Re: Multiplayer question

2005-10-13 Thread Ingo Ruhnke
Jason Green [EMAIL PROTECTED] writes: Personally, I think it will be easier to make it multiplayer over the network than it would to have a split-screen. Splitscreen multiplayer, even with two or more mice (USB), is extremly simple to implement, in fact it already was implemented, only got

Re: [Pingus-Devel] Clanlib 0.8 has been released

2006-08-19 Thread Ingo Ruhnke
David Philippi [EMAIL PROTECTED] writes: Yes, that's what I'm doing. Grumble shouldn't be dead AFAIK just not active on Pingus anymore. If need be he should be reachable. I kicked gettext out for a reason, so I see little need to reintroduce it as one of the patches does, if there is

Re: [Pingus-Devel] Clanlib 0.8 has been released

2006-08-20 Thread Ingo Ruhnke
Hans de Goede [EMAIL PROTECTED] writes: Yes, that's what I'm doing. Grumble shouldn't be dead AFAIK just not active on Pingus anymore. If need be he should be reachable. I kicked gettext out for a reason, And that reason was if I may ask? Because its inflexible, unportable and quite limited

Re: [Pingus-Devel] Clanlib 0.8 has been released

2006-08-20 Thread Ingo Ruhnke
[This mail is a repost, since first one seems to have disappeared somewhere] Hans de Goede [EMAIL PROTECTED] writes: Yes, that's what I'm doing. Grumble shouldn't be dead AFAIK just not active on Pingus anymore. If need be he should be reachable. I kicked gettext out for a reason, And that

Re: [Pingus-Devel] Clanlib 0.8 has been released

2006-08-20 Thread Ingo Ruhnke
David Philippi [EMAIL PROTECTED] writes: At least that's not true. You can add new textdomains on demand. I'm more involved with Wesnoth those days which does this. Each user campaign may come x with their own set of .mo files. They only need a textdomain declaration which is then added by

Re: [Pingus-Devel] new translation (Brazilian Portuguese)

2007-08-31 Thread Ingo Ruhnke
On 8/31/07, Fred Maranhão [EMAIL PROTECTED] wrote: I want to translate pingus to Brazilian Portuguese (pt_BR) and I new worked with po files. What should I do? will cp pt.po pt_br.po work? Yes, that will work. Also don't just use a text editor, but one of the special .po file editors such

Re: [Pingus-Devel] new translation (Brazilian Portuguese)

2007-10-08 Thread Ingo Ruhnke
On 10/6/07, Fred Maranhão [EMAIL PROTECTED] wrote: just finished the translation to brazilian portuguese. I used the european portuguese file pt.po as starting point. Ok, committed the new file. The game code still needs to be fixed, little bug that only takes the first two letters of the

Re: [Pingus-Devel] Patch: German Translation for Halloween Levelset etc

2007-12-26 Thread Ingo Ruhnke
On Dec 27, 2007 1:13 AM, Harald Brass [EMAIL PROTECTED] wrote: To say thank you, please find enclosed patch (against today's svn version) with proposed German translation for the Halloween levelset. Maybe someone will find this helpful. Ok, patch is applied -- WWW:

Re: [Pingus-Devel] Re: commit data/po/pt_BR.po

2008-01-13 Thread Ingo Ruhnke
On Jan 14, 2008 2:42 AM, Fred Maranhão [EMAIL PROTECTED] wrote: The pt_BR.po in the mail below was not commited yet. Should anyone commit it, please? Done. -- WWW: http://pingus.seul.org/~grumbel/ Blog: http://grumbel.blogspot.com/ JabberID: [EMAIL PROTECTED] ICQ: 59461927

Re: [Pingus-Devel] SOURCE

2008-01-14 Thread Ingo Ruhnke
On Jan 14, 2008 6:45 PM, kevin lawson [EMAIL PROTECTED] wrote: I have a Gizmondo Handheld game system that now is no longer made ,since 2005-2006 I think ,but we at www.gizmondoforums have a big following for this system and I was wanting to know what I need to convert this over to this

