On Wed, Apr 22, 2009 at 4:39 AM, Knapp magick.c...@gmail.com wrote:
On Wed, Apr 22, 2009 at 8:23 AM, René Dudfield ren...@gmail.com
wrote:and have less errors in the end. I wish I did not have to type self so
much in python!!! C++ is much better this way
Using an editor like Geany, you type
Hi,
very detailed emails from Marcus and Nicholas...
a few related points below.
I'd be interested in knowing what jug, and orcun think of using Django?
Also what they think of a cherrypy based stack?
Also, what are the preferences of Lenard, Devon, pymike, and anyone else who
is interested
I doubt I'd be contributing in any form whatsoever if Django is used. I
have no real interest in learning it.
If Robert Brewer has personally promised assistance that would be a very
good case for using CherryPy.
As time permits I might be able to help somewhat if a CherryPy stack is
used.
On, Fri Apr 24, 2009, Rene Dudfield wrote:
[...]
Also, is it possible to do this at google code instead?
http://code.google.com/p/pygame/
Sounds reasonable - google already has the whole functionality for the
project,
Julian currently hosts privately. It might be good to use
On, Sat Apr 25, 2009, Nicholas Dudfield wrote:
I doubt I'd be contributing in any form whatsoever if Django is used. I
have no real interest in learning it.
If Robert Brewer has personally promised assistance that would be a very
good case for using CherryPy.
Well, I'd like to keep the
Marcus von Appen wrote:
Well, I'd like to keep the decision those, who will do the major work on
the whole website system, which probably will be Julian and Orcun.
I am in complete agreeance. Happy programmers are motivated and
programmers./
/
On, Sat Apr 25, 2009, Nicholas Dudfield wrote:
I doubt I'd be contributing in any form whatsoever if Django is used. I
have no real interest in learning it.
If Robert Brewer has personally promised assistance that would be a very
good case for using CherryPy.
Well, I'd like to
Hello,
I'm kinda amazed about some points:
1) Did anyone read my concept?
Some of the discussed ideas here I had before but no one cared.
2) I created a trac an you said nice! and created a Google project.
3) This project was an gsoc candidate and AFAIK all applicants wanted
to use
Marcus von Appen wrote:
On, Sat Apr 25, 2009, Nicholas Dudfield wrote:
I doubt I'd be contributing in any form whatsoever if Django is used. I
have no real interest in learning it.
If Robert Brewer has personally promised assistance that would be a very
good case for using CherryPy.
There's one problem remaining. One of the few weaknesses of Django
is that it does not support subdomains. Thus, pygame.org/dev would
be much easier to handle.
To concretize, please specify the structure again. What would Trac be
used for? Replace the current wiki and add a ticket system for
Intresting, I just start to study Django, I think it is really a
nice tools.
--
From: jug j...@fantasymail.de
Sent: Saturday, April 25, 2009 9:26 PM
To: pygame-users@seul.org
Subject: Re: [pygame] PyGame Website Rewrite
There's one problem
jug wrote:
snip /
One of the few weaknesses of Django
is that it does not support subdomains. Thus, pygame.org/dev would
be much easier to handle.
snip /
Unless I misunderstood, everybody was saying that someone should create
a subdomain with the server administrator tools and simply run
what does the super() function do?
--- On Fri, 4/24/09, Tyler Laing trinio...@gmail.com wrote:
From: Tyler Laing trinio...@gmail.com
Subject: Re: [pygame] Never seen this before
To: pygame-users@seul.org
Date: Friday, April 24, 2009, 7:58 PM
You get that kind of error when you use a recursive
the two files for the game are attached
--- On Fri, 4/24/09, Brian Song unlucky...@gmail.com wrote:
From: Brian Song unlucky...@gmail.com
Subject: Re: [pygame] Never seen this before
To: pygame-users@seul.org
Date: Friday, April 24, 2009, 9:57 PM
If the problems fixed, yay. If not, you should
Okay, I had assumed you had written your own python class, subclassing one
of the Group classes, and had used .add within the overridden method. I've
made that mistake myself.
