http://grandkobayashi.sakura.ne.jp/5bxcuo.php
the Atom HDD, Stratosphere, Defender,
Momentum, Lemmings, Protracker, E-tracker, SAMpaint, GI-mon, Comet, Pyz80, some
kind of SAMdac or EDDAc, SAM mouse, and every diskzine you can get your hands
on! There's just LOADS of great stuff available.
What did I miss?
Howard (aka Balor Price, Tobermory
Yes messages today and still more coming in right now. Behold...
Okay so my real genuine opinion is that he may be autistic. And as such I'm
just going to block everything that comes along. I'm not even considering
educating him or having an argument.
Anyway, being a bit positive here, you
Yup me too. I reported it as well. Think Gmail would pay attention if more than one report about the same account comes in simultaneously?I just don't understand the logic: he's been told in clear terms not to spam the sam-users list, so he does a query on the postmaster to get all our individual
Oh well done!!! I didn't think I'd ever read another message like this, Sam's a
great platform to hone your skills. *waiting impatiently for work to finish so
I can try it*
Howard
Sent from my BlackBerry® smartphone on O2
-Original Message-
From: Andrew Gillen a...@joua.net
Sender:
Hi Dicky
I remember this question from a few months back, especially because I've run
out of space in my half height PC case too.
The USB floppy drives simply aren't sophisticated enough to read non-standard
disks, and never will be able to either. In order to run SamDisk you need to
No expert here! Just my two cents.
I considered both your Ideas 1 and 2, both came out to be more expensive
with maintenance than I wanted. Especially Idea 1 (which is a basic space
partitioning tree), the masks are very inefficient when you have many
overlapping/joining polygons in the same 8*8
Anyone else getting an error when compiling?:
Error: C:\JAM\O3D\OPENsource.s: Memory overflow! At Line 42
This points to an include into the last page of my project. Any ideas
David?
Howard
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of David Brant
, with and without Mayhem:
http://www.youtube.com/watch?v=4PDfVjsiBzY
Demo to show range, precision and clipping:
http://www.youtube.com/watch?v=s2P64_IiCZA
On 29 May 2008, at 22:27, Tobermory wrote:
What version of O3D are you looking at? It looks like I mainly
sorted it
out in v 0.82.
I went through
, Tobermory [EMAIL PROTECTED] wrote:
Still fascinated by the subject. After many many wasted hours fiddling
around with routines, I can see that realtime updated 3D on the SAM is
possible, but haven't got the brainpower to finish off my buggy work...
Howard (=Tobermory)
-Original Message
I guess it's going to be pretty random.
Hmm interesting. If its interlace mode for normal broadcast telly works,
(ie you always get ABABAB not BABABA) then it must be receiving some other
signal to identify the A frames from the Bs. Does turning off the screen
with an OUT 252,0 reset it?
...er. Unrealistic at a 21st Century framerate is probably the correct
elaboration. Freescape was fun, sure. I expect someone could do a pretty
fabulous conversion of Sentinel or something.
By the way - never did get any screenshots of O3D, although it would do some
nice stuff at the time -
Still fascinated by the subject. After many many wasted hours fiddling
around with routines, I can see that realtime updated 3D on the SAM is
possible, but haven't got the brainpower to finish off my buggy work...
Howard (=Tobermory)
-Original Message-
From: [EMAIL PROTECTED] [mailto
Chris,
Is this also true for music? Would it have any direct benefit?
Howard (still reading the list in the background)
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Chris White
Sent: 20 May 2007 11:14
To: sam-users@nvg.ntnu.no
Subject: RE:
I remember these being painfully slow, both of them. I 'only' type
at 45-50 wpm and they both missed loads of letter out.
Wolfgang Haller said:
Hideho Gavin.
Don´t fall in tears! Have a look at Fred issue 8, there is a
Notepad by Dan Brice. A better Notepad by Calvin Allett can
be found on
Aley Keprt said:
ASCD for Windows..should it still be called
ASCD?
I've been waiting for years for someone to use Text-Mex.
A very 80's joke! :)
-howard
---
http://www.cookingcircle.co.uk - Staying in
http://www.evilheartedme.co.uk - Going out
Hello Colin
Has my subscription run out yet? I'm not sure where I am with it.
