Couldn´t find it in the forum page.
On 7/16/07, hard off [EMAIL PROTECTED] wrote:
i made the same thing a while back, and visualised it with gem:
http://puredata.hurleur.com/sujet-446-this-going-freak
if you use a piano sample and set the speed correctly, the audio will be
almost exactly the
On 7/16/07, Derek Holzer [EMAIL PROTECTED] wrote:
Hey Libero,
good to see you made your own video of this. Sara still has the one we
shot in the workshop, but we haven't done anything with it yet. I think
even just this morning I was wondering if I should post it somewhere. We
must be tuned to
On Sun, Jul 15, 2007 at 10:41:13PM -0400, Chris McCormick wrote:
On Sun, Jul 15, 2007 at 03:18:05PM +0200, Derek Holzer wrote:
This is fairly esoteric to me. Could you give a real world example of
what such an object would be used for? What need does it fulfill in your
own patching
Hi board,
Pd Patch: [netrecieve ] -- [print]
Telnet 127.0.0.1 causes statechange in pd from 0 to 1
(initiating active connection)
typing hello 10; yeilds hello 10 in pd... all good...
In visual basic I made a winsock control and opened a tcp connection to
127.0.01, port and pd
hello,
i think (if i clearly remember), that pd need a end of line (chr 10) after the
semicolon.
try sending hello 10;\n
Cyrille
Sebastian P. a écrit :
Hi board,
Pd Patch: [netrecieve ] -- [print]
Telnet 127.0.0.1 causes statechange in pd from 0 to 1
(initiating active
Hey Yves!!
very nice!!
but
do u know why theonice~ doesn't work on linux debian???
what about ieee object for linux??
thanx a lot
cheers
Habib
On 7/13/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
hola,
a little update of the GISS streaming patch
that includes the configuration of
Greetings folks,
Has anyone tried to run PD on a PS3 with any success? I'm going to give it a
whirl in the next month or so and I'd rather contribute to an effort rather
than re-invent the wheel.
I'm a longtime Max/MSP user and a big FLOSS fan. I've been wanting to try PD
for quite some
Chris I would *love* to see anybody get Pd working on the PS3,
or indeed any modern games console - because I would like to
see Pd (or very similar software) become the de facto audio
engine for games development. All that exists at right now
are glorified sample replay engines like FMOD
On Mon, 16 Jul 2007, Chris McCormick wrote:
I can't answer for matju, but it seems like this would be useful for
making sure your signal paths are connected and data is flowing in the
way that you expect. This should be obvious by reading the patch, but
in a very complicated patch it could be
On Monday 16 July 2007, [EMAIL PROTECTED] wrote:
If anyone spends time on this, please let me know.
For those who haven't heard, I left EA and am now at Sony...
Cool.
Well, I'm hoping to do so in the near future, by running PD in OtherOS
(linux). First step will be getting it to work
On Thu, 28 Jun 2007, Chris McCormick wrote:
On Wed, Jun 27, 2007 at 01:01:01PM -0400, Mathieu Bouchard wrote:
Sorry, forgot to paste the subject line in previous posting of this mail.
(I'm in digest mode)
I posted about this while you were away from the list so maybe you
didn't see it.
Most
On Jul 16, 2007, at 2:33 AM, hard off wrote:
Any objections?
control click on OS X has always been used to bring up the
[properties/open/help] dialogue.
command (applemark) E has always been standard for edit mode.
personally, i'm finding the command-click function really annoying,
There's a sketchy description in:
http://crca.ucsd.edu/~msp/Publications/icmc96.ps
Some of the details didn't come out as planned there but the client/server
setup at least didn't change.
cheers
M
On Mon, Jul 16, 2007 at 09:34:54PM +0200, Sergi Lario wrote:
I am looking for documentation
If your MinGW DLLs are not in a standard UNIX path, then you'll need
to add a -L/path/to/lib to your linking statement. Also, you'll be
better off using gcc rather than ld for linking. gcc knows all the
apps to call to link things.
If you follow these directions, then the MinGW libs will
On Mon, 9 Jul 2007, Chris McCormick wrote:
On Mon, Jul 09, 2007 at 06:02:10PM -0400, Mathieu Bouchard wrote:
Ignoring each other also comes from the impression of talking past each
other. Compared to hostility, it's more mature, polite, civilised and
insidious.
Even better than ignoring,
It
Hallo,
Miller Puckette hat gesagt: // Miller Puckette wrote:
There's a sketchy description in:
http://crca.ucsd.edu/~msp/Publications/icmc96.ps
Some of the details didn't come out as planned there but the client/server
setup at least didn't change.
It's interesting to re-read section 5
Sure enough. Pd's design is based on assumtions made in 1996 that are
starting to look dated... it might be time for someone younger than me
to re-think the whole edifice :)
M
On Mon, Jul 16, 2007 at 10:49:04PM +0200, Frank Barknecht wrote:
Hallo,
Miller Puckette hat gesagt: // Miller
On Mon, 9 Jul 2007 23:06:28 -0400
Chris McCormick [EMAIL PROTECTED] wrote:
On Mon, Jul 09, 2007 at 06:02:10PM -0400, Mathieu Bouchard wrote:
On Mon, 9 Jul 2007, Hans-Christoph Steiner wrote:
Then we can use this list to make Pd work better.
Or am I just naive? :D
I don't think you are
On Mon, Jul 16, 2007 at 04:44:27PM -0400, Mathieu Bouchard wrote:
On Mon, 9 Jul 2007, Chris McCormick wrote:
On Mon, Jul 09, 2007 at 06:02:10PM -0400, Mathieu Bouchard wrote:
Ignoring each other also comes from the impression of talking past each
other. Compared to hostility, it's more mature,
On Mon, 16 Jul 2007 20:17:29 -0400 (EDT)
Mathieu Bouchard [EMAIL PROTECTED] wrote:
FTS/ISPW
What does that stand for Mathieu? Google knows all about the abbreviation
but I can't find an expansion.
--
Use the source
___
PD-list@iem.at mailing list
On Tue, 17 Jul 2007, Andy Farnell wrote:
Much that is worth saying *is* emotional so it's hard to temper
without eliminating the content and leaving hollow words. For
society to shun emotion, especialy anger, is actually a very
negative thing. Anger is okay, but we conflate it with violence
and
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