Andy Farnell wrote:
Begin forwarded message:
Date: Tue, 17 Apr 2007 12:21:21 +0100
From: Andy Farnell [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [PD] gate's problem
On Mon, 16 Apr 2007 17:52:04 -0400 (EDT)
Isabel Pires [EMAIL PROTECTED] wrote:
good morning,
I have
How do I switch between open windows on OSX using the keyboard? On PC I
used to be able to Ctrl-Tab. The OSX equivalent of that is Apple-`, but it
doesn't do anything; Apple-Tab on OSX switches applications, which doesn't
help either.
cheers
D
--
Damian Stewart
+64 27 305 4107
f r e y
live
Wings3d is a modeller which can export .obj files with groups which can
be animated with gem. But each group is a distinct step/frame without
interpolation in between so dont expect to much from it...
Cheers,
Malte
--
Malte Steiner
media art + development
-www.block4.com-
hi im trying to use the pix_multiblob help file, but i dont have the v-
and v* object
Do anybody know where can i get it?
many thanx
yukio
--
yukio kuroiwa
[EMAIL PROTECTED]
--
http://www.fastmail.fm - The way an email service should be
yes. I see. it was a proble of librarys reading. that arrived when I opened the
patch by double click. if I open PD before and then the patch, i havo no
problème.
--- On Tue 04/17, Andy Farnell [EMAIL PROTECTED] wrote:
From: Andy Farnell [mailto: [EMAIL PROTECTED]
To:
On Mon, 2007-04-16 at 23:32 -0500, Kyle Klipowicz wrote:
Ok, that was a dumb question, after looking at separator.
But it raises some questions for me: is the best way to position
multi-geo unit, say of a sphere being orbited by smaller spheres, best
accomplished by using a lot of additions,
apple- and apple-
greater than and less than.
tm
On 17/04/2007, at 9:44 AM, Damian Stewart wrote:
How do I switch between open windows on OSX using the keyboard? On
PC I
used to be able to Ctrl-Tab. The OSX equivalent of that is Apple-`,
but it
doesn't do anything; Apple-Tab on OSX
yukio kuroiwa wrote:
hi im trying to use the pix_multiblob help file, but i dont have the v-
and v* object
Do anybody know where can i get it?
these are part of the markEx library (which used to be part of Gem but
is not more); for whatever reasons it is called markex (all lowercase).
Hallo,
Alexandre Quessy hat gesagt: // Alexandre Quessy wrote:
I wonder if there is somewhere an external that wraps the Open Dynamic
Engine ? http://www.ode.org/ is a library for physical simulation.
Yes, I have a working prototype. I can send it to you, if you want,
but there are no docs yet
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
Ideally, Pd would support custom fonts and scaling, but currently it
does not.
It does support custom fonts somehow through using the -typeface
commandline option. Maybe the best aproach would be to make this
option
Hi,
i'm using pyODE within py/pyext, which works pretty well.
greetings,
Thomas
Am 17.04.2007 um 02:44 schrieb Alexandre Quessy:
Hi !
I wonder if there is somewhere an external that wraps the Open Dynamic
Engine ? http://www.ode.org/ is a library for physical simulation.
Cheers,
--
isn't the PMPD extension just this? Or is it a new implementation of
dynamics?
tm
On 17/04/2007, at 9:04 AM, Frank Barknecht wrote:
Hallo,
Alexandre Quessy hat gesagt: // Alexandre Quessy wrote:
I wonder if there is somewhere an external that wraps the Open
Dynamic
Engine ?
On 16/04/2007, at 7:02 PM, Tim Boykett wrote:
- is it possible to have multiple arduinos being talked with by
one PD patch on one machine? Has anyone tried this?
This should be no problem at all. Quoting HCS the comport number is
the argument to the arduino abstraction:
[arduino 1]
forget what i told you. obviously i still have these objects from older
gem installations. sorry for my misleading information.
roman
IOhannes wrote:
these are part of the markEx library (which used to be part of Gem but
is not more); for whatever reasons it is called markex (all
Hi,
My fft~ and rfft~ objects seem to be broken on pd-0.39.2-extended-rc2 osx
intel.
