Re: A few Softimage Questions

2012-08-15 Thread Eugen Sares
Daniel, welcome! You might at first consider simplifying your workflow by using as few applications as possible. Data exchange can easily introduce trouble. - What can Houdini do for you that cannot be done in ICE? This might of course be subject to thorough research and debate, since there

Re: A few Softimage Questions

2012-08-15 Thread Juhani Karlsson
Now.. Just to point out.. : ) I really hope you have *pre*-production done for the short as well! Theres no point starting to even think about the production before you have all the script, character desings, enviroment concepts and storyboards done. I mean really. Thats where the most of the

Re: A few Softimage Questions

2012-08-15 Thread Daniel Dye
Thank you for your replies so far :) First of all I would like to clarify some things. I have generalist experience, and only in the last year or so did I start focusing more on VFX. I can model, sculpt, animate (though not much experience with character animation), light, texture, shade and

Re: A few Softimage Questions

2012-08-15 Thread Eugen Sares
True, volume rendering is still an issue, but the good news is, Chaosgroup is developing ICE volumetric rendering at the moment. Just as a sidenote... Am 15.08.2012 10:13, schrieb Daniel Dye: Thank you for your replies so far :) First of all I would like to clarify some things. I have

A good old fashioned scripting question

2012-08-15 Thread Alex Dinnin
Hi everyone, I was wondering if someone might be able to help me. I've got to make about 500 words and sentences as 3D extruded text. I've use the script editor to set this up. However what I want the script to do is either give me a pop up so I can add the text. or look at a .txt file

Cool ICE animations?

2012-08-15 Thread Morten Bartholdy
I am doing some motion graphics work and have been looking for some cool ICE animations, particles as well as strands stuff, for technical inspiration. So I was wondering if you guys have some links to cool animations done with ICE? Thanks! Morten Best Regards Morten Bartholdy VFX

Re: [BUG] Softimage crashing on workgroup unload containing a custom renderer and at least on .xsirtcompound file

2012-08-15 Thread Martin Chatterjee
*Hi Martin, We have managed to reproduce the issue on our end. * That's excellent news. * It seems that the issue is only reproducible when opening and unloading is done via scripting. XSI does not crash when the steps are done manually. * Well, on my side it also crashes reliably

Re: [BUG] Softimage crashing on workgroup unload containing a custom renderer and at least on .xsirtcompound file

2012-08-15 Thread Martin Chatterjee
Chris, well, I wasn't implying that the bug I found is the cause for every reported Arnold-related crash... :-) But all tests indicate that it is the cause for our specific scenario. As a test I've removed all xsirtcompound files from actual copies of a couple of our production workgroups and

RE: Cool ICE animations?

2012-08-15 Thread Nick Angus
https://vimeo.com/groups/ice/videos Rejoice in the glory…. N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Wednesday, 15 August 2012 7:03 PM To: softimage@listproc.autodesk.com Subject: Cool ICE animations?

Re: Cool ICE animations?

2012-08-15 Thread Morten Bartholdy
Ah, yes I should probably mention I did check whats on Vimeo. I was thinking about stuff lurking elsewhere, possibly on production house sites :) MB Den 15. august 2012 kl. 11:27 skrev Chris Marshall chrismarshal...@gmail.com: On 15 August 2012 10:03, Morten Bartholdy x...@colorshopvfx.dk

RE: InstanceShape not cached correctly with 2013 Sp1

2012-08-15 Thread Chris Chia
Hi Dominik, It is working perfectly (both in Cache Manager and Cache-On-File node). Not a bug! 1. For cache manager, 2. Select the pointcloud you wish to cache. 3. Use cache manager with the WRITE tab . 4. Make sure you have Added the Selection “pointcloud” to the

Re: A few Softimage Questions

2012-08-15 Thread Tim Leydecker
I have recently been doing some RnD with video based facial motion capture and utilizing FaceRobot with decent results, but only on a static head so far without attaching to a body. Hi Daniel, if you´re comfortable using 3DsMax for animation, would you think you can setup a workflow *to

Re: Cool ICE animations?

2012-08-15 Thread Chris Marshall
So the 1500 ICE video's weren't quite what you were looking for? ;-) On 15 August 2012 10:40, Morten Bartholdy x...@colorshopvfx.dk wrote: ** Ah, yes I should probably mention I did check whats on Vimeo. I was thinking about stuff lurking elsewhere, possibly on production house sites :)

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-15 Thread Rob Chapman
Chris, his problem was with loading the same cache in another scene and the instances lose connection. did you try that? On 15 August 2012 10:46, Chris Chia chris.c...@autodesk.com wrote: Hi Dominik, It is working perfectly (both in Cache Manager and Cache-On-File node). Not a bug! 1.

