Re: [Qgis-developer] symbol levels in rule-based rendering

2013-04-12 Thread Stefan Keller
Hi Marco, hi Mayeul and Kimaidou I'm preparing an expertise for a recommendation with national outreach together with colleague Prof. Olivier Ertz, the main convener of OGC SLD/SE 1.2. Now I found the SLD QGIS API methods [1] (saveSldStyle and loadSldStyle in QgsMapLayer and writeSld and loadSld

Re: [Qgis-developer] symbol levels in rule-based rendering

2011-08-19 Thread Mayeul Kauffmann
Hi, Thanks for raising this! After months of use of symbol levels in rule-based rendering (SLinRBR), I found the implementation robust. I have several colleagues using regularly my OSM styles. Yesterday I deployed it on an intranet with the webclient, see:

Re: [Qgis-developer] symbol levels in rule-based rendering

2011-08-18 Thread Marco Hugentobler
Hi all After several months, I'd like to open the discussion again and suggest to merge Mayeuls patch into the master branch as well (currently only in 1.7, see also https://github.com/qgis/Quantum-GIS/pull/26) While a rule based renderer following SLD logic would be great in the future , the

Re: [Qgis-developer] symbol levels in rule-based rendering

2011-08-18 Thread Martin Dobias
Hi Marco On Thu, Aug 18, 2011 at 8:45 AM, Marco Hugentobler marco.hugentob...@sourcepole.ch wrote: Hi all After several months, I'd like to open the discussion again and suggest to merge Mayeuls patch into the master branch as well (currently only in 1.7, see also

Re: [Qgis-developer] symbol levels in rule-based rendering

2011-03-06 Thread Mayeul Kauffmann
Hi again Martin, Thanks for your notes. Below is a proposal for a compromise. I see the long term advantages of converging to something compatible with SLD and you gave good arguments in favor of this approach. Yet, since I find a few advantages in the other approach, I cannot say that I prefer

Re: [Qgis-developer] symbol levels in rule-based rendering

2011-03-05 Thread Borys Jurgiel
The only downside I see here is that the symbols which are going to be use the effect of overpainting - like the roads with outlines - have to be split to bottom and top layer and applied in two different styles. But I think that is a relatively low price given the advantages. Finally, there

Re: [Qgis-developer] symbol levels in rule-based rendering

2011-03-05 Thread Mayeul Kauffmann
Hi, Thanks all for sharing your thought on this. I find this discussion very stimulating! Obviously each solution has some advantages and some disadvantages. Here are my comments on Martin's answer. ## Martin wrote: I think we all

Re: [Qgis-developer] symbol levels with rule based rendering

2010-12-27 Thread Martin Dobias
On Thu, Dec 23, 2010 at 2:31 AM, Mayeul Kauffmann mayeul.kauffm...@free.fr wrote: Dear list members, I would highly value some advice with some coding problem I facewith rule-based rendering. I am preparing a patch and I have made extensive additions to many parts of the code to support some

Re: [Qgis-developer] symbol levels with rule based rendering

2010-12-25 Thread Mayeul Kauffmann
Hi Tim, Thanks for your question. I believe this was already the aim the the rule based renderer which was created some time ago. I have worked with it to try and mimic what mapnik and osmarender are doing with openstreetmap data. As a matter of fact, OSM data is so rich that you can do very

Re: [Qgis-developer] symbol levels with rule based rendering

2010-12-24 Thread Tim Sutton
Hi On Thu, Dec 23, 2010 at 3:31 AM, Mayeul Kauffmann mayeul.kauffm...@free.fr wrote: Dear list members, I would highly value some advice with some coding problem I facewith rule-based rendering. I am preparing a patch and I have made extensive additions to many parts of the code to support