Miller Puckette wrote:
.hc
I agree with Hans-Christohpe. I finally got Gem running on my machine simply
by deleting all the manips starting with glsl (just deleted the files and
recompiled). The easiest thing would be just adding a configure switch,
but it might be smarter to spin off
Oh yes, I had tried disable-ARB hoping that would turn off glsl :)
I haven't tried --with-glversion... will do that next time I guess.
thanks
Miller
On Thu, Apr 19, 2007 at 08:58:26AM +0200, IOhannes m zmoelnig wrote:
Miller Puckette wrote:
.hc
I agree with Hans-Christohpe. I finally
Miller Puckette wrote:
Thanks Chris,
I assume it's all the shader functions and dlopen() is only reporting
the first one before giving up. I sure wish there were a way only to
disable Gem objects using the shader extension or even better find out
how to get the extension installed on
On 4/18/07, IOhannes m zmoelnig [EMAIL PROTECTED] wrote:
it would take some work to not only use the GLEW functions stubs but
also to check whether the calls are supported; i guess this work is
rather easy but dull
It would take a long time to put GLEW checks in every object that uses GL,
On Apr 18, 2007, at 3:06 AM, IOhannes m zmoelnig wrote:
Miller Puckette wrote:
Thanks Chris,
I assume it's all the shader functions and dlopen() is only
reporting
the first one before giving up. I sure wish there were a way only to
disable Gem objects using the shader extension or even
2. split Gem into a core library (with almost no objects and
dependencies) and a whole bunch of single-object externals.
so if the [glsl_vertex] object uses calls unknown to your driver, this
object will refrain from loading but it won't hinder Gem from working.
Perhaps this is not
Hi all,
I've been trying to compile and run Gem on my Fedora 5 box, i386, clean
install, on-board Intel graphics. Gem fails to load complaining as follows:
$ pd/bin/pd -nogui -lib Gem/src/Gem
./Gem/src/Gem.pd_linux: ./Gem/src/Gem.pd_linux: undefined symbol:
+glGetShaderInfoLog
Gem/src/Gem:
You can run configure with the option --with-glversion=1.5 which might
help. It is very odd that just one of the functions out of dozens
supporting shaders is not found though.
On 4/17/07, Miller Puckette [EMAIL PROTECTED] wrote:
Hi all,
I've been trying to compile and run Gem on my Fedora 5
Thanks Chris,
I assume it's all the shader functions and dlopen() is only reporting
the first one before giving up. I sure wish there were a way only to
disable Gem objects using the shader extension or even better find out
how to get the extension installed on generic hardware...
cheers
Miller