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-15 Thread Peter Agg
Chris, It's not quite so perfect once you have separate sim and render scenes and separate instance and fx models. I mean, it *might* work, but in those situations it's pretty rare in my experience. On 15 August 2012 10:46, Chris Chia chris.c...@autodesk.com wrote: Hi Dominik, It is working

RE: A good old fashioned scripting question

2012-08-15 Thread Stephen Blair
Here's something in Python names = [Test, Coming Soon, XSI, one two THREE, SUMATRA] for n in names: text = Application.CreateMeshText(CurveListToSolidMeshForText, siPersistentOperation) if n.find( \n ): n = n.replace( \n,

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-15 Thread Chris Chia
Oh no, I guess I have missed out on that. Will try to reproduce it when I get to my workstation. Do you guys mean that something broke in 2013SP1? Or has it been there before? Chris Sent from my iPhone On 15 Aug, 2012, at 6:00 PM, Peter Agg

ICE modelling: topo cache when polygon count is changing

2012-08-15 Thread Rob Chapman
so, ICE topo is been around for a while now, can we cache it? ' WARNING : 3000 - Caching : Object topology (points count or edges count or polygons count or uv sample) doesn't match. it appears not. there is nothing in the manual either. currently searching some french ex softimage dev web site

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-15 Thread Chris Chia
Good news! Because Ice is under my care ;) I guess it might be a limitation or a defect. Will get back to you guys soon! Chris Sent from my iPhone On 15 Aug, 2012, at 6:55 PM, Peter Agg peter@googlemail.commailto:peter@googlemail.com wrote: No, nothing broke - it's always been a

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-15 Thread Chris Chia
Hi Dominik, In order for us to determine the problem, we always encourage users to send us 'clean' file (without custom plugin). This will narrow the number of crash possibilities. I could take a look at your file but I won't be able to run the sim if the plugin is required to see the problem.

Re: ICE modelling: topo cache when polygon count is changing

2012-08-15 Thread Ciaran Moloney
Also, I'm pretty sure this is how Oleg's ImplosiaFX works, so I guess there is some production basis to the workflow. On Wed, Aug 15, 2012 at 1:03 PM, Chris Chia chris.c...@autodesk.com wrote: Hi Rob, What do you wish to do? Export the topo attribute of a prim and read it in with another

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-15 Thread Peter Agg
What sort of issues did you have with the MixerOp Ciaran, out of curiosity? On 15 August 2012 13:03, Ciaran Moloney moloney.cia...@gmail.com wrote: Don't use the mixer op (ever). On Wed, Aug 15, 2012 at 12:54 PM, Dominik Kirouac d...@shedmtl.com wrote: Hey Chris, Thanks to bear interest

Re: InstanceShape not cached correctly with 2013 Sp1

2012-08-15 Thread Dominik Kirouac
Hey Ciaran, So you don't use the cache manager to load you Sim cache? You use the cache on file node instead ? Does it means that you can't take advantage of the cachelist when you want to load caches for multiple pointclouds ? On 8/15/2012 8:03 AM, Ciaran Moloney wrote: Don't use the

Re: ICE modelling: topo cache when polygon count is changing

2012-08-15 Thread Ciaran Moloney
Looks like you really just need a single pointcloud to read in the cache, you can write straight from the mesh. Attached is an example with UVs and a custom vector attribute cached. Play through once to write out the cache from the 'Live' mesh.

Re: A few Softimage Questions

2012-08-15 Thread Leonard Koch
I tend to agree with Tim here. Learning a new piece of software during a project is seldom a good choice. If facerobot gives you a significant advantage, you should use it, but I would recommend to try to stay as much as possible in your known max-environment. On Aug 15, 2012 10:49 AM, Tim

Re: ICE modelling: topo cache when polygon count is changing

2012-08-15 Thread Rob Chapman
mine or Softimages? :) no-worries - been there done that already, trick is to replace the compiled 2013 node with a renamed 2012 version then export the icetree. et voilà - forward compatability On 15 August 2012 15:19, Ciaran Moloney moloney.cia...@gmail.com wrote: er...careful. 2013 uses a

Re: A good old fashioned scripting question

2012-08-15 Thread Alex Dinnin
Thanks Stephen.. worked a treat.. Alex On Wed, Aug 15, 2012 at 11:35 AM, Stephen Blair stephen.bl...@autodesk.comwrote: Here's something in Python names = [Test, Coming Soon, XSI, one two THREE, SUMATRA] for n in names: text =

memory leak - how to kill Softimage

2012-08-15 Thread Rob Chapman
Heres an interesting one, and I am aware that Softimage is NOT meant to be forward compatible, but still, *most* compounds can be exported from 2013 and loaded into 2012 ok. try loading a point position cache from 2013 into 2012 SP1 = instant crash to desktop with no CER then for laughs, after

Re: Per primitive data from Softimage to mental ray

2012-08-15 Thread Rémi Arquier
Thank you Daniel I know how to pass UserDataBlob from Softimage to MR but my problem arise when the translator split the objects into several boxes. When a polymesh is to big, the translator split them into several smaler objects for memory purpose (this is influenced by the Mesh Splitting

Re: SDK : caching the tool context pick buffer

2012-08-15 Thread Steven Caron
hey brent GAP related question... are you guys internally using your nearest neighbor/point locator to get points within the brush radius? say for weight painting? s On Wed, Aug 1, 2012 at 11:06 AM, Steven Caron car...@gmail.com wrote: cheers! s On Wed, Aug 1, 2012 at 10:26 AM, Brent

Re: Anyone ever tried generating a unique hash based on topology?

