Re: [pygame] Redesigning the pygame.org website

2012-09-18 Thread jug
I can only talk about our project, so here is a very short summary: The (hopefully) full feature list can be found here: http://groups.google.com/group/pygame-mirror-on-google-groups/browse_thread/thread/ad40b90abae80375 We actually did migrate the data from pygame.org already (in 2009) and it

Re: [pygame] Redesigning the pygame.org website

2012-09-18 Thread jug
There is no wiki? Sure there is: http://pygameweb.no-ip.org/dev/wiki We just did not want to reinvent the wheel and write our own wiki system. Maybe one could add an extra tab to the main navigation to directly link to the wiki.

Re: [pygame] Redesigning the pygame.org website

2012-09-17 Thread jug
As far as I know there was an effort to do that, but it never got live. Yep, Devon, Orcun and I worked on a new site back in 2009 for nearly one year. It had some quite nice features (imo) and Devon designed a stylish ui. It never got live cause the pygame core team did not want to use it and

Re: [pygame] Antialiased circle

2012-01-18 Thread jug
Here is a small module that works on top of pygame.gfxdraw to draw some nice (filled) aacircles, lines and rounded rects (have a look at the examples): https://bitbucket.org/schlangen/pexdra this was mainly a test to see whats possible and also to compare different methods. Of course its

Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw

2011-11-29 Thread jug
Hey Carl, I'm the author of pygamedraw and unfortunately it was not yet merged into either pygame2 (this was the initial aim) or pygame. Since the end of GSoC 2010 I had a very limited amount of free time. In my last blog post I gave a little overview how one could continue with the project

Re: [pygame] Using reStructuredText for document sources

2011-03-03 Thread jug
are available off-the-shelf. So I am proposing to convert Pygame's custom .doc files to reSTructuredText, and have docutils and Sphinx generate the documents. As well as being the tool chain used to produce the Python documents, Marcus uses reST for pgreloaded. Also, Julian (jug) has translated the Pygame

Re: [pygame] Inconsistency in online docs

2011-03-01 Thread jug
Hi, Am 01.03.2011 18:44, schrieb Lenard Lindstrom: Personally, I am considering translating them to reStructuredText or something. That's exactly what I did quite a while ago: https://bitbucket.org/schlangen/pygame-docs/ The aim was to include it here: http://pygameweb.no-ip.org/docs/ (Of

Re: [pygame] Mask problem

2010-08-23 Thread jug
mask.outline(): Returns a list of points of the outline of the first object it comes across in a Mask (docs) - this method gives you all points that build the outline of an object on the mask. Thus, all these points are set on the mask. If you want to print all pixels of the mask, you need to

Re: [pygame] gsoc: pygamedraw - status update

2010-06-18 Thread jug
Lorenz Quack wrote: Hey, I have to agree with the other comments. it's really looking good so far! Thanks. On 06/17/2010 06:05 PM, jug wrote: Hello, I'd like to give you a short status report of the pygamedraw gsoc project. I've implemented the main class structure and basic drawing

[pygame] gsoc: pygamedraw - status update

2010-06-17 Thread jug
Hello, I'd like to give you a short status report of the pygamedraw gsoc project. I've implemented the main class structure and basic drawing methods, so its already usable: # ... red = pygame2.Color(200, 0, 0) blue = pygame2.Color(0, 0, 200) my_pen = SolidPen(color=red) my_pen.width = 6

Re: [pygame] poll: GUI library advice / current GUI info ( for wiki )

2010-05-11 Thread jug
Hi jake, 1] What libraries do you use most? The first pygame gui I used was gooepy but I think it was a bit buggy and inflexible. Then I tried spg (the first version) which was quite cool but the code was very unpythonic and thus very hard to hack and extend eg. to write new widgets. After

[pygame] GSoC 2010: A New Draw Module

2010-05-02 Thread jug
Hello! I'm going to write a new draw module for pygame and pygame2 as part of GSoC this year. The aim is to have one draw module for pygame that implements not only the very basic drawing of a few plain color shapes but also drawing of more advanced shapes and whith more advanced attributes (ie.

Re: [pygame] GSoC project proposal: A new draw module

2010-04-03 Thread jug
Marcus von Appen wrote: What would be interesting here is, what the Pen class would offer except from the drawing functions wrapped up in a class and som additional shapes. What about e.g. an aa-property to keep the argument amount low, transformation and rotation angles for the x- and y-axis

[pygame] GSoC project proposal: A new draw module

2010-03-07 Thread jug
Hello, I'd like to rewrite/improve the pygame draw module(s) as a GSoC project. Currently, there are pygame.draw and pygame.gfxdraw, but both are not very usable. There is just a small set of basic shapes to draw. Another important point is the missing anti-aliasing. Well, the new gfxdraw has

Re: [pygame] Improving documentation

2009-12-27 Thread jug
Yeah, nice, could be really helpful. Can we use these images or would you like to add them and help us? If you have a bitbucket account I'll give you write perms. -- Julian Horst JENS wrote: i love the graphic examples ! -Horst I like this idea, maybe we can put some visual examples like

Re: [pygame] Pygame community platform?

