On Fri, Mar 26, 2010 at 10:07:29AM +0100, Roman Haefeli wrote:
Is it time for having a pool for Pd-made music? There was the Pd radio
which I quite liked. Would it require a lot of effort to bring it up
again?
Not quite the same, but as you know, http://rjdj.me has hours and hours of
Pd-made
i also ran into this problem.
if i can remember correctly, the cause was something along the lines of:
the pd samplerate needs to be set before the delayline code is initiated.
if pd is run in gui mode, then the gui initialization forces the order
correctly.
however, when run in -nogui mode,
matteo, by putting a [switch~] in each patch, it could possibly alleviate
the problem, because i assume the [switch~] object forces samplerate to be
recalculated.
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -
On Sun, 2010-03-28 at 19:06 +0900, hard off wrote:
matteo, by putting a [switch~] in each patch, it could possibly
alleviate the problem, because i assume the [switch~] object forces
samplerate to be recalculated.
So having a [switch~] would solve all the -nogui initialization
troubles? That
On Sun, 2010-03-28 at 11:44 +0200, Frank Barknecht wrote:
On Fri, Mar 26, 2010 at 10:07:29AM +0100, Roman Haefeli wrote:
Is it time for having a pool for Pd-made music? There was the Pd radio
which I quite liked. Would it require a lot of effort to bring it up
again?
Not quite the same,
If you want to render something in a texture in order to map it somewhere else,
you have to use the framebuffer object.
see examples.
Cyrille
Johannes Paar a écrit :
Hello,
I am trying to map my particle system onto a rectangle or other object,
so that I can rotate, translate etc it in
hello list,
is there a possibility to read interleaved stereo audio files into a buffer in
pd and access the data of both channels later?
thanks for any help
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -
[read ./some/audiofile.wav array_left array_right(
|
[soundfiler]
gr,
Tim
2010/3/28 komika hackage kom...@komika.org
hello list,
is there a possibility to read interleaved stereo audio files into a buffer
in pd and access the data of both channels later?
thanks for any help
On Sat, 2010-03-27 at 20:35 +0100, martin brinkmann wrote:
i am just listening to hinsichtlich, and i really like
the pad-sound which starts at about 3:00 (right after this
'distortion accident'). can you tell me what patch it is?
It's a never-released a bit naive saw based synth with
Frank wrote:
It's not so much the tool, as it is the skills that makes music
sound good.
That is true for really good tools. Needless to say that Pd is one of them.
But there are a lot of tools out there with which it is not so much the
skills as it is the tool that makes music sound good -
On 3/28/10 2:05 PM, Matteo Sisti Sette wrote:
[phasor~] is not the right object to use as a sawtooth oscillator?? In
the latter case, what should you use instead??
Because it has DC offset...the signal is only in the positive domain. If
you don't care about aliasing, you can do this:
[*~
Matteo Sisti Sette a écrit :
Frank wrote:
It's not so much the tool, as it is the skills that makes music
sound good.
That is true for really good tools. Needless to say that Pd is one of them.
But there are a lot of tools out there with which it is not so much the
skills as it is the
Hi,
hard off wrote:
however, when run in -nogui mode, the samplerate is set after the
delayline code, and the calculation for the delayline is set with
samplerate = 0
This sounds reasonable - thanks for illuminating this issue!
our hack was just to tweak the pd code to have a hardcoded
On Sun, 2010-03-28 at 14:14 +0200, Derek Holzer wrote:
Generate bandlimited waveforms. Works for lower frequencies, however
higher frequencies will still alias...
Why is that? I thought, when just playing so many partials of the
waveform, so that all of them fit in below the nyquist
Well, that is only if all the partials remain under the Nyquist
frequency. The idea is to limit the higher harmonics to the ones
described by whatever formula you use to generate the waveforms, but if
you eliminated all of them them you would just have a sine wave again
;-) So what you get is
Hi,
Roman Haefeli wrote:
So having a [switch~] would solve all the -nogui initialization
troubles? That is valuable to know. Thanks.
I am afraid I cannot confirm this, as illustrated in the attached
example. This is the same patch I posted yesterday, extended by a
loadbanged [switch~].
