Hello!
I (earlier today) attempted to install NetBSD-5 for the VAX into a
disk as described here:
http://www.netbsd.org/ports/vax/emulator-howto.html
I created a install file using this as a template:
load -r /usr/pkg/share/simh/ka655x.bin
set cpu 64m
set rq0 ra92
at
On Apr 18, 2012, at 11:36 AM, Mark Pizzolato - Info Comm wrote:
On Tuesday, April 17, 2012, at 8:53 PM, Craig A. Berry wrote:
Hmm. Putting GCC=clang in the environment gets a successful compile,
though with lots of warnings. However, starting the simulator hangs after
Eth: opened OS
Declaring loopval as volatile (and perhaps global, rather than on-stack,
to
reduce chances of compiler disregarding volatile declaration) might do the
trick.
Yes, that should work if the compiler obeys volatile declarations. Otherwise,
a store subterfuge will work too:
(a) volatile
Splitting into separate files won't override optimization in LTO case since
(tautologically) it is link-time.
- Original Message
From: Nelson H. F. Beebe be...@math.utah.edu
To: Sergey Oboguev obog...@yahoo.com; simh@trailing-edge.com
simh@trailing-edge.com
Cc: be...@math.utah.edu
On Friday, April 27, 2012, at 1:15 PM, Craig A. Berry wrote:
On Apr 27, 2012, at 2:52 PM, Mark Pizzolato - Info Comm wrote:
On Friday, April 27, 2012, at 10:44 AM, Sergey Oboguev wrote:
Declaring loopval as volatile (and perhaps global, rather than
on-stack, to reduce chances of compiler
Hi,
What is the rom code comparing against and why do we not do the delay
compared to that?
If it is against the real time clock, would not nanosleep() or just
polling the time be more portable?
Playing games with the C memory model to acheive a certain performace
seems to me to always be