OK guys, thanks, we check all possibilities…
It’s true that the camera had an 1.4 aspect ratio with 0.9 pixelratio, however,
I don’t get how these affect the offset. The pixel ratio affects the rendered
image only, am I right?
From: softimage-boun...@listproc.autodesk.com
I’d guess you’ll have to end up applying some custom property or piece of data
you can track (such as a prefix to the materials’ name) – that would store a
unique identifier for the material.
Then you’d need a script at exporting time, that would load in a model holding
the “final” materials
Emdl is the very same as the scn format AFAIK, and therefore it is
probably a closed format. Just consider that when you save an ICE
deformed geometry in EMDL format, opening the EMDL in Softimage will
preserve the ICE tree as well. Quite impossible at this moment to have
it opened in other
So Spawn on collision not working? But trigger was... I did eventually go
ahead and manually use clone, and steal some bits from spawn on collision
getting directions to bounce etc.
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website:
Thank you, Steven! Works perfectly...
Am 09.10.2012 20:15, schrieb Steven Caron:
i just updated the repo, are you using source control
at all? if so, just pull the changes otherwise download the
FindSoftimage.cmake file and replace your existing one.
Very interesting. I wonder what format it is using and if it would ever be
possible to migrate objects from a corrupted scene by repacking them. Its
been a while since Ive had that happen but it would be nice to have another
option besides reverting to backups if that problem ever comes up
Based on a few comments on this list and reading the fine print, it
looks like Guy Rabiller is making a fabric engine type dev platform
but instead he is going open source. Look forward to both of these
projects bringing us truly next generation tools.
Via Google Translate:
*Hello, I am announcing the creation of the project raafal.
This is an application framework 3d, free, open source and cross-platform
for professional use and an alternative to blender. internal code will be
inspired concepts Blender and use of open-source libraries Pixar,
Alright I'll be curious to see what comes out of it...
That will be very interesting to compare it with Fabric. The performances
of Fabric seem unbeatable, but there is probably a lot of good things to
take from this other approach.
On 10 October 2012 11:08, Steven Caron car...@gmail.com wrote:
OK. That sounds amazing, a open source 3d app using the latest and
greatest tech with a softimage workflow in mind consider me intrigued.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
Heck yeah!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Wednesday, October 10, 2012 2:05 PM
To: softimage@listproc.autodesk.com
Subject: Re: Raafal
Via Google Translate:
Hello, I am announcing the creation of
Please http://www.kickstarter.com/
On 10/10/2012 2:18 PM, Greg Punchatz wrote:
OK. That sounds amazing, a open source 3d app using the latest and
greatest tech with a softimage workflow in mind consider me
intrigued.
it's a practically impossible file format to decode outside of Softimage;
if we could have documented it or write a utility to dump it to ascii
(bin2ascii), we would have done it already.
7zip is able to open it because it's an OLE Compound File, but it's gets
very complicated from there, with
What are the chances one could hack a modern file to appear to be in an
older format if one could swap the Version file with that extracted from
another version?
(That is, assuming no new tech was used that didn't exist in the old
version.)
On Wed, Oct 10, 2012 at 2:46 PM, Luc-Eric Rousseau
wait a sec, a framework written in purebasic, based on open techs with a
Softimage UI ... the headlines sound cool but ...
if Guy is planning developing a framework that will be used to build a 3d
software like what he has in mind, I would hear more about how he is
thinking the architecture than
Needs to be investigated. As far as I know, it doesn't use the version
stream to do that validation, but rather some byte in main data stream.
You cant look at or patch ole compound file with a hex editor,
unfortunately. You have to write a small app that is specially aware of
compound files and
This utility appears to be able to manipulate compound files fwiw,
http://www.coco.co.uk/developers/CFX.html
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
Rousseau
Sent: Wednesday, October 10, 2012 12:30 PM
To:
Hi all,
After over a year of effort, we are proud to release Exocortex Fury 2.
Exocortex Fury 2 is the production proven particle renderer for
Autodesk Maya and Autodesk Softimage for Windows (with Linux and Mac
OSX support coming soon.) Fury 2 leverages the full power of modern
GPUs to deliver
Hi guys,
we have currently installed shed pose library and we found the following error
evrytime we try to use it:
any ideas?
Thanks in advance,
Francisco
Application.shed_newPose()
Application.SetValue(shed_newPoseProp.parPoseName, base, )
# ERROR : Traceback (most recent call last):
#
Cool
Mário Domingos
www.mariodomingos.com
Sent from my super iPhone
On 10/10/2012, at 22:23, John Richard Sanchez youngupstar...@gmail.com
wrote:
Nice!!