Or am
So having a [switch~] would solve all the -nogui initialization
troubles? That is valuable to know. Thanks.
that was just a guess. we actually got around it by modifying pd code.
florian, sorry i can not post the link, because it wasn't me who did the
hack.
Yes that would work!!!
D.
On 3/28/10 3:24 PM, Roman Haefeli wrote:
On Sun, 2010-03-28 at 15:04 +0200, Derek Holzer wrote:
Well, that is only if all the partials remain under the Nyquist
frequency. The idea is to limit the higher harmonics to the ones
described by whatever formula you use to
On Sun, 2010-03-28 at 15:04 +0200, Derek Holzer wrote:
Well, that is only if all the partials remain under the Nyquist
frequency. The idea is to limit the higher harmonics to the ones
described by whatever formula you use to generate the waveforms, but if
you eliminated all of them them you
Roman Haefeli escribió:
On Sun, 2010-03-28 at 14:14 +0200, Derek Holzer wrote:
Generate bandlimited waveforms. Works for lower frequencies, however
higher frequencies will still alias...
Why is that? I thought, when just playing so many partials of the
waveform, so that all of them fit in
On Fri, 2010-03-26 at 15:34 +0100, IOhannes m zmölnig wrote:
it should compile now.
however, i have introduced a performance hog due to synchronization
issues (should be fixed during the weekend)
It compiled, thanks.
From what I understood from the talk in #dataflow, I thought that there
is
I realize that I should have written however higher playback
frequencies of the arrays will still alias--meaning that if any of the
partials went above Nyquist, you'd still have aliasing. Sorry for the
confusion.
D.
On 3/28/10 4:03 PM, Roman Haefeli wrote:
On Sun, 2010-03-28 at 15:37 +0200,
On Sun, 2010-03-28 at 15:37 +0200, Matteo Sisti Sette wrote:
Roman Haefeli escribió:
On Sun, 2010-03-28 at 14:14 +0200, Derek Holzer wrote:
Generate bandlimited waveforms. Works for lower frequencies, however
higher frequencies will still alias...
Why is that? I thought, when just
On Sun, 2010-03-28 at 16:09 +0200, Derek Holzer wrote:
I realize that I should have written however higher playback
frequencies of the arrays will still alias--meaning that if any of the
partials went above Nyquist, you'd still have aliasing. Sorry for the
confusion.
No problem at all.
Well, that is only if all the partials remain under the Nyquist
frequency. The idea is to limit the higher harmonics to the ones
described by whatever formula you use to generate the waveforms,
but if you eliminated all of them them you would just have a sine
wave again ;-) So what you get
That all sounds quite correct to me. One wavetable per octave seems like
a reasonable approach to the problem, limiting the highest partials to
those under Nyquist when the wavetable is plated back at its highest
frequency. This would only work where you were generating discreet
notes, of
Hi,
FYI, your patch works with -nogui and winxp even without the [switch~].
Pd version 0.41.4-extended-20090509
Matteo Sisti Sette:
3) _Every_ single abstraction that contains any dsp objects (or some
ascendant of it), always contains a [switch~], which is loadbanged
to off, and later
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste programming),
you get horrible noise. If you use [tabread4] to interpolate graphical
On Sun, Mar 28, 2010 at 02:05:01PM +0200, Matteo Sisti Sette wrote:
Frank wrote:
If you use a [phasor~] as a sawtooth oscillator source,
you're wrong in both Max and Pd.
...
(ohhh, I see maybe: it is because of aliasing isn't it? indeed I always
wondered: how do you simulate a sawtooth
On Sat, Mar 27, 2010 at 6:48 PM, Andy Farnell padawa...@obiwannabe.co.ukwrote:
Yeah, and I want some as presents
for the RjDj boys that say [spigot]
;)
On Sat, 27 Mar 2010 12:59:10 -0400
Hans-Christoph Steiner h...@at.or.at wrote:
I want an orange bang-until!
.hc
On Mar 26,
Thanks a lot for the responses, the gemframebuffer object was what I was
looking for.
