I wonder if this will spawn several renditions of a sam version i'm going to
give it a go too :-)
Andy
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Aleš Keprt
Sent: 23 April 2012 02:06
To: sam-users@nvg.ntnu.no
Subject: Re: Nyan
The graphics are no problem whatsoever but the sound would be
completely beyond me. Listening to the original (non-8 bit) version
shows the song to have a vocal so if that weren't the case I'd
probably do the graphics in 4x4 blocks in Mode 2 and get that whole
footprint down to 10kb or so, then
On 23 April 2012 17:16, Tommo H tomh.retros...@gmail.com wrote:
Vaguely related: does anyone know where I can get hold of Sam dos as a
binary blob, outside of a disk image, for the purposes of being able
ftp://ftp.nvg.ntnu.no/pub/sam-coupe/temp/samdos2
to assemble things conveniently? I can
On 23/04/2012 16:16, Tommo H wrote:
Vaguely related: does anyone know where I can get hold of Sam dos as a
binary blob, outside of a disk image, for the purposes of being able
to assemble things conveniently?
Most of my SAM projects on GitHub should include samdos2. They also use
pyz80's -I
That's exactly the build system I use, except that I'd managed to
misplace my copy of dos. A quick call to open at the end and I'm
straight into Sim Coupe, or at least I used to be. The SDL you've
linked with appears to be broken under 10.7 in some ways, especially
relating to the way the new OS
On 23 April 2012 18:10, Tommo H tomh.retros...@gmail.com wrote:
Re: Samdos, is it definitely legal for redistribution? I thought we
had explicit clearance but I notice that it's 'not yet approved' on
World of Sam.
I've fixed this, it must have been overlooked previously. Dr Andy
Wright gave a
This is a great idea.
I am going to make it. I mean one part of it.
Aley
From: James R Curry
Sent: Monday, April 23, 2012 5:14 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Nyan Cat
I'm looking forward to the Nyan Cat Megademo.
5 interpretations of Nyan Cat in one demo by five same coders!
Yes there is a vocal.
The problem is that 4x4 is too low resolution to reproduce the original
animation with all detail. You actually need 2x2 to reproduce the whole
original or 3x3 if you can live with parts being cut on top and bottom.
btw. Why MGT designed mode 2 this way instead of
On 23/04/2012 20:42, Aleš Keprt wrote:
Yes there is a vocal.
The problem is that 4x4 is too low resolution to reproduce the
original animation with all detail. You actually need 2x2 to reproduce
the whole original or 3x3 if you can live with parts being cut on top
and bottom.
Looks like the
Quoting Balor Price toberm...@cookingcircle.co.uk:
Hang on, am I really doing this??!! (reality kicks in) Hell no!!
Not until I finish some /real/ stuff anyway
Howard
Do a send-up using the SAM Robot instead! :)
If it's for some sort of quick attempt at multipart megademo (albeit
with all the parts being extremely similar), would it be safe to
assume that someone [else] is working on the music? I'd love to be
able to contribute but music is completely beyond me.
Re: Aley's comments on a 4bpp 64-byte
On Mon, Apr 23, 2012 at 3:24 PM, da...@properbastard.co.uk wrote:
Quoting Balor Price toberm...@cookingcircle.co.uk**:
Hang on, am I really doing this??!! (reality kicks in) Hell no!! Not
until I finish some /real/ stuff anyway
Howard
Do a send-up using the SAM Robot instead! :)
I
On 23 Apr 2012, at 18:10, Tommo H tomh.retros...@gmail.com wrote:
The SDL you've linked with appears to be broken under 10.7 in some
ways, especially relating to the way the new OS supplies help in
restoring sessions
It might be worth checking you're using SimCoupe 1.0a for OS X, as that
was
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