Re: [pygame] how to sign up?

2022-04-06 Thread Thomas Kluyver
I think it was disabled at some point because of excessive spam, and then no-one has found a better solution, so it remained disabled. On Wed, 6 Apr 2022 at 11:31, Rick van der Meiden wrote: > I've had problems signing up for pygame.org too. When I tried to > register, it said: "registration

Re: [pygame] Pygame causes ALSA underrun

2021-08-26 Thread Thomas Kluyver
The docs for pygame.mixer.init() have this info, which seems relevant: > The buffer argument controls the number of internal samples used in the sound mixer. The default value should work for most cases. It can be lowered to reduce latency, but sound dropout may occur. It can be raised to larger

Re: [pygame] broken links

2021-04-28 Thread Thomas Kluyver
I think René runs the website, along with many other things. He'll certainly see messages here. The website is also open source if you want to submit pull requests: https://github.com/pygame/pygameweb/ https://github.com/pygame/pygame/tree/main/docs Some parts, like the wiki and the 'recent

Re: [pygame] Update Python 2.7 project to work with Python 3

2021-04-27 Thread Thomas Kluyver
You can try the 2to3 command line tool included as part of Python: https://docs.python.org/3/library/2to3.html This can quickly and reliably do the simple, repetitive work like changing 'print x' to 'print(x)' for Python 3. But you'll probably still need to spend a while manually debugging the

Re: [pygame] Re: Starting the pygame 2 series

2020-10-28 Thread Thomas Kluyver
ps://github.com/Reminisque>) | xFly_Dragon @husano896 > <https://github.com/husano896>, Adam Andrews (@adamandrews1 > <https://github.com/adamandrews1>) | (@galexandreg > <https://github.com/galexandreg>) | Thiago Jobson (@thiagojobson > <https://github.com/thiagojobso

Re: [pygame] Python/pygame version compatibility

2020-03-24 Thread Thomas Kluyver
Hi Irv, If I recall correctly, the issue was that there aren't pre-built wheels for pygame with Python 3.8 - looking at the PyPI files ( https://pypi.org/project/pygame/#files ), it's only built for Windows at the moment. So it's not incompatible, but it's more complicated to install it on Linux

Re: [pygame] pygame install error with python 3.8.0

2019-11-09 Thread Thomas Kluyver
The stable release of pygame (1.9.6) isn't built for Python 3.8, so pip tries to build it from source, which fails. There are three options to work around that: 1. Use Python 3.7 for now 2. Install a pre-release version of pygame 2, with "pip install --pre pygame" 3. Get the necessary tools and

Re: [pygame] Re: Starting the pygame 2 series

2019-07-16 Thread Thomas Kluyver
On Mon, 15 Jul 2019 at 00:33, René Dudfield wrote: > Thanks to @charlesoblack (first time > contributor ya!) there is a pygame.Color.lerp() function now. It returns a > linear interpolation. It might be an interesting extension to this to allow interpolating

Re: [pygame] Starting the pygame 2 series

2018-11-05 Thread Thomas Kluyver
On Mon, 5 Nov 2018 at 10:39, René Dudfield wrote: > 1.10 is a pretty nice color, however 1.10 sort of looks like 1.1 > I know what you mean, but this is a very common pattern for software. I'm using Gnome 3.28 on the Linux kernel version 4.17, and I could list many more examples. It's well

Re: [pygame] Starting the pygame 2 series

2018-11-05 Thread Thomas Kluyver
On Mon, 5 Nov 2018 at 10:04, René Dudfield wrote: > Here's the milestone for pygame 1.9.5 (the refactor release). > https://github.com/pygame/pygame/milestone/7 > >> The 1.9.5 release is the 'refactor' release, with the SDL2 branch merged >> and many cleanups. Being able to compile SDL2 support

Re: [pygame] Community game project

2018-08-24 Thread Thomas Kluyver
It seems that this is an idea a lot of us like, in one form or another: Marc-Alexandre's proposal is for something quite focused, my idea was much more open-ended, and I think Nicholas was describing a model somewhere inbetween. While we could eventually have multiple community games, let's work

Re: [pygame] Re: About Pygame development

2018-08-21 Thread Thomas Kluyver
Thanks René, I think there's a lot of interesting ideas in your message. One in particular that caught my attention: On Tue, 21 Aug 2018 at 17:24, René Dudfield wrote: > It could be pretty Epic to have some sort of 'pygame community game'. > A few years back, I tried to make a collaboratively

