Robert
As it appears you are starting to re-factor osgTerrain I have a few
suggestions.
1) DataSet is something of a behemoth (approx 5000 lines) and would
benefit from being broken down into standalone classes (and files). It
already lends itself to that as there are a number of classes.
HI Alan,
osgTerrain itself isn't being renamed, its the terrain building
classes and osgdem which will be moving out into their own project, to
its a new name.
On 2/22/07, Alan Harris [EMAIL PROTECTED] wrote:
Robert
New name? I prefer osgPlanet of those suggested. However, could lighten
up
Alan Harris wrote:
New name? I prefer osgPlanet of those suggested. However, could lighten
Personally I like PlanetBuilder. (Reminds me of 'Ringworld Engineers' if
anyone remembers that.)
/Ulrich
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Hi Alan,
On 2/22/07, Alan Harris [EMAIL PROTECTED] wrote:
As it appears you are starting to re-factor osgTerrain I have a few
suggestions.
1) DataSet is something of a behemoth (approx 5000 lines) and would
benefit from being broken down into standalone classes (and files). It
already lends
Hi all,
On 2/22/07, Schmidt, Richard, SDGE1 [EMAIL PROTECTED] wrote:
Hi,
We just did some work using the pagedLOD stuff, which fits the topic
well. But instead of pregenerating tiles, we are generating the tiles on
the fly. Our geometry generator is implemented as a osg plugin, so we
can use
Hi Tugkan,
Thanks for the example code. I've enable the compile of each of the
three #if #elif sections in term and they are run and exit cleanly.
Nothing appers to be amiss. Are you using the latest OSG in SVN?
W.r.t when its safe to modify the scene graph, its safe to modify any
DYNAMIC
Is there a straight forward way to take the Producer's RenderSurface and
Make it a texture or image?
I want try the example where osg::Camera has an attach image feature and
then updated from the camera, but we are set-up using Producer camera's.
Thanks for your time,
- Scott
Hi Robert,
Hi Tugkan,
Thanks for the example code. I've enable the compile of each of the
three #if #elif sections in term and they are run and exit cleanly.
Nothing appers to be amiss. Are you using the latest OSG in SVN?
This seems strange.
I have made the tests with SVN version from
Hi Tugkan,
Are you able to get a stack trace?
Robert.
On 2/22/07, Tugkan Calapoglu [EMAIL PROTECTED] wrote:
Hi Robert,
Hi Tugkan,
Thanks for the example code. I've enable the compile of each of the
three #if #elif sections in term and they are run and exit cleanly.
Nothing appers to be
hi,
I am new to osg and so I have some beginner troubles
one is, that when I write a eventhandler for keyboardinput, keyup und
keydown events repeat when a key is pressed for a longer time (0.5 secund
or so)
is this the normal behavior?
is there a chance to avoid the repeat of up and down events
additional info, i have forgotten to write befor, sory
the osgkeyboard sample i have has the same problem
eg. I press the f key and hold it, screen writes
Press some keys.. fff
until i let the f key off
system is slackware 11
lg
harri
hi,
I am
Hi,
I had problems with Vistan on a MacBook pro, svn compiled fine with
VS2005(sp1 + patch), but when the viewer was realized, all I got was a
black screen, and the machine froze (looks like the graphics froze).
I blame ATI and their drivers (using the latest mobility drivers from
the ati
I'm still having these issues.
It's not related to font resolution, I tried the exact settings of osgText
examples, the issue is about aliasing.
In the first post of this thread there are 2 screenshots, it's clear how
black arrows (it's a character) are blocky and also the 'a' - for example -
is
Robert Osfield writes:
osgTerrain itself isn't being renamed, its the terrain
building classes and osgdem which will be moving out into
their own project, to its a new name.
On 2/22/07, Alan Harris [EMAIL PROTECTED] wrote:
Robert
New name? I prefer osgPlanet of those suggested.
found the solution
_viewer-realize();
_viewer-getKeyboardMouse()-setAutoRepeatMode(false);
(autorepeat must be called after realize or it will block)
thats it,
sorry for just making traffic on the mail list, but for a beginner its
realy hard to find out wich funktion is where and what i does
Is there a way to run osgdem with list of files to proceed given as separate
file ?
I am looking for some solution where command line would be simple and look like
this:
osgdem -t images.filelist -d elevation.filelist -o output.ive
where images.filelist is a text file containing list of
Hi Bruno.
Try text-setFontResolution(120,120);
Robert.
On 2/22/07, Bruno Fanini [EMAIL PROTECTED] wrote:
I'm still having these issues.
It's not related to font resolution, I tried the exact settings of osgText
examples, the issue is about aliasing.
In the first post of this thread there are
Hi Wojciech,
Perhaps you could tweak osgdem to use a filename file of the
directories, or create a text file with a list of all the files then
add support into osgdem for reading the list of files from the text
file instead of the command line.
Another thing you could try is Cygwin see if it
Thanks, I will do it if there is no other option. I hoped that maybe GDAL
has undocumented support for such filelists ;-).
