19:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)
Oh, but I haven't actually tested the output stream yet. So for all I
know, some error is lurking somewhere making my numbers smaller by
accidentally throwing data away...
On Thu, Jul 29, 2010 at 7:00 PM, Thomas
Actually, late night spurt — with Huffman trees it's 5,528 bytes and
6,653 bytes respectively.
So going with the lowest figure I make that 330k for the whole map.
The watermark isn't a problem as I'd want to make up each screen by
hand anyway. I'd be happy to make a couple of test screens up
Actually, I guess you don't really need test screens for what you're
doing. the offer is there anyhow :)
-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: 28 July 2010 22:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)
Hmmm, not doing very well with the Flashback image I chose to test
(the top left screen
.
Anybody send me a link?
Andy
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: 28 July 2010 00:11
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)
Actually, late night spurt
hoping to
get some more time on Sam Uip soon
Adrian
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: 28 July 2010 22:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)
Hmmm
send me a link?
Andy
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: 28 July 2010 00:11
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)
Actually, late night spurt with Huffman trees
[mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Andrew Park
Sent: Wednesday, July 28, 2010 10:29
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was: Porting spectrum games...)
It is great to see some activity on here again, 1 quick question where did
the amiga dizzy map come from to get screens, i've been
-us...@nvg.ntnu.no] On
Behalf Of Andrew Park
Sent: Wednesday, July 28, 2010 10:29
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was: Porting spectrum games...)
It is great to see some activity on here again, 1 quick question where did
the amiga dizzy map come from to get screens, i've been
previous post).
Stefan
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Andrew Park
Sent: Wednesday, July 28, 2010 10:29
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was: Porting spectrum games...)
It is great to see some
: Re: Dizzy (was: Porting spectrum games...)
If png's can be used then I think we should do it even if using an
image of tiles is a bit ironic! It would allow changes to be made to
the image in the gimp rather than flash! if nothing else! ;) If a
success, I don't dare to dream about scumm
@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)
If png's can be used then I think we should do it even if using an
image of tiles is a bit ironic! It would allow changes to be made to
the image in the gimp rather than flash! if nothing else! ;) If a
success, I don't dare
: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of the_wub !
Sent: Monday, July 26, 2010 19:21
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)
If png's can be used then I think we should do it even if using an
image of tiles is a bit
... :-)
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On
Behalf Of the_wub !
Sent: Monday, July 26, 2010 19:21
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)
If png's can be used then I think we should do it even
Ummm... whats the point in using a png map if the png is based on tiles?!? I
thought the idea for using png was to allow some really nice authentic graphics
to be used that do not look tiley - which the Dizzy map obviously does. The png
idea could be very good for something NOT tile based
The gamble is that anything cartoony compresses better than anything
photographic, that PNG is work subsequent to the Sam's heyday,
explaining why we're able to be much more bullish about compression
rates and that if the map stops fitting we can just break it into
multiload. It may not work, but
: maandag 26 juli 2010 11:19
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)
The gamble is that anything cartoony compresses better than anything
photographic, that PNG is work subsequent to the Sam's heyday,
explaining why we're able to be much more bullish about
no sense since it is
originally tile based.
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: maandag 26 juli 2010 11:19
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)
The gamble
If png's can be used then I think we should do it even if using an
image of tiles is a bit ironic! It would allow changes to be made to
the image in the gimp rather than flash! if nothing else! ;) If a
success, I don't dare to dream about scumm but another possible port
would be Flashback, I
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