Re: [pygame] C/C++ and Python

2009-04-25 Thread Jake b
On Wed, Apr 22, 2009 at 4:39 AM, Knapp magick.c...@gmail.com wrote: On Wed, Apr 22, 2009 at 8:23 AM, René Dudfield ren...@gmail.com wrote:and have less errors in the end. I wish I did not have to type self so much in python!!! C++ is much better this way Using an editor like Geany, you type

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread René Dudfield
Hi, very detailed emails from Marcus and Nicholas... a few related points below. I'd be interested in knowing what jug, and orcun think of using Django? Also what they think of a cherrypy based stack? Also, what are the preferences of Lenard, Devon, pymike, and anyone else who is interested

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nicholas Dudfield
I doubt I'd be contributing in any form whatsoever if Django is used. I have no real interest in learning it. If Robert Brewer has personally promised assistance that would be a very good case for using CherryPy. As time permits I might be able to help somewhat if a CherryPy stack is used.

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Marcus von Appen
On, Fri Apr 24, 2009, Rene Dudfield wrote: [...] Also, is it possible to do this at google code instead? http://code.google.com/p/pygame/ Sounds reasonable - google already has the whole functionality for the project, Julian currently hosts privately. It might be good to use

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Marcus von Appen
On, Sat Apr 25, 2009, Nicholas Dudfield wrote: I doubt I'd be contributing in any form whatsoever if Django is used. I have no real interest in learning it. If Robert Brewer has personally promised assistance that would be a very good case for using CherryPy. Well, I'd like to keep the

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nicholas Dudfield
Marcus von Appen wrote: Well, I'd like to keep the decision those, who will do the major work on the whole website system, which probably will be Julian and Orcun. I am in complete agreeance. Happy programmers are motivated and programmers./ /

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nicholas Dudfield
On, Sat Apr 25, 2009, Nicholas Dudfield wrote: I doubt I'd be contributing in any form whatsoever if Django is used. I have no real interest in learning it. If Robert Brewer has personally promised assistance that would be a very good case for using CherryPy. Well, I'd like to

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread jug
Hello, I'm kinda amazed about some points: 1) Did anyone read my concept? Some of the discussed ideas here I had before but no one cared. 2) I created a trac an you said nice! and created a Google project. 3) This project was an gsoc candidate and AFAIK all applicants wanted to use

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nicholas Dudfield
Marcus von Appen wrote: On, Sat Apr 25, 2009, Nicholas Dudfield wrote: I doubt I'd be contributing in any form whatsoever if Django is used. I have no real interest in learning it. If Robert Brewer has personally promised assistance that would be a very good case for using CherryPy.

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread jug
There's one problem remaining. One of the few weaknesses of Django is that it does not support subdomains. Thus, pygame.org/dev would be much easier to handle. To concretize, please specify the structure again. What would Trac be used for? Replace the current wiki and add a ticket system for

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread sheepjxx
Intresting, I just start to study Django, I think it is really a nice tools. -- From: jug j...@fantasymail.de Sent: Saturday, April 25, 2009 9:26 PM To: pygame-users@seul.org Subject: Re: [pygame] PyGame Website Rewrite There's one problem

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Evan Kroske
jug wrote: snip / One of the few weaknesses of Django is that it does not support subdomains. Thus, pygame.org/dev would be much easier to handle. snip / Unless I misunderstood, everybody was saying that someone should create a subdomain with the server administrator tools and simply run

Re: [pygame] Never seen this before

2009-04-25 Thread Yanom Mobis
what does the super() function do? --- On Fri, 4/24/09, Tyler Laing trinio...@gmail.com wrote: From: Tyler Laing trinio...@gmail.com Subject: Re: [pygame] Never seen this before To: pygame-users@seul.org Date: Friday, April 24, 2009, 7:58 PM You get that kind of error when you use a recursive

Re: [pygame] Never seen this before

2009-04-25 Thread Yanom Mobis
the two files for the game are attached --- On Fri, 4/24/09, Brian Song unlucky...@gmail.com wrote: From: Brian Song unlucky...@gmail.com Subject: Re: [pygame] Never seen this before To: pygame-users@seul.org Date: Friday, April 24, 2009, 9:57 PM  If the problems fixed, yay. If not, you should

Re: [pygame] Never seen this before

2009-04-25 Thread Tyler Laing
Okay, I had assumed you had written your own python class, subclassing one of the Group classes, and had used .add within the overridden method. I've made that mistake myself. Looking at your code, I see the issue. For one, Group.add takes in a list of sprites. You are passing in three separate

