Hi folks
I've finished writing my first game for the SAM. In fact it is pretty much the
first game I've ever programmed in assembler (certainly on the SAM anyway) .
I've tinkered with various high level languages over the years but have nothing
to show for it.
You can grab it from this rather
It's great to see any new SAM game! Well done! And congrats for
programming it in assembler. Wish I could do that, as it would give me
much more elbow room for a couple of my own projects. (It's
GamesMaster's fault, honest!!)
It's certainly good old fashioned platformer fun. How many
Oh well done!!! I didn't think I'd ever read another message like this, Sam's a
great platform to hone your skills. *waiting impatiently for work to finish so
I can try it*
Howard
Sent from my BlackBerry® smartphone on O2
-Original Message-
From: Andrew Gillen a...@joua.net
Sender:
HI Warren,
Glad you like it. There are 15 screens of the main game, but there might be
more to see if you get lucky... :)
I should of course mention when I say my first game, I didn't work wholly
alone as I had great assistance from a good friend of mine on the graphics
and music - Mr Jaco
I'm going to have to download Simcoupe to try this out ... i've always
had a soft spot for platformers :)
Quoting Andrew Gillen a...@joua.net:
Hi folks
I've finished writing my first game for the SAM.
Hi Chris
Great to have your feedback. You're right the collision detection isn't
quite there. I don't think it helps that the sprites are pretty irregular in
their dimensions, I've tried to make allowances for this in the code, but it
doesn't quite work as well as I'd like, but you live and