Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-19 Thread IOhannes m zmoelnig
Miller Puckette wrote: .hc I agree with Hans-Christohpe. I finally got Gem running on my machine simply by deleting all the manips starting with glsl (just deleted the files and recompiled). The easiest thing would be just adding a configure switch, but it might be smarter to spin off

Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-19 Thread Miller Puckette
Oh yes, I had tried disable-ARB hoping that would turn off glsl :) I haven't tried --with-glversion... will do that next time I guess. thanks Miller On Thu, Apr 19, 2007 at 08:58:26AM +0200, IOhannes m zmoelnig wrote: Miller Puckette wrote: .hc I agree with Hans-Christohpe. I finally

Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread IOhannes m zmoelnig
Miller Puckette wrote: Thanks Chris, I assume it's all the shader functions and dlopen() is only reporting the first one before giving up. I sure wish there were a way only to disable Gem objects using the shader extension or even better find out how to get the extension installed on

Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread chris clepper
On 4/18/07, IOhannes m zmoelnig [EMAIL PROTECTED] wrote: it would take some work to not only use the GLEW functions stubs but also to check whether the calls are supported; i guess this work is rather easy but dull It would take a long time to put GLEW checks in every object that uses GL,

Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread Hans-Christoph Steiner
On Apr 18, 2007, at 3:06 AM, IOhannes m zmoelnig wrote: Miller Puckette wrote: Thanks Chris, I assume it's all the shader functions and dlopen() is only reporting the first one before giving up. I sure wish there were a way only to disable Gem objects using the shader extension or even

Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread Miller Puckette
2. split Gem into a core library (with almost no objects and dependencies) and a whole bunch of single-object externals. so if the [glsl_vertex] object uses calls unknown to your driver, this object will refrain from loading but it won't hinder Gem from working. Perhaps this is not

[PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-17 Thread Miller Puckette
Hi all, I've been trying to compile and run Gem on my Fedora 5 box, i386, clean install, on-board Intel graphics. Gem fails to load complaining as follows: $ pd/bin/pd -nogui -lib Gem/src/Gem ./Gem/src/Gem.pd_linux: ./Gem/src/Gem.pd_linux: undefined symbol: +glGetShaderInfoLog Gem/src/Gem:

Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-17 Thread chris clepper
You can run configure with the option --with-glversion=1.5 which might help. It is very odd that just one of the functions out of dozens supporting shaders is not found though. On 4/17/07, Miller Puckette [EMAIL PROTECTED] wrote: Hi all, I've been trying to compile and run Gem on my Fedora 5

Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-17 Thread Miller Puckette
Thanks Chris, I assume it's all the shader functions and dlopen() is only reporting the first one before giving up. I sure wish there were a way only to disable Gem objects using the shader extension or even better find out how to get the extension installed on generic hardware... cheers Miller