Hi,
I would like to be able to load textures painlessly, and by that I
mean loading the image and applying the texture only when the texture
is ready. This seems to work by doing this through an operation but I
would like to avoid the application to be blocked during the
setImage and the
Hi Lucas,
Have a look at the osgtext example as there is code in their, invoked
by osgterrain that has a compile operation.
Robert.
On Feb 18, 2008 5:14 PM, Lucas Lallement [EMAIL PROTECTED] wrote:
Hi,
I would like to be able to load textures painlessly, and by that I
mean loading the image
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