Hallo,
Mathieu Bouchard hat gesagt: // Mathieu Bouchard wrote:
On Wed, 25 Nov 2009, Frank Barknecht wrote:
Single objects unfortunatly often behave inconsistently or not as one
maybe would expect (e.g. [route list symbol] strips list- but not
symbol-selectors).
[route] is quite
IOhannes m zmölnig escribió:
you are using vista: try rebooting :-)
Indeed after rebooting it stopped crashing
--
Matteo Sisti Sette
matteosistise...@gmail.com
http://www.matteosistisette.com
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Matteo Sisti Sette wrote:
IOhannes m zmölnig escribió:
you are using vista: try rebooting :-)
Indeed after rebooting it stopped crashing
it's sad when stupid jokes come true.
fgmasdr
IOhannes
-BEGIN PGP SIGNATURE-
Version:
Hi,
Now, I don't know if this is possible at all.
Suppose I have a [rectangle] (or whatever primitive indeed) with a
texture, and something behind the rectangle.
Is it possible to have the rectangle blend with the background with
some blending mode (such as add, multiply, etc)?
(without
make the rectangle transparent with the alpha channel
[alpha]
[colorRGB] - use last inlet to control the alpha 0...1
Am 28.11.2009 um 17:53 schrieb Matteo Sisti Sette:
Hi,
Now, I don't know if this is possible at all.
Suppose I have a [rectangle] (or whatever primitive indeed) with a
Max escribió:
make the rectangle transparent with the alpha channel
[alpha]
[colorRGB] - use last inlet to control the alpha 0...1
Well that only gives me alpha blending, I cannot do additive nor
multiplicative nor difference blending etc with that, can I
--
Matteo Sisti Sette
Btw I am specially interested in add and multiply, and maybe difference
and subtraction
Max escribió:
make the rectangle transparent with the alpha channel
[alpha]
[colorRGB] - use last inlet to control the alpha 0...1
Am 28.11.2009 um 17:53 schrieb Matteo Sisti Sette:
Hi,
Now, I
well, you've asked for the simple way
other than that the solution is pretty much outlined in your question already.
Am 28.11.2009 um 18:07 schrieb Matteo Sisti Sette:
Max escribió:
make the rectangle transparent with the alpha channel
[alpha]
[colorRGB] - use last inlet to control
Max escribió:
well, you've asked for the simple way
Ok I just hoped there was a simple way to achieve add and multiply as well.
So can I assume ther isn't?
other than that the solution is pretty much outlined in your question already.
Do I have to learn glsl programming?
Would that
Hi all,
Can someone point me in the right direction for how to move elements
in a patch dynamically? I need the positions of some comments, bangs,
and sliders to be shuffled now and then.
Thanks...
William
--
William Brent
www.williambrent.com
“Great minds flock together”
Conflations:
Is it what you are looking for ?
++
Jack
Le samedi 28 novembre 2009 à 17:53 +0100, Matteo Sisti Sette a écrit :
Hi,
Now, I don't know if this is possible at all.
Suppose I have a [rectangle] (or whatever primitive indeed) with a
texture, and something behind the rectangle.
Is it
Jack escribió:
Is it what you are looking for ?
Well, since I use Windows pix_share_write and read don't work, but I
guess I could do the same without those objects.
Yes, this is one approach. I was looking for another approach that
wouldn't involve taking snapshots of the scene and adding
Hi,
Can anyone help me understand why an external's free function doesn't seem
to be called if pd is shut down as a whole (ex. ctrl-q)? I put post's,
printf's, and breakpoints in my free function and they are called if I
remove the external from the patch or the patch as a whole (ex. ctrl-w).
Matteo Sisti Sette escribió:
A) Use several [rectangle]s on a plane, get a snapshot of the
framebuffer and put it into a texture
B) manipulate the camera input as pix, or as texture, and compose a
bigger pix, so only at the very end, for displaying, you would use a
rectangle
?
H I
For bngs and sliders, check the [pd edit] subpatch in the help patch
or in Pd-extended:
Help - Browser - manuals - 0.Intro - 34.nervous.guis.pd
.hc
On Nov 28, 2009, at 9:28 AM, William Brent wrote:
Hi all,
Can someone point me in the right direction for how to move elements
in a patch
On Nov 25, 2009, at 1:50 AM, Frank Barknecht wrote:
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:
I wonder, what makes one any smarter. It doesn't make you any
smarter, when
knowing about all the underlying mechanisms and special cases of
Pd, it only
makes you know more.