Re: [pygame] learning by contributing to FLOSS (and pygame in specific)

2018-07-21 Thread Thomas Kluyver
I know people have been running sprints on open source projects in London with the intention of making them a regular thing. If you're not already in touch with them, I could dig out the emails I remember and connect you. On 18 July 2018 at 09:51, René Dudfield wrote: > Hello, > > I'm looking

Re: [pygame] pygame 1.9.4 released

2018-07-19 Thread Thomas Kluyver
@raymonshansen > <https://github.com/raymonshansen>) | René Dudfield (@illume > <https://github.com/illume>) | Stefan Bethge (@kjyv > <https://github.com/kjyv>) | Stuart Axon (@stuaxo > <https://github.com/stuaxo>) | Thomas Kluyver (@takluyver > <https:

Re: [pygame] unsubscribe pygame-users

2018-07-16 Thread Thomas Kluyver
Don't forget, the control email for the mailing list is majord...@seul.org . Sending unsubscribe messages to the normal list address emails everyone on the mailing list, and won't unsubscribe you. More info at https://www.pygame.org/wiki/info On 16 July 2018 at 07:48, DiliupG wrote: >

Re: [pygame] Looking for example game to package on Flathub

2018-07-14 Thread Thomas Kluyver
; > > > > On Thu, Jul 12, 2018 at 1:20 PM, Thomas Kluyver wrote: > >> Thanks René, >> >> There are docs on how to package applications with Flatpak: >> http://docs.flatpak.org/en/latest/index.html >> >> And a wiki which describes the specific recomme

Re: [pygame] Looking for example game to package on Flathub

2018-07-12 Thread Thomas Kluyver
Thanks René, There are docs on how to package applications with Flatpak: http://docs.flatpak.org/en/latest/index.html And a wiki which describes the specific recommendations for distributing applications on Flathub: https://github.com/flathub/flathub/wiki/App-Submission However, the desktop

Re: [pygame] Looking for example game to package on Flathub

2018-07-08 Thread Thomas Kluyver
p our game, solarflair, which was >> part of pyweek 23, I believe. It's just python and pygame. I can take over >> maintenance of the package as well, long term. >> >> On Wed, Jul 4, 2018, 12:16 PM Thomas Kluyver wrote: >> >>> Hi all, >>> >>&g

[pygame] Looking for example game to package on Flathub

2018-07-04 Thread Thomas Kluyver
Hi all, My sporadic work on Flatpak packaging has taken another step forwards: namely, pygame 1.9.3 is now available as a 'shared module' for packagers to use on Flathub: https://github.com/flathub/shared-modules/ I'd now like to try using this to package a real game, rather than the Aliens

Re: [pygame] Can't install pygame on Windows. Please help!

2018-07-01 Thread Thomas Kluyver
There aren't precompiled packages for Python 3.7 yet, so it tries to install from source. The easiest option is to keep using Python 3.6 for now. If you do want to try to install from source for Python 3.7, see: https://www.pygame.org/wiki/CompileWindows On 1 July 2018 at 21:08, Ian Mallett

Re: [pygame] Cheap COW clones for surfaces

2018-06-18 Thread Thomas Kluyver
Even for responsible adults, it's valuable to build abstractions that give you the results you expect when you do the obvious thing. The 'responsible adults' principle means we can say "you can modify this private attribute if you know what you're doing". It doesn't mean that you can expect

Re: [pygame] Documenting the pygame C API and making the API consistent

2018-06-17 Thread Thomas Kluyver
I'm not really familiar with C APIs, but I thought that the 0/-1 inconsistency was necessary because 0 may be a valid return value in some contexts, and there is no -1 if you're using a unsigned integer type. Looking quickly at the Python docs, the pattern seems to be that functions returning a

Re: [pygame] pygame awesome libraries?

2018-05-13 Thread Thomas Kluyver
On 13 May 2018 at 22:50, René Dudfield wrote: > (The benefit of python hosted over read the docs, is they don't inflict > advertising on your users like read the docs does.) > RTD provides a valuable service for free - it builds docs automatically as well, whereas pythonhosted

Re: [pygame] pygame awesome libraries?

