I can only talk about our project, so here is a very short summary:
The (hopefully) full feature list can be found here:
http://groups.google.com/group/pygame-mirror-on-google-groups/browse_thread/thread/ad40b90abae80375
We actually did migrate the data from pygame.org already (in 2009) and it
There is no wiki?
Sure there is: http://pygameweb.no-ip.org/dev/wiki
We just did not want to reinvent the wheel and write our own wiki system. Maybe
one could add an extra tab to the main navigation to directly link to the wiki.
As far as I know there was an effort to do that, but it never got live.
Yep, Devon, Orcun and I worked on a new site back in 2009 for nearly one
year. It had some quite nice features (imo) and Devon designed a stylish ui.
It never got live cause the pygame core team did not want to use it and
Here is a small module that works on top of pygame.gfxdraw to draw some
nice (filled) aacircles, lines and rounded rects (have a look at the
examples):
https://bitbucket.org/schlangen/pexdra
this was mainly a test to see whats possible and also to compare
different methods. Of course its
Hey Carl,
I'm the author of pygamedraw and unfortunately it was not yet merged into
either pygame2 (this was the initial aim) or pygame. Since the end of GSoC 2010
I had a very limited amount of free time. In my last blog post I gave a little
overview how one could continue with the project
are available off-the-shelf. So I am proposing to convert
Pygame's custom .doc files to reSTructuredText, and have docutils and
Sphinx generate the documents. As well as being the tool chain used to
produce the Python documents, Marcus uses reST for pgreloaded. Also,
Julian (jug) has translated the Pygame
Hi,
Am 01.03.2011 18:44, schrieb Lenard Lindstrom:
Personally, I am considering translating them to reStructuredText or
something.
That's exactly what I did quite a while ago:
https://bitbucket.org/schlangen/pygame-docs/
The aim was to include it here: http://pygameweb.no-ip.org/docs/ (Of
mask.outline(): Returns a list of points of the outline of the first
object it comes across in a Mask (docs)
- this method gives you all points that build the outline of an object
on the mask. Thus, all these
points are set on the mask. If you want to print all pixels of the mask,
you need to
Lorenz Quack wrote:
Hey,
I have to agree with the other comments. it's really looking good so far!
Thanks.
On 06/17/2010 06:05 PM, jug wrote:
Hello,
I'd like to give you a short status report of the pygamedraw gsoc
project.
I've implemented the main class structure and basic drawing
Hello,
I'd like to give you a short status report of the pygamedraw gsoc project.
I've implemented the main class structure and basic drawing methods, so
its already usable:
# ...
red = pygame2.Color(200, 0, 0)
blue = pygame2.Color(0, 0, 200)
my_pen = SolidPen(color=red)
my_pen.width = 6
Hi jake,
1] What libraries do you use most?
The first pygame gui I used was gooepy but I think it was a bit buggy
and inflexible.
Then I tried spg (the first version) which was quite cool but the code
was very
unpythonic and thus very hard to hack and extend eg. to write new widgets.
After
Hello!
I'm going to write a new draw module for pygame and pygame2 as part of
GSoC this year. The aim is to have one draw module for pygame that
implements not only the very basic drawing of a few plain color shapes but
also drawing of more advanced shapes and whith more advanced attributes
(ie.
Marcus von Appen wrote:
What would be interesting here is, what the Pen class would offer except
from the drawing functions wrapped up in a class and som additional
shapes.
What about e.g. an aa-property to keep the argument amount low,
transformation and rotation angles for the x- and y-axis
Hello,
I'd like to rewrite/improve the pygame draw module(s) as a GSoC project.
Currently, there are pygame.draw and pygame.gfxdraw, but both are not
very usable. There is just a small set of basic shapes to draw. Another
important
point is the missing anti-aliasing. Well, the new gfxdraw has
Yeah, nice, could be really helpful.
Can we use these images or would you like to add them and help us?
If you have a bitbucket account I'll give you write perms.
-- Julian
Horst JENS wrote:
i love the graphic examples !