Cheers,
Wojtek
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: osg users osg-users@openscenegraph.net
Sent: Thursday, February 22, 2007 6:03 PM
Folks,
Light points in external references aren't being loaded.
When I load the individual files the light points are fine. When I load
them as external references in another file the lightpointnodes are
created but they are empty (zero light points).
Any ideas?
Thanks,
Brian
Folks,
Clarification: These are Creator 2.5.1 files (OpenFlight 15.7)
Light points in external references aren't being loaded.
When I load the individual files the light points are fine. When I load
them as external references in another file the lightpointnodes are
created but they are
Hi Wojtek
I believe osgdem already accepts a folder as opposed to a file name and
processes all the files in the folder (function processFile()).
Cheers
Alan
Wojciech Lewandowski wrote:
Thanks, I will do it if there is no other option. I hoped that maybe
GDAL has undocumented support for
If that is your image of Umeå, I don't think you have seen Umeå from its
best side...
A CPP file :-)
I know we are coding quite a lot, but I would have expected some more colors
in your image of Umeå!!
Did you forget to attach an image?
/Anders
On 2/22/07, Robert Osfield [EMAIL PROTECTED]
There is already directory loading support in osgdem. However, it tries to
load _all_ of the files in the named directories. That means it will fail if
the data format requires more than one file per dataset. (e.g., Edas Imagine
format which uses *.img, *.ige, *.rde, etc.)
But, if you can
Set a breakpoint at ReaderWriterFLT.cpp line 206 and make sure the parent
light point palette isn't overriding the ext ref. From the description of
your model, this shouldn't be happening (unless you have mis-configured the
parent model ext ref record).
A breakpoint at LightPointRecords.cpp line
just change .cpp extension to .gif ;)
On 2/22/07, Anders Backman [EMAIL PROTECTED] wrote:
If that is your image of Umeå, I don't think you have seen Umeå from its
best side...
A CPP file :-)
I know we are coding quite a lot, but I would have expected some more
colors in your image of Umeå!!
Forgot to mention, to try it out:
osgdistortion mymodel.osg --dome
Robert.
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Hi Robert,
On Thu, 22 Feb 2007 17:33:28 +
Robert Osfield [EMAIL PROTECTED] wrote:
One of the tasks bubbling along in the background is support for
distortion correction in osgViewer. osgViewer itself won't provide
the support but will allow you to set up the required cameras and
[EMAIL PROTECTED]
My apologies if this is a double post - I relaized my first response was not
under my subscriber email address
Robert Osfield wrote:
recommend keeping up to date with the latest in SVN as there is always
that the problems you are seeing have been fixed thanks to other
Hi Toshiyuki,
On 2/22/07, Toshiyuki TAKAHEI [EMAIL PROTECTED] wrote:
Nice work! It represents promising possibility of the osgViewer.
By the way, 'distortion meshes as custom scene graph elements' is
reasonable, but in my experiences, I need 'pixel level' distortion
in many cases.
The
Hi Brian,
On 2/22/07, Brian Keener [EMAIL PROTECTED] wrote:
I've tried to stay current but with trying to work through this and get some
displays to give me an idea whats happening I am sure I've fallen back some -
I'll update from svn to get current and see how it looks. Now that I have
Hi Robert,
On Thu, 22 Feb 2007 20:35:48 +
Robert Osfield [EMAIL PROTECTED] wrote:
By the way, 'distortion meshes as custom scene graph elements' is
reasonable, but in my experiences, I need 'pixel level' distortion
in many cases.
The general approach I've take could easily use a
hi all,
I try to install pyosg, but I have that error after have made scons
[EMAIL PROTECTED]:~/Desktop/pyosg_devel$ scons
scons: Reading SConscript files ...
WARNING: no OSG_ROOT env var set, defaulting to /usr/local/lib
scons: *** Path for option PYTHON_INCLUDES does not exist:
I have a really weird bug that shows up in one of my apps. Sometimes
objects get the wrong StateSet applied to them. I have not been able
to produce a simple enough test case to send in yet, but I wanted to
know if anyone else has seen this problem in the last month.
The problem was introduced
Hi All,
A quick question about lighting and multiple displays. If we have a
configuration (vr envrionment) with multiple displays and a
scene view for each display/context:
1) does a sceneview require a light to be associated with it?
2) if so does EACH sceneview require a light?
biv
Hi Gerrick -- The modes GL_LIGHTING and at least one light (such as
GL_LIGHT0) need to be enabled in each rendering context. You can enable
these modes in the scene graph; if that scene graph is assigned to multiple
SceneViews, it should just work.
Does that answer your question?
Paul Martz
F.Y.I.,
I just got the 'trunk' version out of SVN and double-clicking the
OpenSceneGraph\VisualStudio\OpenSceneGraph.dsw file generates these errors in
DevStudio6, SP6.
www.cs.utexas.edu/~jss/OSG/error1.jpg
www.cs.utexas.edu/~jss/OSG/error2.jpg
www.cs.utexas.edu/~jss/OSG/error3.jpg
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