2018-05-07 Thread Thomas Kluyver
Hi DR0ID, I'll respond to a few of your questions where I feel I might have useful info. On 7 May 2018 at 21:06, DR0ID wrote: > [2] Any tips on (free) CI builds? > Linux: Travis CI & Circle CI Mac: Travis CI Windows: Appveyor All these services are free for open source

Re: [pygame] unsubscribe pygame-users

2018-04-22 Thread Thomas Kluyver
uctions here? > > > El 21.04.2018 a las 14:43, Thomas Kluyver escribió: > > Sending this to the list doesn't work - there's a a separate address > > for control messages. See: > > > > https://www.pygame.org/wiki/info > >

Re: [pygame] unsubscribe pygame-users

2018-04-21 Thread Thomas Kluyver
Sending this to the list doesn't work - there's a a separate address for control messages. See: https://www.pygame.org/wiki/info

Re: [pygame] Error pygame with timidity.cfg

2018-04-21 Thread Thomas Kluyver
I think it's a problem with the way we've packaged pygame. If I'm right, you'll need to install it another way - either: 1. Get the source code of pygame (https://github.com/pygame/pygame ), make sure you have all the dependencies installed, and compile it yourself. 2. Or use a platform package

Re: [pygame] Error pygame with timidity.cfg

2018-04-21 Thread Thomas Kluyver
Let's remember that pygame is used by new programmers who don't necessarily know how or where to best ask questions. Providing guidance is great, but let's keep the tone friendly. Don't forget that written messages tend to sound grumpier/snarkier than you meant them to, so it's easy for everyone

Re: [pygame] pygame awesome libraries?

2018-04-05 Thread Thomas Kluyver
If I'm allowed to shamelessly plug my own package... Pynsist is a tool for building Windows installers for Python applications. Here's an example for pygame (using the 'aliens' example game): https://github.com/takluyver/pynsist/tree/master/examples/pygame On 5 April 2018 at 12:11, René Dudfield

Re: [pygame] unsubscribe pygame-users

2018-02-10 Thread Thomas Kluyver
To unsubscribe, you need to send that to majord...@seul.org , which is the control interface for the mailing list. More info here: http://www.pygame.org/wiki/info

Re: [pygame] Opening Python project in PyCharm - Mac

2018-02-07 Thread Thomas Kluyver
In Linux, I can right click on a folder, go to 'open with' and select Pycharm. Doing the same and selecting the Jetbrains Toolbox app doesn't work for me - I get a notification popup 'Failed to find application for URL...'. On 6 February 2018 at 22:44, Greg Ewing

Re: [pygame] trouble w/ SRCALPHA in 1.9.2-cp27

2017-11-30 Thread Thomas Kluyver
contributing to the site itself. Thomas On 30 November 2017 at 00:03, MrGumm <stabbingfin...@gmail.com> wrote: > Nooo... Say it ain't so! > > On 11/29/2017 2:16 AM, Thomas Kluyver wrote: > > There's not a lot of work happening on pygame right now, so don't expect a > n

Re: [pygame] trouble w/ SRCALPHA in 1.9.2-cp27

2017-11-29 Thread Thomas Kluyver
There's not a lot of work happening on pygame right now, so don't expect a new release any time soon. If you can find the fix for your issues, hopefully someone can look at a pull request. Thomas On 28 November 2017 at 23:56, MrGumm wrote: > Greetings, > > Developers:

Re: [pygame]

2017-11-20 Thread Thomas Kluyver
This is the automatic control address for subscribe/unsubscribe requests: majord...@seul.org Here's the mailing list info: http://www.pygame.org/wiki/info On 20 November 2017 at 17:32, Devon Scott-Tunkin < devon.scotttun...@gmail.com> wrote: > unsubscribe pygame-users >

Re: [pygame] Pygame with changed location of SDL

2017-11-20 Thread Thomas Kluyver
I think it should respect standard mechanisms like the LD_LIBRARY_PATH environment variable. There are also ways to edit the binary to modify where it looks for libraries: we do this in order to bundle libraries like SDL into the Linux wheel packages. But I don't think this kind of trick should

Re: [pygame] Line Collision

2017-11-18 Thread Thomas Kluyver
Shapely (http://toblerity.org/shapely/manual.html ) is a Python library with functions for things like 'do these two shapes intersect?' I don't know if building the Shapely objects is quick enough to be done during a game, but it's worth a try. On 18 November 2017 at 18:55, bw

Re: [pygame] Installing Python 3 and pygame

2017-05-17 Thread Thomas Kluyver
On 17 May 2017 at 20:57, Irv Kalb wrote: > But I would strongly suggest to whoever in is charge of that part of the > pygame site, that they change the instructions to simply be: > > pip install pygame > > or > > pip3 install pygame > > It would have saved me a lot of time.

