RE: Imagemodeller and Softimage

2012-10-10 Thread Szabolcs Matefy
OK guys, thanks, we check all possibilities… It’s true that the camera had an 1.4 aspect ratio with 0.9 pixelratio, however, I don’t get how these affect the offset. The pixel ratio affects the rendered image only, am I right? From: softimage-boun...@listproc.autodesk.com

Re: referencing shader compounds into scenes

2012-10-10 Thread peter_b
I’d guess you’ll have to end up applying some custom property or piece of data you can track (such as a prefix to the materials’ name) – that would store a unique identifier for the material. Then you’d need a script at exporting time, that would load in a model holding the “final” materials

RE: EMDL file description

2012-10-10 Thread Szabolcs Matefy
Emdl is the very same as the scn format AFAIK, and therefore it is probably a closed format. Just consider that when you save an ICE deformed geometry in EMDL format, opening the EMDL in Softimage will preserve the ICE tree as well. Quite impossible at this moment to have it opened in other

Re: Spawning Particles into a Different Point Cloud Problem

2012-10-10 Thread Simon Reeves
So Spawn on collision not working? But trigger was... I did eventually go ahead and manually use clone, and steal some bits from spawn on collision getting directions to bounce etc. Simon Reeves Freelance 3D VFX Artist London, UK *email: si...@simonreeves.com* *website:

Re: 2013 SP1 Compile Error in VS2010 SP1

2012-10-10 Thread Eugen Sares
Thank you, Steven! Works perfectly... Am 09.10.2012 20:15, schrieb Steven Caron: i just updated the repo, are you using source control at all? if so, just pull the changes otherwise download the FindSoftimage.cmake file and replace your existing one.

RE: EMDL file description

2012-10-10 Thread Eric Cosky
Very interesting. I wonder what format it is using and if it would ever be possible to migrate objects from a corrupted scene by repacking them. It’s been a while since I’ve had that happen but it would be nice to have another option besides reverting to backups if that problem ever comes up

Re: Raafal

2012-10-10 Thread Greg Punchatz
Based on a few comments on this list and reading the fine print, it looks like Guy Rabiller is making a fabric engine type dev platform but instead he is going open source. Look forward to both of these projects bringing us truly next generation tools.

Re: Raafal

2012-10-10 Thread Alan Fregtman
Via Google Translate: *Hello, I am announcing the creation of the project raafal. This is an application framework 3d, free, open source and cross-platform for professional use and an alternative to blender. internal code will be inspired concepts Blender and use of open-source libraries Pixar,

Re: Raafal

2012-10-10 Thread Jeremie Passerin
Alright I'll be curious to see what comes out of it... That will be very interesting to compare it with Fabric. The performances of Fabric seem unbeatable, but there is probably a lot of good things to take from this other approach. On 10 October 2012 11:08, Steven Caron car...@gmail.com wrote:

Re: Raafal

2012-10-10 Thread Greg Punchatz
OK. That sounds amazing, a open source 3d app using the latest and greatest tech with a softimage workflow in mind consider me intrigued. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760

RE: Raafal

2012-10-10 Thread Jeff McFall
Heck yeah! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Wednesday, October 10, 2012 2:05 PM To: softimage@listproc.autodesk.com Subject: Re: Raafal Via Google Translate: Hello, I am announcing the creation of

Re: Raafal

2012-10-10 Thread David Gallagher
Please http://www.kickstarter.com/ On 10/10/2012 2:18 PM, Greg Punchatz wrote: OK. That sounds amazing, a open source 3d app using the latest and greatest tech with a softimage workflow in mind consider me intrigued.

Re: EMDL file description

2012-10-10 Thread Luc-Eric Rousseau
it's a practically impossible file format to decode outside of Softimage; if we could have documented it or write a utility to dump it to ascii (bin2ascii), we would have done it already. 7zip is able to open it because it's an OLE Compound File, but it's gets very complicated from there, with

Re: EMDL file description

2012-10-10 Thread Alan Fregtman
What are the chances one could hack a modern file to appear to be in an older format if one could swap the Version file with that extracted from another version? (That is, assuming no new tech was used that didn't exist in the old version.) On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau

Re: Raafal

2012-10-10 Thread jo benayoun
wait a sec, a framework written in purebasic, based on open techs with a Softimage UI ... the headlines sound cool but ... if Guy is planning developing a framework that will be used to build a 3d software like what he has in mind, I would hear more about how he is thinking the architecture than

Re: EMDL file description

2012-10-10 Thread Luc-Eric Rousseau
Needs to be investigated. As far as I know, it doesn't use the version stream to do that validation, but rather some byte in main data stream. You cant look at or patch ole compound file with a hex editor, unfortunately. You have to write a small app that is specially aware of compound files and

RE: EMDL file description

2012-10-10 Thread Eric Cosky
This utility appears to be able to manipulate compound files fwiw, http://www.coco.co.uk/developers/CFX.html From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, October 10, 2012 12:30 PM To:

introducing **Exocortex Fury 2** for Softimage and Maya

2012-10-10 Thread Ben Houston
Hi all, After over a year of effort, we are proud to release Exocortex Fury 2. Exocortex Fury 2 is the production proven particle renderer for Autodesk Maya and Autodesk Softimage for Windows (with Linux and Mac OSX support coming soon.) Fury 2 leverages the full power of modern GPUs to deliver

shed pode library error

2012-10-10 Thread Francisco
Hi guys, we have currently installed shed pose library and we found the following error evrytime we try to use it: any ideas? Thanks in advance, Francisco   Application.shed_newPose() Application.SetValue(shed_newPoseProp.parPoseName, base, ) # ERROR : Traceback (most recent call last): #  

