Re: [PD] Finding $0 and dealing with it in messages

2009-11-28 Thread Frank Barknecht
Hallo, Mathieu Bouchard hat gesagt: // Mathieu Bouchard wrote: On Wed, 25 Nov 2009, Frank Barknecht wrote: Single objects unfortunatly often behave inconsistently or not as one maybe would expect (e.g. [route list symbol] strips list- but not symbol-selectors). [route] is quite

Re: [PD] GEM instability hell

2009-11-28 Thread Matteo Sisti Sette
IOhannes m zmölnig escribió: you are using vista: try rebooting :-) Indeed after rebooting it stopped crashing -- Matteo Sisti Sette matteosistise...@gmail.com http://www.matteosistisette.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and

Re: [PD] GEM instability hell

2009-11-28 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matteo Sisti Sette wrote: IOhannes m zmölnig escribió: you are using vista: try rebooting :-) Indeed after rebooting it stopped crashing it's sad when stupid jokes come true. fgmasdr IOhannes -BEGIN PGP SIGNATURE- Version:

[PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Hi, Now, I don't know if this is possible at all. Suppose I have a [rectangle] (or whatever primitive indeed) with a texture, and something behind the rectangle. Is it possible to have the rectangle blend with the background with some blending mode (such as add, multiply, etc)? (without

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Max
make the rectangle transparent with the alpha channel [alpha] [colorRGB] - use last inlet to control the alpha 0...1 Am 28.11.2009 um 17:53 schrieb Matteo Sisti Sette: Hi, Now, I don't know if this is possible at all. Suppose I have a [rectangle] (or whatever primitive indeed) with a

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Max escribió: make the rectangle transparent with the alpha channel [alpha] [colorRGB] - use last inlet to control the alpha 0...1 Well that only gives me alpha blending, I cannot do additive nor multiplicative nor difference blending etc with that, can I -- Matteo Sisti Sette

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Btw I am specially interested in add and multiply, and maybe difference and subtraction Max escribió: make the rectangle transparent with the alpha channel [alpha] [colorRGB] - use last inlet to control the alpha 0...1 Am 28.11.2009 um 17:53 schrieb Matteo Sisti Sette: Hi, Now, I

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Max
well, you've asked for the simple way other than that the solution is pretty much outlined in your question already. Am 28.11.2009 um 18:07 schrieb Matteo Sisti Sette: Max escribió: make the rectangle transparent with the alpha channel [alpha] [colorRGB] - use last inlet to control

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Max escribió: well, you've asked for the simple way Ok I just hoped there was a simple way to achieve add and multiply as well. So can I assume ther isn't? other than that the solution is pretty much outlined in your question already. Do I have to learn glsl programming? Would that

[PD] Dynamically move object boxes

2009-11-28 Thread William Brent
Hi all, Can someone point me in the right direction for how to move elements in a patch dynamically? I need the positions of some comments, bangs, and sliders to be shuffled now and then. Thanks... William -- William Brent www.williambrent.com “Great minds flock together” Conflations:

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Jack
Is it what you are looking for ? ++ Jack Le samedi 28 novembre 2009 à 17:53 +0100, Matteo Sisti Sette a écrit : Hi, Now, I don't know if this is possible at all. Suppose I have a [rectangle] (or whatever primitive indeed) with a texture, and something behind the rectangle. Is it

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Jack escribió: Is it what you are looking for ? Well, since I use Windows pix_share_write and read don't work, but I guess I could do the same without those objects. Yes, this is one approach. I was looking for another approach that wouldn't involve taking snapshots of the scene and adding

[PD] question about external free functions

2009-11-28 Thread Rich E
Hi, Can anyone help me understand why an external's free function doesn't seem to be called if pd is shut down as a whole (ex. ctrl-q)? I put post's, printf's, and breakpoints in my free function and they are called if I remove the external from the patch or the patch as a whole (ex. ctrl-w).

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Matteo Sisti Sette escribió: A) Use several [rectangle]s on a plane, get a snapshot of the framebuffer and put it into a texture B) manipulate the camera input as pix, or as texture, and compose a bigger pix, so only at the very end, for displaying, you would use a rectangle ? H I

Re: [PD] Dynamically move object boxes

2009-11-28 Thread Hans-Christoph Steiner
For bngs and sliders, check the [pd edit] subpatch in the help patch or in Pd-extended: Help - Browser - manuals - 0.Intro - 34.nervous.guis.pd .hc On Nov 28, 2009, at 9:28 AM, William Brent wrote: Hi all, Can someone point me in the right direction for how to move elements in a patch

Re: [PD] Finding $0 and dealing with it in messages

2009-11-28 Thread Hans-Christoph Steiner
On Nov 25, 2009, at 1:50 AM, Frank Barknecht wrote: Hallo, Roman Haefeli hat gesagt: // Roman Haefeli wrote: I wonder, what makes one any smarter. It doesn't make you any smarter, when knowing about all the underlying mechanisms and special cases of Pd, it only makes you know more.

[PD] getting a texture into pix???

