Hans-Christoph Steiner wrote:
Also, you can track the state if you do this:
[receive pd]
|
[route editmode]
|
[X]
no, you cannot.
at least: i cannot.
see http://lists.puredata.info/pipermail/pd-list/2007-01/046344.html
(hey, that was only yesterday...)
mfg.vda
IOhannes
hi there,
i'm stuck with a problem that really drives me nuts: i
have a fairly complex 3d scene. my aim is to take a
snapshot of a part of this scene via pix_snap2tex,
render this texture on a rectangle that covers exactly
the same area where the snapshot has been taken and do
this over and over
On Mon, 2007-01-29 at 14:39 -0600, Mike McGonagle wrote:
I was wondering if anyone out there knows of a set of abstractions
that have been written to use as a Synth Editor? I currently own a
Roland XV5050 and an old Yamaha TX7, and want to write an editor for
them.
I don't have anything in
Hi again all
I'm having a bit of trouble putting my program together. I'm trying to
implement a series of object blocks that form the synthesis framework, up
until now everything's been ok.
My problem is that on the top level of the program, I'm trying to connect
the blocks together, but the
Hi Kim,
Kim Taylor wrote:
The only way I can think of overcoming the DSP loop problem is to use
a delread~ and delwrite~ to complete the loop, setting the delay time to
0 and setting the level sampling block size to 1.
Because of PD's structure, it is exactly that delay which is necessary.
hello kim
On Tue, 2007-01-30 at 12:07 +, Kim Taylor wrote:
That is the best way? Hm, I'm surprised!
yes, it is. what did you expect? of course, when working with recursion,
there has to be a result already before computing the next iteration.
that is not a matter of pd, but of pure logic.
On Mon, 2007-01-29 at 14:39 -0600, Mike McGonagle
wrote:
I was wondering if anyone out there knows of a set
of abstractions
that have been written to use as a Synth Editor? I
currently own a
Roland XV5050 and an old Yamaha TX7, and want to
write an editor for
them.
I wrote a basic editor
On Tue, 2007-01-30 at 12:55 +, Kim Taylor wrote:
Roman,
either you set the block-size to 1 or you could use
[fexpr~ ] or any other object that allows recursion ([rpole~], [rzero~],
[biquad~] and the like), which might not do exactly, what you want. so
[block~ 1] might still be the
--- Kyle Klipowicz [EMAIL PROTECTED] wrote:
Did you ever post a link to your Pd article on the
list? I'd very much
like to read it!
here you are:
http://www.soundonsound.com/sos/aug06/articles/puredata_0806.htm
this one includes a bit of a grammatical nasty in the
first sentence... (is
Great article, Adam!
I especially like the bit at the beginning:
So if you yearn for an electromagnetic catapult that flings jelly at
the audience every time you rattle your tambourine, or a USB incense
burner which radiates progressively stronger smells as the temperature
in the church hall
Yes, please do. I recall looking at it briefly, but didn't know what
it was created to be used for. Is it in tandem with HID?
~Kyle
On 1/30/07, padawan12 [EMAIL PROTECTED] wrote:
Hans, please could you give a very quick summary of the mapping library
and the problems it's intended to solve
Hi list!
I've installed Kubuntu 6.06 Dapper on my laptop and I've tryed to install PD
extended from
http://at.or.at/hans/pd/installers.html, Ubuntu/Dapper/i386:
On 1/30/07, IOhannes m zmoelnig [EMAIL PROTECTED] wrote:
Hans-Christoph Steiner wrote:
Also, you can track the state if you do this:
[receive pd]
|
[route editmode]
|
[X]
no, you cannot.
at least: i cannot.
see http://lists.puredata.info/pipermail/pd-list/2007-01/046344.html
(hey, that
hi there, I edited a nice sample to play looped in od, but it clicks a lot, i
dont know why... anyone ever had this problem and has any ideas on overcoming
it?
cheers
alex
Charles Henry [EMAIL PROTECTED] wrote: By the way, Kim, could you tell me
what the feedback loop is? (what
kinds of
PORRES wrote:
hi there, I edited a nice sample to play looped in od, but it clicks a
lot, i dont know why... anyone ever had this problem and has any ideas
on overcoming it?
What do you use for looping? [tabplay~ sample_array] or
[tabread4~ sample_array]? If using the latter object, do you use
By the way, Kim, could you tell me what the feedback loop is? (what
kinds of operations are you using? is it linear?...etc...) If
it's linear, you should be able to replace the feedback loop with an
equivalent operation, which circumvents the whole problem.