-Horst
I like this idea, maybe we can put some visual examples like
Hi Olof,
Olof Bjarnason wrote:
I have this crazy idea of making a pygame community platform to make
distributing/finding/testing/installing pygames simpler.
Interesting idea.
For end users, it would be a program to install, maybe called
something like PygamePlatform. It would provide a
Hello!
Some months ago, there was a discussion about the documentation system
of pygame (and it's output), but without any results.
Some say its ugly (like the website), some say its a bit unclear, some
may like it.
Some parts could definitively be improved.
Then, there is this comment
B W wrote:
I like the aesthetics of your redesign, and the layout is very
friendly.
Thanks.
I'm curious to see if your conversion will fix HTML-wrapping
issues like this: http://www.pygame.org/wiki/2DVectorClass. And
whether project screenshots will be ported and the default N/A images
will
.
The issue is some people felt Jug and the others went ahead without
proper discussion before-hand.
Some people wanted to rewrite the website as well, but not with Django.
The discussion got nowhere fast, so we just started (otherwise, I think
we would be still discussing). Also, those who wanted
Hello!
We would like to announce we have finished working on the PygWeb website
that was originally intended to replace the current site on pygame.org
http://pygame.org. Although this caused some controversy and the
maintainer(s) of pygame.org http://pygame.org did not seem interested,
we
import pygame
r1 = pygame.Rect(0, 0, 100, 100)
r2 = pygame.Rect(50, 50, 0, 0)
r1.contains(r2)
1
r3 = pygame.Rect(50, 50, 50, 50)
r1.contains(r3)
1
r4 = pygame.Rect(100, 100, 0, 0)
r1.contains(r4)
0
I would expect a 1 in the last line as well.
Julian
Hm, but than, r1.bottomright should be (99, 99) and not (100, 100)!?
Or is topleft inside and bottomright outside the rect?
Julian
Lorenz Quack wrote:
Hi Julian
jug wrote:
import pygame
r1 = pygame.Rect(0, 0, 100, 100)
r2 = pygame.Rect(50, 50, 0, 0)
r1.contains(r2)
1
r3 = pygame.Rect(50
Luke Paireepinart wrote:
On Thu, Oct 22, 2009 at 4:44 PM, jug j...@fantasymail.de
mailto:j...@fantasymail.de wrote:
Hm, but than, r1.bottomright should be (99, 99) and not (100, 100)!?
Or is topleft inside and bottomright outside the rect?
Yep, I think it says this in the docs
Lorenz Quack wrote:
But I do think captchas are fine if they help reduce the spam.
I'm not sure about this. Some of the spam comments seem to be from bots,
but there are (were?) a lot of comments like hgjnyhh. I don't think
they are from bots. Then, there are comments posting complete
Hi Brian,
Brian Fisher wrote:
On Wed, Jul 29, 2009 at 11:55 AM, jug j...@fantasymail.de
mailto:j...@fantasymail.de wrote:
Yeah, sorry. It uses simple text files with an own simple
structure and markup. So, it's not as bad as I thought. But still
bad. IMHO, bad enough
Hello,
René Dudfield wrote:
On Tue, Jul 28, 2009 at 8:39 PM, jug j...@fantasymail.de
mailto:j...@fantasymail.de wrote:
Hello,
We are still working on the pygame website rewrite. I'm currently
implementing a snippets
app that should replace the cookbook section in the wiki
Hello,
We are still working on the pygame website rewrite. I'm currently
implementing a snippets
app that should replace the cookbook section in the wiki. The code is
handled as code,
apart from the description. Thus, you can download the snippets directly
as .py file. Then,
its easier for
You have to call pygame.Surface.__init__ with your surface object first
(self),
then pass further arguments like size:
class ExtendedSurface(pygame.Surface):
def __init__(self, string):
pygame.Surface.__init__(self, (100, 100))
self.fill((220,22,22))
# ...
el lauwer wrote:
Hoi,
I like the new logo, and it seems to work ok.
I would however try to use a lot less green, I think you should try
something like the archlinux site
http://www.archlinux.org/
Well, it's a matter of taste. Our target is to get different styles for
the site. Than, we
Hello,
Time marches on, so some words about the current state of affairs.
