Hi Christopher,
you can:
export the skin weights,
delete history
put the joints in the pose you want
create new skin
load the weights again
I found that the native maya export weights are not very precise,
you can use this one:
I have also wondered about this. I see there is a bindPose node but altering
the contents of that appears to make little difference, and having to re-skin
to change the bind pose seems like a very heavy handed approach to what
*should* simply be a data change. Does anyone know if this is
Hi all,
I'm trying get a eventFilter to work and get the keyboard press event,
it works fine for me with mouse events but I can't get the keyboard events to
work,
i guess I'm missing something,
this is the far I got:
import sip
import maya.OpenMayaUI as OpenMayaUI
from PyQt4 import QtGui,
Hey Guys,
There is the dagPose command where you can store / set poses.
http://download.autodesk.com/us/maya/2011help/CommandsPython/dagPose.html
There is also a neat little script on highend to reset dagpose with
whatever current pose you have it in.
From docs:
The list of available event names can be retrieved by calling the
getEventNames method or by using the -listEvents flag on the
scriptJobhttp://download.autodesk.com/us/maya/2009help/Commands/scriptJob.html
command.
So you can do:
import maya.OpenMaya as om
names = []
Oh.. so we can pass an empty list as argument.
Thanks!
On Wed, Feb 13, 2013 at 3:15 AM, Justin Israel justinisr...@gmail.comwrote:
From docs:
The list of available event names can be retrieved by calling the
getEventNames method or by using the -listEvents flag on the
Is there any way to store camera sequencer data in FBX? Move it from Mobu
to Maya and back?
--
CE
--
You received this message because you are subscribed to the Google Groups
Python Programming for Autodesk Maya group.
To unsubscribe from this group and stop receiving emails from it, send an
Have you tried using edls? maya's camera sequencer will read them. Not sure
if the data will come across in fbx
On Tue, Feb 12, 2013 at 5:40 PM, Christopher Evans chris.ev...@gmail.comwrote:
Is there any way to store camera sequencer data in FBX? Move it from Mobu
to Maya and back?
--
CE
Can you just store a reference to an edl in the fbx?
On Feb 13, 2013 6:11 PM, damon shelton damondshel...@gmail.com wrote:
Have you tried using edls? maya's camera sequencer will read them. Not
sure if the data will come across in fbx
On Tue, Feb 12, 2013 at 5:40 PM, Christopher Evans