Re: [pygame] pygame.org not displaying release descriptions

2017-04-26 Thread Thomas Kluyver
On 26 April 2017 at 00:54, bw wrote: > Is this in the works, by any chance? I have no idea, but the website code is here, if you can work out how to fix it: https://github.com/pygame/pygameweb Thomas

Re: [pygame] Steam interface

2017-04-20 Thread Thomas Kluyver
ur game to surface in openGL > to achieve this. Please someone correct me if there is simple way for that. > > On Wed, Apr 12, 2017 at 11:36 AM, Thomas Kluyver <tak...@gmail.com> wrote: > >> I just came across this, a Steam client library for Python, with >> functions

Re: [pygame] https://pygame.org/

2017-04-19 Thread Thomas Kluyver
On 19 April 2017 at 07:28, DiliupG wrote: > This is a good point for us to pivot in the direction of sdl2 permanently > for the sake of the future. Is it really difficult to do that? > Rene, Thomas what about it? There's ongoing work on supporting SDL 2 being discussed in

Re: [pygame] https://pygame.org/

2017-04-18 Thread Thomas Kluyver
On 16 April 2017 at 18:19, DiliupG wrote: > A game written in Python/Pygame released commercially under STEAM. > > http://store.steampowered.com/app/442210/ > Neat, thanks! Does anyone know the author? It might be good to ask him to do a blog post on what he needed to do to

[pygame] Steam interface

2017-04-12 Thread Thomas Kluyver
I just came across this, a Steam client library for Python, with functions to use Steam's services for things like finding other players and recording achievements: https://gramps.github.io/SteamworksForPython/ Has anyone tried building a game in Python with this kind of Steam integration?

Re: [pygame] The long-ish pygame github migration status email.

2017-03-26 Thread Thomas Kluyver
Thanks René! I take it that we should now continue all development on Github, make pull requests there and so on? On 26 March 2017 at 18:38, René Dudfield wrote: > > *pygame. bitbucket. org* > > Seems they disabled this some time ago. > They moved all project websites to

Re: [pygame] Another instalment in the Flatpak saga

2017-03-26 Thread Thomas Kluyver
On 26 March 2017 at 08:16, René Dudfield wrote: > I sort of feel bad for Ubuntu, where so many of the things they make are > not taken up by the winder community. On the other hand, perhaps we'd never > have heard of flatpak otherwise. > Yeah, I feel that way too. The

[pygame] Another instalment in the Flatpak saga

2017-03-25 Thread Thomas Kluyver
My adventures mixing pygame and Flatpak have got a bit further. I now have a crude tool which can build a working Flatpak package from a config file describing your game. See the instructions here: https://github.com/takluyver/pygame-flatpak-test#readme I want to emphasise that this is very

Re: [pygame] Re: pygame with SDL2 proposal

2017-03-21 Thread Thomas Kluyver
On 21 March 2017 at 10:48, René Dudfield wrote: > It sounds like you're still not convinced though. I can make the tree > first, and we can see what it looks like more easily. If it turns out to be > not such a good idea afterwards we can always remove sdl1 support. I'm not

Re: [pygame] pygame with SDL2 proposal

2017-03-21 Thread Thomas Kluyver
In 21 March 2017 at 08:21, René Dudfield wrote: > If people can't use SDL1 for the moment with pygame, then we will be in a > situation where two branches are needed. Rather than that, it seems simpler > for me with a single code base for SDL1 and SDL2. I guess this is the

Re: [pygame] pygame with SDL2 proposal

2017-03-20 Thread Thomas Kluyver
Thanks Ian for the clear post! I think this is the sort of thing I was trying to get at, but I don't know as much about it. On 20 March 2017 at 17:42, Ian Mallett wrote: > Hi, > > As sort of a side-note, since performance has come up . . . > > Per-pixel drawing operations,

Re: [pygame] pygame with SDL2 proposal

2017-03-20 Thread Thomas Kluyver
On 20 March 2017 at 15:13, René Dudfield wrote: > The big advantage is that it is a much smaller change than something new. > >- smaller changes reducing risk >- the smaller amount of resources needed to get to SDL2 > > I think we're talking at cross purposes, because

Re: [pygame] pygame with SDL2 proposal

2017-03-20 Thread Thomas Kluyver
On 20 March 2017 at 12:25, René Dudfield wrote: > The stronger evidence of tests passing, and no concrete theoretical > reasons presented on why it can't be compatible suggests to me that it can > be done. I don't know a lot about SDL, but the transition sounds like a big

