hi,
i've build it yesterday evening,
i didn't fully test
I can send it to you this afternoon
cheers
a
--
do it yourself
http://antoine.villeret.free.fr
2013/3/10 Cyrille Henry c...@chnry.net
Le 10/03/2013 20:12, Julian Brooks a écrit :
Hi all,
Does anyone have a copy of the most
the vanilla-urn is missing.
Le 11/03/2013 10:18, Julian Brooks a écrit :
Hi Cyrille,
Many thanks for assistance...
The simplest solution I think is for me to send you the whole patch.
A simple example of my problem:
Main patch is:
'1.BitChime_pd-list.pd'
On my laptop the output going to [s
Bugger- sorry.
Attached now
BTW - Please be very careful with the audio level if testing on RPi. It's
very loud!
Julian
On 11 March 2013 09:23, Cyrille Henry c...@chnry.net wrote:
the vanilla-urn is missing.
Le 11/03/2013 10:18, Julian Brooks a écrit :
Hi Cyrille,
Many thanks for
hello,
so, i've test your patch on my laptop : it work.
i compile pmpd on the rpi, test your patch and it don't run.
so i can confirm the problem, sending you pmpd binary will not help
basic pmpd example works on the Rpi. it's hard to fully test because most
examples need Gem.
On the Rpi, the
Hey Cyrille,
Many thanks for testing.
Good to know pmpd is working on the pi.
Thanks for the spot about the link being set too high (D2), I have set it
to 15 as per your recommendation.
I'm now experimenting with D and D2 to try and get a similar soundworld as
per my original patch. Still
Still getting occasional explosions with D D2 at 32 8 respectively. K
for both links is now 15.
If anyone has further suggestions please let me know.
I'm really very curious, Cyrille, what you mean by 'accuracy can be the
answer'?
I'm very aware that I've made all the settings 'by ear' so to
Le 11/03/2013 14:48, Julian Brooks a écrit :
Still getting occasional explosions with D D2 at 32 8 respectively. K for
both links is now 15.
If anyone has further suggestions please let me know.
i did find some strange things in your patch.
there is a iCircle while most masses use
Hi again,
use link rigidity (K) in order to make the 2 masses to bounce one on the
other.
I was under the impression that you had to use interactors so that the
masses would bounce off each other (obviously not!)
How would I do that with links (K), is it in an example patch?
Main problem atm
Le 11/03/2013 16:58, Julian Brooks a écrit :
Hi again,
use link rigidity (K) in order to make the 2 masses to bounce one on the
other.
I was under the impression that you had to use interactors so that the masses
would bounce off each other (obviously not!)
How would I do that with links
Been super-helpful Cyrille thank you, really appreciate it.
Cheers,
J
On 11 March 2013 16:02, Cyrille Henry c...@chnry.net wrote:
Le 11/03/2013 16:58, Julian Brooks a écrit :
Hi again,
use link rigidity (K) in order to make the 2 masses to bounce one on the
other.
I was under the
Hi all,
Does anyone have a copy of the most recent PMPD compiled for the RPi that
they can forward to me please?
I'm having a few issues with a patch that works fine on my laptop but is
badly borked on the RPi and I think I've narrowed it down to the PMPD lib
that I've compiled.
The version
Le 10/03/2013 20:12, Julian Brooks a écrit :
Hi all,
Does anyone have a copy of the most recent PMPD compiled for the RPi that they
can forward to me please?
I'm having a few issues with a patch that works fine on my laptop but is badly
borked on the RPi and I think I've narrowed it down
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