On Wed, Oct 10, 2012 at 5:06 PM, Ben Houston b...@exocortex.com wrote:
Hi all,
After over a year of effort, we are proud to release
Hello Francisco,
are you using linux?
Miquel Campos
www.akaosaru.com
2012/10/10 Francisco fra...@yahoo.com
Hi guys,
we have currently installed shed pose library and we found the following
error evrytime we try to use it:
any
On Wed, Oct 10, 2012 at 3:30 PM, Luc-Eric Rousseau luceri...@gmail.com wrote:
Needs to be investigated. As far as I know, it doesn't use the version
stream to do that validation, but rather some byte in main data stream.
It's in the stream TLShell-VersionInfo stream I think, but I don't
know
On Wed, Oct 10, 2012 at 3:30 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
Needs to be investigated. As far as I know, it doesn't use the version
stream to do that validation, but rather some byte in main data stream.
It's in the stream TLShell-VersionInfo at the begining, but I don't know
After seeing the data with my own eyes, I don’t understand why on scene load
Softimage can’t report the name of the missing shader instead of spitting out
the CLSID / GUID. The shader name is clearly stored with the CLSID.
Matt
From: softimage-boun...@listproc.autodesk.com
Please don't use the Softimage UI widgets as a design concept.
Eric Thivierge
http://www.ethivierge.com
Maybe that's because you're from the 80s era? :P The 1990s called and want
their fuzzy bevels and oblong rounded corners back.
Eric Thivierge
http://www.ethivierge.com
On Thu, Oct 11, 2012 at 9:26 AM, Greg Punchatz g...@janimation.com wrote:
Why
The 2020's appeared as a holographic avatar and recommended that the
buttons be enormous, 3-dimensional, and semi-transparent, so you can use
them with a gestural display on augmented reality headwear.
On Wednesday, October 10, 2012, Eric Thivierge wrote:
Maybe that's because you're from the
+1 :D
Eric Thivierge
http://www.ethivierge.com
On Thu, Oct 11, 2012 at 9:48 AM, Andy Jones andy.jo...@gmail.com wrote:
The 2020's appeared as a holographic avatar and recommended that the
buttons be enormous, 3-dimensional, and semi-transparent,
LOL!! But truth be told while I LOVE nuke...I do miss my rounded nodes
from Shake, they seem so modern in comparison to the clunky square
nodes of Nuke. Square things remind me of the early nineties IRIX tools,
which is mostly just ugly. The future has no sharp edges on buttons,
because if
He'll probably go off on some random text editing tool now, good job Greg!
On Thu, Oct 11, 2012 at 10:03 AM, Greg Punchatz g...@janimation.com wrote:
LOL!! But truth be told while I LOVE nuke...I do miss my rounded nodes
from Shake, they seem so modern in comparison to the clunky square
Or windows 95!
2012/10/11 Greg Punchatz g...@janimation.com
LOL!! But truth be told while I LOVE nuke...I do miss my rounded nodes
from Shake, they seem so modern in comparison to the clunky square nodes
of Nuke. Square things remind me of the early nineties IRIX tools, which is
mostly
The assumption is that the camera is used as a source for projection, in which
case the aspect ratio is the ratio of the projected image. Unless I'm
misunderstanding as I skim this thread on my iPad as I snarf down some tasty
ramen... Yum. Healthy cancer in a conveniently irradiated cup.
Hang
Ashikhmin shader is likely derived from this:
http://www.cs.utah.edu/~michael/brdfs/jgtbrdf.pdf
On Oct 8, 2012, at 7:15 PM, Ed Manning etmth...@gmail.com wrote:
Anyone have any good documentation on these? Preferably not for the 3DSMax
implementation?
I'm especially trying to figure out
Very very late 90's.
There were no bevels or rounded corners until Sumatra.
Stop sassin' the elders Eric, you just don't know what it was like...
*SHUDDER* a scene for every pass. :) No render tree, script editor, texture
editor, passes, overrides, ICE... It was horrible, we lived it with our
I think I landed in the industry at a decent time missing the rather clunky
stuff. You elders can keep your floppy whatevers to yourselves. :P
Surely better than it was, but surely can be brought up to today's
standards.
Eric Thivierge
Shut up and model! Younglings today...
On Thu, Oct 11, 2012 at 2:03 PM, Eric Thivierge ethivie...@gmail.comwrote:
I think I landed in the industry at a decent time missing the rather
clunky stuff. You elders can keep your floppy whatevers to yourselves. :P
Surely better than it was, but
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