Re: [pygame] pygame with SDL2 proposal

2017-03-20 Thread Thomas Kluyver
Having a codebase compatible with both versions of SDL sounds sensible, but having spent a day considering it, I suspect it would be a mistake. Compatibility is never going to be perfect, so in practice I expect that a lot of games will require "pygame 1.10 compiled with SDL 2" or "...with SDL

Re: [pygame] pygame with SDL2 proposal

2017-03-19 Thread Thomas Kluyver
Going back to basics for a moment: what is the advantage for game developers of SDL 2 over 1.2? Is it more performant? Does it offer easier to understand abstractions? Can you make games do things that would be impossible with 1.2? And are there any downsides to the new version? I think we need an

Re: [pygame] pygamezero moving to github discussion thread

2017-03-16 Thread Thomas Kluyver
On 16 March 2017 at 10:01, René Dudfield wrote: > Yeah, with the python community moved to github, it's really past time to > move. Do you also want to move the pygame repo itself onto Github rather than using it as a mirror? Or is pygame in maintenance-only mode, and it's

Re: [pygame] Re: Playing with Flatpak packaging

2017-03-14 Thread Thomas Kluyver
On 14 March 2017 at 10:31, René Dudfield wrote: > Also depending on the current working dir is fairly common. I used to use > some code which would try and change the current working dir as the first > thing. But realised this broke under all the different OSes that do all >

Re: [pygame] Re: Playing with Flatpak packaging

2017-03-13 Thread Thomas Kluyver
use for dealing with icons? Thanks, Thomas On 7 March 2017 at 18:10, Thomas Kluyver <tak...@gmail.com> wrote: > It should be easy enough to make a base app using Python 2.7 - I just > focus on Python 3 first, because that's what I'm most interested in. > > As John pointed out,

Re: [pygame] https://pygame.org/

2017-03-10 Thread Thomas Kluyver
Thanks René! I take it this is now running from the code at https://github.com/pygame/pygameweb/ ? I went through confirming my email address and resetting my password, but now I get 'account is disabled' when I try to log in. Is this part of the anti-spam measures? If this is what most new users

Re: [pygame] Re: Playing with Flatpak packaging

2017-03-07 Thread Thomas Kluyver
lity >> with 3.x. - https://github.com/lukevp/pyweek23 >> >> >> On Mar 6, 2017 12:11 PM, "Thomas Kluyver" <tak...@gmail.com> wrote: >> >> I developed this a bit further, though there's still more I hope to do >> with it. >> >> It turns out

[pygame] Re: Playing with Flatpak packaging

2017-03-06 Thread Thomas Kluyver
February 2017 at 19:47, Thomas Kluyver <tak...@gmail.com> wrote: > I spent a while today playing with Flatpak, a new system for packaging > sandboxed applications on Linux. The result is an example that can build > and install Pygame's Aliens example game: > > https://github

Re: [pygame] PyGame user interface widgets

2017-02-27 Thread Thomas Kluyver
On 27 February 2017 at 17:06, Yann Thorimbert wrote: > Here is a tutorial for installation, but its truely easy and most people > won't need it : http://thorpy.org/tutorials/install.html > It looks like it's pip-installable (pip install thorpy). You might want to

Re: [pygame] Playing with Flatpak packaging

2017-02-26 Thread Thomas Kluyver
On 26 February 2017 at 20:14, Charles wrote: > What does it have over Docker? Short answer: Docker is aimed at server applications, Flatpak at desktop applications. Longer answer: I'm not sure I know enough about the technologies involved to really do them justice. But the

[pygame] Playing with Flatpak packaging

2017-02-26 Thread Thomas Kluyver
I spent a while today playing with Flatpak, a new system for packaging sandboxed applications on Linux. The result is an example that can build and install Pygame's Aliens example game: https://github.com/takluyver/pygame-flatpak-test If you're running Fedora 24+, Ubuntu 16.10 (might need a

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread Thomas Kluyver
On 4 February 2017 at 15:29, René Dudfield wrote: > @deshipu: mentioned another distribution method which is quite simple. > http://pygame.org/project-pyg.exe-2830-.html Neat! I think this approach gets more fiddly as the project gains dependencies other than pygame, though.