2009-12-18 Thread jug
Hi Olof, Olof Bjarnason wrote: I have this crazy idea of making a pygame community platform to make distributing/finding/testing/installing pygames simpler. Interesting idea. For end users, it would be a program to install, maybe called something like PygamePlatform. It would provide a

[pygame] Improving documentation

2009-12-18 Thread jug
Hello! Some months ago, there was a discussion about the documentation system of pygame (and it's output), but without any results. Some say its ugly (like the website), some say its a bit unclear, some may like it. Some parts could definitively be improved. Then, there is this comment

Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-07 Thread jug
B W wrote: I like the aesthetics of your redesign, and the layout is very friendly. Thanks. I'm curious to see if your conversion will fix HTML-wrapping issues like this: http://www.pygame.org/wiki/2DVectorClass. And whether project screenshots will be ported and the default N/A images will

Re: [pygame] Re: Announce: PygWeb2.0rc

2009-12-06 Thread jug
. The issue is some people felt Jug and the others went ahead without proper discussion before-hand. Some people wanted to rewrite the website as well, but not with Django. The discussion got nowhere fast, so we just started (otherwise, I think we would be still discussing). Also, those who wanted

[pygame] Announce: PygWeb2.0rc

2009-11-29 Thread jug
Hello! We would like to announce we have finished working on the PygWeb website that was originally intended to replace the current site on pygame.org http://pygame.org. Although this caused some controversy and the maintainer(s) of pygame.org http://pygame.org did not seem interested, we

[pygame] Rect.contains - bug or feature?

2009-10-22 Thread jug
import pygame r1 = pygame.Rect(0, 0, 100, 100) r2 = pygame.Rect(50, 50, 0, 0) r1.contains(r2) 1 r3 = pygame.Rect(50, 50, 50, 50) r1.contains(r3) 1 r4 = pygame.Rect(100, 100, 0, 0) r1.contains(r4) 0 I would expect a 1 in the last line as well. Julian

Re: [pygame] Rect.contains - bug or feature?

2009-10-22 Thread jug
Hm, but than, r1.bottomright should be (99, 99) and not (100, 100)!? Or is topleft inside and bottomright outside the rect? Julian Lorenz Quack wrote: Hi Julian jug wrote: import pygame r1 = pygame.Rect(0, 0, 100, 100) r2 = pygame.Rect(50, 50, 0, 0) r1.contains(r2) 1 r3 = pygame.Rect(50

Re: [pygame] Rect.contains - bug or feature?

2009-10-22 Thread jug
Luke Paireepinart wrote: On Thu, Oct 22, 2009 at 4:44 PM, jug j...@fantasymail.de mailto:j...@fantasymail.de wrote: Hm, but than, r1.bottomright should be (99, 99) and not (100, 100)!? Or is topleft inside and bottomright outside the rect? Yep, I think it says this in the docs

Re: [pygame] how to remove spam comments in pygame wiki

2009-08-02 Thread jug
Lorenz Quack wrote: But I do think captchas are fine if they help reduce the spam. I'm not sure about this. Some of the spam comments seem to be from bots, but there are (were?) a lot of comments like hgjnyhh. I don't think they are from bots. Then, there are comments posting complete

Re: [pygame] how to remove spam comments in pygame wiki

2009-07-30 Thread jug
Hi Brian, Brian Fisher wrote: On Wed, Jul 29, 2009 at 11:55 AM, jug j...@fantasymail.de mailto:j...@fantasymail.de wrote: Yeah, sorry. It uses simple text files with an own simple structure and markup. So, it's not as bad as I thought. But still bad. IMHO, bad enough

Re: [pygame] how to remove spam comments in pygame wiki

2009-07-29 Thread jug
Hello, René Dudfield wrote: On Tue, Jul 28, 2009 at 8:39 PM, jug j...@fantasymail.de mailto:j...@fantasymail.de wrote: Hello, We are still working on the pygame website rewrite. I'm currently implementing a snippets app that should replace the cookbook section in the wiki

Re: [pygame] how to remove spam comments in pygame wiki

2009-07-28 Thread jug
Hello, We are still working on the pygame website rewrite. I'm currently implementing a snippets app that should replace the cookbook section in the wiki. The code is handled as code, apart from the description. Thus, you can download the snippets directly as .py file. Then, its easier for

Re: [pygame] Extending Surface Class

2009-07-25 Thread jug
You have to call pygame.Surface.__init__ with your surface object first (self), then pass further arguments like size: class ExtendedSurface(pygame.Surface): def __init__(self, string): pygame.Surface.__init__(self, (100, 100)) self.fill((220,22,22)) # ...