Re: [pygame] Never seen this before

2009-04-25 Thread Marius Gedminas
On Sat, Apr 25, 2009 at 06:33:00AM -0700, Yanom Mobis wrote: what does the super() function do? It's a way to call the superclass version of the method you're overriding. (Technically, it's a built-in type, and not a function, but that's an irrelevant implementation detail). Read more about

[pygame] Re: PyGame Website Rewrite

2009-04-25 Thread ab3
# need a numeric version? or save it as string? version = models.FloatField() the version should be a string beceause it allows for different kind of version formats like 1.0.4b On Apr 23, 8:35 pm, jug j...@fantasymail.de wrote: Hello, to organize the development process, I've set up a

Re: [pygame] Re: PyGame Website Rewrite

2009-04-25 Thread jug
Hi # need a numeric version? or save it as string? version = models.FloatField() the version should be a string beceause it allows for different kind of version formats like 1.0.4 Right! I thought of sorting but sorting different projects by version is rubbish. Better by last update or so.

Re: [pygame] Never seen this before

2009-04-25 Thread Yanom Mobis
oops. I should add that to my list of dumb bugs i find in the code i write. Like this one: if key[K_RIGHT]:     spaceship.speed = spaceship.speed+10 if key[K_RIGHT]:     spaceship.speed = spaceship.speed-10 :) --- On Sat, 4/25/09, Tyler Laing trinio...@gmail.com wrote: From: Tyler Laing

Re: [pygame] Never seen this before

2009-04-25 Thread Tyler Laing
Happens to everyone. It takes time(10 years or 10,000 hours) to get good at something. I'm at about year 6-7 and I find while I still make silly mistakes, I've become much better at catching them before or during testing. :) On Sat, Apr 25, 2009 at 8:03 AM, Yanom Mobis ya...@rocketmail.com wrote:

Re: [pygame] Never seen this before

2009-04-25 Thread Ian Mallett
On Sat, Apr 25, 2009 at 8:17 AM, Tyler Laing trinio...@gmail.com wrote: Happens to everyone. It takes time(10 years or 10,000 hours) to get good at something. I'm at about year 6-7 and I find while I still make silly mistakes, I've become much better at catching them before or during testing.

Re: [pygame] C/C++ and Python

2009-04-25 Thread Knapp
On Sat, Apr 25, 2009 at 8:40 AM, Jake b ninmonk...@gmail.com wrote: On Wed, Apr 22, 2009 at 4:39 AM, Knapp magick.c...@gmail.com wrote: On Wed, Apr 22, 2009 at 8:23 AM, René Dudfield ren...@gmail.com wrote:and have less errors in the end. I wish I did not have to type self so much in

Re: [pygame] C/C++ and Python

2009-04-25 Thread Knapp
Using an editor like Geany, you type s then TAB, it inserts self. -- Jake BTW s tab does not insert self. on my machine. Why not? -- Douglas E Knapp Why do we live?

Re: [pygame] Never seen this before

2009-04-25 Thread Marius Gedminas
On Sat, Apr 25, 2009 at 08:17:11AM -0700, Tyler Laing wrote: Happens to everyone. It takes time(10 years or 10,000 hours) to get good at something. I'm at about year 6-7 and I find while I still make silly mistakes, I've become much better at catching them before or during testing. :) Silly

Re: [pygame] C/C++ and Python

2009-04-25 Thread Jake b
Edit your /programs/geany/data/snippets.conf On Sat, Apr 25, 2009 at 3:49 PM, Knapp magick.c...@gmail.com wrote: Using an editor like Geany, you type s then TAB, it inserts self. -- Jake BTW s tab does not insert self. on my machine. Why not? My 'python' section is: [Python]

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Lenard Lindstrom
Marcus von Appen wrote: After discussing certain things with Julian, something like this might make the most sense: SVN hosting on google. Trac (which I'd prefer over google's homebrewn software) on dev.pygame.org. Why that? First of all, one of the website requirements is to have a bug

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nirav Patel
All I have to add to this is that having real bug tracking integrated with the SVN is a huge plus and if possible, should be put into place as soon as possible. That is, having Trac up on dev.pygame.org before starting the web development work for use with both the website project and Pygame in

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Lenard Lindstrom
I agree that a Pygame bug tracker on the Pygame site is a priority. Trac looks good for that. The wiki will be useful as well. But the Trac subversion features will be useless with a google SVN for the web site development. So we will have to use whatever google offers. But I believe we can