Daniel, welcome!
You might at first consider simplifying your workflow by using as few
applications as possible. Data exchange can easily introduce trouble.
- What can Houdini do for you that cannot be done in ICE?
This might of course be subject to thorough research and debate, since
there
Now.. Just to point out.. : )
I really hope you have *pre*-production done for the short as well!
Theres no point starting to even think about the production before you have
all the script, character desings, enviroment concepts and storyboards
done. I mean really.
Thats where the most of the
Thank you for your replies so far :)
First of all I would like to clarify some things. I have generalist
experience, and only in the last year or so did I start focusing more on
VFX. I can model, sculpt, animate (though not much experience with
character animation), light, texture, shade and
True, volume rendering is still an issue, but the good news is,
Chaosgroup is developing ICE volumetric rendering at the moment.
Just as a sidenote...
Am 15.08.2012 10:13, schrieb Daniel Dye:
Thank you for your replies so far :)
First of all I would like to clarify some things. I have
Hi everyone,
I was wondering if someone might be able to help me.
I've got to make about 500 words and sentences as 3D extruded text.
I've use the script editor to set this up.
However what I want the script to do is either give me a pop up so I can
add the text.
or look at a .txt file
I am doing some motion graphics work and have been looking for some cool
ICE animations, particles as well as strands stuff, for technical
inspiration. So I was wondering if you guys have some links to cool
animations done with ICE?
Thanks!
Morten
Best Regards
Morten Bartholdy
VFX
*Hi Martin,
We have managed to reproduce the issue on our end.
*
That's excellent news.
* It seems that the issue is only reproducible when opening and unloading
is done via scripting. XSI does not crash when the steps are done manually.
*
Well, on my side it also crashes reliably
Chris,
well, I wasn't implying that the bug I found is the cause for every
reported Arnold-related crash... :-) But all tests indicate that it is the
cause for our specific scenario.
As a test I've removed all xsirtcompound files from actual copies of a
couple of our production workgroups and
https://vimeo.com/groups/ice/videos
Rejoice in the glory….
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Wednesday, 15 August 2012 7:03 PM
To: softimage@listproc.autodesk.com
Subject: Cool ICE animations?
Ah, yes I should probably mention I did check whats on Vimeo. I was
thinking about stuff lurking elsewhere, possibly on production house sites
:)
MB
Den 15. august 2012 kl. 11:27 skrev Chris Marshall
chrismarshal...@gmail.com:
On 15 August 2012 10:03, Morten Bartholdy x...@colorshopvfx.dk
Hi Dominik,
It is working perfectly (both in Cache Manager and Cache-On-File node). Not a
bug!
1. For cache manager,
2. Select the pointcloud you wish to cache.
3. Use cache manager with the WRITE tab .
4. Make sure you have Added the Selection “pointcloud” to the
I have recently been doing some RnD with video based facial motion capture
and utilizing FaceRobot with decent results, but only on a static head so far
without attaching to a body.
Hi Daniel,
if you´re comfortable using 3DsMax for animation, would you think you can
setup a workflow *to
So the 1500 ICE video's weren't quite what you were looking for?
;-)
On 15 August 2012 10:40, Morten Bartholdy x...@colorshopvfx.dk wrote:
**
Ah, yes I should probably mention I did check whats on Vimeo. I was
thinking about stuff lurking elsewhere, possibly on production house sites
:)
Chris,
his problem was with loading the same cache in another scene and the
instances lose connection. did you try that?
On 15 August 2012 10:46, Chris Chia chris.c...@autodesk.com wrote:
Hi Dominik,
It is working perfectly (both in Cache Manager and Cache-On-File node).
Not a bug!
1.
Chris,
It's not quite so perfect once you have separate sim and render scenes and
separate instance and fx models. I mean, it *might* work, but in those
situations it's pretty rare in my experience.
