FW:

2013-04-24 Thread tobermory
http://grandkobayashi.sakura.ne.jp/5bxcuo.php

Re: Essential Sam Goodies

2012-04-12 Thread tobermory
the Atom HDD, Stratosphere, Defender, Momentum, Lemmings, Protracker, E-tracker, SAMpaint, GI-mon, Comet, Pyz80, some kind of SAMdac or EDDAc, SAM mouse, and every diskzine you can get your hands on! There's just LOADS of great stuff available. What did I miss? Howard (aka Balor Price, Tobermory

Fw: Yet more junk mail

2012-04-11 Thread tobermory
Yes messages today and still more coming in right now. Behold... Okay so my real genuine opinion is that he may be autistic. And as such I'm just going to block everything that comes along. I'm not even considering educating him or having an argument. Anyway, being a bit positive here, you

Re: Re: Junk mail

2012-04-04 Thread tobermory
Yup me too. I reported it as well. Think Gmail would pay attention if more than one report about the same account comes in simultaneously?I just don't understand the logic: he's been told in clear terms not to spam the sam-users list, so he does a query on the postmaster to get all our individual

Re: New Game - Dave Invaders

2012-01-27 Thread tobermory
Oh well done!!! I didn't think I'd ever read another message like this, Sam's a great platform to hone your skills. *waiting impatiently for work to finish so I can try it* Howard Sent from my BlackBerry® smartphone on O2 -Original Message- From: Andrew Gillen a...@joua.net Sender:

Re: Accessing Sam formatted disks through a USB floppy drive

2011-07-22 Thread tobermory
Hi Dicky I remember this question from a few months back, especially because I've run out of space in my half height PC case too. The USB floppy drives simply aren't sophisticated enough to read non-standard disks, and never will be able to either. In order to run SamDisk you need to

RE: Thinking aloud on polygon filling

2008-08-30 Thread Tobermory
No expert here! Just my two cents. I considered both your Ideas 1 and 2, both came out to be more expensive with maintenance than I wanted. Especially Idea 1 (which is a basic space partitioning tree), the masks are very inefficient when you have many overlapping/joining polygons in the same 8*8

RE: Attempts at 3d on the Sam? OT Jam Assembler

2008-06-07 Thread Tobermory
Anyone else getting an error when compiling?: Error: C:\JAM\O3D\OPENsource.s: Memory overflow! At Line 42 This points to an include into the last page of my project. Any ideas David? Howard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Brant

RE: Attempts at 3d on the Sam?

2008-06-01 Thread Tobermory
, with and without Mayhem: http://www.youtube.com/watch?v=4PDfVjsiBzY Demo to show range, precision and clipping: http://www.youtube.com/watch?v=s2P64_IiCZA On 29 May 2008, at 22:27, Tobermory wrote: What version of O3D are you looking at? It looks like I mainly sorted it out in v 0.82. I went through

RE: Attempts at 3d on the Sam?

2008-05-29 Thread Tobermory
, Tobermory [EMAIL PROTECTED] wrote: Still fascinated by the subject. After many many wasted hours fiddling around with routines, I can see that realtime updated 3D on the SAM is possible, but haven't got the brainpower to finish off my buggy work... Howard (=Tobermory) -Original Message

RE: Interlaced video

2008-05-24 Thread Tobermory
I guess it's going to be pretty random. Hmm interesting. If its interlace mode for normal broadcast telly works, (ie you always get ABABAB not BABABA) then it must be receiving some other signal to identify the A frames from the Bs. Does turning off the screen with an OUT 252,0 reset it?

RE: Attempts at 3d on the Sam?

2008-04-13 Thread Tobermory
...er. Unrealistic at a 21st Century framerate is probably the correct elaboration. Freescape was fun, sure. I expect someone could do a pretty fabulous conversion of Sentinel or something. By the way - never did get any screenshots of O3D, although it would do some nice stuff at the time -

RE: Attempts at 3d on the Sam?

2008-04-08 Thread Tobermory
Still fascinated by the subject. After many many wasted hours fiddling around with routines, I can see that realtime updated 3D on the SAM is possible, but haven't got the brainpower to finish off my buggy work... Howard (=Tobermory) -Original Message- From: [EMAIL PROTECTED] [mailto

RE: What games

2007-05-20 Thread Tobermory
Chris, Is this also true for music? Would it have any direct benefit? Howard (still reading the list in the background) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris White Sent: 20 May 2007 11:14 To: sam-users@nvg.ntnu.no Subject: RE:

Re: Preferred plain text editor

2003-03-11 Thread Tobermory
I remember these being painfully slow, both of them. I 'only' type at 45-50 wpm and they both missed loads of letter out. Wolfgang Haller said: Hideho Gavin. Don´t fall in tears! Have a look at Fred issue 8, there is a Notepad by Dan Brice. A better Notepad by Calvin Allett can be found on

Re: ASCD for Windows

2003-03-10 Thread Tobermory
Aley Keprt said: ASCD for Windows..should it still be called ASCD? I've been waiting for years for someone to use Text-Mex. A very 80's joke! :) -howard --- http://www.cookingcircle.co.uk - Staying in http://www.evilheartedme.co.uk - Going out

Re: Announcement - Sam Revival 4 out now!

