Re: [pygame] Is PyGame dying?

2010-01-27 Thread Jon
Personally I think PyGame is a wonderful API for building any sort of complex animation that is secondary to pure 3D. For example, building beautiful animated menus, or sub-games, or simply handling I/O, it fits like a glove. Olof Bjarnason wrote: Sorry for the attention-starving subject

Re: [pygame] pygame.org - update finished!

2008-02-06 Thread JoN
Quoting Dave LeCompte (really) [EMAIL PROTECTED]: René Dudfield [EMAIL PROTECTED] wrote: Yeah, another good idea. I was thinking the same thing just today. I'll have to add a user option for emails too... something like 'don't email me'. Also there'd have to be a limit on the amount

Re: [pygame] UI Blues

2007-12-23 Thread JoN
Yeah I see your problem - You want to clearly differentiate between 'hardware' events and 'Events' in general. And the double-queue method IS probably the purest way, but its double-handling. Hmmm... Quoting Kris Schnee [EMAIL PROTECTED]: In revisiting my interface code, in light of what

Re: [pygame] Using PyOpenGL for 2D graphics

2007-07-08 Thread JoN
increasing the FPS when drawing lots of identical sprites. It ended up being the only optimization I needed. -Jasper Gives you an idea of the hoops game-houses go through to squeeze every drop of performance out of big scenes, eh! Jon

[pygame] Running 'cmd' module as a pythread?

2007-03-13 Thread JoN
thread-safety issues with modules for now, the other threads only use my modules). Or a different command interpreter, if there is one? Regards Jon Come and visit Web Prophets Website at http://www.webprophets.net.au

Re: [pygame] Python bots in Galcon (or your game!) safe_eval

2007-03-07 Thread JoN
Excellent work Phil, a subject close to my own heart/brain. Jon Quoting Phil Hassey [EMAIL PROTECTED]: Hey, I spent some time today working on building a safe_eval function that would make it safe to run user submitted bots in games (Galcon, being that game ;) http

Re: [pygame] Menu items in OS X?

2007-02-11 Thread JoN
are pythonauts too. Jon Quoting Greg Ewing [EMAIL PROTECTED]: Aaron Maupin wrote: There may be a Pygame GUI library that fakes menus, but on the Mac menus aren't part of the app window, instead they're separate and at the top of the screen (as far as I remember). Unlike wxPython or other

Re: [pygame] Menu items in OS X?

2007-02-11 Thread JoN
gold info in the past about doing deep stuff in OS X. Jon Quoting Nathan [EMAIL PROTECTED]: On 2/11/07, JoN [EMAIL PROTECTED] wrote: You know I could _swear_ I'd seen a python API for talking to Aqua's menu systems. Take a look on the Apple site forums, or even the Darwin lists maybe

Re: [pygame] Menu items in OS X?

2007-02-11 Thread JoN
Hey Nathan! Check this out: http://developer.apple.com/graphicsimaging/pythonandquartz.html (I just did a google then on: python os x). Jon Quoting Nathan [EMAIL PROTECTED]: On 2/11/07, JoN [EMAIL PROTECTED] wrote: You know I could _swear_ I'd seen a python API for talking to Aqua's

Re: [pygame] Menu items in OS X?

2007-02-11 Thread JoN
OS X. -bob On 2/11/07, JoN [EMAIL PROTECTED] wrote: Hey Nathan! Check this out: http://developer.apple.com/graphicsimaging/pythonandquartz.html (I just did a google then on: python os x). Jon Quoting Nathan [EMAIL PROTECTED]: On 2/11/07, JoN [EMAIL PROTECTED

Re: [pygame] Scripting language

2006-12-18 Thread JoN
opens up an MSwindows like vista (sic) of virus vectors. Generally when you've got an excellent scripting language already, and lets' face it Python is the Best (:)), re-inventing the wheel is not something you want to do! Jon Quoting Brandon N [EMAIL PROTECTED]: Hello all

Re: [pygame] Scripting language

2006-12-18 Thread JoN
soon you find yourself wondering Gee, I've basically re-written something that already exists and works better than what I've done anyway. Been there! Done that! My 2c! :) Jon Quoting Brian Fisher [EMAIL PROTECTED]: On 12/18/06, JoN [EMAIL PROTECTED] wrote: Generally when you've got

Re: [pygame] Scripting language

2006-12-18 Thread JoN
to apply an access model to it? Particularly in a PyThreads environment, which is what I'm looking at. Guess this is well off-topic for pygame but thought I'd throw some petrol on the fire. Jon Quoting Brandon N [EMAIL PROTECTED]: I've been reading up on perspective broker since you emailed

Re: [pygame] Fwd: Please hear me out.

