So what your saying Matt, is that a brush system would have to be built
from the ground up, as its own independent operation set, that such a
feature would involve considerable reworking of the SI core, something that
only AD can really do, not something achievable and sustainable by isolated
Amazing
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier
jeannel
Sent: Tuesday, March 26, 2013 10:42 PM
To: softimage@listproc.autodesk.com
Subject: A must see
If you're on Vimeo and more specially
It'd be nice to get rid of connection to IE
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Wednesday, March 27, 2013 6:50 AM
To: softimage@listproc.autodesk.com
Subject: RE: Face Robot Interface there, but
The GTX Titan is not a gimmick but uses the successor to the chip series
used in the GTX 680, e.g. the GT(X) 6xx series uses the GK104, while
the GTX Titan uses the GK110. You can find the GK110 in the Tesla K20, too.
You could describe the GTX690 as a gimmick, as it uses two GK104 on one card
On the other hand Titan is more expensive than 2 gtx680 if I'm not
mistaken... and i bet that with two 680 in SLI, when multi GPU is supported
you will have better performance than with 1 titan right?
On Wed, Mar 27, 2013 at 8:55 AM, Tim Leydecker bauero...@gmx.de wrote:
The GTX Titan is not a
Matt,
since I see these issues you refer to as a potentially dangerous
roadblock for the future of Softimage, too, I'd say let's continue
hammer the devs with this...
Mr. Chia, are you listening? This is fundamental.
The cluster issues CAN be fixed, it has been done for ICE, and can be
done
you are combining concepts here that are not strictly related – such as
parenting and dynamics, and squeeze and raycast.
sit down - think straight.
“squeeze” sounds like dynamic deformation, so investigate solid bodies – which
were made for this.
the objects that are interacted with would be
Personally, I´m hesistant to using two or more cards with SLI
because of micro stuttering: http://en.wikipedia.org/wiki/Micro_stuttering
If there would be a solution to that, I´d go with two GTX670 w/4GB VRAM,
as they are the same GK104´s with a 915MHz chipspeed instead of a 1006Mhz
chipspeed as
That's exactly what I'm eager for, having multiple cards in (linked by sli
or not) participating in the render. Huge bang for buck potential.
Ben
--
Benjamin Clifford Davis
www.moondog-animation.com
office: +33 9 50 04 76 15
mobile: +33 6 88 48 54 50
6 bis avenue des Iles
74000 Annecy
I don't think micro stuttering would be a terrible issue as far as GPU
rendering goes, it's mostly a frustrating drawback as far as framerates
being slightly crippled in gameplay, no?
--
Benjamin Clifford Davis
www.moondog-animation.com
office: +33 9 50 04 76 15
mobile: +33 6 88 48 54 50
6
I don´t know how the setup of two or more cards would be best done
for GPU rendering purposes but I would at least try to enable SLI
to get the best framerate/redraw performance in general applications
and games to better justify the investment.
But maybe, if I don´t have to bother about it and
Hi Adam
For comparison, here's my security settings for the Internet Zone:
http://screencast.com/t/kxvNub3ax3q6
On 27/03/2013 1:50 AM, Chris Chia wrote:
Hi Adam,
Our Dev has checked and it looks like the code is using the x64 browser
settings.
Please make sure ActiveX control and Jscript
There was a subject on Redshift Forum about having two grapphic cards.
It seems to be possible to keep a quadro for dispaly (as it is
significantly better at displaying), and have a Titan dedicated to
rendering only (in Redshift you select which card is rendering) as they
have a huge amount of
SLI and crossfire dio not affect viewport performance in any of 3d
application.
On Wed, Mar 27, 2013 at 11:12 AM, olivier jeannel
olivier.jean...@noos.frwrote:
There was a subject on Redshift Forum about having two grapphic cards.
It seems to be possible to keep a quadro for dispaly (as it
Beautiful !
If you're on Vimeo and more specially in the Softimage Ice Video don't
miss
https://vimeo.com/60296337
It's the making of this
https://vimeo.com/59230893
Awarded at Annecy, Ice poetry...
