just do this to check:
[1( --- add a higher number to see how far you can go
|
[t f b(
|\
| \
[until] [clear(
| /
[add symbol something(
| /
|/
| /
[textfile]
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Hello list,
I get the error :
[glsl_program]: ERROR: Implementation limit of 0 active vertex shader
samplers (e.g., maximum number of supported image units) exceeded,
vertex
shader uses 1 samplers
My hardware :
PowerBook G4 12
graphic card : GeForce FX Go5200
Because i have a poor graphic
hi,
is it possible to force objects to be displayed in a graph on parent?
in particular: is it possible to make the pddplink object be visible in
the GOP?
marius.
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Hi all,
does anyone know of a midi interpolator object. A external which will
extend the range of midi from 0 .. 127 to for example 0 .. 1000 by
interpolating between the values in pd. Obviously introducing a one
'value' delay but overall giving the expression a finer resolution.
Linear
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:
On Fri, 2007-09-14 at 00:14 -0400, Hans-Christoph Steiner wrote:
Again, this is up to the person building them.
why? what is the benefit of it, when your decision creates
inconistencies? since everything seems to be hostet
Conor J Curran wrote:
Hi all,
does anyone know of a midi interpolator object. A external which will
extend the range of midi from 0 .. 127 to for example 0 .. 1000 by
interpolating between the values in pd. Obviously introducing a one
'value' delay but overall giving the expression a finer
Hallo,
Conor J Curran hat gesagt: // Conor J Curran wrote:
does anyone know of a midi interpolator object. A external which will
extend the range of midi from 0 .. 127 to for example 0 .. 1000 by
interpolating between the values in pd. Obviously introducing a one
'value' delay but overall
You will be happy to know that the pdmtl abstractions have given up (for a
couple of months now) the [pdmtl/list/op] style of naming it's abstractions.
By building the pdmtl abstractions layer, users do not have to care about
namespaces anymore (anyways, I don't), as all externals/libraries are
This looks like a limitation of your graphics card. Sorry.
On 9/15/07, Jack [EMAIL PROTECTED] wrote:
Hello list,
I get the error :
[glsl_program]: ERROR: Implementation limit of 0 active vertex shader
samplers (e.g., maximum number of supported image units) exceeded,
vertex
shader uses 1
On Sat, 2007-09-15 at 11:01 -0400, Thomas O Fredericks wrote:
I would say give up
hm it seems the only thing i can do here is to become religious and
a follower of the church of consistency and wait until all have become
members of this church.
roman
Hallo,
Thomas O Fredericks hat gesagt: // Thomas O Fredericks wrote:
You will be happy to know that the pdmtl abstractions have given up (for a
couple of months now) the [pdmtl/list/op] style of naming it's abstractions.
In favour of [list/op]? That's what I wrote. Or did I miss something?
i have something i'd like to add to pdpedia, but it seems the datapool is
still not functional.
the current version says 'this is how pdpedia MIGHT look' ...so when will it
actually be ready to use?
i think that rather than arguing about silly stuff like 'classes vs objects'
it would be better
i prepared a document which included ascii style patch representations
(eg..
[t f f]
| /
|[set $1-array]
| /
[tabread 0-array] )
but the wiki format doesn't like the multiple spaces you need for this, so i
made .png files from screenshots, and tried to upload them, but i
ok, sorry for saying 'silly'
i'm just an idiot.
but i want to edit pdpedia!!!
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This happened to me too. I had to track down the Gem objects using
glsl, delete them, and recompile Gem.
An alternative is to use the --with-glversion switch; this appeared
on an earlier thread,
http://lists.puredata.info/pipermail/pd-list/2007-04/049179.html
It's odd that the Gem binaries as
hey,
I spend most of my free time working on that (and on a template for
pddp...)!
there will be another chat meeting on tuesday and after that we will
start creating the wiki pages.
besides the object/class discussion, there is also discussion about
layout and which standardized entries to
Hi,
how can I change only one of the dimension x or y of a canvas (iemgui)?
marius.
