[Maya-Python] Drag-and-drop from custom QT window into Viewport

2016-11-09 Thread Alec Fredericks
Hi there, I think I'm misunderstanding something fundamental about QT and Maya UI interactions. I've created a small PyQt window that contains some tabs and, in one of my test tabs, I have a grid populated by a couple of custom QLabel widgets. Those widgets are the bits I want to drag into the

Re: [Maya-Python] Drag-and-drop from custom QT window into Viewport

2016-11-12 Thread Alec Fredericks
ating=True) main() On Wednesday, November 9, 2016 at 12:29:14 PM UTC-8, Justin Israel wrote: > > > > On Thu, Nov 10, 2016 at 6:21 AM Alec Fredericks <alec.fr...@gmail.com > > wrote: > >> Hi there, >> I think I'm misunderstanding something fundamental about QT an

Re: [Maya-Python] Drag-and-drop from custom QT window into Viewport

2016-11-12 Thread Alec Fredericks
> > On Sun, Nov 13, 2016 at 10:09 AM Alec Fredericks <alec.fr...@gmail.com > > wrote: > >> Thanks for the reply, Justin. >> Oddly -- or maybe not, based on my code -- the drag-and-drop eventFilter >> still doesn't seem to recognize either DragEnter or Drop

[Maya-Python] Re: New Intersect API use

2017-06-29 Thread Alec Fredericks
Hey Mat, It looks like you might be mixing API 1.0 and 2.0. Take a look at t more updated version of the API example here: https://knowledge.autodesk.com/search-result/caas/CloudHelp/cloudhelp/2016/ENU/Maya-SDK/files/GUID-767D6572-552D-4D94-90E2-AE626F276D37-htm.html It breaks down the API 1.0 &

Re: [Maya-Python] Re: New Intersect API use

2017-06-30 Thread Alec Fredericks
he same allIntersections > method, do you know what is different than the intersect method I had been > using. > > > On Thu, Jun 29, 2017 at 1:06 PM, Alec Fredericks < > alec.frederi...@gmail.com> wrote: > >> Hey Mat, >> It looks like you

[Maya-Python] Advice on Python plug-ins using GPU?

2017-11-16 Thread Alec Fredericks
Hi there, I'm poking around a bit to see if there's a straight-forward way to utilize the GPU with Python plug-ins in Maya. While I've started playing around with pyCUDA a bit as a test, I'm wondering if anyone else has had any luck sending calculations to the GPU in Maya (via Python) or if

[Maya-Python] MPxNode Plug-in Crashing Maya

2017-10-30 Thread Alec Fredericks
Hi there. I wanted to finally start writing plug-ins for Maya using Python. To start, I created a template for myself that just takes a matrix as an input and outputs the same matrix -- basically, a compute devoid of any computing. When I plug the matrix of one object into it and connect the

Re: [Maya-Python] MPxNode Plug-in Crashing Maya

2017-10-30 Thread Alec Fredericks
Sorry I didn't provide that. Once I get home tonight, I'll dig that up and post it, too. On Monday, October 30, 2017 at 11:40:46 AM UTC-7, Ravi Jagannadhan wrote: > > What's your crash's stack trace? > > On Mon, Oct 30, 2017 at 11:28 AM, Alec Fredericks <alec.fr...@gmail.com >

[Maya-Python] Open/New File VERY slow while batching

2018-11-18 Thread Alec Fredericks
Hey there, I have a batch script that's running through some raw mocap data and converting it down to different rigs. When I modify the file in Maya -- bake things down, delete bits of rig, etc -- opening up another file or creating a new file takes an inordinate amount of time. I'm wondering

[Maya-Python] Re: Open/New File VERY slow while batching

2018-11-20 Thread Alec Fredericks
, and then create a new file, which then happens almost instantaneously. On Sunday, November 18, 2018 at 1:29:31 AM UTC-8, Alec Fredericks wrote: > > > Hey there, > I have a batch script that's running through some raw mocap data and > converting it down to different rigs. > When I modif

Re: [Maya-Python] Re: Open/New File VERY slow while batching

2018-11-22 Thread Alec Fredericks
rote: > What kind of changes were you making? Do you have a reproducible example > to run? What Maya version did you test? > > On Wednesday, November 21, 2018 at 2:45:29 AM UTC+1, Alec Fredericks wrote: >> >> So it turns out that the problem is making a bunch of changes