Thanks,
Howard (Price)
Colin Piggot said:
Issue four of Sam Revival is out now! (February / March 2003)
Whoops didn't mean to send private mail to the list. Sorry!
Simon Owen said:
Lucky sod - If I ever tried to do the same, my wife would have a
DIY timetable drawn up for me before I could even load Comet!
You need a bit on the side! Everyone would think you were sneaking
off to her house for slap/tickle/yorkshire pud, but really you'd
just have a SAM
Don't keep us waiting, spill beans! spill beans!
Graham Goring said:
He did indeed tell me, so nerr! ;)
Graham
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: 10 February 2003 14:27
To: sam-users@nvg.ntnu.no
Subject: Re: Waterworks
Well, it turns out that
? Is it
retro games-playing? Nostalgia? Something else? And is there any
software you wish the SAM had that's not been done??
-Tobermory
Colin and Adrian wrote:
There are a few bits of software that im looking for, but im
aiming to write some of them so keep your eyes out. One is
currently being done step by step in Sam Revival.
And very nice articles they are too, and I know what it's all
leading too :D It kind of reminds
There are several free ide's available, there was one developed
for the GBC which was a near z80 chip. Trouble is I still like
using comet :D
A.
Personally, I'm fed up with COMET now. I'm getting too lazy and
want it to fix my problems for me. How about an extension to it
that
1) Do you have an actual Sam Coupe:
Yep
2) Does it work?
Yep!
3) Do you still use it?
Yep - every day mate
4) How many bits of sam software have you got?
About 30
5) Do you still actively seek new sam bits and pieces?
Yes, though I can't afford em.
6) Would you buy a new game for the
On Wednesday 15 Jan 2003 2:03 pm, Andrew Collier wrote:
my parent's loft
Ahem. Sorry - parents'
Before Ian says anything.
Andrew
Ouch! You'll never get into the Booker Prize shortlist!
-H
This sort of information is great for people who still want to do
stuff community-wise on the SAM. Would SAM Community like to add it
to its original database (I recall the questions were quite
similar??) and publish on its website?
Thomas Harte wrote:
If you
store a table of square roots for the Pythagoras, it speeds up
nicely (big table, but hell, you'll already be storing
perspective correction tables and SINE tables, so you won't be
bothered about memory).
There is an entire web page somewhere dedicated to getting fast
Interest anyone, this? Haven't had much of a chance to look at it yet.
-Tob
...a Freeware , retargettable, optimizing ANSI - C compiler. The
current version targets the Intel 8051 and the Zilog Z80 based
MCUs.
http://sdcc.sourceforge.net/
From Geoff:
Well things like Defender (I haven't seen the Sam version, but my
memory of the game is of large blocks of single colour) cheat by
only moving the edges. A bit like the old Snake game you get
now on Nokia phones - since the mid-sections aren't moving you
only need to draw the
From Stuart Brady:
Then a new version of Elite for the Sam would be really good, as
I'm sure that the framerate, resolution, colour, and/or
sound/music and maybe even a few other things could be improved.
I've heard that the BBC version works using a z-buffer, in thin
strips (due to memory
From Geoff:
I can imagine that would look horrible on a decent monitor,
though :(
SAM resolution? Decent monitor! Never the twain!
[EMAIL PROTECTED]
[EMAIL PROTECTED]
[EMAIL PROTECTED]
On Tue, Jan 07, 2003 at 11:37:59PM -, f-k-nose wrote:
- Original Message -
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, January 07, 2003 11:32 PM
Subject: Re: So long 2002, here comes 2003
Store two 256-byte buffers for each line. 128 bytes
Agreed. 2002 was a great year for Quazar (and therefore for the SAM
in general), can't wait for what you're going to do next
Sending emails 2 minutes into the new year? No need!
-Tob
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItemitem=2071262963
Anybody want to own up to being Manic Monkey?
-Tobermory secret mailing at work
To: sam-users@nvg.ntnu.no
From: Howard Price [EMAIL PROTECTED]
Subject: Re: Game engine development...
At 03:45 31/08/02, Simon Cooke wrote:
I know this is a vague request, but currently we're looking at doing any
one of three different things - a 1st person puzzlesolver/shooter, a
real-time
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