N, not again!! I'm still recovering from the pain in my rectum after
paying a grand for 2013 :-/
- Ronald
Hey guys -
Is there a way to get all the point positions from ICE over to Eyeon Fusion
as something like nulls?
I've tried exporting PC2 files, but that didn't work. FBX, dotXSI, etc.,
also didn't give me anything useful.
Thanks,
Paul
Why is 2013 painful?
I would say it's better to upgrade to 2014, isn't it?
On 27 Mar, 2013, at 7:44 PM, Toonafish ron...@toonafish.nl wrote:
N, not again!! I'm still recovering from the pain in my rectum after
paying a grand for 2013 :-/
- Ronald
attachment: winmail.dat
I was trying and it happens to me. There is a solution. I think the key is
in Local, not globalmaybe. my try has been working for now and I hope
it works for you too.
here is the mp4 and the icetree with nodes:
http://xsi.jankin.com/dump/creativeTree.jpg
Hi Matt,
It didn't work it to 2014 because there was quite some risk and it didn't work
it to beta. But i believe it makes it's way to the SP ;)
Chris
On 27 Mar, 2013, at 12:28 AM, Matt Lowery
ma...@glassworks.co.ukmailto:ma...@glassworks.co.uk wrote:
Yeah but I'm disappointed that the third
Lots of typo due to auto complete...
Hi Matt,
It didn't make it to 2014 because there was quite some risk and it didn't make
it to beta. But i believe it makes it's way to the SP ;)
Chris
Sent from my iPhone
On 27 Mar, 2013, at 8:17 PM, Chris Chia chris.c...@autodesk.com wrote:
Hi Matt,
It
S, can somebody enlighten me what's so great about ICE overrides
(one of our 4 amazing new features)? I just watched the video and all
that can be done since forever by overriding the values of low level
nodes instead of exposed compound parameters? Or am I missing something?
Felix
On
yes, I thought that too, we are allowed to talk about this now right?
the NDA is over?
but a big EG is you could vary the number of particles in different passes.
personally, for this I have different point clouds per pass but hey, a
feature is a feature... :)
On 27 March 2013 13:58, Felix
It makes it so much easier to override parameters without going thru the hard
way with the custom parameters... And it makes it easy to track what parameters
have been overridden with the visual aids in the ice tree...
On 27 Mar, 2013, at 9:07 PM, Rob Chapman
This is very personal but i personally feel that for any ice enthusiasts, the
enhanced ice crowds, ice overrides and ice syflex and the ability to slow down
time (bullet time) or shuffle time mapping on ice simulation with the help of
camera sequencer are plus points to get 2014.
On 27 Mar,
Just imagine the complexity of custom parameters one has to deal when you have
multiple passes and ice parameters to override...
On 27 Mar, 2013, at 9:25 PM, Felix Geremus felixgere...@googlemail.com
wrote:
I was about to say that it can be done without custom parameters, see
attached
No need for custom parameters, just plugin in a scalar or integer node
and you're set to override a value
On 3/27/2013 14:10, Chris Chia wrote:
It makes it so much easier to override parameters without going thru the hard
way with the custom parameters... And it makes it easy to track what
Vladimir Jankijevic -
That is the exact effect, is there a weight map on your cylinder object,
any subdivisions ? Or is ICE taking care of most of the 'compression'
stretch effect ? The static object is not in your scene that it will be
'squeezed' against or is the PolytonNormal attribute
Ice overrides can do more than just overriding a base node value ;)
On 27 Mar, 2013, at 9:33 PM, Toonafish ron...@toonafish.nl wrote:
No need for custom parameters, just plugin in a scalar or integer node and
you're set to override a value
On 3/27/2013 14:10, Chris Chia wrote:
It makes
Or you know... select your null, go to the ICE module, (below the
Kinematics label) go to Constrain-to Closest Surface and pick your mesh.
:)
On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge ethivie...@gmail.comwrote:
You don't need to use a simulated tree to do this.