On loading the I01.Fourier.analysis.pd patch under the 3.audio.examples
documentation folder, and clicking around a bit, the tables on the right
never get filled with data. Also, I07.phase.vocoder doesn't
Tim Boykett a écrit :
isn't the PMPD extension just this?
no.
pmpd's masses have no volume. so they can not rotate.
ode is lot's more complex.
cyrille
Or is it a new implementation of
dynamics?
tm
On 17/04/2007, at 9:04 AM, Frank Barknecht wrote:
Hallo,
Alexandre Quessy hat
ODE is much more powerful, with collision detection etc.
On the other hand, it has no realtime guarantee, that's why i'm
always running pyODE in py/pyext detached mode.
greetings, Thomas
Am 17.04.2007 um 11:48 schrieb Tim Boykett:
isn't the PMPD extension just this? Or is it a new
hi tim,
- Bluetooth Arduino: any luck on linux or OSX so far? Last I heard
there were problems...
Feb 2007 Erich Berger reported success on Windows, no success on Linux.
I cannot find any other reports.
no problems in OSX.
and i guess you just have to set your bluetooth modules in
Hallo,
Thomas Grill hat gesagt: // Thomas Grill wrote:
i'm using pyODE within py/pyext, which works pretty well.
Actually that's what I do as well.
Ciao
--
Frank Barknecht _ __footils.org_ __goto10.org__
___
PD-list@iem.at
http://pd-overlay.sourceforge.net/
follow the instructions under Setting up: manually, Syncing:
manually, Using.
there was one guy taking care of layman config file, but actually
don't know if still works... if you want to try, xml file is here:
(long url!)
Feb 2007 Erich Berger reported success on Windows, no success on Linux.
I cannot find any other reports.
no problems in OSX.
and i guess you just have to set your bluetooth modules in linux in the
right way..the arduino BT opens just another serial so why say it doesnt
work on linux..?
i
Damian Stewart wrote:
My fft~ and rfft~ objects seem to be broken on pd-0.39.2-extended-rc2 osx
intel.
actually it seems to be sqrt~ and q8_sqrt~ that are broken.
check out the attached patch.
on 0.40-2, I get sensible output. on 0.39.2-extended-rc2, I get a 0 output
for every negative input
Perfect, thanks.
.hc
On Apr 17, 2007, at 10:33 AM, olsen wrote:
sorry for the previous post - this is what i got with Pd-0.39.2-
extended-test7 on kubuntu running fluxbox
Hans-Christoph Steiner wrote:
Just to know what we are up against with the font size problem, I
have started a
On Apr 17, 2007, at 3:28 AM, IOhannes m zmoelnig wrote:
just one random thought
Hans-Christoph Steiner wrote:
My first feeling when I saw the non-bold Pd was similar to your
reaction: it seemed hard to read. I decided to try it for a while,
since every other app I use does not use bold
Hans-Christoph Steiner wrote:
at least when you are using pd-extended (which i don't know).
This would also work on Pd-vanilla or devel if you have the iemlib
objects installed into extra/iemlib.
indeed, sorry for the confusion and the heckmeck.
iemlib's abstractions are usually stored in
On Apr 17, 2007, at 3:01 AM, Frank Barknecht wrote:
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
Ideally, Pd would support custom fonts and scaling, but currently it
does not.
It does support custom fonts somehow through using the -typeface
commandline
ok, here is my screenshot based on your revised patch -josh
Hans-Christoph Steiner wrote:
On Apr 17, 2007, at 3:11 AM, Frank Barknecht wrote:
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
Just to know what we are up against with the font size problem, I
have
Hallo Stammtischler,
I just talked to Carsten (1/3 head of Tesla) and he likes the idea.
The bar will be open in any case and Jeff Mann will have the
finissage of his open studio weeks, so there's even more physical
computing to look at. Otherwise lots of pd, SC, Max, Processing,
gluions,
Ok, yes. After tinkering last night a bit I found that it is indeed
this simple. For some reason I was getting confused, based upon where
I was putting the separators for different branches of the structure.
I like this top-down approach. It makes it easy to add global
modifiers at the top of the
Two things on test audio from the FLOSS manual under construction:
http://www.flossmanuals.net/PureData/ConfiguringPD
http://www.flossmanuals.net/PureData/TroubleShooting
feedback welcome! ;-)
d.
--
derek holzer ::: http://www.umatic.nl
---Oblique Strategy # 98:
Is the tuning appropriate?