On 15 August 2012 10:46, Chris Chia chris.c...@autodesk.com wrote:
Hi Dominik,
It is working
Here's something in Python
names = [Test, Coming
Soon, XSI,
one
two
THREE, SUMATRA]
for n in names:
text =
Application.CreateMeshText(CurveListToSolidMeshForText,
siPersistentOperation)
if n.find( \n ):
n = n.replace( \n,
Oh no, I guess I have missed out on that. Will try to reproduce it when I get
to my workstation.
Do you guys mean that something broke in 2013SP1? Or has it been there before?
Chris
Sent from my iPhone
On 15 Aug, 2012, at 6:00 PM, Peter Agg
so, ICE topo is been around for a while now, can we cache it?
' WARNING : 3000 - Caching : Object topology (points count or edges count
or polygons count or uv sample) doesn't match.
it appears not. there is nothing in the manual either. currently searching
some french ex softimage dev web site
Good news! Because Ice is under my care ;) I guess it might be a limitation or
a defect.
Will get back to you guys soon!
Chris
Sent from my iPhone
On 15 Aug, 2012, at 6:55 PM, Peter Agg
peter@googlemail.commailto:peter@googlemail.com wrote:
No, nothing broke - it's always been a
Hi Dominik,
In order for us to determine the problem, we always encourage users to send us
'clean' file (without custom plugin). This will narrow the number of crash
possibilities.
I could take a look at your file but I won't be able to run the sim if the
plugin is required to see the problem.
Also, I'm pretty sure this is how Oleg's ImplosiaFX works, so I guess there
is some production basis to the workflow.
On Wed, Aug 15, 2012 at 1:03 PM, Chris Chia chris.c...@autodesk.com wrote:
Hi Rob,
What do you wish to do? Export the topo attribute of a prim and read it in
with another
What sort of issues did you have with the MixerOp Ciaran, out of curiosity?
On 15 August 2012 13:03, Ciaran Moloney moloney.cia...@gmail.com wrote:
Don't use the mixer op (ever).
On Wed, Aug 15, 2012 at 12:54 PM, Dominik Kirouac d...@shedmtl.com wrote:
Hey Chris,
Thanks to bear interest
Hey Ciaran,
So you don't use the cache manager to load you Sim cache? You use the
cache on file node instead ?
Does it means that you can't take advantage of the cachelist when you
want to load caches for multiple pointclouds ?
On 8/15/2012 8:03 AM, Ciaran Moloney wrote:
Don't use the
Looks like you really just need a single pointcloud to read in the cache,
you can write straight from the mesh. Attached is an example with UVs and a
custom vector attribute cached. Play through once to write out the cache
from the 'Live' mesh.
I tend to agree with Tim here. Learning a new piece of software during a
project is seldom a good choice. If facerobot gives you a significant
advantage, you should use it, but I would recommend to try to stay as much
as possible in your known max-environment.
On Aug 15, 2012 10:49 AM, Tim
mine or Softimages? :) no-worries - been there done that already, trick is
to replace the compiled 2013 node with a renamed 2012 version then export
the icetree.
et voilà - forward compatability
On 15 August 2012 15:19, Ciaran Moloney moloney.cia...@gmail.com wrote:
er...careful. 2013 uses a
Thanks Stephen..
worked a treat..
Alex
On Wed, Aug 15, 2012 at 11:35 AM, Stephen Blair
stephen.bl...@autodesk.comwrote:
Here's something in Python
names = [Test, Coming
Soon, XSI,
one
two
THREE, SUMATRA]
for n in names:
text =
Heres an interesting one, and I am aware that Softimage is NOT meant to be
forward compatible, but still, *most* compounds can be exported from 2013
and loaded into 2012 ok.
try loading a point position cache from 2013 into 2012 SP1 = instant crash
to desktop with no CER
then for laughs, after
Thank you Daniel
I know how to pass UserDataBlob from Softimage to MR but my problem arise
when the translator split the objects into several boxes.
