re: [osg-users] Blue Marble example

2008-01-11 Thread Michael W. Hall
I am using OSG version 2.2.0.  The blue marble example is probably left
over from an older version I had.  

I am trying to basically create a sphere and overlay the NASA BMNG jpg
over it.  I would eventually like to be able to read in the elevation
data, generated by the shuttle SRTM, and overlay various maps over the
elevation data.  I am mainly wanting to learn how to use the OSG lib,
read elevation data and texture maps over that data.


On Fri, 2008-01-11 at 09:36 +, Robert Osfield wrote:
 Hi Michael,
 
 The OSG's old blue marble example was removed well over a year ago,
 what version are you using?
 
 Could you back and say what you are trying to do/learn to do, there is
 likely to be an easier way to tackling the task now.
 
 Robert.
 
 On Jan 10, 2008 11:09 PM, Michael W. Hall [EMAIL PROTECTED] wrote:
  I am looking at the Blue Marble example that come with the source.  I
  have a question about the createWorld function.  The first line of the
  function they are getting a readerwriter.  They make a call to
  getReaderWriterForExtension(gdal).  What is this extension and how do
  you know what extensions to pass in?  Is there a list of them somewhere?
 
 
 
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[osg-users] Blue Marble example

2008-01-10 Thread Michael W. Hall
I am looking at the Blue Marble example that come with the source.  I
have a question about the createWorld function.  The first line of the
function they are getting a readerwriter.  They make a call to
getReaderWriterForExtension(gdal).  What is this extension and how do
you know what extensions to pass in?  Is there a list of them somewhere?



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Re: [osg-users] osgViewer

2008-01-03 Thread Michael W. Hall
I have attached the screenshot of my application running.  I have also
attached the view class.  Again the class was generated by KDevelop and
I have modified it.

I have been looking at the example Rafa mentioned, but I still cannot
find the solution to the issue I am having.  I select the cube.osg file
from the following location: OSG_OP_OT-1.2/Producer/Test/Trackball

My application reads the file and it displays.  However, what you see in
my screenshot disappears and I get a full screen of the cube.  I am
hoping some one can tell me what I am missing.  I would like the cube to
be displayed in the window of the application.

I am a beginner with OSG, so forgive me if this is trivial.  If someone
has any advice, please send it my way.  Now back to the reference
documentation.

Thanks,
Michael

On Wed, 2008-01-02 at 08:53 +0100, Rafa Gaitan wrote:
 Hi Michael, 
 
 
 mmh I don't know, I successfully created a Viewer in Java, so,
 probably you are missing
 something...Have you called to setUpViewerAsEmbedded method?.. .You
 should have
 all you need in the viewer examples of the OSG source tree.
 
 
 Rafa.
 
 On Jan 1, 2008 11:45 PM, Michael W. Hall [EMAIL PROTECTED] wrote:
 Thanks for the info Rafa.  I appear to have something
 working.  I my
 KMapView class is derived from QGLWidget and
 osgViewer::Viewer.  The 
 application compiled successfully.
 
 To test it I tried to open cube.osg that came with my osg
 source.  It
 appeared to open the file.  It was a yellow cube with a symbol
 that
 looked like a lamda.  However, when the file was opened it was
 showing 
 full screen.  My question is how do you keep this from
 happening?  Was
 it the file or is there something wrong in my code?
 
 Thanks,
 Michael
 
 
 On Thu, 2007-12-27 at 08:18 +0100, Rafa Gaitan wrote:
  Hi Michael,
 
  I'm not an expert in QT, but probably you can take a look
  to osgviewerQT example inside OSG source tree.
 
  Rafa.
 
  On Dec 27, 2007 4:35 AM, Michael W. Hall [EMAIL PROTECTED]
 wrote:
  I have created a KDevelop project using the
 Application
  framework 
  template.  I have made my kmapview.cpp class derive
 from
  QGLWidget.  I
  created a member variable, m_Viewer in the KMapView
 class.  I
  have in my
  constructor for KMapView the following: 
 
 
  m_Viewer.getCamera()-setProjectionMatrixAsPerspective(
 40., 1., 1., 100. );
 
  m_Viewer.getCamera()-setClearColor( osg::Vec4( 0., 0., 0.,
  1. ) ); 
 
  However, it doesn't appear that anything is
 changing.  I ran
  the
  application after creating the project to see how it
 looked.
   With the
  above changes, it appears that nothing is being
 effected.  The 
  window
  still looks the same as when I first ran it.  I have
 still
  have a window
  with a white background.  I have attached a picture
 of the
  application 
  running.
 
  I was hoping the big white field would have changed
 to an
  osgViewer as
  the window where the white field is.  Any ideas as
 how to
  replace the 
  white field with an osgViewer?  I am a beginner with
 OSG.  I
  am playing
  to learn.  I have read the OpenSceneGraph Quick
 Start Quide.
 
  Thanks for any help. 
 
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  -- 
  Rafael Gaitán Linares
  Instituto de Automática e Informática Industrial
   http://www.ai2.upv.es
  Ciudad Politécnica de la Innovación
  Universidad Politécnica de Valencia 
 
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Re: [osg-users] osgViewer

2008-01-01 Thread Michael W. Hall
Thanks for the info Rafa.  I appear to have something working.  I my
KMapView class is derived from QGLWidget and osgViewer::Viewer.  The
application compiled successfully.  

To test it I tried to open cube.osg that came with my osg source.  It
appeared to open the file.  It was a yellow cube with a symbol that
looked like a lamda.  However, when the file was opened it was showing
full screen.  My question is how do you keep this from happening?  Was
it the file or is there something wrong in my code?