2012-08-15 Thread Ben Houston
The basis of hashing in Alembic is the murmur3 hash. I'd recommend it. http://en.wikipedia.org/wiki/MurmurHash -ben On Wed, Aug 15, 2012 at 2:19 PM, Nicolas Burtnyk nico...@redshift3d.com wrote: I've used hashes of the geometry data itself (vertex and polygon data) to identify meshes, but

Re: Anyone ever tried generating a unique hash based on topology?

2012-08-15 Thread Alan Fregtman
I know, but normal artists will extract geo and do other things that would destroy any metadata I could put on the object itself. On Wed, Aug 15, 2012 at 1:42 PM, Matt Lind ml...@carbinestudios.com wrote: You’re describing Asset Management. ** ** A solution is to put metadata on each

ICE string to integer/scalar conversion + reading numbers from object names from within ICE

2012-08-15 Thread Alan Fregtman
Shameless educational plug, but I think this will interest you ICE fanatics: http://darkvertex.com/wp/2012/08/15/ice-strings-revisited/ Also new this week: http://darkvertex.com/wp/2012/08/13/ice-emulating-maya-bones/ http://darkvertex.com/wp/2012/08/14/softimage-trick-orient-center-with-faces/

Re: Anyone ever tried generating a unique hash based on topology?

2012-08-15 Thread Ben Houston
SHA1 and MD5 are cryptographically secure hashes, which means they are intended to be non-reversible. Murmur3 isn't cryptographically secure so it is much faster. -ben On Wed, Aug 15, 2012 at 3:13 PM, Alan Fregtman alan.fregt...@gmail.com wrote: What's Murmur's benefit over say, SHA1 or MD5?

Re: ICE string to integer/scalar conversion + reading numbers from object names from within ICE

2012-08-15 Thread Alan Fregtman
Actually these were mostly finished already. I had them practically completed in my Wordpress Drafts sitting for a long time, just missing some pictures. Took a few minutes to document and I scheduled them to drop online throughout the week. I have more drafts eager to get out but no time for

RE: A few Softimage Questions

2012-08-15 Thread Nick Angus
Is that Pheonix FD for Softimage??? Please tell me it is -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Wednesday, 15 August 2012 6:34 PM To: softimage@listproc.autodesk.com Subject:

Re: A few Softimage Questions

2012-08-15 Thread Raffaele Fragapane
Sorry, but when would you learn it then? I don't remember the last time I made significative progress on a new software, language, API, or anything of any description that wasn't related to having to fit it into a production timeline. Practically everything I know I've had to learn on a

Re: A few Softimage Questions

2012-08-15 Thread Sylvain Lebeau
Hi Daniel!!! First of all Welcome to this marvelous list!!! alot of key people in the industry are here!!... knowledge is shared all day long. You wont feel alone in the dark here for sure. Second: Softimage is the most intuitive 3D software around. Of course it is insane at rigging/character

Re: A few Softimage Questions

2012-08-15 Thread Miquel Campos
+1 Miquel Campos *Character Animation TD * www.akaosaru.com 2012/8/15 Sylvain

Re: A few Softimage Questions

2012-08-15 Thread Daniel Dye
@Raffaele, I agree. I learn best when I have a goal to achieve. In fact, I learned Houdini for a specific goal on the job and even switched from Maya to 3ds Max many years ago due to a projects requirements. I must admit, having lurked around the mailing list for a while, I expected more of

lego blocks

2012-08-15 Thread Kris Rivel
Anyone know how to get Claude's lego compound to work in his sample scenes? I saw this video and downloaded his files: https://vimeo.com/28120299 But his custom scene doesn't seem to work. The legos have gaps between them all as well. Any suggestions? Any other great new compounds for doing

Re: Autodesk aquires Naiad

2012-08-15 Thread Kris Rivel
Wow, that looks impressive. So Naiad was basically an insane fluid solver and mesher for Maya and Houdini? Looks fantastic...would love to have that resolution and detail in ICE. Kris On Tue, Aug 14, 2012 at 2:13 PM, Meng-Yang Lu ntmon...@gmail.com wrote: It's really still anyone's game. I

Re: Autodesk aquires Naiad

2012-08-15 Thread Ciaran Moloney
No, it is (was?) a stand-alone application with a gui called Naiad Studio. There were plugins for data transfer between various 3D apps and renderers and with a little effort you could send stuff back and forth between Softimage. I'm sure an ICE integration would rock if you had a plugin developer

Re: Autodesk aquires Naiad

2012-08-15 Thread Ciaran Moloney
I'm guessing the source code is only for the buddy plugins? That was always available anyway. On Thu, Aug 16, 2012 at 5:57 AM, Nick Angus n...@altvfx.com wrote: The final release looks really good, with alembic io and vray mesh export on top of local up-resing is a pretty major deal!