2006-12-17 Thread JoN
If this list is archived online then that should be sufficient. Most forum software is very annoying to use, though there are some exceptions. Jon Quoting Jakub Piotr Cłapa [EMAIL PROTECTED]: Could you please stop this?! Two sentences should suffice so what's the point of this whole

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread JoN
I'll start the deluge by saying: Easiest place to start is to rip off an existing game engine and get a feel for how it works. Jon Quoting Lamonte(Scheols/Demonic) [EMAIL PROTECTED]: Im trying to start a simple game that is basically an RPG type game. So a sprite can travel around land etc

Re: [pygame]Whats the best way to build a game map.

2006-12-17 Thread JoN
I'll let some others field that one (guys?) - I'm more an OpenGL person than a qualified Pygame person at present. Jon Quoting Lamonte(Scheols/Demonic) [EMAIL PROTECTED]: Do you know of any game sources that does this? that I can look at. On 12/17/06, JoN [EMAIL PROTECTED] wrote: I'll

Re: [pygame] Galcon released

2006-12-12 Thread JoN
Psyco ? Quoting Farai Aschwanden [EMAIL PROTECTED]: I cant remember where I heard/read that. It was a speech about a project that would allow to bind/compile Python code and the big thing was to optimize it to make it faster running. With the disadvantage to bind it on a OS after

Re: [pygame] Rpg Game ?

2006-11-27 Thread JoN
A true heroic failure :) Quoting Shandy Brown [EMAIL PROTECTED]: If anyone wants to see a horror from 1997, check this Javascript RPG out: http://sjbrown.users.geeky.net/game/dungeon.html sjbrown On Sun, 26 Nov 2006, Kris Schnee wrote: Farai Aschwanden wrote: If I understand

Re: [pygame] Error Loading

2006-11-14 Thread JoN
Quoting Jonah [EMAIL PROTECTED]: Hey- the new guy again. I was trying to load an image for a simple game and when I got to the pygame.image.load('ball.gif') it said it can't load the image. Any ideas? Is the ball.gif file in the same directory as you are running the program from? Jon

Re: [pygame] Random Terrain Generator

2006-10-27 Thread JoN
Beautiful :) I'm not going to be around till Tuesday so I'll read this in detail later. Jon Quoting Kris Schnee [EMAIL PROTECTED]: Nice screenshot. Is that multiple runs of the terrain generator tiled, or one run? Thanks. The screenshot is one run of another program making

Re: [pygame] Random Terrain Generator

2006-10-26 Thread JoN
By the way - Given the same input parameters will it generate the same terrain every time, or is it random ? Jon Quoting Simon Oberhammer [EMAIL PROTECTED]: Nice screenshot. Is that multiple runs of the terrain generator tiled, or one run? One run, i tried it lg simon

Re: [pygame] Random Terrain Generator

2006-10-26 Thread JoN
Quoting Richard Jones [EMAIL PROTECTED]: On Friday 27 October 2006 12:01, JoN wrote: Given the same input parameters will it generate the same terrain every time, or is it random ? The OP said using procedural generation so that the landscapes are random but consistent from session

Re: [pygame] GLSL Texturing example ? (and ctypes...?)

2006-10-22 Thread JoN
libGL.so.1 - that should be right shouldn't it ? Jon Quoting JoN [EMAIL PROTECTED]: Quoting Alex Holkner [EMAIL PROTECTED]: JoN wrote: I have a glreport.py that I cooked up and it appears I'm getting all the goodies. The nvidia driver installed nicely and seems to have replaced

Re: [pygame] GLSL Texturing example ? (and ctypes...?)

2006-10-18 Thread JoN
NVS 285/PCI/SSE2 GL_VERSION: 2.0.2 NVIDIA 87.74 ...and then a log list of extensions. So, dunno what the slowdown is, but by default I blame Fedora for everything and thats usually right :) Alex. Spheres! Jon Come

Re: [pygame] pygame performance

2006-10-18 Thread JoN
the system working reliably, look for the points of slowdown. The worst case is that you may have to write a C module to handle some specific hardware interactions - but with the way the OpenGL access from Python is going that's going to be a rare requirement. Jon Quoting Bob Ippolito [EMAIL

Re: [pygame] GLSL Texturing example ? (and ctypes...?)

2006-10-18 Thread JoN
Thanks Greg, yeah i'm pretty sure its the viewing angle. Quoting Greg Ewing [EMAIL PROTECTED]: JoN wrote: the perspective of the teapot is strange, it seems a bit 'fisheye' as it rotates around, almost allowing both the spout and the handle to hide behind the body of the pot together

Re: [pygame] GLSL Texturing example ? (and ctypes...?)

2006-10-17 Thread JoN
texturing quads using python opengl. However, I am new to ctypes, which does really look like the way to go. Jon Quoting Simon Wittber [EMAIL PROTECTED]: On 10/17/06, JoN [EMAIL PROTECTED] wrote: Hi Simon An example of how to get texturing happening in GLSL, using Python ctypes

[pygame] GLSL Texturing example ? (and ctypes...?)

2006-10-16 Thread JoN
Hello Any chance that these excellent demos: http://www.pygame.org/wiki/GLSLExample - could possibly be supported with a Texturing example in GLSL using python ctypes? I'm floundering a bit here. Best regards Jon Come