Hi,
I realized that a recent thread was about something very similar to what
I need to do right now (the thread was way to get gemframebuffer back
onto main memory for pix_operations)...
The ultimate question for me is: how do I take a [pix_texture] and get
the image again into a pix so I
On Sat, 28 Nov 2009, IOhannes m zmölnig wrote:
Matteo Sisti Sette wrote:
IOhannes m zmölnig escribió:
you are using vista: try rebooting :-)
Indeed after rebooting it stopped crashing
it's sad when stupid jokes come true.
What stupid joke?
It's not stupid and it's not a joke.
I've had
Oh s...@#*,
[pix_snap] seems to be the answer, isn't it!!!
Matteo Sisti Sette escribió:
Hi,
I realized that a recent thread was about something very similar to what
I need to do right now (the thread was way to get gemframebuffer back
onto main memory for pix_operations)...
The ultimate
Hi,
I realized that a recent thread was about something very similar to what
I need to do right now (the thread was way to get gemframebuffer back
onto main memory for pix_operations)...
The ultimate question for me is: how do I take a [pix_texture] and get
the image again into a pix so I
Thanks Hans. I can probably get by with just GUI elements and their
labels for now, but it would be great to know how to move comments,
number, symbol, and object boxes too.
IOhannes (or anyone else who knows): how did you automate object box
movement in your performance at the convention?
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
William Brent wrote:
IOhannes (or anyone else who knows): how did you automate object box
movement in your performance at the convention?
iemguts
fmasdr
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Matteo Sisti Sette wrote:
Hi,
Now, I don't know if this is possible at all.
Suppose I have a [rectangle] (or whatever primitive indeed) with a
texture, and something behind the rectangle.
Is it possible to have the rectangle blend with the
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Mathieu Bouchard wrote:
On Sat, 28 Nov 2009, IOhannes m zmölnig wrote:
Matteo Sisti Sette wrote:
IOhannes m zmölnig escribió:
you are using vista: try rebooting :-)
Indeed after rebooting it stopped crashing
it's sad when stupid jokes come
Thanks, I'll check it out.
William
2009/11/28 IOhannes m zmölnig zmoel...@iem.at:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
William Brent wrote:
IOhannes (or anyone else who knows): how did you automate object box
movement in your performance at the convention?
iemguts
fmasdr
hey all
Anyone know where i could start looking if i wanted to dump a wave table to
be seen on a onto small lcd display.
eg http://www.spikenzielabs.com/SpikenzieLabs/LCD_How_To.html
i'm a total noob at electronics but interested in figuring it out.
t
IOhannes m zmölnig escribió:
there's [env $1( (with $1=0..5 or so) to [pix_texture] which will give
you a number of different blending modes.
I have tried, but I see no difference between values 0,1,2,4,5, a part a
one-pixel white border in some case; and with 3 I get an all-white image
(or
I wasn't completely compensating for the bug,
but even now that I am, I can obtain
- normal blending (i.e. no blending)
- all white (dunnwo what this is supposed to be)
- inverted opaque texture (still no blending)
No additive nor subtractive nor any kind of blending at all
Matteo Sisti
Btw now I see in the documentation it says env is for texture
environment mode and I don't know what it means but the options don't
sound like blending modes the way I understand them (i.e. ways of
blending with the background)...
Matteo Sisti Sette escribió:
I wasn't completely
Ohhh, ok!!!
[env ( is the way the texture blends with the color of the survace (i.e.
the one set by [color])!!!
That's useless to my purpose: by blending mode I meant the way the
object (with its resulting color however it results from its color and
rexture) blends with its background
Send us the patch ! ;)
++
Jack
Le dimanche 29 novembre 2009 à 02:01 +0100, Matteo Sisti Sette a écrit :
Ohhh, ok!!!
[env ( is the way the texture blends with the color of the survace (i.e.
the one set by [color])!!!
That's useless to my purpose: by blending mode I meant the way the
On Sat, 28 Nov 2009, IOhannes m zmölnig wrote:
Mathieu Bouchard wrote:
What stupid joke?
It's not stupid and it's not a joke.
it was a joke and i considered it stupid.
Well, we all wish we didn't have to reboot for such a thing, no matter the
OS... but we shouldn't wish too hard.
apart
On Sat, 28 Nov 2009, Rich E wrote:
Can anyone help me understand why an external's free function doesn't
seem to be called if pd is shut down as a whole (ex. ctrl-q)? I put
post's, printf's, and breakpoints in my free function and they are
called if I remove the external from the patch or
33 matches
Mail list logo