Re: [pygame] Website move

2007-05-31 Thread Phil Hassey
John, Thanks - got it fixed now :) Phil John Eriksson [EMAIL PROTECTED] wrote: Hi Phil, One more thing! I tried to edit a relase and when I submitted the changes the same SQL-error was displayed. Best Regards /John sön 2007-05-27 klockan 16:04 -0700 skrev Phil Hassey: John, Thanks for

[pygame] Fixed aspect ratio scaling

2007-05-31 Thread John Eriksson
Hi, Does anyone know about a good solution on the stretching problem when running in fullscreen mode on a widescreen monitor? For windows users having an nvidia driver it's possible to set Fixed aspect ratio scaling as an option for the display causing the widescreen to have black borders at the

Re: [pygame] Fixed aspect ratio scaling

2007-05-31 Thread Casey Duncan
On May 31, 2007, at 1:03 AM, John Eriksson wrote: Hi, Does anyone know about a good solution on the stretching problem when running in fullscreen mode on a widescreen monitor? For windows users having an nvidia driver it's possible to set Fixed aspect ratio scaling as an option for the

[pygame] MIDI files in Games?

2007-05-31 Thread John Eriksson
Hi, I know PyGame can play midi-files but how about performance and portability? Will playing a midi-file be slower than playing an ogg or a wav? Will midi-music work on Linux, Windows and Mac? I guess a midi-file will sound different on different platforms. But will it be a huge difference or

[pygame] Slow performance in fullscreen mode

2007-05-31 Thread Brian Bull
Hi, My Pygame app runs fine in windowed mode, using pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows down dramatically. Perhaps the problem is that Pygame is

Re: [pygame] 'Shining Sea' source code

2007-05-31 Thread Marius Gedminas
On Wed, May 30, 2007 at 10:02:34PM -, [EMAIL PROTECTED] wrote: The game starts, but I cannot control anything. I believe you mentioned W, A, S, D keys? Nothing happens. When I kill the game, I get this traceback: if pygame.mixer.music.get_busy(): KeyboardInterrupt (BTW there's no

Re: [pygame] Shining Sea source code

2007-05-31 Thread Samuel Mankins
I tried this source code, and at first it spat out a pygame.error with the traceback: Traceback (most recent call last): File /Users/samuelmankins/Desktop/070530ShiningSeaSource Folder/Shining Sea.py, line 668, in ? game = Game(screen=screen) File

Re: [pygame] Shining Sea source code

2007-05-31 Thread Charles Joseph Christie II
On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote: I tried this source code, and at first it spat out a pygame.error with the traceback: Traceback (most recent call last): File /Users/samuelmankins/Desktop/070530ShiningSeaSource Folder/Shining Sea.py, line 668, in ? game =

Re: [pygame] Shining Sea source code

2007-05-31 Thread Charles Joseph Christie II
On Thursday 31 May 2007 09:27:53 am Samuel Mankins wrote: How do I do that? Charles Joseph Christie II wrote: On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote: I tried this source code, and at first it spat out a pygame.error with the traceback: Traceback (most recent call

Re: [pygame] Shining Sea source code

2007-05-31 Thread Samuel Mankins
How do I do that? Charles Joseph Christie II wrote: On Thursday 31 May 2007 09:21:11 am Samuel Mankins wrote: I tried this source code, and at first it spat out a pygame.error with the traceback: Traceback (most recent call last): File /Users/samuelmankins/Desktop/070530ShiningSeaSource

Re: [pygame] Fixed aspect ratio scaling

2007-05-31 Thread Dave LeCompte (really)
John Eriksson [EMAIL PROTECTED] asked: Does anyone know about a good solution on the stretching problem when running in fullscreen mode on a widescreen monitor? One thing I would do would be to inspect the available resolutions. On my widescreen laptop, I get the familiar 800x600 and friends

Re: [pygame] MIDI files in Games?

2007-05-31 Thread Dave LeCompte (really)
John Eriksson [EMAIL PROTECTED] wondered: I guess a midi-file will sound different on different platforms. But will it be a huge difference or just a small difference? I'm planning to use BASSMidi (http://www.un4seen.com/) for one of my current projects. The benefit to this is that the MIDI

Re: [pygame] Slow performance in fullscreen mode

2007-05-31 Thread Kamilche
Brian Bull wrote: Hi, My Pygame app runs fine in windowed mode, using pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows down dramatically. Perhaps the

[pygame] Pygame Platform compatability and Numeric/Numpy support Question

2007-05-31 Thread Leo Kaliazine
Hello, I'm working on a project for the University of Toronto that is utilizing both pygame and Numeric libraries. I have a few questions: 1. When will pygame support OSX? (Python 2.5) 2. Is pygame fully Python 2.5 compatible under both Linux (ie. Debian) and Windows? 3. Does pygame depend

Re: [pygame] Slingshot 1.0

2007-05-31 Thread Lenard Lindstrom
John Eriksson wrote: Hi, Finally the first real version is done! If you could help me test it I would be very happy! I've also included a Windows-installer version that could need some extra testing. The Windows installer worked for me. If you have sound-problems, try modify the mixer

Re: [pygame] Pygame Platform compatability and Numeric/Numpy support Question

2007-05-31 Thread Brian Fisher
On 5/31/07, Leo Kaliazine [EMAIL PROTECTED] wrote: 3. Does pygame depend on the Numeric library, if so can this be substituted by Numpy? I use pygame without Numeric all the time. Numeric is only for the *array class of functions (so you can do quick modification of sound and surface data) I

Re: [pygame] Slingshot 1.0

2007-05-31 Thread John Eriksson
*lol* I'm sorry, but your warning system must be malfunction! ;-) If you look close enough you'll see that the shuttle is capable of launching photon-torpedoes. And surly that can't be rated as outdated technology. Well...you might answer that Star Trek invented that sort of thing back in the

[pygame] Slow performance in fullscreen mode

2007-05-31 Thread Brian Bull
Hi list, My Pygame app runs fine in windowed mode, using pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows down dramatically. Perhaps the problem is that Pygame

Re: [pygame] Slow performance in fullscreen mode

2007-05-31 Thread Adam Bark
On 31/05/07, Brian Bull [EMAIL PROTECTED] wrote: Hi list, My Pygame app runs fine in windowed mode, using pygame.display.set_mode((1024,768)) But when I switch to fullscreen mode with pygame.display.set_mode((1024,768),pygame.FULLSCREEN) the display looks fine but the app speed slows

Re: [pygame] Slow performance in fullscreen mode

2007-05-31 Thread René Dudfield
Oh yeah. Sometimes that makes a difference. There's s many variables with all the different video cards out there. Generally full screen is faster though. Have you tried that event culling idea mentioned in the other email Brian? On 6/1/07, Adam Bark [EMAIL PROTECTED] wrote: On

Re: [pygame] Buried In Game Ideas

2007-05-31 Thread Rikard Bosnjakovic
On 5/30/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Quick question before this battery runs out: what would you want to be able to do in a village in this primitive island world, if the village is abstracted as a menu but the individual random tribesmen have names and hopefully some kind of