The structure I am implementing
on GUI redrawing:
I wonder if its possible to optimize the underlaying TK TCL without much
effort like rewriting parts of pd. I mean just by tweaking some config
files. Is there a TK TCL Shell out which uses OpenGL or other hardware
acceleration?
I encounter few audio dropouts while
actually i just adapted from B08.sampler.loop doc example (it uses tabread~)...
which in fact alerts about discontinuity problems, and I was wondering if there
was another way around... cheers
Thomas Mayer [EMAIL PROTECTED] wrote: PORRES wrote:
hi there, I edited a nice sample to play looped
PORRES wrote:
actually i just adapted from B08.sampler.loop doc example (it uses
tabread~)... which in fact alerts about discontinuity problems, and I was
wondering if there was another way around... cheers
Have a look at B09.sampler.loop.smooth for an easy way to avoid this
behaviour. If
the problem with B09 is that it cuts too much information from the sample... I
need it to be constantly loud when looping around! Got it?
Thanks a bunch.
Cheers
Alex
Thomas Mayer [EMAIL PROTECTED] wrote: PORRES wrote:
actually i just adapted from B08.sampler.loop doc example (it uses
one option is to write an external that deals with this section of the patch...
On 30/01/07, Kim Taylor [EMAIL PROTECTED] wrote:
Hi again all
I'm having a bit of trouble putting my program together. I'm trying to
implement a series of object blocks that form the synthesis framework, up
until
Hallo,
Malte Steiner hat gesagt: // Malte Steiner wrote:
I wonder if its possible to optimize the underlaying TK TCL without much
effort like rewriting parts of pd. I mean just by tweaking some config
files. Is there a TK TCL Shell out which uses OpenGL or other hardware
acceleration?
Hey, Kim,
I liked your patch, it has some very nice sound to it, and I like
being able to pan through the pluck/transducer location to hear all
the harmonics. That's really cool.
Now the way I see it, you could implement this as a sort of
ping-pong delay with the separate damping filters and
That sounds a bit like over kill. Why not try to create a different
envelope generator, if the one based on the cosine doesn't suit you?
~Kyle
On 1/30/07, Peter Worth [EMAIL PROTECTED] wrote:
one option is to write an external that deals with this section of the patch...
On 30/01/07, Kim
hallo pidier
i'm using Core 2 Duo mac book , and i don't know if the flowing
problem is a os x (10.39 pd 0.39.2 extended test 7 or not:
it doesn't load to array properly, when a sound file is longer than 2
Min.
Message | read -resize -maxsize le+08 |
error: soundfiler_read: truncated
Looks like you cut it right for the phase actually.
What I notice looking at it in the editor is quite a bit of VLF, there's
a wobble in there at about 2-4 Hz. Very low frequencies tend to give you
a DC offset mismatch wherever you cut it, so try high passing it at
above 20Hz.
Also, there's a
Hi Echo!
Tip: Don't use files longer than 2 mins :)
Best way is to use [sfread~] instead.
Andy
On Wed, 31 Jan 2007 00:37:54 +0100
Echo Ho [EMAIL PROTECTED] wrote:
hallo pidier
i'm using Core 2 Duo mac book , and i don't know if the flowing
problem is a os x (10.39 pd 0.39.2 extended
Either that, or you could even create your own table with the desired
envelope and send the phasor~ output to a tabread4~ that reads it ,
instead of using cos~ shenanigans.
~kyle
On 1/30/07, Thomas Mayer [EMAIL PROTECTED] wrote:
PORRES wrote:
the problem with B09 is that it cuts too much
Usually all 2D-operations already are hardware accelerated on any card
that is newer than, say, seven or eight years. ;)
Not to the full extent when you use a recent card. The manufacturers
spend more time to improve the 3D performance than the 2D so meanwhile
even for 2D operations OpenGL
Hi all,
I just had a look at Frank's data structure tutorial, in which he suggests
making a library abstraction for all structure templates. This seems like
something I have to do for some patches I'm working on, but it would also be
nice to just be able to check if the library is open, and if
Basically, we are trying to come up with a whole collection of
fundamental building blocks for mapping controller data to something
being controlled. It need not only be for music, but that's my
background. Cyrille has a broader background in terms of mapping
than I. While we use
Oh, ok. That sounds awesome and useful, thanks for the info!
However...
I tried looking at a random mapping patch in pd-0.39.2-extended-test7
but got what I did a few months back when I tried to look at it.
I opened the amplitude_n-help.pd file and it generated this:
error: inlet: expected ''
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