Looking at your code, I see the issue. For one, Group.add takes in a list of
sprites. You are passing in three separate
On Sat, Apr 25, 2009 at 06:33:00AM -0700, Yanom Mobis wrote:
what does the super() function do?
It's a way to call the superclass version of the method you're
overriding. (Technically, it's a built-in type, and not a function, but
that's an irrelevant implementation detail).
Read more about
# need a numeric version? or save it as string?
version = models.FloatField()
the version should be a string beceause it allows for different kind
of version formats like 1.0.4b
On Apr 23, 8:35 pm, jug j...@fantasymail.de wrote:
Hello,
to organize the development process, I've set up a
Hi
# need a numeric version? or save it as string?
version = models.FloatField()
the version should be a string beceause it allows for different kind
of version formats like 1.0.4
Right! I thought of sorting but sorting different projects by version
is rubbish. Better by last update or so.
oops. I should add that to my list of dumb bugs i find in the code i write.
Like this one:
if key[K_RIGHT]:
spaceship.speed = spaceship.speed+10
if key[K_RIGHT]:
spaceship.speed = spaceship.speed-10
:)
--- On Sat, 4/25/09, Tyler Laing trinio...@gmail.com wrote:
From: Tyler Laing
Happens to everyone. It takes time(10 years or 10,000 hours) to get good at
something. I'm at about year 6-7 and I find while I still make silly
mistakes, I've become much better at catching them before or during testing.
:)
On Sat, Apr 25, 2009 at 8:03 AM, Yanom Mobis ya...@rocketmail.com wrote:
On Sat, Apr 25, 2009 at 8:17 AM, Tyler Laing trinio...@gmail.com wrote:
Happens to everyone. It takes time(10 years or 10,000 hours) to get good at
something. I'm at about year 6-7 and I find while I still make silly
mistakes, I've become much better at catching them before or during testing.
On Sat, Apr 25, 2009 at 8:40 AM, Jake b ninmonk...@gmail.com wrote:
On Wed, Apr 22, 2009 at 4:39 AM, Knapp magick.c...@gmail.com wrote:
On Wed, Apr 22, 2009 at 8:23 AM, René Dudfield ren...@gmail.com
wrote:and have less errors in the end. I wish I did not have to type self so
much in
Using an editor like Geany, you type
s then TAB, it inserts self.
--
Jake
BTW s tab does not insert self. on my machine. Why not?
--
Douglas E Knapp
Why do we live?
On Sat, Apr 25, 2009 at 08:17:11AM -0700, Tyler Laing wrote:
Happens to everyone. It takes time(10 years or 10,000 hours) to get
good at something. I'm at about year 6-7 and I find while I still make
silly mistakes, I've become much better at catching them before or
during testing. :)
Silly
Edit your /programs/geany/data/snippets.conf
On Sat, Apr 25, 2009 at 3:49 PM, Knapp magick.c...@gmail.com wrote:
Using an editor like Geany, you type
s then TAB, it inserts self.
--
Jake
BTW s tab does not insert self. on my machine. Why not?
My 'python' section is:
[Python]
Marcus von Appen wrote:
After discussing certain things with Julian, something like this might
make the most sense:
SVN hosting on google.
Trac (which I'd prefer over google's homebrewn software) on dev.pygame.org.
Why that? First of all, one of the website requirements is to have a bug
All I have to add to this is that having real bug tracking integrated
with the SVN is a huge plus and if possible, should be put into place
as soon as possible. That is, having Trac up on dev.pygame.org before
starting the web development work for use with both the website
project and Pygame in
I agree that a Pygame bug tracker on the Pygame site is a priority. Trac
looks good for that. The wiki will be useful as well. But the Trac
subversion features will be useless with a google SVN for the web site
development. So we will have to use whatever google offers. But I
believe we can
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