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread Thomas Kluyver
On 4 February 2017 at 13:42, René Dudfield wrote: > I was pointed to pbr by lordmauve. http://docs.openstack.org/ > developer/pbr/ > > I like how pbr uses setup.cfg. Which I think other tools could use, by > putting their config inside a setup.cfg section. > Yep, there are a

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-04 Thread Thomas Kluyver
m working config for flit looks like this: [metadata] module = astsearch author = Thomas Kluyver author-email = tho...@kluyver.me.uk home-page = https://github.com/takluyver/astsearch It takes the description from the docstring (as in your proposal), and the version number from __version__ in the

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-02 Thread Thomas Kluyver
On 2 February 2017 at 06:34, René Dudfield wrote: > Whilst naming is important, the name of the package doesn't need to be the > name of the Game. I've worked on projects where the company name, and app > name changed at least three times whilst the package name stayed the

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2017-02-01 Thread Thomas Kluyver
On 1 February 2017 at 06:31, René Dudfield wrote: > But now with free CI options... it seems more possible to make a tool > which builds peoples apps for them. But again would require maintenance. By > leaning on the python packaging infrastructure, we access to all the tools >

[pygame] Pygame 1.9.3 released

2017-01-16 Thread Thomas Kluyver
I've just released Pygame 1.9.3 on Pygame. This is a bugfix release which fixes a couple of key issues which came up with 1.9.2. It also adds wheels for Python 3.6 on Linux, Mac and Windows. Best wishes, Thomas

Re: [pygame] Pygame 1.9.3?

2017-01-11 Thread Thomas Kluyver
On 11 January 2017 at 11:07, René Dudfield wrote: > Ah ok, cool. I thought you mentioned 32bit wheels didn't work because of > something related to wheels. I'm working on getting the fixes upstreamed > for 32bit. fluidsynth is the biggest one. There is one annoying detail

Re: [pygame] Pygame 1.9.3?

2017-01-11 Thread Thomas Kluyver
On 11 January 2017 at 10:31, René Dudfield wrote: > As you say packaging can come after the release. > Do you want to do the 1.9.3 with Mac wheels or without? The people who tested them before the release indicated they were working, and you always hear disproportionately from

Re: [pygame] Pygame 1.9.3?

2017-01-10 Thread Thomas Kluyver
On 10 January 2017 at 00:21, René Dudfield wrote: > The mac problems are pretty severe... I'm looking into them right now. > Maybe we can roll back some of the changes fairly easily, because it was > working at least on the macs I tested with before the pre- release. Could it

Re: SOLVED ... Re: [pygame] Python 2.7 with pygame on Mac Sierra (10.12.2)

2017-01-10 Thread Thomas Kluyver
On 10 January 2017 at 00:25, René Dudfield wrote: > I did have 32bit builds 'working' previously. I'm looking into how this > works now, and why this was removed? IIRC, some of the libraries we install from Homebrew did not offer a universal build. I think there may have been

Re: [pygame] Pygame, images, and Macs

2017-01-09 Thread Thomas Kluyver
I know very little about Macs, but one thing I hear from experienced Python+Mac users is that you shouldn't really use the built-in Python for any of your own code. That should be left for system tools which use it, and you should install another copy of Python (either from Python.org, or

Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread Thomas Kluyver
On 9 January 2017 at 20:45, Mikhail V wrote: > I will try to make a Pygame installation on recent Fedora over a weekend > or so and if I notice something I'll let you know. Last time I did it > was a year ago and things could change since then. > Thanks Mikhail. File an

Re: [pygame] Pygame 1.9.3?

2017-01-09 Thread Thomas Kluyver
On 8 January 2017 at 23:58, Mikhail V wrote: > I just remember I was unable to open grayscale PNGs on Linux (although on > Windows I can do it without problems). I mean pygame.image.load() method. Do you have the image that caused the problem, so other people can try to

[pygame] Pygame 1.9.3?