Re: [Pingus-Devel] commit data/po/pt_BR.po

2008-01-18 Thread Ingo Ruhnke
2008/1/18 Fred Maranhão [EMAIL PROTECTED]: Please commit the attached file in data/po/pt_BR.po Done. ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel

Re: [Pingus-Devel] commit

2008-02-03 Thread Ingo Ruhnke
On Feb 3, 2008 1:54 PM, Fred Maranhão [EMAIL PROTECTED] wrote: Please commit the attached file in data/po/TRANSLATORS Done -- WWW: http://pingus.seul.org/~grumbel/ Blog: http://grumbel.blogspot.com/ JabberID: [EMAIL PROTECTED] ICQ: 59461927

Re: [Pingus-Devel] Working on Pingus content?

2008-04-23 Thread Ingo Ruhnke
On Wed, Apr 23, 2008 at 1:52 PM, [EMAIL PROTECTED] wrote: I've found out about Pingus a few days ago, and I was wondering if there were people working on getting more levels into the game. Nobody is working right now on getting more levels into the game, except me doing a few bonus levels

Re: [Pingus-Devel] Updated swedish translation for Pingus 0.7.2

2008-06-11 Thread Ingo Ruhnke
On Thu, May 29, 2008 at 3:17 AM, Niklas Grahn [EMAIL PROTECTED] wrote: My name is Niklas and I have just updated most parts of the swedish translation for Pingus version 0.7.2. Ok, commited your changes to SVN. -- WWW: http://pingus.seul.org/~grumbel/ Blog: http://grumbel.blogspot.com/

Re: [Pingus-Devel] Wanna help because Pingus rocks

2008-06-29 Thread Ingo Ruhnke
On Sun, Jun 29, 2008 at 9:25 AM, Onilton Maciel [EMAIL PROTECTED] wrote: So, I would like to know what have been already done, Basically nothing, everything in data/levels/playable/, incoming/ and wip/ is still unsorted and untested. Also, is this a already solved bug? I can play

Re: [Pingus-Devel] Memory leak in Pingus 0.7.2 (developer question)

2008-06-29 Thread Ingo Ruhnke
On Sun, Jun 8, 2008 at 3:56 AM, Hans Jorgensen [EMAIL PROTECTED] wrote: 2. Modify SurfaceImpl to remove the delete_surface parameter, and always call SDL_FreeSurface(), I removed delete_surface in the code, other then Surface(int width, int height) it never was set to false and that case in

Re: [Pingus-Devel] Wanna help because Pingus rocks

2008-06-29 Thread Ingo Ruhnke
On Sun, Jun 29, 2008 at 7:57 PM, Onilton Maciel [EMAIL PROTECTED] wrote: 1) Play the levels and prove that them can be solved. (Providing a screencast maybe?) I am currently working on getting the demo recorder back into action, once done a demo for every level would be nice, but it will take

Re: [Pingus-Devel] Wanna help because Pingus rocks

2008-06-30 Thread Ingo Ruhnke
On Mon, Jun 30, 2008 at 4:59 AM, Onilton Maciel [EMAIL PROTECTED] wrote: Are there any priority among the levelsets? There is really no priority. Some levels follow a common theme so they are easier to deal with, but there is no need to start with them, simply pick whatever theme you like and

[Pingus-Devel] Interface rework

2008-07-06 Thread Ingo Ruhnke
I am currently planing on reworking/cleaning up the interface a bit, I have something like this in mind: http://pingus.seul.org/~grumbel/tmp/md5/4b734776e15058b89643e33aaf77bcc5-menuredesign.png One problem with this interface is that it will block a part of the level. In some levels that can be

Re: [Pingus-Devel] Apple has Pingus!

