John,
Thanks - got it fixed now :)
Phil
John Eriksson [EMAIL PROTECTED] wrote: Hi Phil,
One more thing!
I tried to edit a relase and when I submitted the changes the same
SQL-error was displayed.
Best Regards
/John
sön 2007-05-27 klockan 16:04 -0700 skrev Phil Hassey:
John,
Thanks for
Hi,
Does anyone know about a good solution on the stretching problem when
running in fullscreen mode on a widescreen monitor?
For windows users having an nvidia driver it's possible to set Fixed
aspect ratio scaling as an option for the display causing the
widescreen to have black borders at the
On May 31, 2007, at 1:03 AM, John Eriksson wrote:
Hi,
Does anyone know about a good solution on the stretching problem when
running in fullscreen mode on a widescreen monitor?
For windows users having an nvidia driver it's possible to set Fixed
aspect ratio scaling as an option for the
Hi,
I know PyGame can play midi-files but how about performance and
portability?
Will playing a midi-file be slower than playing an ogg or a wav?
Will midi-music work on Linux, Windows and Mac?
I guess a midi-file will sound different on different platforms. But
will it be a huge difference or
Hi,
My Pygame app runs fine in windowed mode, using
pygame.display.set_mode((1024,768))
But when I switch to fullscreen mode with
pygame.display.set_mode((1024,768),pygame.FULLSCREEN)
the display looks fine but the app speed slows down dramatically. Perhaps the
problem is that Pygame is
On Wed, May 30, 2007 at 10:02:34PM -, [EMAIL PROTECTED] wrote:
The game starts, but I cannot control anything. I believe you
mentioned W, A, S, D keys? Nothing happens. When I kill the game,
I get this traceback: if pygame.mixer.music.get_busy():
KeyboardInterrupt (BTW there's no
I tried this source code, and at first it spat out a pygame.error
with the traceback:
Traceback (most recent call last):
File /Users/samuelmankins/Desktop/070530ShiningSeaSource
Folder/Shining Sea.py, line 668, in ?
game = Game(screen=screen)
File
On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote:
I tried this source code, and at first it spat out a pygame.error
with the traceback:
Traceback (most recent call last):
File /Users/samuelmankins/Desktop/070530ShiningSeaSource
Folder/Shining Sea.py, line 668, in ?
game =
On Thursday 31 May 2007 09:27:53 am Samuel Mankins wrote:
How do I do that?
Charles Joseph Christie II wrote:
On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote:
I tried this source code, and at first it spat out a pygame.error
with the traceback:
Traceback (most recent call
How do I do that?
Charles Joseph Christie II wrote:
On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote:
I tried this source code, and at first it spat out a pygame.error
with the traceback:
Traceback (most recent call last):
File /Users/samuelmankins/Desktop/070530ShiningSeaSource
John Eriksson [EMAIL PROTECTED] asked:
Does anyone know about a good solution on the stretching problem when
running in fullscreen mode on a widescreen monitor?
One thing I would do would be to inspect the available resolutions. On my
widescreen laptop, I get the familiar 800x600 and friends
John Eriksson [EMAIL PROTECTED] wondered:
I guess a midi-file will sound different on different platforms. But
will it be a huge difference or just a small difference?
I'm planning to use BASSMidi (http://www.un4seen.com/) for one of my
current projects. The benefit to this is that the MIDI
Brian Bull wrote:
Hi,
My Pygame app runs fine in windowed mode, using
pygame.display.set_mode((1024,768))
But when I switch to fullscreen mode with
pygame.display.set_mode((1024,768),pygame.FULLSCREEN)
the display looks fine but the app speed slows down dramatically. Perhaps the
Hello,
I'm working on a project for the University of Toronto that is utilizing
both pygame and Numeric libraries.
I have a few questions:
1. When will pygame support OSX? (Python 2.5)
2. Is pygame fully Python 2.5 compatible under both Linux (ie. Debian) and
Windows?
3. Does pygame depend
John Eriksson wrote:
Hi,
Finally the first real version is done! If you could help me test it I would
be very happy!
I've also included a Windows-installer version that could need some extra
testing.
The Windows installer worked for me.
If you have sound-problems, try modify the mixer
On 5/31/07, Leo Kaliazine [EMAIL PROTECTED] wrote:
3. Does pygame depend on the Numeric library, if so can this be substituted
by Numpy?
I use pygame without Numeric all the time. Numeric is only for the
*array class of functions (so you can do quick modification of sound
and surface data)
I
*lol*
I'm sorry, but your warning system must be malfunction! ;-)
If you look close enough you'll see that the shuttle is capable of
launching photon-torpedoes. And surly that can't be rated as outdated
technology.
Well...you might answer that Star Trek invented that sort of thing back
in the
Hi list,
My Pygame app runs fine in windowed mode, using
pygame.display.set_mode((1024,768))
But when I switch to fullscreen mode with
pygame.display.set_mode((1024,768),pygame.FULLSCREEN)
the display looks fine but the app speed slows down dramatically.
Perhaps the problem is that Pygame
On 31/05/07, Brian Bull [EMAIL PROTECTED] wrote:
Hi list,
My Pygame app runs fine in windowed mode, using
pygame.display.set_mode((1024,768))
But when I switch to fullscreen mode with
pygame.display.set_mode((1024,768),pygame.FULLSCREEN)
the display looks fine but the app speed slows
Oh yeah. Sometimes that makes a difference.
There's s many variables with all the different video cards out
there. Generally full screen is faster though.
Have you tried that event culling idea mentioned in the other email Brian?
On 6/1/07, Adam Bark [EMAIL PROTECTED] wrote:
On
On 5/30/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Quick question before this battery runs out: what would you want to be
able to do in a village in this primitive island world, if the village is
abstracted as a menu but the individual random tribesmen have names and
hopefully some kind of
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