2017-01-08 Thread Thomas Kluyver
Since 1.9.2, there have been a few crucial fixes committed: - Add a missing file to the sdist, so it can be installed from PyPI without using a wheel - Fix a crash on Linux when playing ogg files. - Add builds for Python 3.6 I'd like to make a 1.9.3 release to get these improvements out

Re: [pygame] Pygame 1.9.2 bug? | *** Error in `python3': double free or corruption (!prev): 0x00007f586c001b40 ***

2017-01-06 Thread Thomas Kluyver
Thanks Jorge, I've filed a bug here: https://bitbucket.org/pygame/pygame/issues/323/double-free-error-on-linux-python-35 Any help working it out is welcome; I can't currently reproduce the error on my Fedora system. On 5 January 2017 at 23:52, Jorge wrote: > I ran

Re: [pygame] Python 2.7 with pygame on Mac Sierra (10.12.2)

2016-12-29 Thread Thomas Kluyver
On 28 December 2016 at 23:41, Irv Kalb wrote: > Also, when looking to find the latest version of pygame, on the pygame > downloads site, I see version 1.9.1. But if I go to PyPi at > https://pypi.python.org/pypi/Pygame#downloads > > It shows version 1.9.2. But that

Re: [pygame] A quick 1.9.3 release

2016-12-27 Thread Thomas Kluyver
On 26 December 2016 at 17:26, René Dudfield wrote: > @Lenard, @Thomas, please let me know your pypi usernames? I fixed the > permissions for Paul... so he should be able to also add users on pypi. > My username is 'takowl'. > I'm not sure why that mirror isn't updated...

Re: [pygame] New pygame.org website

2016-12-27 Thread Thomas Kluyver
On 26 December 2016 at 18:49, René Dudfield wrote: > The download page can be updated with the same admin interface that > someone managed to post news with. There's currently 6 users able to edit > it... so I guess one of those did it. I added Paul and yourself now as > well.

Re: [pygame] Promoting cheeseshop/pypi for game releases?

2016-12-26 Thread Thomas Kluyver
My tldr: PyPI and pip are the wrong tools for game distribution, there are better places to focus effort. If the instructions to get your game say 'pip install yourgame', you're limiting your audience to people who have Python installed and are comfortable with the command line. Even among those

Re: [pygame] New pygame.org website

2016-12-26 Thread Thomas Kluyver
On 25 December 2016 at 03:30, René Dudfield wrote: > I've been non contactable for a few weeks due to personal issues. Which I > guess was frustrating to Thomas, which has led to this latest effort to > make a new website. > I'm glad to see you back; I was a bit worried that

Re: [pygame] A quick 1.9.3 release

2016-12-26 Thread Thomas Kluyver
On 25 December 2016 at 21:32, René Dudfield wrote: > I think we should rotate who does the release... so more people can get > the hang of it, and so we can better document it as we go. > +1. I see two keys pieces that we need to streamline for this to work: 1. PyPI access.

Re: [pygame] A quick 1.9.3 release

2016-12-25 Thread Thomas Kluyver
Welcome back, René! +1 to doing a 1.9.3 release soon. Do you see how to get wheels for the various platforms? I'm happy to help build them again, but it won't be today. Have a good Christmas, everyone! Thomas On 24 Dec 2016 11:43 p.m., "René Dudfield" wrote: > Hello, > > we

Re: [pygame] New pygame.org website

2016-12-24 Thread Thomas Kluyver
I have created an org called pygame-org, and invited everyone who has sent me their username (if I've missed someone, please let me know). https://github.com/pygame-org I'm not going to be looking at it much for a couple of weeks, but feel free to start working things out. On 24 December 2016

Re: [pygame] New pygame.org website

2016-12-23 Thread Thomas Kluyver
On 23 Dec 2016 10:49 p.m., "Luke Paireepinart" wrote The advantage I see of requiring users to host at github in a separate repo vs allowing arbitrary hosting is that you do not have to worry about spam links nearly as much. Just ask user for the repo name and that's it.

Re: [pygame] New pygame.org website

2016-12-23 Thread Thomas Kluyver
On 23 Dec 2016 9:47 p.m., "Radomir Dopieralski" wrote: Let's first build the simplest possible thing, and we can refine it and add bling if we have spare resources for that. +1. I'm not against making a fancy front-end if people are willing to maintain it, but I'm a big

Re: [pygame] pygame.pixelcopy.array_to_surface(Dest, Src) not working

2016-12-23 Thread Thomas Kluyver
On 23 December 2016 at 00:04, Mikhail V wrote: > pygame version: 1.9.2a0, Windows 7, python 2.7.12 Can you try with 1.9.2, which was released recently? If you still see the error, make sure there's an issue open for it on Bitbucket. Thanks, Thomas

Re: [pygame] New pygame.org website

2016-12-23 Thread Thomas Kluyver
8G SD card image and had to get it down to >> 4G in order to be housed on GitHub). >> >> FWIW, I have also managed to run webapps on GitHub via GitHub pages. For >> example http://asymptopia.github.io/TuxMathScrabble-2015/. >> >> And, not trying