2008-07-13 Thread Ingo Ruhnke
On Sat, Jul 12, 2008 at 7:52 PM, Josh Dye [EMAIL PROTECTED] wrote: It hasn't been up for more then half a day, and 338 downloads of the Intel mac version! http://www.apple.com/downloads/macosx/unix_open_source/pingus.html Added link to download page. Any idea why the old Pingus0.7-PPC thing

Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-19 Thread Ingo Ruhnke
On Sun, Jul 20, 2008 at 1:21 AM, [EMAIL PROTECTED] wrote: Maybe there is a bug in memry manager or something that does not free sdl surfaces after they are used? There were a handful of memory leaks that have been closed in the meantime. So I suggest you try the latest SVN version to see if

Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-21 Thread Ingo Ruhnke
On Sun, Jul 20, 2008 at 12:23 PM, [EMAIL PROTECTED] wrote: == I've got the latest version. src/ut8_iterator.hpp did not wanted to comiple beciuse of stdint.h include was missing. Ok, added that. Unfortunately, svn version does not react on -g options. I changed def resultions back to

Re: [Pingus-Devel] Memory consumption in pingus 0.7.2

2008-07-30 Thread Ingo Ruhnke
On Wed, Jul 30, 2008 at 11:19 PM, [EMAIL PROTECTED] wrote: 1. After level1 is completed OK, I can not go to level2, when I click on it, game says 'locked'. What could be wrong ? I butchered a lot of code in the last weeks, some things like save system, cutscenes and config file handling got a

Re: [Pingus-Devel] Mac Sound Problems...

2009-02-03 Thread Ingo Ruhnke
2009/1/30 Josh Dye josh.jpeng...@gmail.com: I see that there have been a few complaints about the sound being choppy when running pingus on a mac. I have also read that it is a problem with the mac and not with pingus. I created the last binary for Intel macs and I have compiled a few other

Re: [Pingus-Devel] pingus tunneling through blockers - engine bug?

2009-04-03 Thread Ingo Ruhnke
2009/4/3 Blink Blinken blinkblin...@googlemail.com: I'm playing svn revision 3985 of pingus. Find attached a demo of pingus/data/levels/playable/if_only_i_can_fly_-_wayne_shelley.pingus where the pingus are sort of tunneling through a row of blockers. Yep, that definitively looks broken, not

Re: [Pingus-Devel] Regarding graphics

2009-06-19 Thread Ingo Ruhnke
2009/6/19 Christopher Howard chow...@indicium.us Might I ask: What tools/programs were used to develop the sprites, backgrounds, and other graphics used in Pingus? Graphics are for most part done with Gimp[1] and a Wacom[2] graphic tablet. There is also some tiny few things done in Blender[3]

Re: [Pingus-Devel] trouble while svn checkout

2009-10-17 Thread Ingo Ruhnke
2009/10/18 Fred Maranhão fred.maran...@gmail.com: I tryed to remove the whole pingus directory and made a checkout again. Same problem. Can you access 'http://tinygettext.googlecode.com/svn/trunk/tinygettext' via your web browser? The new URL seems correct and works for me. -- WWW:

Re: [Pingus-Devel] Translation patches from Debian (nl, es, fr)

2010-07-22 Thread Ingo Ruhnke
2010/7/23 Bertrand Marc beberk...@gmail.com: I did a lot of work today to refresh the Debian patches for the internationalization of pingus 0.7.3. This could be avoidable : could you please include these upstream ? Applied the updates to the branch/pingus-0.7.3 and merged them onto trunk/ --

Re: [Pingus-Devel] Programmer Looking for Work.

2010-09-08 Thread Ingo Ruhnke
On 5 September 2010 03:46, cool...@epros.com wrote: I am a programmer willing to work on my first open source project. I am wondering what work there is to be done. There is a lengthy TODO in svn under trunk/pingus/TODO. Main issues right now I would say are: * fix the

Re: [Pingus-Devel] music from jamendo

2011-02-13 Thread Ingo Ruhnke
2011/2/13 Gabriel Rota gabriel.r...@gmail.com: can I include ogg from jamendo whith licence CC BY-SA 3.0 in Pingus ? CC BY-SA 3.0 should be fine, even by Debian standards: http://wiki.debian.org/DFSGLicenses#CreativeCommonsAttributionShare-Alike.28CC-BY-SA.29v3.0 So it should be ok for Pingus