2003-03-03 Thread Tobermory
Hello Colin Has my subscription run out yet? I'm not sure where I am with it. Thanks, Howard (Price) Colin Piggot said: Issue four of Sam Revival is out now! (February / March 2003)

D'oh

2003-03-03 Thread Tobermory
Whoops didn't mean to send private mail to the list. Sorry!

OT - RE: Waterworks

2003-02-11 Thread Tobermory
Simon Owen said: Lucky sod - If I ever tried to do the same, my wife would have a DIY timetable drawn up for me before I could even load Comet! You need a bit on the side! Everyone would think you were sneaking off to her house for slap/tickle/yorkshire pud, but really you'd just have a SAM

RE: Waterworks

2003-02-10 Thread Tobermory
Don't keep us waiting, spill beans! spill beans! Graham Goring said: He did indeed tell me, so nerr! ;) Graham -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: 10 February 2003 14:27 To: sam-users@nvg.ntnu.no Subject: Re: Waterworks Well, it turns out that

What's SAM's job?

2003-01-22 Thread Tobermory
? Is it retro games-playing? Nostalgia? Something else? And is there any software you wish the SAM had that's not been done?? -Tobermory

Re: What's SAM's job?

2003-01-22 Thread Tobermory
Colin and Adrian wrote: There are a few bits of software that im looking for, but im aiming to write some of them so keep your eyes out. One is currently being done step by step in Sam Revival. And very nice articles they are too, and I know what it's all leading too :D It kind of reminds

RE: a thought (was RE: Moment of truth)

2003-01-16 Thread Tobermory
There are several free ide's available, there was one developed for the GBC which was a near z80 chip. Trouble is I still like using comet :D A. Personally, I'm fed up with COMET now. I'm getting too lazy and want it to fix my problems for me. How about an extension to it that

RE: Moment of truth

2003-01-15 Thread Tobermory
1) Do you have an actual Sam Coupe: Yep 2) Does it work? Yep! 3) Do you still use it? Yep - every day mate 4) How many bits of sam software have you got? About 30 5) Do you still actively seek new sam bits and pieces? Yes, though I can't afford em. 6) Would you buy a new game for the

Re: Moment of truth

2003-01-15 Thread Tobermory
On Wednesday 15 Jan 2003 2:03 pm, Andrew Collier wrote: my parent's loft Ahem. Sorry - parents' Before Ian says anything. Andrew Ouch! You'll never get into the Booker Prize shortlist! -H

Re: Moment of truth -- Database?

2003-01-15 Thread Tobermory
This sort of information is great for people who still want to do stuff community-wise on the SAM. Would SAM Community like to add it to its original database (I recall the questions were quite similar??) and publish on its website?

RE: Re: OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-14 Thread Tobermory
Thomas Harte wrote: If you store a table of square roots for the Pythagoras, it speeds up nicely (big table, but hell, you'll already be storing perspective correction tables and SINE tables, so you won't be bothered about memory). There is an entire web page somewhere dedicated to getting fast

SDCC - Freeware ANSI C

2003-01-14 Thread Tobermory
Interest anyone, this? Haven't had much of a chance to look at it yet. -Tob ...a Freeware , retargettable, optimizing ANSI - C compiler. The current version targets the Intel 8051 and the Zilog Z80 based MCUs. http://sdcc.sourceforge.net/

Re: Scrolling (was RE: So long 2002, here comes 2003....)

2003-01-09 Thread Tobermory
From Geoff: Well things like Defender (I haven't seen the Sam version, but my memory of the game is of large blocks of single colour) cheat by only moving the edges. A bit like the old Snake game you get now on Nokia phones - since the mid-sections aren't moving you only need to draw the

Re: So long 2002, here comes 2003....

2003-01-09 Thread Tobermory
From Stuart Brady: Then a new version of Elite for the Sam would be really good, as I'm sure that the framerate, resolution, colour, and/or sound/music and maybe even a few other things could be improved. I've heard that the BBC version works using a z-buffer, in thin strips (due to memory

RE: Scrolling (was RE: So long 2002, here comes 2003....)

2003-01-09 Thread Tobermory
From Geoff: I can imagine that would look horrible on a decent monitor, though :( SAM resolution? Decent monitor! Never the twain!

Re: OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-09 Thread Tobermory
[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]

Re: So long 2002, here comes 2003....

2003-01-08 Thread Tobermory
On Tue, Jan 07, 2003 at 11:37:59PM -, f-k-nose wrote: - Original Message - From: Stuart Brady [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Tuesday, January 07, 2003 11:32 PM Subject: Re: So long 2002, here comes 2003 Store two 256-byte buffers for each line. 128 bytes

Re: So long 2002, here comes 2003....

2003-01-01 Thread Tobermory
Agreed. 2002 was a great year for Quazar (and therefore for the SAM in general), can't wait for what you're going to do next Sending emails 2 minutes into the new year? No need! -Tob

EBay SAM with two floppies

2002-11-13 Thread Tobermory
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItemitem=2071262963 Anybody want to own up to being Manic Monkey? -Tobermory secret mailing at work

re: Game Engine Development

2002-09-03 Thread Tobermory
To: sam-users@nvg.ntnu.no From: Howard Price [EMAIL PROTECTED] Subject: Re: Game engine development... At 03:45 31/08/02, Simon Cooke wrote: I know this is a vague request, but currently we're looking at doing any one of three different things - a 1st person puzzlesolver/shooter, a real-time