I also got the issue resolved here:
http://puredata.hurleur.com/viewtopic.php?pid=17442
cyrille henry schrieb:
If you want to render something in a texture in order to map it
somewhere else, you have to
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste programming),
you get horrible noise. If you use [tabread4] to interpolate graphical
On Sun, 2010-03-28 at 15:57 +0200, Roman Haefeli wrote:
On Fri, 2010-03-26 at 15:34 +0100, IOhannes m zmölnig wrote:
it should compile now.
however, i have introduced a performance hog due to synchronization
issues (should be fixed during the weekend)
It compiled, thanks.
From what
Am 28.03.2010 um 18:31 schrieb András Murányi:
On Sat, Mar 27, 2010 at 6:48 PM, Andy Farnell padawa...@obiwannabe.co.uk
wrote:
Yeah, and I want some as presents
for the RjDj boys that say [spigot]
like i said: logo is fixed :( making other logos later is an
objective...
;)
On Sat,
Hi Georg, hi list,
Georg Werner wrote:
FYI, your patch works with -nogui and winxp even without the [switch~].
Pd version 0.41.4-extended-20090509
Thank you so much for this revealing contribution. I can indeed confirm
that Windows XP seems to be free from the -nogui audio initialisation
If there's a black version, I would like one :)
On Sun, Mar 28, 2010 at 8:06 PM, harris_pil...@gmx.de wrote:
Am 28.03.2010 um 18:31 schrieb András Murányi:
On Sat, Mar 27, 2010 at 6:48 PM, Andy Farnell
padawa...@obiwannabe.co.ukwrote:
Yeah, and I want some as presents
for the RjDj boys
Claude Heiland-Allen a écrit :
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste programming),
you get horrible noise. If you use
http://puredata.info/Members/game/birds-use-stars.pd/view
What are some ways of telling each of the synths to round to the
nearest note in a diatonic scale?
--
Regards,
Jerome Covington
. . . . : . . . . :
define audio development
___
cyrille henry wrote:
Claude Heiland-Allen a écrit :
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste programming),
you get horrible
well, use your range, an [int] box which will give you a discrete set of
numbers, reduce the lowest value of these to 0. Then store the diatonic notes,
in an array, read use your figures to read the array and out of that to an
[mtof] object and you recall diatonic notes.
Date: Sun, 28 Mar
Claude Heiland-Allen a écrit :
cyrille henry wrote:
Claude Heiland-Allen a écrit :
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste
Hi,
is there a way to split the gemframebuffer, so that I can split 1
gemlist to be rendered on 2 objects, with each object showing only
half of the image? Like that the two final objects could act as
independent canvas for projection mapping.
Thanks a lot best
Johannes
Something like this for example ?
++
Jack
Le lundi 29 mars 2010 à 02:16 +0200, Johannes Paar a écrit :
Hi,
is there a way to split the gemframebuffer, so that I can split 1
gemlist to be rendered on 2 objects, with each object showing only
half of the image? Like that the two final
If there's a black version, I would like one :)
I'll take one regardless! I'm glad someone's reviving this effort.
-Ben
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -
http://lists.puredata.info/listinfo/pd-list
What are some ways of telling each of the synths to round to the
nearest note in a diatonic scale?
think of all the separation points between what is rounded to one note,
and what is rounded to another note.
for a standard Do major scale, if all your inputs are between 60 and 72,
you can
Same here ...
Quoting Pedro Oliveira pedrolive...@gmail.com:
If there's a black version, I would like one :)
On Sun, Mar 28, 2010 at 8:06 PM, harris_pil...@gmx.de wrote:
Am 28.03.2010 um 18:31 schrieb András Murányi:
On Sat, Mar 27, 2010 at 6:48 PM, Andy Farnell
Hi all,
I'm just starting to play around with PDP and I'm having a moment of extreme
noobishness.
I'd like to simply open and display an image from a file on disk
(png/jpeg/tif whatever). From what I can tell this can be done by using
pdp_reg and sending a load_png message along with the path.
So, I got in touch with Tristan who wrote a [loudness~] object for Max (
http://web.media.mit.edu/~tristan/maxmsp.htm ) and he has other objects, one
of which has been ported to Pd already.
I aksed here before, it seems we don't have for Pd. this message is just to
confirm so...
then I should
48 matches
Mail list logo