Re: [Pingus-Devel] problem with the music

2011-06-15 Thread Ingo Ruhnke
On 16 June 2011 05:04, YuGiOhJCJ Mailing-List yugiohjcj-mailingl...@laposte.net wrote: I run pingus 0.7.3 on Debian squeeze. The first music I can hear is data/music/pingus-1.it. The problem is I hear only a part of this music. Indeed, some note aren't played... That's strange. When I hear

Re: [Pingus-Devel] Updated German translation of pingus

2011-06-21 Thread Ingo Ruhnke
2011/6/21 Helge Kreutzmann deb...@helgefjell.de: Finally we wondered why the functions of the pingus (e.g. floater, basher, ...) are not translated. We think it would be much more helpful for players if those appeared in German as well, but I felt the change too intrusive to make before

Re: [Pingus-Devel] Increasing the maximum fall height

2011-09-21 Thread Ingo Ruhnke
On 21 September 2011 19:23, Gervase Lam gervase@group.force9.co.uk wrote: Pingus answers the need It would be really nice to play a Linux version of Lemmings. Having bombers with no countdown is another step away from the classic Lemmings. My goal isn't really to make an exact Lemmings

[Pingus-Devel] Pingus 0.7.4alpha preview release

2011-10-04 Thread Ingo Ruhnke
The next Pingus release, namely 0.7.4 is getting closer, so time for a first quick preview release: http://pingus.seul.org/~grumbel/tmp/md5/3619bcc46db337daee294c56940ba884-pingus-0.7.4alpha.tar.bz2 This release includes two new levelset, namely desert and factory campaign, along with a bunch

[Pingus-Devel] Call for Halloween levels

2011-10-10 Thread Ingo Ruhnke
Hi, I am planing to build a few more Halloween levels this year to be included in the 0.7.5 release. So if anybody want to contribute some, send them in. -- Blog:     http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ:      59461927

[Pingus-Devel] Explicit walk action to reset blockers?

2011-10-12 Thread Ingo Ruhnke
Pingus already allows resetting blocker penguins with any other actions, such as bridgers or jumpers to reactivate them. What about a walker action that resets them explicitly without wasting a regular action? That action might also be used to cancel other actions such as diggers and miners.

[Pingus-Devel] Pingus 0.7.5 - Halloween 2011

2011-10-25 Thread Ingo Ruhnke
Pingus 0.7.5 is out, changes include among some fixes, 10 brand new Halloween levels. Linux and Windows versions are provided. No Mac version at this point, it might fallow later on. * fixed memory leak in OpenGL renderer * added support for Win32 cross-compilation with mingw32 * added gamespeed

Re: [Pingus-Devel] MacOS X Compiling

2011-11-25 Thread Ingo Ruhnke
On 26 November 2011 01:04, Josh Dye josh.jpeng...@gmail.com wrote: In file included from src/blitter.cpp:31: src/blitter_impl.hpp: In function 'Surface BlitterImpl::modify(Surface, const TransF)': src/blitter_impl.hpp:176: error: 'struct SDL_PixelFormat' has no member named 'colorkey'

Re: [Pingus-Devel] MacOS X Compiling

2011-11-28 Thread Ingo Ruhnke
On 28 November 2011 20:20, Joshua M Dye jpeng...@gmx.us wrote: So I compiled and installed GCC 4/6/2 scons detects everything now; but when I try to start a level- Pingus 0.7.5 Pingus: Standard exception caught!: e has wrong color depth: GIT Version Pingus: Standard exception caught!:

Re: [Pingus-Devel] MacOS X Compiling

2011-11-28 Thread Ingo Ruhnke
On 28 November 2011 23:41, Josh Dye josh.jpeng...@gmail.com wrote: Interesting, now it at least load the level, but many thing are not drawn; here is a scrennie from Entering the pyramid Judging from the screenshot it looks like indexed images with colorkey are loaded as RGBA images or maybe

Re: [Pingus-Devel] share levels

2011-12-11 Thread Ingo Ruhnke
On 11 December 2011 18:47, James Gallaga gallaga...@gmail.com wrote: Is there a place to share the levels that users create? This mailing list. -- Blog:     http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ:      59461927 ___

[Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-24 Thread Ingo Ruhnke
Pingus 0.7.6 is out, not much changes to the core game, but 10 brand new Xmas themed levels. * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Download: http://pingus.seul.org -- Blog:     http://grumbel.blogspot.com/ JabberID:

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Ingo Ruhnke
On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote: Pingus 0.7.6 is out, not much changes to the core game, but 10 brand new Xmas themed levels. * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Download: http

Re: [Pingus-Devel] Error message when I launch pingus

2013-05-09 Thread Ingo Ruhnke
On Fri, May 10, 2013 at 4:02 AM, YuGiOhJCJ Mailing-List yugiohjcj-mailingl...@laposte.net wrote: I can open it with GIMP: $ gimp /usr/share/pingus/images/fonts/chalk-40px.png Or check the md5sum: $ md5sum /usr/share/pingus/images/fonts/chalk-40px.png 5eb9e51bbcadc00479da6098df83cf8c

Re: [Pingus-Devel] Pingus levels

2013-07-27 Thread Ingo Ruhnke
On Sat, Jul 27, 2013 at 7:20 PM, Marcin Kocur marcin2...@gmail.com wrote: Ingo, any chance for a maintenance release? Yep, pretty high chance, as I really want to get rid of that $@ bug. As for the new languages, I have to do some coding and generate a few new fonts, as currently quite a few

Re: [Pingus-Devel] games-puzzle/pingus-0.7.6 - src_install() takes a long time

2013-10-28 Thread Ingo Ruhnke
On Mon, Oct 28, 2013 at 8:16 PM, Toralf Förster toralf.foers...@gmx.dewrote: As described here : https://bugs.gentoo.org/show_bug.cgi?id=489600 using an external USB 2.0 disk to install pingus results in a very looong install time. Is this related to the way that each file is installed

Re: [Pingus-Devel] games-puzzle/pingus-0.7.6 - src_install() takes a long time

2013-10-28 Thread Ingo Ruhnke
On Mon, Oct 28, 2013 at 8:56 PM, Toralf Förster toralf.foers...@gmx.dewrote: On 10/28/2013 08:48 PM, Ingo Ruhnke wrote: On Mon, Oct 28, 2013 at 8:16 PM, Toralf Förster toralf.foers...@gmx.de mailto:toralf.foers...@gmx.de wrote: As described here : https://bugs.gentoo.org/show_bug.cgi

[Pingus-Devel] Pingus moved to Github

2015-03-18 Thread Ingo Ruhnke
Since Google Code is shutting down I started moving Pingus over to Github, new location for the repositories is at: https://github.com/PingusTeam -- Blog: http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ: 59461927 ___

Re: [Pingus-Devel] Convert XML levels to .pingus format

2016-08-10 Thread Ingo Ruhnke
On Wed, Aug 10, 2016 at 6:55 PM, Geoffrey De Belie wrote: > I wonder if there exists a tool to convert the (old) XML level format to the > new pingus format? There are two scripts that you need to use in succession. The first one updates the .xml from version 1 to

Re: [Pingus-Devel] Convert XML levels to .pingus format

2016-08-13 Thread Ingo Ruhnke
On Thu, Aug 11, 2016 at 11:34 AM, Geoffrey De Belie wrote: > Thanks a lot. I've managed to convert them all, but they need cleanup. I'm > writing a script for that (see below). > > For example, the converted pingus file contains entrances/entrances, > exits/exits

Re: [Pingus-Devel] A new level with reflective lighting

2017-02-09 Thread Ingo Ruhnke
On Sat, Jan 21, 2017 at 4:12 AM, wrote: > Please notify me should you wish a copy of both the > level set file and the individual levels. At the moment I don't have much time to evaluate levels, but I'll add all the level that get send in to the repository so they'll get

Re: [Pingus-Devel] Convert XML levels to .pingus format

2016-08-24 Thread Ingo Ruhnke
On Sat, Aug 13, 2016 at 7:15 PM, Ingo Ruhnke <grum...@gmail.com> wrote: > Some of the resource names got cleaned up, there are is a program to > generate a sed script to fix that in the git history: I added that sed script to the repository now so that people don't have to dig thr