Re: introducing **Exocortex Fury 2** for Softimage and Maya

2012-10-10 Thread Mário Domingos
Cool Mário Domingos www.mariodomingos.com Sent from my super iPhone On 10/10/2012, at 22:23, John Richard Sanchez youngupstar...@gmail.com wrote: Nice!! On Wed, Oct 10, 2012 at 5:06 PM, Ben Houston b...@exocortex.com wrote: Hi all, After over a year of effort, we are proud to release

Re: shed pode library error

2012-10-10 Thread Miquel Campos
Hello Francisco, are you using linux? Miquel Campos www.akaosaru.com 2012/10/10 Francisco fra...@yahoo.com Hi guys, we have currently installed shed pose library and we found the following error evrytime we try to use it: any

Re: EMDL file description

2012-10-10 Thread Luc-Eric Rousseau
On Wed, Oct 10, 2012 at 3:30 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Needs to be investigated. As far as I know, it doesn't use the version stream to do that validation, but rather some byte in main data stream. It's in the stream TLShell-VersionInfo stream I think, but I don't know

Re: EMDL file description

2012-10-10 Thread Luc-Eric Rousseau
On Wed, Oct 10, 2012 at 3:30 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Needs to be investigated. As far as I know, it doesn't use the version stream to do that validation, but rather some byte in main data stream. It's in the stream TLShell-VersionInfo at the begining, but I don't know

RE: EMDL file description

2012-10-10 Thread Matt Lind
After seeing the data with my own eyes, I don’t understand why on scene load Softimage can’t report the name of the missing shader instead of spitting out the CLSID / GUID. The shader name is clearly stored with the CLSID. Matt From: softimage-boun...@listproc.autodesk.com

Re: Raafal

2012-10-10 Thread Eric Thivierge
Please don't use the Softimage UI widgets as a design concept. Eric Thivierge http://www.ethivierge.com

Re: Raafal

2012-10-10 Thread Eric Thivierge
Maybe that's because you're from the 80s era? :P The 1990s called and want their fuzzy bevels and oblong rounded corners back. Eric Thivierge http://www.ethivierge.com On Thu, Oct 11, 2012 at 9:26 AM, Greg Punchatz g...@janimation.com wrote: Why

Re: Raafal

2012-10-10 Thread Andy Jones
The 2020's appeared as a holographic avatar and recommended that the buttons be enormous, 3-dimensional, and semi-transparent, so you can use them with a gestural display on augmented reality headwear. On Wednesday, October 10, 2012, Eric Thivierge wrote: Maybe that's because you're from the

Re: Raafal

2012-10-10 Thread Eric Thivierge
+1 :D Eric Thivierge http://www.ethivierge.com On Thu, Oct 11, 2012 at 9:48 AM, Andy Jones andy.jo...@gmail.com wrote: The 2020's appeared as a holographic avatar and recommended that the buttons be enormous, 3-dimensional, and semi-transparent,

Re: Raafal

2012-10-10 Thread Greg Punchatz
LOL!! But truth be told while I LOVE nuke...I do miss my rounded nodes from Shake, they seem so modern in comparison to the clunky square nodes of Nuke. Square things remind me of the early nineties IRIX tools, which is mostly just ugly. The future has no sharp edges on buttons, because if

Re: Raafal

2012-10-10 Thread Raffaele Fragapane
He'll probably go off on some random text editing tool now, good job Greg! On Thu, Oct 11, 2012 at 10:03 AM, Greg Punchatz g...@janimation.com wrote: LOL!! But truth be told while I LOVE nuke...I do miss my rounded nodes from Shake, they seem so modern in comparison to the clunky square

Re: Raafal

2012-10-10 Thread Ahmidou Lyazidi
Or windows 95! 2012/10/11 Greg Punchatz g...@janimation.com LOL!! But truth be told while I LOVE nuke...I do miss my rounded nodes from Shake, they seem so modern in comparison to the clunky square nodes of Nuke. Square things remind me of the early nineties IRIX tools, which is mostly

Re: Imagemodeller and Softimage

2012-10-10 Thread Andy Moorer
The assumption is that the camera is used as a source for projection, in which case the aspect ratio is the ratio of the projected image. Unless I'm misunderstanding as I skim this thread on my iPad as I snarf down some tasty ramen... Yum. Healthy cancer in a conveniently irradiated cup. Hang

Re: Builtin BSDF Shaders -- Info???

2012-10-10 Thread Andy Moorer
Ashikhmin shader is likely derived from this: http://www.cs.utah.edu/~michael/brdfs/jgtbrdf.pdf On Oct 8, 2012, at 7:15 PM, Ed Manning etmth...@gmail.com wrote: Anyone have any good documentation on these? Preferably not for the 3DSMax implementation? I'm especially trying to figure out

Re: Raafal

2012-10-10 Thread Eric Lampi
Very very late 90's. There were no bevels or rounded corners until Sumatra. Stop sassin' the elders Eric, you just don't know what it was like... *SHUDDER* a scene for every pass. :) No render tree, script editor, texture editor, passes, overrides, ICE... It was horrible, we lived it with our

Re: Raafal

2012-10-10 Thread Eric Thivierge
I think I landed in the industry at a decent time missing the rather clunky stuff. You elders can keep your floppy whatevers to yourselves. :P Surely better than it was, but surely can be brought up to today's standards. Eric Thivierge

Re: Raafal

2012-10-10 Thread Raffaele Fragapane
Shut up and model! Younglings today... On Thu, Oct 11, 2012 at 2:03 PM, Eric Thivierge ethivie...@gmail.comwrote: I think I landed in the industry at a decent time missing the rather clunky stuff. You elders can keep your floppy whatevers to yourselves. :P Surely better than it was, but