Compact SAM In a Can for sale
for details - see recent issues of sam revival -
includes:
- Quazar surround soundcard
- Quazar Sampler
- Quazar Sid Interface
- Quazar Keyboard interface
- Floppy
- Compact Flash Interface (128Mb included)
Recently ammended to include full expansion port
also
Compact SAM In a Can for sale
for details - see recent issues of sam revival -
includes:
- Quazar surround soundcard
- Quazar Sampler
- Quazar Sid Interface
- Quazar Keyboard interface
- Floppy
- Compact Flash Interface (128Mb included)
Recently ammended to include full expansion port
also
Here is some information I already posted a few years ago :-)
1. TAP files are tape images. They contain Sam Coupe files in tape format
used in ZX Spectrum emulators.
2. ASCD emulator can handle TAP files. ASCD emulates ZX Spectrum, ZXS 128
and Sam Coupe, and it can load TAP files in all
Here is some information I already posted a few years ago :-)
1. TAP files are tape images. They contain Sam Coupe files in tape format
used in ZX Spectrum emulators.
2. ASCD emulator can handle TAP files. ASCD emulates ZX Spectrum, ZXS 128
and Sam Coupe, and it can load TAP files in all
Aley Keprt wrote:
You just define what particular keys will be accepted from
remote computer, and you send just the keys (in both directions).
That doesn't solve the main problem, which is keeping both emulations
perfectly in sync. Even time-stamping the input would require everything
Aley Keprt wrote:
You just define what particular keys will be accepted from
remote computer, and you send just the keys (in both directions).
That doesn't solve the main problem, which is keeping both emulations
perfectly in sync. Even time-stamping the input would require everything
Happy New Year to all.
http://home.wanadoo.nl/edwin.blink/samcoupe/diskimages/ironman.zip
Enjoy
Edwin
Happy New Year to all.
http://home.wanadoo.nl/edwin.blink/samcoupe/diskimages/ironman.zip
Enjoy
Edwin
If you really N*E*E*D it, load TAP files into ASCD, and save them to a disk
image.
But do you? I formerly created all those TAP files by conversion from a DSK.
So :-)
--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] ***
If you really N*E*E*D it, load TAP files into ASCD, and save them to a disk
image.
But do you? I formerly created all those TAP files by conversion from a DSK.
So :-)
--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] ***
Oh, and yet another note:
Unfortunately, RZX format is full of mistakes. For example, the authors
define RZX security-protection schemes to be used in tournaments. But all
these so-called protections are absolutely void! It can be hacked even
with the original RZX SDK! I can' believe it. So,
D.L. is back
[EMAIL PROTECTED] =
David[EMAIL PROTECTED]
Good offer - I saw it at Norwich...
hookares wrote:
Compact SAM In a Can for sale
for details - see recent issues of sam revival -
includes:
- Quazar surround soundcard
- Quazar Sampler
- Quazar Sid Interface
But do you? I formerly created all those TAP files by conversion from a DSK.
So :-)
Do you have a DSK to TAP utility ?
Edwin
But do you? I formerly created all those TAP files by conversion from a DSK.
So :-)
Do you have a DSK to TAP utility ?
Edwin
D.L. is back
For how long David ? ;-)
Edwin
D.L. is back
For how long David ? ;-)
Edwin
I haven't looked into it. But it's sounds interresting. I think some keys
and a time stamp are not enough. How would you play a game that has random
elements ?
Edwin
Aley Keprt wrote:
6. TAP support was done 2 years ago, so I wonder nobody knows... :-)
I remembered you adding TAP for the Spectrum side, but I didn't realise it
covered SAM tapes too. TZX images seem to be preferred on the Spectrum now
- do you also support those? I've got 8 SAM TZX files
I haven't looked into it. But it's sounds interresting. I think some keys
and a time stamp are not enough. How would you play a game that has random
elements ?