Thanks,
Michael

On Thu, 2007-12-27 at 08:18 +0100, Rafa Gaitan wrote:
 Hi Michael,
 
 I'm not an expert in QT, but probably you can take a look
 to osgviewerQT example inside OSG source tree.
 
 Rafa.
 
 On Dec 27, 2007 4:35 AM, Michael W. Hall [EMAIL PROTECTED] wrote:
 I have created a KDevelop project using the Application
 framework
 template.  I have made my kmapview.cpp class derive from
 QGLWidget.  I
 created a member variable, m_Viewer in the KMapView class.  I
 have in my
 constructor for KMapView the following: 
 
m_Viewer.getCamera()-setProjectionMatrixAsPerspective(
40., 1., 1., 100. );
m_Viewer.getCamera()-setClearColor( osg::Vec4( 0., 0., 0.,
 1. ) );
 
 However, it doesn't appear that anything is changing.  I ran
 the 
 application after creating the project to see how it looked.
  With the
 above changes, it appears that nothing is being effected.  The
 window
 still looks the same as when I first ran it.  I have still
 have a window 
 with a white background.  I have attached a picture of the
 application
 running.
 
 I was hoping the big white field would have changed to an
 osgViewer as
 the window where the white field is.  Any ideas as how to
 replace the 
 white field with an osgViewer?  I am a beginner with OSG.  I
 am playing
 to learn.  I have read the OpenSceneGraph Quick Start Quide.
 
 Thanks for any help.
 
 ___ 
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 osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 
 
 -- 
 Rafael Gaitán Linares 
 Instituto de Automática e Informática Industrial
  http://www.ai2.upv.es
 Ciudad Politécnica de la Innovación
 Universidad Politécnica de Valencia 
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Re: [osg-users] Error when I try to run

2007-11-09 Thread Michael W. Hall
That got it.

Thanks,
Michael

On Fri, 2007-11-09 at 10:06 +0100, Alberto Luaces wrote:
 El Friday 09 November 2007 04:37:01 Michael W. Hall escribió:
  I downloaded the OpenSceneGraph Quick Start Guide and read it.  I
  created a KDE app in KDevelop.  I basically did the following in the
  header file:
 
  osgViewer::Viewer viewer
 
  I linked with libosgViewer.so and libosg.so.  The program compiles and
  when I try to run it I am getting the following error:
 
  /home/mwhall/Projects/KMap/debug/./src/kmap: error while loading shared
  libraries: libosg.so.25: cannot open shared object file: No such file or
  directory
 
  Can anyone give me a clue as to what is going on?  I linked with the
  libs in /usr/local/lib64.  If you need more info I will provide it, just
  trying to take baby steps.
 
  Thanks.
 
 The OS is not finding the libraries at run time. You either have to set the 
 LD_LIBRARY_PATH environment variable accordingly
 
 export LD_LIBRARY_PATH = $LD_LIBRARY_PATH:/usr/local/lib64
 
 or add that path to your system's library paths. To do that, add the line 
 
 /usr/local/lib64
 
 to the bottom of your /etc/ld.so.conf and then run the ldconfig command.
 
 Alberto
 
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[osg-users] Error when I try to run

2007-11-08 Thread Michael W. Hall
I downloaded the OpenSceneGraph Quick Start Guide and read it.  I
created a KDE app in KDevelop.  I basically did the following in the
header file: 

osgViewer::Viewer viewer

I linked with libosgViewer.so and libosg.so.  The program compiles and
when I try to run it I am getting the following error:

/home/mwhall/Projects/KMap/debug/./src/kmap: error while loading shared
libraries: libosg.so.25: cannot open shared object file: No such file or
directory

Can anyone give me a clue as to what is going on?  I linked with the
libs in /usr/local/lib64.  If you need more info I will provide it, just
trying to take baby steps.

Thanks.
 



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Re: [osg-users] Just getting started

2007-10-19 Thread Michael W. Hall
Thanks for the info.  I downloaded the guide and I was running version
1.2.  I just downloaded OSG 2.2 and I am in the process of installing
it.  

Again thanks and I am pretty sure I will have more questions as time
goes on.  Are the books mentioned on the site Paul gave me available in
books stores or are they only available on the site?

Michael

On Fri, 2007-10-19 at 07:41 +0100, Robert Osfield wrote:
 Hi Michael,
 
 As Paul suggests, download and read the QuickStartGuide.  There are
 also tutorials on the OSG websites.
 
 I'd also recommending use OSG-2.2 as the book is based on 2.x, and the
 build CMake system should be able to handle KDevelop.
 
 Exceptions should be on unless you turn them off with modern C++
 compilers.  There is no reason disable exceptions when using the OSG.
 If an exception is thrown then its down to a bug that needs fixing.
 
 Robert.
 
 On 10/19/07, Michael W. Hall [EMAIL PROTECTED] wrote:
  I am new to OSG and I have just started playing with OSG.  I have
  checked out the website and have not had much luck figuring things out.
  Is there a good reference on-line someone can point me to?
 
  Also, I created a KDevelop project and was using the osgBluemarble
  example as a go by.  I added the following lines to my project:
 
  Producer::ref_ptrProducer::RenderSurface rs;
  rs = new Producer::RenderSurface;
 
  When I tried to compile the file, the compiler reported an error on line
  58 of /usr/local/include/Producer/Referenced.  Line 58 is as follows:
 
 else if( _refCount0) throw 1;
 
  The error was exception handling was disabled use -fexceptions to turn
  on.
 
  Do I need to recompile OSG with this flag?  Any help is appreciated.
 
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