I imagine if PD patches could have some kind of variation on CSS it
would be really nice. The idea seem a little crazy, but once I
considered it I could see a lot of benefits. But I'm sure such a thing
is too much work for now.
~David
On 4/17/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
These are great Derek. It's tough to strike the balance
between specific and general with so many platforms and possible
configurations of JACK, ALSA, OSS... etc but I think you've done
a good job. When I have a getting started on Pd page I will link to
these.
Cheers,
Andy
On Tue, 17 Apr
on OSX with both 0.40-2 and 0.39.2, none of the zexy externals ~, ~, ==~
- basically all the ones named eg 0x2e0x7e.pd on disk - are not loading.
if I replace ~ in my patch with 0x2e0x7e, i get an error:
load_object: Symbol 0x2e0x7e_setup not found
--
Damian Stewart
+64 27 305 4107
f r e y
Hi, is there an object to get de wiimote, or the bluetooth signal, under
windows ?
Thanks, and excuse me to ask again this question, i did not found a link to
search this list's archives.
3o3
___
Découvrez une
Andy Farnell wrote:
Make sure that the sample rate of your audio system (software)
is set to that of Pd (usually 44100 or 48000) and that it is
talking to the soundcard. If other audio apps are working then this
is probably ok.
I have change the sample rate from 44100 to 48000 but nothing
Hi all,
I've been trying to compile and run Gem on my Fedora 5 box, i386, clean
install, on-board Intel graphics. Gem fails to load complaining as follows:
$ pd/bin/pd -nogui -lib Gem/src/Gem
./Gem/src/Gem.pd_linux: ./Gem/src/Gem.pd_linux: undefined symbol:
+glGetShaderInfoLog
Gem/src/Gem:
Roman is right, just parenting down the chain, with small sphere (proxy
geometry) to change the pivot control, from the center to one end.
where separators come into play is to branch off arms and legs from the main
body. The body's transform will still control the arm, but sibling
hierarchies
Hi,
Stephen, DIMPLE looks very promising. I am looking forward to try it
soon. (plus, I will see it at NIME) I think the C++ way using OSC or
an other protocol is a very good way to go. Wouldn't have you prefered
FUDI or an other protocol that allows more than one float at a time to
be sent ? For
You can run configure with the option --with-glversion=1.5 which might
help. It is very odd that just one of the functions out of dozens
supporting shaders is not found though.
On 4/17/07, Miller Puckette [EMAIL PROTECTED] wrote:
Hi all,
I've been trying to compile and run Gem on my Fedora 5
On Apr 15, 2007, at 9:39 PM, federico wrote:
just some notes:
I was thinking on how to manage releases, since many externals do not
have releases numbers.
That's the reason why there is Pd-extended version numbers. The idea
is that if you use Pd-0.39.2-extended-RC1, for example, on any
On Apr 17, 2007, at 5:21 AM, IOhannes m zmoelnig wrote:
yukio kuroiwa wrote:
hi im trying to use the pix_multiblob help file, but i dont have
the v-
and v* object
Do anybody know where can i get it?
these are part of the markEx library (which used to be part of Gem but
is not
On Apr 15, 2007, at 10:19 PM, simon wise wrote:
yes, that is what i want, so i have to wait for hidio..
thanx!
hidio has been working fine for me for a few months (mostly OSX
autobuild 0.39.2 from 2006-12-08, G4, 10.4.8 - using Spaceballs,
some joysticks and keypads - but seems ok
Very helpful, thanks! I haven't worked with udev. Sounds like it's
an improvement, tho there is still work to be done. David Merrill
used dbus to get info about USB HIDs. You can use his
[input_noticer] for this.
.hc
On Apr 15, 2007, at 6:12 AM, Frank Barknecht wrote:
Hallo,
On Apr 15, 2007, at 7:20 PM, moritz wrote:
Hans-Christoph Steiner wrote:
I don't quite understand what you want to do. You want to be able
to select the same device everytime using the hex value? If
that's what you mean, unfortunately that onyl works on Mac OS X
right now. We are
Thanks Chris,
I assume it's all the shader functions and dlopen() is only reporting
the first one before giving up. I sure wish there were a way only to
disable Gem objects using the shader extension or even better find out
how to get the extension installed on generic hardware...
cheers
Miller
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