2009-11-28 Thread Matteo Sisti Sette
Hi, I realized that a recent thread was about something very similar to what I need to do right now (the thread was way to get gemframebuffer back onto main memory for pix_operations)... The ultimate question for me is: how do I take a [pix_texture] and get the image again into a pix so I

Re: [PD] GEM instability hell

2009-11-28 Thread Mathieu Bouchard
On Sat, 28 Nov 2009, IOhannes m zmölnig wrote: Matteo Sisti Sette wrote: IOhannes m zmölnig escribió: you are using vista: try rebooting :-) Indeed after rebooting it stopped crashing it's sad when stupid jokes come true. What stupid joke? It's not stupid and it's not a joke. I've had

Re: [PD] getting a texture into pix???

2009-11-28 Thread Matteo Sisti Sette
Oh s...@#*, [pix_snap] seems to be the answer, isn't it!!! Matteo Sisti Sette escribió: Hi, I realized that a recent thread was about something very similar to what I need to do right now (the thread was way to get gemframebuffer back onto main memory for pix_operations)... The ultimate

Re: [PD] [GEM-dev] getting a texture into pix???

2009-11-28 Thread jack
Hi, I realized that a recent thread was about something very similar to what I need to do right now (the thread was way to get gemframebuffer back onto main memory for pix_operations)... The ultimate question for me is: how do I take a [pix_texture] and get the image again into a pix so I

Re: [PD] Dynamically move object boxes

2009-11-28 Thread William Brent
Thanks Hans. I can probably get by with just GUI elements and their labels for now, but it would be great to know how to move comments, number, symbol, and object boxes too. IOhannes (or anyone else who knows): how did you automate object box movement in your performance at the convention?

Re: [PD] Dynamically move object boxes

2009-11-28 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 William Brent wrote: IOhannes (or anyone else who knows): how did you automate object box movement in your performance at the convention? iemguts fmasdr IOhannes -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using

Re: [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matteo Sisti Sette wrote: Hi, Now, I don't know if this is possible at all. Suppose I have a [rectangle] (or whatever primitive indeed) with a texture, and something behind the rectangle. Is it possible to have the rectangle blend with the

Re: [PD] GEM instability hell

2009-11-28 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathieu Bouchard wrote: On Sat, 28 Nov 2009, IOhannes m zmölnig wrote: Matteo Sisti Sette wrote: IOhannes m zmölnig escribió: you are using vista: try rebooting :-) Indeed after rebooting it stopped crashing it's sad when stupid jokes come

Re: [PD] Dynamically move object boxes

2009-11-28 Thread William Brent
Thanks, I'll check it out. William 2009/11/28 IOhannes m zmölnig zmoel...@iem.at: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 William Brent wrote: IOhannes (or anyone else who knows): how did you automate object box movement in your performance at the convention? iemguts fmasdr

[PD] pd lcd display wavetable?

2009-11-28 Thread tdrecordable
hey all Anyone know where i could start looking if i wanted to dump a wave table to be seen on a onto small lcd display. eg http://www.spikenzielabs.com/SpikenzieLabs/LCD_How_To.html i'm a total noob at electronics but interested in figuring it out. t

Re: [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
IOhannes m zmölnig escribió: there's [env $1( (with $1=0..5 or so) to [pix_texture] which will give you a number of different blending modes. I have tried, but I see no difference between values 0,1,2,4,5, a part a one-pixel white border in some case; and with 3 I get an all-white image (or

Re: [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
I wasn't completely compensating for the bug, but even now that I am, I can obtain - normal blending (i.e. no blending) - all white (dunnwo what this is supposed to be) - inverted opaque texture (still no blending) No additive nor subtractive nor any kind of blending at all Matteo Sisti

Re: [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Btw now I see in the documentation it says env is for texture environment mode and I don't know what it means but the options don't sound like blending modes the way I understand them (i.e. ways of blending with the background)... Matteo Sisti Sette escribió: I wasn't completely

Re: [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Ohhh, ok!!! [env ( is the way the texture blends with the color of the survace (i.e. the one set by [color])!!! That's useless to my purpose: by blending mode I meant the way the object (with its resulting color however it results from its color and rexture) blends with its background

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Jack
Send us the patch ! ;) ++ Jack Le dimanche 29 novembre 2009 à 02:01 +0100, Matteo Sisti Sette a écrit : Ohhh, ok!!! [env ( is the way the texture blends with the color of the survace (i.e. the one set by [color])!!! That's useless to my purpose: by blending mode I meant the way the

Re: [PD] GEM instability hell

2009-11-28 Thread Mathieu Bouchard
On Sat, 28 Nov 2009, IOhannes m zmölnig wrote: Mathieu Bouchard wrote: What stupid joke? It's not stupid and it's not a joke. it was a joke and i considered it stupid. Well, we all wish we didn't have to reboot for such a thing, no matter the OS... but we shouldn't wish too hard. apart

Re: [PD] question about external free functions

2009-11-28 Thread Mathieu Bouchard
On Sat, 28 Nov 2009, Rich E wrote: Can anyone help me understand why an external's free function doesn't seem to be called if pd is shut down as a whole (ex. ctrl-q)? I put post's, printf's, and breakpoints in my free function and they are called if I remove the external from the patch or