New Game - Dave Invaders

2012-01-27 Thread Andrew Gillen
Hi folks I've finished writing my first game for the SAM. In fact it is pretty much the first game I've ever programmed in assembler (certainly on the SAM anyway) . I've tinkered with various high level languages over the years but have nothing to show for it. You can grab it from this rather

Re: New Game - Dave Invaders

2012-01-27 Thread warren
It's great to see any new SAM game! Well done! And congrats for programming it in assembler. Wish I could do that, as it would give me much more elbow room for a couple of my own projects. (It's GamesMaster's fault, honest!!) It's certainly good old fashioned platformer fun. How many

Re: New Game - Dave Invaders

2012-01-27 Thread tobermory
Oh well done!!! I didn't think I'd ever read another message like this, Sam's a great platform to hone your skills. *waiting impatiently for work to finish so I can try it* Howard Sent from my BlackBerry® smartphone on O2 -Original Message- From: Andrew Gillen a...@joua.net Sender:

Re: New Game - Dave Invaders

2012-01-27 Thread Andrew Gillen
HI Warren, Glad you like it. There are 15 screens of the main game, but there might be more to see if you get lucky... :) I should of course mention when I say my first game, I didn't work wholly alone as I had great assistance from a good friend of mine on the graphics and music - Mr Jaco

Re: New Game - Dave Invaders

2012-01-27 Thread david
I'm going to have to download Simcoupe to try this out ... i've always had a soft spot for platformers :) Quoting Andrew Gillen a...@joua.net: Hi folks I've finished writing my first game for the SAM.

Re: New Game - Dave Invaders

2012-01-27 Thread Andrew Gillen
Hi Chris Great to have your feedback. You're right the collision detection isn't quite there. I don't think it helps that the sprites are pretty irregular in their dimensions, I've tried to make allowances for this in the code, but it doesn't quite work as well as I'd like, but you live and