Re: [PD] boids2d, boids3d

2007-04-03 Thread Roman Haefeli
haha, what an amazing patch (yes, i am very late) ;-) thx On Sat, 2007-03-31 at 05:22 +0100, padawan12 wrote: They might work well with bees if you put them in localised space. I'm just panning these guys around atm. Do the points have an orientation? Some things sound different

[PD] boids2d, boids3d

2007-03-31 Thread jasch
hello, i'm the one doing the port. in what way are they not working? I'm interested in these. How do they work? On Fri, 30 Mar 2007 02:00:52 -0400 marius schebella [EMAIL PROTECTED] wrote: hi, accidentally I found two objects (boids2d and boids3d) which could be very nice tools, if

Re: [PD] boids2d, boids3d

2007-03-31 Thread martin.peach
I suppose the code was taken from a max object. the problem I saw was, that when you send a message like maxspeed 10 and then dumped the current values, it showed up as maxspeed 1.#inf. so that's what I meant with messages get screwed somehow. and I thought that could be a float/int

Re: [PD] boids2d, boids3d

2007-03-31 Thread martin.peach
Do the points have an orientation? Some things sound different depending on the direction they're facing. Each boid has a velocity in 2 or 3 dimensions, so yes. I just compiled the 2d version on WinXP, compiler complained about the line endings being Macintosh. I reformatted the file

[PD] boids2d, boids3d - fixed and commited to CVS

2007-03-31 Thread jasch
hello, i have fixed the files and just commited them to the CVS. cheers /*j Each boid has a velocity in 2 or 3 dimensions, so yes. I just compiled the 2d version on WinXP, compiler complained about the line endings being Macintosh. I reformatted the file according to the pd guidlines

Re: [PD] boids2d, boids3d

2007-03-31 Thread Alexandre Quessy
Hi Jasch and all, I don't know if you fixed the type problem, but many double have to be changed for float in the function signatures. Then, you might want to cast it before calling the standard math functions. If Jasch fixed this problem in the CVS as I suggested (thanks to Thomas O.

Re: [PD] boids2d, boids3d

2007-03-30 Thread padawan12
I'm interested in these. How do they work? On Fri, 30 Mar 2007 02:00:52 -0400 marius schebella [EMAIL PROTECTED] wrote: hi, accidentally I found two objects (boids2d and boids3d) which could be very nice tools, if only they were working. I have no idea who ported them to pd, but message

Re: [PD] boids2d, boids3d

2007-03-30 Thread marius schebella
short answer: you send position messages of an attraction point in space and then your boids object prints out positions of x flocks everytime you bang it. the positions are affected by the attraction point and neighboring flocks. (there is a bunch of settings for all that) marius. padawan12

Re: [PD] boids2d, boids3d

2007-03-30 Thread padawan12
They might work well with bees if you put them in localised space. I'm just panning these guys around atm. Do the points have an orientation? Some things sound different depending on the direction they're facing. On Fri, 30 Mar 2007 10:19:25 -0400 marius schebella [EMAIL PROTECTED] wrote:

[PD] boids2d, boids3d

2007-03-29 Thread marius schebella
hi, accidentally I found two objects (boids2d and boids3d) which could be very nice tools, if only they were working. I have no idea who ported them to pd, but message input seems to be broken. Is someone working on them? (the objects simulate animal/birds and could be useful for grain