Re: [pygame] status report

2009-07-10 Thread jug
el lauwer wrote: Hoi, I like the new logo, and it seems to work ok. I would however try to use a lot less green, I think you should try something like the archlinux site http://www.archlinux.org/ Well, it's a matter of taste. Our target is to get different styles for the site. Than, we

[pygame] status report

2009-07-09 Thread jug
Hello, Time marches on, so some words about the current state of affairs. First, I've to say that Orcun unfortunately is not any longer in our team. Then, a slightly more delightful point, we are near at the finish! Only some minor points and improvements are left, then we can start a final

Re: [pygame] pygweb milestone 1 released

2009-06-01 Thread jug
Hi Nirav One thing I would suggest is having some kind of navigation from the Trac parts of the site back into the Django parts of the site. A header bar perhaps, or even integrating the trac part into the rest of the site like http://edgewall.org or http://djangoproject.com do. Sure. Trac

Re: [pygame] pygweb milestone 1 released

2009-06-01 Thread jug
Hi Noah, Noah Kantrowitz wrote: I would say I fit that bill. Let me know if there is something you need poked with a stick. We need a custom template and style to fit Trac into the rest of the page. Then we have to care about configuration, plugins, etc. Do you know if it is possible to use

Re: [pygame] pygweb milestone 1 released

2009-06-01 Thread jug
Noah Kantrowitz wrote: Look at http://trac.edgewall.org/wiki/TracInterfaceCustomization for information on basic customization. If you end up needing more than that I can explain how to write a full theme replacement. I thought you wanted to do that because you already know how it works.

Re: [pygame] pygame website - the non-Django team.

2009-05-25 Thread jug
told you in other threads I was making one, and that there had been a plan to make one since January. Again, neither you or jug responded. http://groups.google.com/group/pygame-mirror-on-google-groups/browse_thread/thread/fedcce866a7725fc/e4dfb2854a5013a1?lnk=gstq=website#e4dfb2854a5013a1 http

[pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-24 Thread jug
Hello, A first version of the rewritten pygame.org website is ready for testing: http://pygameweb.no-ip.org/ Main focus is on project management and user system. News are also yet available. Feel free to register or log in with guest/guest, create and edit projects, releases, screenshots

Re: [SPAM: 3.500] Re: [pygame] This one baffles me

2009-05-18 Thread jug
I think you forgot the newline: .replace(\n+ *4, \n\t)

[pygame] starting the rewrite

2009-04-30 Thread jug
Hello, Today, I started to write some first lines of code for the new pygame.org website and just checked it into SVN. For further questions I'd like to create tickets in the development-trac (and maybe write here a mail with a link). We are still searching for a web-designer, so please help

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread jug
could undertake this? We are still waiting for the current database structure, but I think it will be possible to import old wiki data. At http://trac-hacks.org/wiki/script are some scripts to import wiki data from other wikis (eg. MoinToTrac). I think we could write an equal script. - Jug

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread jug
Hi, I just got the DjangoAuthIntegration (1) Trac plugin working. With this plugin, you can login to Django, go to Trac and are logged in (without reentering username and password). After logging out at Django, you are logged out with Trac, too. Thats really cool. Now need some testing. -Jug

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread jug
. Then, care about plugins that could be useful or necessary (auth, notification, feeds, irc-announcer, ...). Be sure you can help us even when using Django for the backend. Regards Jug PS, well, I'm a slow writer, so I agree with Marcus.

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread jug
it with our discussion results. - Jug http://www.dict.cc/englisch-deutsch/weakness.html

Re: [pygame] Re: PyGame Website Rewrite

2009-04-25 Thread jug
Hi # need a numeric version? or save it as string? version = models.FloatField() the version should be a string beceause it allows for different kind of version formats like 1.0.4 Right! I thought of sorting but sorting different projects by version is rubbish. Better by last update or so.

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread jug
register and login. Regards Jug

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread jug
Have a look at http://pygameweb.no-ip.org/trac/wiki/Concept Most of your points are already listed there. Add new ones so we get an overview. Jug

Re: [pygame] PyGame Website Rewrite

2009-04-23 Thread jug
or you need more rights, please email me. Regards, Jug

[pygame] PyGame Website Rewrite

2009-04-21 Thread jug
, I've already made a small concept. Merging multiple implementing-/design ideas may become difficult, but before I go into detail just say me if you are interested. Regards Jug

[pygame] Re: GSoC Proposal: Basic gui system

2009-03-24 Thread Jug
it. I'm really tired from reading up on guis (used 2 and began to read about Albow). A pygame.gui module would get much more support (bug fixes, new ideas/ widgets, etc.) than now, too. Regards, Jug

[pygame] GSoC Proposal: Basic gui system

2009-03-21 Thread Jug
you can write that yourself every time you need it but (i think) its not fun but only waste of time. Regards Jug

[pygame] Re: GSoC Proposal: Basic gui system

2009-03-21 Thread Jug
for a game gui. The implementing part should be less work and less difficult. Regards Jug

[pygame] Re: Website requests

2009-03-19 Thread Jug
Hi, What techniques will be used for that? rewrite in python!!! is very unspecific.

[pygame] Re: Website requests

2009-03-19 Thread Jug
://github.com/sneeu/django-wiki/tree/master could be an alternative. Conclusion: In my opinion, the pygame.org rewrite could be done with Django and an integrated (MoinMoin-)wiki. Regards Jug