Re: [Maya-Python] BindPose Management

2013-02-12 Thread luiz elias
Hi Christopher, you can: export the skin weights, delete history put the joints in the pose you want create new skin load the weights again I found that the native maya export weights are not very precise, you can use this one:

RE: [Maya-Python] BindPose Management

2013-02-12 Thread Mike Malinowski (LIONHEAD)
I have also wondered about this. I see there is a bindPose node but altering the contents of that appears to make little difference, and having to re-skin to change the bind pose seems like a very heavy handed approach to what *should* simply be a data change. Does anyone know if this is

[Maya-Python] PyQt eventFilter KeyPress

2013-02-12 Thread luiz elias
Hi all, I'm trying get a eventFilter to work and get the keyboard press event, it works fine for me with mouse events but I can't get the keyboard events to work, i guess I'm missing something, this is the far I got: import sip import maya.OpenMayaUI as OpenMayaUI from PyQt4 import QtGui,

Re: [Maya-Python] BindPose Management

2013-02-12 Thread David Shaw
Hey Guys, There is the dagPose command where you can store / set poses. http://download.autodesk.com/us/maya/2011help/CommandsPython/dagPose.html There is also a neat little script on highend to reset dagpose with whatever current pose you have it in.

Re: [Maya-Python] How does sip API version works?

2013-02-12 Thread Justin Israel
From docs: The list of available event names can be retrieved by calling the getEventNames method or by using the -listEvents flag on the scriptJobhttp://download.autodesk.com/us/maya/2009help/Commands/scriptJob.html command. So you can do: import maya.OpenMaya as om names = []

Re: [Maya-Python] How does sip API version works?

2013-02-12 Thread Panupat Chongstitwattana
Oh.. so we can pass an empty list as argument. Thanks! On Wed, Feb 13, 2013 at 3:15 AM, Justin Israel justinisr...@gmail.comwrote: From docs: The list of available event names can be retrieved by calling the getEventNames method or by using the -listEvents flag on the

[Maya-Python] Passing around camera cut data?

2013-02-12 Thread Christopher Evans
Is there any way to store camera sequencer data in FBX? Move it from Mobu to Maya and back? -- CE -- You received this message because you are subscribed to the Google Groups Python Programming for Autodesk Maya group. To unsubscribe from this group and stop receiving emails from it, send an

Re: [Maya-Python] Passing around camera cut data?

2013-02-12 Thread damon shelton
Have you tried using edls? maya's camera sequencer will read them. Not sure if the data will come across in fbx On Tue, Feb 12, 2013 at 5:40 PM, Christopher Evans chris.ev...@gmail.comwrote: Is there any way to store camera sequencer data in FBX? Move it from Mobu to Maya and back? -- CE

Re: [Maya-Python] Passing around camera cut data?

2013-02-12 Thread Justin Israel
Can you just store a reference to an edl in the fbx? On Feb 13, 2013 6:11 PM, damon shelton damondshel...@gmail.com wrote: Have you tried using edls? maya's camera sequencer will read them. Not sure if the data will come across in fbx On Tue, Feb 12, 2013 at 5:40 PM, Christopher Evans