Hi there,
I think I'm misunderstanding something fundamental about QT and Maya UI
interactions.
I've created a small PyQt window that contains some tabs and, in one of my
test tabs, I have a grid populated by a couple of custom QLabel widgets.
Those widgets are the bits I want to drag into the
ating=True)
main()
On Wednesday, November 9, 2016 at 12:29:14 PM UTC-8, Justin Israel wrote:
>
>
>
> On Thu, Nov 10, 2016 at 6:21 AM Alec Fredericks <alec.fr...@gmail.com
> > wrote:
>
>> Hi there,
>> I think I'm misunderstanding something fundamental about QT an
>
> On Sun, Nov 13, 2016 at 10:09 AM Alec Fredericks <alec.fr...@gmail.com
> > wrote:
>
>> Thanks for the reply, Justin.
>> Oddly -- or maybe not, based on my code -- the drag-and-drop eventFilter
>> still doesn't seem to recognize either DragEnter or Drop
Hey Mat,
It looks like you might be mixing API 1.0 and 2.0. Take a look at t more
updated version of the API example here:
https://knowledge.autodesk.com/search-result/caas/CloudHelp/cloudhelp/2016/ENU/Maya-SDK/files/GUID-767D6572-552D-4D94-90E2-AE626F276D37-htm.html
It breaks down the API 1.0 &
he same allIntersections
> method, do you know what is different than the intersect method I had been
> using.
>
>
> On Thu, Jun 29, 2017 at 1:06 PM, Alec Fredericks <
> alec.frederi...@gmail.com> wrote:
>
>> Hey Mat,
>> It looks like you
Hi there,
I'm poking around a bit to see if there's a straight-forward way to utilize
the GPU with Python plug-ins in Maya.
While I've started playing around with pyCUDA a bit as a test, I'm
wondering if anyone else has had any luck sending calculations to the GPU
in Maya (via Python) or if
Hi there.
I wanted to finally start writing plug-ins for Maya using Python. To start,
I created a template for myself that just takes a matrix as an input and
outputs the same matrix -- basically, a compute devoid of any computing.
When I plug the matrix of one object into it and connect the
Sorry I didn't provide that. Once I get home tonight, I'll dig that up and
post it, too.
On Monday, October 30, 2017 at 11:40:46 AM UTC-7, Ravi Jagannadhan wrote:
>
> What's your crash's stack trace?
>
> On Mon, Oct 30, 2017 at 11:28 AM, Alec Fredericks <alec.fr...@gmail.com
>
Hey there,
I have a batch script that's running through some raw mocap data and
converting it down to different rigs.
When I modify the file in Maya -- bake things down, delete bits of rig, etc
-- opening up another file or creating a new file takes an inordinate
amount of time.
I'm wondering
, and then create a new file, which then happens almost
instantaneously.
On Sunday, November 18, 2018 at 1:29:31 AM UTC-8, Alec Fredericks wrote:
>
>
> Hey there,
> I have a batch script that's running through some raw mocap data and
> converting it down to different rigs.
> When I modif
rote:
> What kind of changes were you making? Do you have a reproducible example
> to run? What Maya version did you test?
>
> On Wednesday, November 21, 2018 at 2:45:29 AM UTC+1, Alec Fredericks wrote:
>>
>> So it turns out that the problem is making a bunch of changes
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