First, I've to say that Orcun unfortunately is not any longer in our team.
Then, a slightly more delightful point, we are near at the finish! Only some
minor points and improvements are left, then we can start a final
Hi Nirav
One thing I would suggest is having some kind of navigation from the
Trac parts of the site back into the Django parts of the site. A
header bar perhaps, or even integrating the trac part into the rest of
the site like http://edgewall.org or http://djangoproject.com do.
Sure. Trac
Hi Noah,
Noah Kantrowitz wrote:
I would say I fit that bill. Let me know if there is something you need
poked with a stick.
We need a custom template and style to fit Trac into the rest of the page.
Then we have to care about configuration, plugins, etc.
Do you know if it is possible to use
Noah Kantrowitz wrote:
Look at http://trac.edgewall.org/wiki/TracInterfaceCustomization for
information on basic customization. If you end up needing more than that I
can explain how to write a full theme replacement.
I thought you wanted to do that because you already know how it works.
told you in other threads I was making one, and that there had been
a plan to make one since January. Again, neither you or jug responded.
http://groups.google.com/group/pygame-mirror-on-google-groups/browse_thread/thread/fedcce866a7725fc/e4dfb2854a5013a1?lnk=gstq=website#e4dfb2854a5013a1
http
Hello,
A first version of the rewritten pygame.org website is ready for testing:
http://pygameweb.no-ip.org/
Main focus is on project management and user system. News are also
yet available. Feel free to register or log in with guest/guest, create and
edit projects, releases, screenshots
I think you forgot the newline:
.replace(\n+ *4, \n\t)
Hello,
Today, I started to write some first lines of code for the new
pygame.org website and
just checked it into SVN. For further questions I'd like to create
tickets in the
development-trac (and maybe write here a mail with a link).
We are still searching for a web-designer, so please help
could undertake
this?
We are still waiting for the current database structure, but I think it
will be
possible to import old wiki data. At http://trac-hacks.org/wiki/script
are some
scripts to import wiki data from other wikis (eg. MoinToTrac). I think
we could
write an equal script.
- Jug
Hi,
I just got the DjangoAuthIntegration (1) Trac plugin working. With this
plugin, you can login to Django, go to Trac and are logged in (without
reentering username and password). After logging out at Django,
you are logged out with Trac, too. Thats really cool.
Now need some testing.
-Jug
. Then, care about plugins that could be useful or
necessary (auth, notification, feeds, irc-announcer, ...). Be sure
you can help
us even when using Django for the backend.
Regards
Jug
PS, well, I'm a slow writer, so I agree with Marcus.
it with our discussion results.
- Jug
http://www.dict.cc/englisch-deutsch/weakness.html
Hi
# need a numeric version? or save it as string?
version = models.FloatField()
the version should be a string beceause it allows for different kind
of version formats like 1.0.4
Right! I thought of sorting but sorting different projects by version
is rubbish. Better by last update or so.
register and login.
Regards
Jug
Have a look at http://pygameweb.no-ip.org/trac/wiki/Concept
Most of your points are already listed there. Add new ones so
we get an overview.
Jug
or you need more rights, please email me.
Regards,
Jug
, I've already made a small concept. Merging
multiple implementing-/design ideas
may become difficult, but before I go into detail just say me if you are
interested.
Regards
Jug
it. I'm really tired
from reading up on guis (used 2 and began to read about Albow). A
pygame.gui module would get much more support (bug fixes, new ideas/
widgets, etc.) than now, too.
Regards,
Jug
you can write that yourself every time you need it but (i
think) its not fun but only waste of time.
Regards
Jug
for a game gui. The implementing part should be less work
and less difficult.
Regards
Jug
Hi,
What techniques will be used for that? rewrite in python!!! is very
unspecific.
://github.com/sneeu/django-wiki/tree/master
could be an alternative.
Conclusion:
In my opinion, the pygame.org rewrite could be done with Django and
an integrated (MoinMoin-)wiki.
Regards
Jug
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