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bugger, forgot to reply to list again. here's my reply:
ok. i know pdpedia only a rough draft at the moment, which is why i felt
more comfortable messing round and editing stuff.
i have saved my input as .txt files and will add it to the real pdpedia when
you get it up and running.
i also
here you can see our test page:
http://pdpedia.at.or.at/test/index.php/Main_Page
here are suggestions for standardized sections:
http://pdpedia.at.or.at/test/index.php/class1
no real templates yet. don't be scared. some information will only be
visible in edit mode... and as I said, everything is
On Sat, 2007-09-15 at 14:17 -0400, marius schebella wrote:
Hi,
how can I change only one of the dimension x or y of a canvas (iemgui)?
i think, you cannot. you need to store the value of the dimension you
want to be unchanged somewhere in order to be able to change the other
dimension without
I would do as suggested by Frank but add also:
[/ 127]
| [float \ (here you can set the interpolation time in ms)
| /
[line f 200]
|
[any object from the mapping library]
The mapping library has some great curves that are normalized to the
interval [0, 1].
hi roman,
makes sense, but is not possible with what I want to do.
it is only one thing of many that are not possible right now.
marius.
Roman Haefeli wrote:
On Sat, 2007-09-15 at 14:17 -0400, marius schebella wrote:
Hi,
how can I change only one of the dimension x or y of a canvas (iemgui)?
On Sat, 2007-09-15 at 15:31 -0400, marius schebella wrote:
hi roman,
makes sense, but is not possible with what I want to do.
it is only one thing of many that are not possible right now.
marius.
why not? would you need to retrieve the values first, because you don't
know them beforehand?
I would also suggest this as a possible point of interest - I wanted
something when the interpolation time was variable as well. For example,
when I turned my rotary control just one notch after a certain period of
inactivity, I didn't want it to have the same quick interpolation time as
when I
yeah i know. i already had a go at editing your test page ;)
as far as i see. you're just setting it up as an explanation of objects (or
classes, or whatever they're called now.)
but pd is more about how you string objects together, than the actual
objects themselves.
anyway. the community
hard off wrote:
yeah i know. i already had a go at editing your test page ;)
as far as i see. you're just setting it up as an explanation of objects
(or classes, or whatever they're called now.)
but pd is more about how you string objects together, than the actual
objects themselves.
Hey Kevin
I've used [smooth] (is it from PixelTango maybe?) for the same effect
(if I'm understanding you correctly). Basically it's a lop~ with a
snapshot~ - so like a control rate filter. Really natural response - I
like it a lot.
cheers
dafydd
On 9/15/07, Kevin McCoy [EMAIL PROTECTED] wrote:
Hey Kevin
I've used [smooth] (is it from PixelTango maybe?) for the same effect
(if I'm understanding you correctly). Basically it's a lop~ with a
snapshot~ - so like a control rate filter. Really natural response - I
like it a lot.
cheers
dafydd
On 9/15/07, Kevin McCoy [EMAIL PROTECTED] wrote:
Jack's problem did not occur during compilation but rather when trying to
load a shader. There are still a large number of shaders that will run on
his hardware although not as fast as they would with more current hardware.
The error and handling are in line with the spec and worked as designed
My problems were on a P3/i815 machine... I'm guessing it's about 5
years old, yes. And oops, I didn't read carefully enough to see that
Gem had indeed at least loaded for Jack -- perhaps I'm the only one
out there who runs on P3s these days.
cheers
Miller
On Sat, Sep 15, 2007 at 05:51:26PM
A colleague just sent me this from the Smith College CS department site:
http://cs.smith.edu/student_research.php
there are a couple of undergraduate student's Pd research projects
described there in a week by week diary format. It may be useful to
some of you teaching in similar environments.
hey,
just finished my templates. I did not concentrate so much on content and
layout, but on the question how to make different patch layouts with
stylesheets.
I think it is a good idea to make styles as flexible as possible.
https://www.puredata.info/dev/pddp/pddp-drafts
So what you see is one
Hey,
Does the bug happen in Miller's 0.39.2? Or Pd-extended 0.40.2?
Don't worry about being verbose with bug reports, too much info is
far better than too little.
.hc
On Jul 8, 2007, at 3:21 PM, Kevin McCoy wrote:
I am so sorry, I have sort of misreported here.. I have narrowed it
down
Hi,
http://sciencegirlrecords.com/chr15m/music/CD005/Chris%20McCormick%20-%20wopax_I.mp3
http://sciencegirlrecords.com/chr15m/music/CD005/Chris%20McCormick%20-%20wopax_II.mp3
Enjoy!
Chris.
---
http://mccormick.cx
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