When a polymesh is to big, the translator split them into several smaler
objects for memory purpose (this is influenced by the Mesh Splitting
hey brent
GAP related question... are you guys internally using your nearest
neighbor/point locator to get points within the brush radius? say for
weight painting?
s
On Wed, Aug 1, 2012 at 11:06 AM, Steven Caron car...@gmail.com wrote:
cheers!
s
On Wed, Aug 1, 2012 at 10:26 AM, Brent
The basis of hashing in Alembic is the murmur3 hash. I'd recommend it.
http://en.wikipedia.org/wiki/MurmurHash
-ben
On Wed, Aug 15, 2012 at 2:19 PM, Nicolas Burtnyk nico...@redshift3d.com wrote:
I've used hashes of the geometry data itself (vertex and polygon data) to
identify meshes, but
I know, but normal artists will extract geo and do other things that would
destroy any metadata I could put on the object itself.
On Wed, Aug 15, 2012 at 1:42 PM, Matt Lind ml...@carbinestudios.com wrote:
You’re describing Asset Management.
** **
A solution is to put metadata on each
Shameless educational plug, but I think this will interest you ICE
fanatics: http://darkvertex.com/wp/2012/08/15/ice-strings-revisited/
Also new this week:
http://darkvertex.com/wp/2012/08/13/ice-emulating-maya-bones/
http://darkvertex.com/wp/2012/08/14/softimage-trick-orient-center-with-faces/
SHA1 and MD5 are cryptographically secure hashes, which means they are
intended to be non-reversible. Murmur3 isn't cryptographically secure
so it is much faster.
-ben
On Wed, Aug 15, 2012 at 3:13 PM, Alan Fregtman alan.fregt...@gmail.com wrote:
What's Murmur's benefit over say, SHA1 or MD5?
Actually these were mostly finished already. I had them practically
completed in my Wordpress Drafts sitting for a long time, just missing some
pictures. Took a few minutes to document and I scheduled them to drop
online throughout the week.
I have more drafts eager to get out but no time for
Is that Pheonix FD for Softimage???
Please tell me it is
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: Wednesday, 15 August 2012 6:34 PM
To: softimage@listproc.autodesk.com
Subject:
Sorry, but when would you learn it then?
I don't remember the last time I made significative progress on a new
software, language, API, or anything of any description that wasn't related
to having to fit it into a production timeline.
Practically everything I know I've had to learn on a
Hi Daniel!!!
First of all Welcome to this marvelous list!!! alot of key people in the
industry are here!!... knowledge is shared all day long. You wont feel
alone in the dark here for sure.
Second: Softimage is the most intuitive 3D software around. Of course it
is insane at rigging/character
+1
Miquel Campos
*Character Animation TD
* www.akaosaru.com
2012/8/15 Sylvain
@Raffaele, I agree. I learn best when I have a goal to achieve. In fact,
I learned Houdini for a specific goal on the job and even switched
from Maya to 3ds Max many years ago due to a projects requirements.
I must admit, having lurked around the mailing list for a while, I
expected more of
Anyone know how to get Claude's lego compound to work in his sample
scenes? I saw this video and downloaded his files:
https://vimeo.com/28120299
But his custom scene doesn't seem to work. The legos have gaps between
them all as well. Any suggestions? Any other great new compounds for
doing
Wow, that looks impressive. So Naiad was basically an insane fluid solver
and mesher for Maya and Houdini? Looks fantastic...would love to have that
resolution and detail in ICE.
Kris
On Tue, Aug 14, 2012 at 2:13 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
It's really still anyone's game. I
No, it is (was?) a stand-alone application with a gui called Naiad Studio.
There were plugins for data transfer between various 3D apps and renderers
and with a little effort you could send stuff back and forth between
Softimage. I'm sure an ICE integration would rock if you had a plugin
developer
I'm guessing the source code is only for the buddy plugins? That was always
available anyway.
On Thu, Aug 16, 2012 at 5:57 AM, Nick Angus n...@altvfx.com wrote:
The final release looks really good, with alembic io and vray mesh
export on top of local up-resing is a pretty major deal!
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