Re: [pygame] New pygame.org website

2016-12-22 Thread Thomas Kluyver
On 22 December 2016 at 16:13, Charles Cossé wrote: > I suspect that there are many people, me included, who are familiar with > parts of the plan you have described, but not all. For example, knowing > how to setup GitHub pages, but never having done the daily feed part, or >

Re: [pygame] New pygame.org website

2016-12-22 Thread Thomas Kluyver
arles Cossé wrote: >>>> >>>>> Yikes! who's gonna pay the Amazon bill? >>>>> >>>>> On Sat, Dec 17, 2016 at 4:09 PM, Paul Vincent Craven >>>>> <p...@cravenfamily.com <mailto:p...@cravenfamily.com>> wrote: >&g

Re: [pygame] New pygame.org website

2016-12-18 Thread Thomas Kluyver
On 18 December 2016 at 19:07, Charles Cossé wrote: > Rather than ditch disqus altogether, I would be willing to write to them > and ask if they wouldn't consider giving pygame a special version without > ads. What do you all think about that? Doesn't have to be me, either,

Re: [pygame] New pygame.org website

2016-12-18 Thread Thomas Kluyver
Ah, the 'sponsored links' are coming from the Disqus comment service. That's disappointing, I thought they were better than that. If that's the price of Disqus comments, I think we should avoid using them. On 18 December 2016 at 10:36, Thomas Kluyver <tak...@gmail.com> wrote: > Yuck.

Re: [pygame] New pygame.org website

2016-12-18 Thread Thomas Kluyver
/project-Tux+Math+Scrabble-118-449.html> ... yikes! > > On Sun, Dec 18, 2016 at 1:58 AM, Thomas Kluyver <tak...@gmail.com> wrote: > >> It doesn't look like bitbucket sites support custom domains, so if we >> want it to become pygame.org, we'd have to host it on github ra

Re: [pygame] New pygame.org website

2016-12-18 Thread Thomas Kluyver
It doesn't look like bitbucket sites support custom domains, so if we want it to become pygame.org, we'd have to host it on github rather than bitbucket. Gh does support bringing your own domain. On 18 Dec 2016 8:49 a.m., "Thomas Kluyver" <tak...@gmail.com> wrote: > There are

Re: [pygame] New pygame.org website

2016-12-18 Thread Thomas Kluyver
lite for web sites. Page content can be reST, > Markdown, or AsciiDoc. Jinja templates are used for page generation. > > On 16-12-17 02:26 PM, Thomas Kluyver wrote: > >> >> >> So far, I think the proposals for the static information part of the site >> are Niko

Re: [pygame] New pygame.org website

2016-12-17 Thread Thomas Kluyver
On 17 December 2016 at 20:40, Alex Z. wrote: > More important: I think it would be cool to do a real brainstorming about > creative ideas together, as everyone has an own vision and arguments for > how the site should be and mail is such a slow medium. > Maybe we can do a

Re: [pygame] Pygame 1.9.2 released!

2016-12-17 Thread Thomas Kluyver
On 17 December 2016 at 07:54, DiliupG wrote: > so does this mean we are stuck forever with 1.9.something and the old sdl > library? :( Well, if you want SDL2, you can use pygame_sdl2. ;-) At the moment, I don't see any advantage to porting the pygame codebase to SDL2, when

Re: [pygame] New pygame.org website

2016-12-16 Thread Thomas Kluyver
On 16 December 2016 at 10:12, Radomir Dopieralski wrote: > As for the tools, I wonder if we could just use Sphinx like all the > PyGame documentation does, and not get extra tools involved. > I've made websites with Sphinx before (ipython.org), and my experience was that

Re: [pygame] Pygame 1.9.2 released!

2016-12-16 Thread Thomas Kluyver
1.9.3, 1.9.4, 1.9.agony-of-waiting, and jump straight to >> the future! >> >> Congratulations to all involved once again! >> >> :) >> >> On Tue, Dec 13, 2016 at 7:32 PM, Thomas Kluyver <tak...@gmail.com> wrote: >> >>> We're pleased to announce the re

[pygame] New pygame.org website

2016-12-15 Thread Thomas Kluyver
Hi all, I know several people on this mailing list have proposed overhauling the Pygame website in the past. Now's your chance! The current Pygame website contains outdated information, relies on a (not so) secret sign up link for people who want to submit games, and as we can't currently

  1   2   >