for sale

2005-01-03 Thread hookares
Compact SAM In a Can for sale for details - see recent issues of sam revival - includes: - Quazar surround soundcard - Quazar Sampler - Quazar Sid Interface - Quazar Keyboard interface - Floppy - Compact Flash Interface (128Mb included) Recently ammended to include full expansion port also

for sale

2005-01-03 Thread hookares
Compact SAM In a Can for sale for details - see recent issues of sam revival - includes: - Quazar surround soundcard - Quazar Sampler - Quazar Sid Interface - Quazar Keyboard interface - Floppy - Compact Flash Interface (128Mb included) Recently ammended to include full expansion port also

Sam Coupe TAP files

2005-01-03 Thread Aley Keprt
Here is some information I already posted a few years ago :-) 1. TAP files are tape images. They contain Sam Coupe files in tape format used in ZX Spectrum emulators. 2. ASCD emulator can handle TAP files. ASCD emulates ZX Spectrum, ZXS 128 and Sam Coupe, and it can load TAP files in all

Sam Coupe TAP files

2005-01-03 Thread Aley Keprt
Here is some information I already posted a few years ago :-) 1. TAP files are tape images. They contain Sam Coupe files in tape format used in ZX Spectrum emulators. 2. ASCD emulator can handle TAP files. ASCD emulates ZX Spectrum, ZXS 128 and Sam Coupe, and it can load TAP files in all

Re: Multiplayer Sam

2005-01-03 Thread Aley Keprt
Aley Keprt wrote: You just define what particular keys will be accepted from remote computer, and you send just the keys (in both directions). That doesn't solve the main problem, which is keeping both emulations perfectly in sync. Even time-stamping the input would require everything

Re: Multiplayer Sam

2005-01-03 Thread Aley Keprt
Aley Keprt wrote: You just define what particular keys will be accepted from remote computer, and you send just the keys (in both directions). That doesn't solve the main problem, which is keeping both emulations perfectly in sync. Even time-stamping the input would require everything

Happy New Year !!!

2005-01-03 Thread Edwin Blink
Happy New Year to all. http://home.wanadoo.nl/edwin.blink/samcoupe/diskimages/ironman.zip Enjoy Edwin

Happy New Year !!!

2005-01-03 Thread Edwin Blink
Happy New Year to all. http://home.wanadoo.nl/edwin.blink/samcoupe/diskimages/ironman.zip Enjoy Edwin

Re: NVG DSKification - complete...

2005-01-03 Thread Aley Keprt
If you really N*E*E*D it, load TAP files into ASCD, and save them to a disk image. But do you? I formerly created all those TAP files by conversion from a DSK. So :-) -- Mgr.(MSc.) Ales Keprt (also known as Aley) [EMAIL PROTECTED] ***

Re: NVG DSKification - complete...

2005-01-03 Thread Aley Keprt
If you really N*E*E*D it, load TAP files into ASCD, and save them to a disk image. But do you? I formerly created all those TAP files by conversion from a DSK. So :-) -- Mgr.(MSc.) Ales Keprt (also known as Aley) [EMAIL PROTECTED] ***

Re: Multiplayer Sam

2005-01-03 Thread Aley Keprt
Oh, and yet another note: Unfortunately, RZX format is full of mistakes. For example, the authors define RZX security-protection schemes to be used in tournaments. But all these so-called protections are absolutely void! It can be hacked even with the original RZX SDK! I can' believe it. So,

Re: for sale

2005-01-03 Thread Wolfgang Haller
D.L. is back [EMAIL PROTECTED] = David[EMAIL PROTECTED] Good offer - I saw it at Norwich... hookares wrote: Compact SAM In a Can for sale for details - see recent issues of sam revival - includes: - Quazar surround soundcard - Quazar Sampler - Quazar Sid Interface

Re: NVG DSKification - complete...

2005-01-03 Thread Edwin Blink
But do you? I formerly created all those TAP files by conversion from a DSK. So :-) Do you have a DSK to TAP utility ? Edwin

Re: NVG DSKification - complete...

2005-01-03 Thread Edwin Blink
But do you? I formerly created all those TAP files by conversion from a DSK. So :-) Do you have a DSK to TAP utility ? Edwin

Re: for sale

2005-01-03 Thread Edwin Blink
D.L. is back For how long David ? ;-) Edwin

Re: for sale

2005-01-03 Thread Edwin Blink
D.L. is back For how long David ? ;-) Edwin

Re: Multiplayer Sam

2005-01-03 Thread Edwin Blink
I haven't looked into it. But it's sounds interresting. I think some keys and a time stamp are not enough. How would you play a game that has random elements ? Edwin

RE: Sam Coupe TAP files

2005-01-03 Thread Simon Owen
Aley Keprt wrote: 6. TAP support was done 2 years ago, so I wonder nobody knows... :-) I remembered you adding TAP for the Spectrum side, but I didn't realise it covered SAM tapes too. TZX images seem to be preferred on the Spectrum now - do you also support those? I've got 8 SAM TZX files

Re: Multiplayer Sam

2005-01-03 Thread Edwin Blink
I haven't looked into it. But it's sounds interresting. I think some keys and a time stamp are not enough. How would you play a game that has random elements ? Edwin

RE: Sam Coupe TAP files

2005-01-03 Thread Simon Owen
Aley Keprt wrote: 6. TAP support was done 2 years ago, so I wonder nobody knows... :-) I remembered you adding TAP for the Spectrum side, but I didn't realise it covered SAM tapes too. TZX images seem to be preferred on the Spectrum now - do you also support those? I've got 8 SAM TZX files

