Hi
osg max exporter does export all kind of maps but it does not preserve
semantics on most of them so they does not work correctly. IIRC diffuse,
reflections and opacity maps are correctly exported.
You should either write shader or change osg::TexEnvCombine on stateset in
question so that your emission texture will blend additively.
Cheers.
11.02.2013, 22:07, Xomes Ss thijs_wittenho...@hotmail.com:
Hi,
I am trying to export my object (simple traffic light) from 3ds max 2010 to
Delta3d, and am using the OSGexporter.
This object holds both a Diffuse map, and a Self-Illumination map (to make
red, orange or green light up). However if I export both theses maps, the
diffuse map shows in black, except for where the Self-illumination map is not
black (see attachement).
How do I export these maps both? The .osg file looks good IMO, since the
first lines are:
MatrixTransform {
DataVariance STATIC
name Scene Root
nodeMask 0x
cullingActive TRUE
description # osgmaxexp material data
Name 07 - Default
Map Diffuse 0 1 images\\TL_Diffuse.tga UVMAP_EXPLICIT
Map Self-Illumination 1 1 images\\TL_Self_illum_green.tga UVMAP_EXPLICIT
Thank you!
Cheers,
Xomes
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52169#52169
Attachments:
http://forum.openscenegraph.org//files/problem_self_illumination_358.jpg
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