Re: [PD] Navigating OpenStreetMaps (or similar) from PD

2013-08-21 Thread Iain Mott
If it's a simple map you could just scan a map as a gif or whatever and import it into Pd and calibrate user clicks on the image to suit your purposes - there's a way of doing that but can't remember exactly how. I did this once in MAX years ago. If though you want to track user interactions with

Re: [PD] PD on retina display

2013-08-21 Thread Jean-Michel Dumas
Hi Jonathan, It stays the same with your build, but that pref pane of yours is pretty neat! Some more info for those who care: - If I load a pre-retina patch and copy it in a new patcher it fixes things except for labels - If I start a new patch, all is good in the patch even labels (the

Re: [PD] PD on retina display

2013-08-21 Thread Jonathan Wilkes
On 08/21/2013 11:14 AM, Jean-Michel Dumas wrote: Hi Jonathan, It stays the same with your build, but that pref pane of yours is pretty neat! Some more info for those who care: - If I load a pre-retina patch and copy it in a new patcher it fixes things except for labels and what if you

Re: [PD] PD on retina display

2013-08-21 Thread Jean-Michel Dumas
On Wed, Aug 21, 2013 at 12:44 PM, Jonathan Wilkes jancs...@yahoo.comwrote: On 08/21/2013 11:14 AM, Jean-Michel Dumas wrote: Hi Jonathan, It stays the same with your build, but that pref pane of yours is pretty neat! Some more info for those who care: - If I load a pre-retina patch

Re: [PD] PD on retina display

2013-08-21 Thread András Murányi
On Wed, Aug 21, 2013 at 7:48 PM, Jean-Michel Dumas jm.du...@gmail.comwrote: On Wed, Aug 21, 2013 at 12:44 PM, Jonathan Wilkes jancs...@yahoo.comwrote: On 08/21/2013 11:14 AM, Jean-Michel Dumas wrote: Hi Jonathan, It stays the same with your build, but that pref pane of yours is pretty

Re: [PD] PD on retina display

2013-08-21 Thread Jean-Michel Dumas
it is the same font, but you pointed me in the right direction. copying the old patcher automatically reduces the font size to 10 instead of 12 apparently. so that's why the patch looks better. when I put the new patch's font at 12, it looks exactly like the old one. the pixel doubled mode

Re: [PD] PD on retina display

2013-08-21 Thread IOhannes m zmölnig
On 08/21/13 21:09, Jean-Michel Dumas wrote: the pixel doubled mode problem stays for dialogs, titles and menus, plus I really don't want to go through all my old patches and change the font size! ;) why not? it should be quite simple: $ find . -type f -name *.pd -exec \ sed -i -e '/^#N

Re: [PD] PD on retina display

2013-08-21 Thread Jean-Michel Dumas
lol I knew someone would post something like that and i'm aware of ways to do that (though not sed, since you have to be a wizard and/or a machine to use that). i'm still keeping that line, could be handy sometime, thanks. i'm working between multiple machines from a centralized patch repository,

Re: [PD] PD on retina display

2013-08-21 Thread IOhannes m zmölnig
On 08/21/13 22:29, Jean-Michel Dumas wrote: lol I knew someone would post something like that and i'm aware of ways to do that (though not sed, since you have to be a wizard and/or a machine to use that). i'm still keeping that line, could be handy sometime, thanks. ah i forgot to add, that i

Re: [PD] PD on retina display

2013-08-21 Thread Miller Puckette
Here's another possible approach... to get the dialogs etc to look OK you can comment out the line tk scaling 1 in tcl/pd-gui.tcl (a long confused thread on this: http://lists.puredata.info/pipermail/pd-dev/2013-06/019517.html) and then to get the actual patch contents to look OK again, try to

Re: [PD] PD on retina display

2013-08-21 Thread Dan Wilcox
A quick google search gives me this: Is it possible to have git gui / gitk look good on a retina Macbook Pro? and this. It seems there is a plist key for Retina-able apps. Can you try adding the following to /Applications/Pd-extended.app/Contents/Info.plist: keyNSHighResolutionCapable/key

Re: [PD] PD on retina display

2013-08-21 Thread Dan Wilcox
Also, apparently it's possible to run retina resolutions on non retina hardware for testing: http://stackoverflow.com/questions/12124576/how-to-simulate-a-retina-display-hidpi-mode-in-mac-os-x-10-8-mountain-lion-on/13596261#13596261 That should work for testing Pd + retina without a new machine

Re: [PD] PD on retina display

2013-08-21 Thread Jean-Michel Dumas
I'll be away from the retina Mac for a couple of days but I'll make sure to test both possible fixes (Miller's and Dan's) as soon as I get back. Cheers and thanks, Jm -- envoyé par un androïde -- On Aug 21, 2013 5:21 PM, Dan Wilcox danomat...@gmail.com wrote: Also, apparently it's possible to

[PD] reverse kickstarter update: omgponies

2013-08-21 Thread Jonathan Wilkes
Hi list, I've got some updates to [canvasinfo], [pdinfo], and [classinfo] that I'll put in a demo build either tomorrow or the next day. I also added a new data structure class with two creators: [drawimage] - draw an image on a canvas [drawsprite] - draw a sprite on a canvas The [drawsprite]