Re: Sam Coupe TAP files

2005-01-03 Thread Edwin Blink
4. Note that original TAP file format can't handle all Sam Coupe files. Obviously, it's limited to ZXS, which can't have files 64KB. So I made a little extension to the TAP format. If the files are 64KB in size, it's the real TAP, but if files need to be 64KB in size, there's a little

Re: Multiplayer Sam

2005-01-03 Thread Aley Keprt
Keys timestamps are rounded to 1/50. For simplicity. Games read keyboard at 1/50 interrupt only (usually). In network play, all peers must use the same emulator version, so no randomness can occur. When playing back the AIR file, you must playback with the same version as it was recorded. If

Re: Multiplayer Sam

2005-01-03 Thread Edwin Blink
- Original Message - From: Aley Keprt [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Monday, January 03, 2005 3:49 AM Subject: Re: Multiplayer Sam all peers must use the same emulator version, Are you saying a complete emulator memory/register dump is send to all peers ? so any

Re: Multiplayer Sam

2005-01-03 Thread Edwin Blink
- Original Message - From: Aley Keprt [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Monday, January 03, 2005 3:49 AM Subject: Re: Multiplayer Sam all peers must use the same emulator version, Are you saying a complete emulator memory/register dump is send to all peers ? so any

RE: Multiplayer Sam

2005-01-03 Thread Simon Owen
Aley Keprt wrote: Slaves send their pressed keys with time stamps, master sends back what keys should be really passed to the emulator (with timestamps). That sounds better, with the additional detail :-) I'm not sure the clients need to time-stamp their input though, as the server

RE: Multiplayer Sam

2005-01-03 Thread Simon Owen
Aley Keprt wrote: Slaves send their pressed keys with time stamps, master sends back what keys should be really passed to the emulator (with timestamps). That sounds better, with the additional detail :-) I'm not sure the clients need to time-stamp their input though, as the server

RE: Multiplayer Sam

2005-01-03 Thread Simon Owen
Edwin Blink wrote: How would you play a game that has random elements ? The emulator state would be enough to seed the pseudo-randomness in each case. There's not much scope for getting random values anyway - reading the refresh register and values from I/O ports pretty much cover it, and

Re: Happy New Year !!!

2005-01-03 Thread Wolfgang Haller
Happy New Year to all SAM users here too and specially to you Edwin. That was a fine New Year surprise! Thanx.. Wolfgang Edwin Blink wrote: Happy New Year to all. http://home.wanadoo.nl/edwin.blink/samcoupe/diskimages/ironman.zip Enjoy Edwin

Re: Happy New Year !!!

2005-01-03 Thread womoteam
Happy New Year to all SAM users here too and specially to you Edwin. That was a fine New Year surprise! Thanx.. Wolfgang Edwin Blink wrote: Happy New Year to all. http://home.wanadoo.nl/edwin.blink/samcoupe/diskimages/ironman.zip Enjoy Edwin

RE: Multiplayer Sam

2005-01-03 Thread Aley Keprt
all peers must use the same emulator version, Are you saying a complete emulator memory/register dump is send to all peers ? so any fancy random code routinee wil not be random ? No complete dump! You just need to start with the same emulator.exe file, the same ROM files, and DSK/TAP file.

RE: Multiplayer Sam

2005-01-03 Thread Simon Cooke
Aley wrote: No complete dump! You just need to start with the same emulator.exe file, the same ROM files, and DSK/TAP file. Then you send keys (+ additional I/O input, if it's random). That's all you need to handle. Sam doesn't have any ability of real random number generation. It's

RE: Multiplayer Sam

2005-01-03 Thread Simon Cooke
Aley wrote: No complete dump! You just need to start with the same emulator.exe file, the same ROM files, and DSK/TAP file. Then you send keys (+ additional I/O input, if it's random). That's all you need to handle. Sam doesn't have any ability of real random number generation. It's

RE: Sam Coupe TAP files

2005-01-03 Thread Simon Cooke
Edwin Blink wrote: Had a quick look at it but my Cs not that good. Could your explain your solution ? Edwin OK... Gotta ask... What's your day job, Edwin? If you can write assembler like a demon, and not C, then we need to fix that. I'm willing to help in any way I can.

RE: Sam Coupe TAP files

2005-01-03 Thread Simon Cooke
Edwin Blink wrote: Had a quick look at it but my Cs not that good. Could your explain your solution ? Edwin OK... Gotta ask... What's your day job, Edwin? If you can write assembler like a demon, and not C, then we need to fix that. I'm willing to help in any way I can.

Re: NVG DSKification - complete...

2005-01-03 Thread Dan Dooré
Aley Keprt wrote: If you really N*E*E*D it, load TAP files into ASCD, and save them to a disk image. But do you? I formerly created all those TAP files by conversion from a DSK. So :-) Well, not now as I've found a copy of Craft which is the only TAP file :-) Dan.

RE: Sam Coupe TAP files

2005-01-03 Thread Aley Keprt
:-))) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Cooke Sent: Monday, January 03, 2005 10:59 AM To: sam-users@nvg.ntnu.no Subject: RE: Sam Coupe TAP files Edwin Blink wrote: Had a quick look at it but my Cs not that good. Could your

Re: NVG DSKification - complete...

2005-01-03 Thread Dan Dooré
Aley Keprt wrote: If you really N*E*E*D it, load TAP files into ASCD, and save them to a disk image. But do you? I formerly created all those TAP files by conversion from a DSK. So :-) Well, not now as I've found a copy of Craft which is the only TAP file :-) Dan.