If it's a simple map you could just scan a map as a gif or whatever and
import it into Pd and calibrate user clicks on the image to suit your
purposes - there's a way of doing that but can't remember exactly how. I
did this once in MAX years ago. If though you want to track user
interactions with
Hi Jonathan,
It stays the same with your build, but that pref pane of yours is pretty
neat!
Some more info for those who care:
- If I load a pre-retina patch and copy it in a new patcher it fixes things
except for labels
- If I start a new patch, all is good in the patch even labels (the
On 08/21/2013 11:14 AM, Jean-Michel Dumas wrote:
Hi Jonathan,
It stays the same with your build, but that pref pane of yours is
pretty neat!
Some more info for those who care:
- If I load a pre-retina patch and copy it in a new patcher it fixes
things except for labels
and what if you
On Wed, Aug 21, 2013 at 12:44 PM, Jonathan Wilkes jancs...@yahoo.comwrote:
On 08/21/2013 11:14 AM, Jean-Michel Dumas wrote:
Hi Jonathan,
It stays the same with your build, but that pref pane of yours is pretty
neat!
Some more info for those who care:
- If I load a pre-retina patch
On Wed, Aug 21, 2013 at 7:48 PM, Jean-Michel Dumas jm.du...@gmail.comwrote:
On Wed, Aug 21, 2013 at 12:44 PM, Jonathan Wilkes jancs...@yahoo.comwrote:
On 08/21/2013 11:14 AM, Jean-Michel Dumas wrote:
Hi Jonathan,
It stays the same with your build, but that pref pane of yours is
pretty
it is the same font, but you pointed me in the right direction. copying the
old patcher automatically reduces the font size to 10 instead of 12
apparently. so that's why the patch looks better. when I put the new
patch's font at 12, it looks exactly like the old one.
the pixel doubled mode
On 08/21/13 21:09, Jean-Michel Dumas wrote:
the pixel doubled mode problem stays for dialogs, titles and menus,
plus I really don't want to go through all my old patches and change the
font size! ;)
why not? it should be quite simple:
$ find . -type f -name *.pd -exec \
sed -i -e '/^#N
lol I knew someone would post something like that and i'm aware of ways to
do that (though not sed, since you have to be a wizard and/or a machine to
use that). i'm still keeping that line, could be handy sometime, thanks.
i'm working between multiple machines from a centralized patch repository,
On 08/21/13 22:29, Jean-Michel Dumas wrote:
lol I knew someone would post something like that and i'm aware of ways
to do that (though not sed, since you have to be a wizard and/or a
machine to use that). i'm still keeping that line, could be handy
sometime, thanks.
ah i forgot to add, that i
Here's another possible approach... to get the dialogs etc to look OK you
can comment out the line tk scaling 1 in tcl/pd-gui.tcl (a long confused
thread on this: http://lists.puredata.info/pipermail/pd-dev/2013-06/019517.html)
and then to get the actual patch contents to look OK again, try to
A quick google search gives me this: Is it possible to have git gui / gitk look
good on a retina Macbook Pro? and this.
It seems there is a plist key for Retina-able apps. Can you try adding the
following to /Applications/Pd-extended.app/Contents/Info.plist:
keyNSHighResolutionCapable/key
Also, apparently it's possible to run retina resolutions on non retina hardware
for testing:
http://stackoverflow.com/questions/12124576/how-to-simulate-a-retina-display-hidpi-mode-in-mac-os-x-10-8-mountain-lion-on/13596261#13596261
That should work for testing Pd + retina without a new machine
I'll be away from the retina Mac for a couple of days but I'll make sure to
test both possible fixes (Miller's and Dan's) as soon as I get back.
Cheers and thanks,
Jm
-- envoyé par un androïde --
On Aug 21, 2013 5:21 PM, Dan Wilcox danomat...@gmail.com wrote:
Also, apparently it's possible to
Hi list,
I've got some updates to [canvasinfo], [pdinfo], and [classinfo] that I'll put
in a demo build either tomorrow or the next day.
I also added a new data structure class with two creators:
[drawimage] - draw an image on a canvas
[drawsprite] - draw a sprite on a canvas
The [drawsprite]
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