Edwin
Aley Keprt wrote:
6. TAP support was done 2 years ago, so I wonder nobody knows... :-)
I remembered you adding TAP for the Spectrum side, but I didn't realise it
covered SAM tapes too. TZX images seem to be preferred on the Spectrum now
- do you also support those? I've got 8 SAM TZX files
4. Note that original TAP file format can't handle all Sam Coupe files.
Obviously, it's limited to ZXS, which can't have files 64KB. So I made a
little extension to the TAP format. If the files are 64KB in size, it's
the real TAP, but if files need to be 64KB in size, there's a little
Keys timestamps are rounded to 1/50. For simplicity. Games read keyboard
at 1/50 interrupt only (usually). In network play, all peers must use the
same emulator version, so no randomness can occur. When playing back the AIR
file, you must playback with the same version as it was recorded. If
- Original Message -
From: Aley Keprt [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, January 03, 2005 3:49 AM
Subject: Re: Multiplayer Sam
all peers must use the same emulator version,
Are you saying a complete emulator memory/register dump is send to all peers
? so any
- Original Message -
From: Aley Keprt [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, January 03, 2005 3:49 AM
Subject: Re: Multiplayer Sam
all peers must use the same emulator version,
Are you saying a complete emulator memory/register dump is send to all peers
? so any
Aley Keprt wrote:
Slaves send their pressed keys with time stamps, master sends
back what keys should be really passed to the emulator (with
timestamps).
That sounds better, with the additional detail :-)
I'm not sure the clients need to time-stamp their input though, as the
server
Aley Keprt wrote:
Slaves send their pressed keys with time stamps, master sends
back what keys should be really passed to the emulator (with
timestamps).
That sounds better, with the additional detail :-)
I'm not sure the clients need to time-stamp their input though, as the
server
Edwin Blink wrote:
How would you play a game that has random elements ?
The emulator state would be enough to seed the pseudo-randomness in each
case. There's not much scope for getting random values anyway - reading the
refresh register and values from I/O ports pretty much cover it, and
Happy New Year to all SAM users here too and specially to you Edwin.
That was a fine New Year surprise! Thanx..
Wolfgang
Edwin Blink wrote:
Happy New Year to all.
http://home.wanadoo.nl/edwin.blink/samcoupe/diskimages/ironman.zip
Enjoy
Edwin
Happy New Year to all SAM users here too and specially to you Edwin.
That was a fine New Year surprise! Thanx..
Wolfgang
Edwin Blink wrote:
Happy New Year to all.
http://home.wanadoo.nl/edwin.blink/samcoupe/diskimages/ironman.zip
Enjoy
Edwin
all peers must use the same emulator version,
Are you saying a complete emulator memory/register dump is send to all
peers ? so any fancy
random code routinee wil not be random ?
No complete dump! You just need to start with the same emulator.exe file,
the same ROM files, and DSK/TAP file.
Aley wrote:
No complete dump! You just need to start with the same
emulator.exe file, the same ROM files, and DSK/TAP file. Then
you send keys (+ additional I/O input, if it's random).
That's all you need to handle.
Sam doesn't have any ability of real random number
generation. It's
Aley wrote:
No complete dump! You just need to start with the same
emulator.exe file, the same ROM files, and DSK/TAP file. Then
you send keys (+ additional I/O input, if it's random).
That's all you need to handle.
Sam doesn't have any ability of real random number
generation. It's
Edwin Blink wrote:
Had a quick look at it but my Cs not that good.
Could your explain your solution ?
Edwin
OK... Gotta ask... What's your day job, Edwin? If you can write assembler
like a demon, and not C, then we need to fix that. I'm willing to help in
any way I can.
Edwin Blink wrote:
Had a quick look at it but my Cs not that good.
Could your explain your solution ?
Edwin
OK... Gotta ask... What's your day job, Edwin? If you can write assembler
like a demon, and not C, then we need to fix that. I'm willing to help in
any way I can.
Aley Keprt wrote:
If you really N*E*E*D it, load TAP files into ASCD, and save them to a disk
image.
But do you? I formerly created all those TAP files by conversion from a DSK.
So :-)
Well, not now as I've found a copy of Craft which is the only TAP file :-)
Dan.
:-)))
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Simon Cooke
Sent: Monday, January 03, 2005 10:59 AM
To: sam-users@nvg.ntnu.no
Subject: RE: Sam Coupe TAP files
Edwin Blink wrote:
Had a quick look at it but my Cs not that good.
Could your
Aley Keprt wrote:
If you really N*E*E*D it, load TAP files into ASCD, and save them to a disk
image.
But do you? I formerly created all those TAP files by conversion from a DSK.
So :-)
Well, not now as I've found a copy of Craft which is the only TAP file :-)
Dan.
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