You'll need to set
Man, trying to take the learning out of everything around you Alan? :P
Eric Thivierge
http://www.ethivierge.com
On Wed, Mar 27, 2013 at 10:00 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Or you know... select your null, go to the ICE module,
Okay, I'm curious. What can it override that we can't already by adding
a node ? I can already override values, color, particle shape etc.
Can we rename the input names in the override PPG to make it a bit
easier to see what the override is actually controlling ?
On 3/27/2013 14:43, Chris
Overall I'm very pleased with the Softimage list's positive tone.
To echo what Rob Chapman asked: Is the NDA over? 'cause it seems like
we're dipping into stuff a bit.
Regardless, I'm renewing my subscription for the bug fixes alone =) as well
as for (surprisingly) the camera sequencer which is
On Wed, Mar 27, 2013 at 10:40 AM, Eric Turman i.anima...@gmail.com wrote:
To echo what Rob Chapman asked: Is the NDA over? 'cause it seems like
we're dipping into stuff a bit.
Generally once the features are announced and info dispersed you can talk
about the new features.
Really? Some past betas we had to keep quiet until actual release, so I'm
just checking to be safe.
On Wed, Mar 27, 2013 at 9:42 AM, Eric Thivierge ethivie...@gmail.comwrote:
On Wed, Mar 27, 2013 at 10:40 AM, Eric Turman i.anima...@gmail.comwrote:
To echo what Rob Chapman asked: Is the NDA
I'm not sure that would work with what I'm trying to do. What I was thinking
was sort of a laser effect. I can move or rotate my null to aim it at
objects and it would leave a trail of particles behind which I will then
emit more particles from for smoke. My biggest problem is figuring out which
It just takes practice.
So you have a location from your raycast... that's basically an abstract
place on geometry from which you can extract any ICE attribute, and their
magic is they interpolate (blend, kind of) based off the attribute values
off their neighbors.
For example if you get a
Well locations contain tons of information about the location which is
being returned. If you raycast onto a polymesh you'll have a bunch of
information within that location you can use. One of which is
pointposition which you can plug into the translation of the matrix node.
If you plug the
About Preserve UVs, that has always been available even with explicit
projections. Just drag the TextureOp node above the Modeling region marker.
When you hover the mouse over the TextureOp node, the popup should say reading
just above Modeling.
gray
From:
Hi Adam
Maybe you uninstall IE9 (revert to IE8) and then reinstall IE9.
Or move up to IE10.
On 27/03/2013 11:46 AM, Adam Sale wrote:
Hi Stephen, My Settings are identical to yours. Nadda.
On Wed, Mar 27, 2013 at 2:57 AM, Stephen Blair
stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com
And here are the features video:
Standalone App:
https://vimeo.com/62579294
Soft Addon:
https://vimeo.com/62658588
On 27/03/2013 1:40 PM, Alok Gandhi wrote:
Hi All,
I have released Version 1.02 of the Scntoc Res Manager. There were a
lot of improvement in the UI.
Here is the summary of
This looks really interesting.
http://www.wired.com/design/2013/03/luxion-keyshot/?viewall=true
--
www.johnrichardsanchez.com
I installed my Titan yesterday, and it bloody screams.
Images soon as I get through this project deadline.
On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
SLI and crossfire dio not affect viewport performance in any of 3d
application.
On Wed, Mar 27,
Congrats! Wish I could get one of those puppies.
On Wed, Mar 27, 2013 at 2:20 PM, Ed Manning etmth...@gmail.com wrote:
I installed my Titan yesterday, and it bloody screams.
Images soon as I get through this project deadline.
On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic
i bet, but damn... its an expensive card.
On Wed, Mar 27, 2013 at 11:20 AM, Ed Manning etmth...@gmail.com wrote:
I installed my Titan yesterday, and it bloody screams.
Images soon as I get through this project deadline.
yes, but reasonably less than Tesla and Maximus setups that it outperforms
and uses less power than.
And much less than a new computer. Makes my quad-xeon 2008 Mac Pro a
viable workstation/renderbox for non-CPU tasks.
On Wed, Mar 27, 2013 at 2:26 PM, Steven Caron car...@gmail.com wrote:
i
I know I am not supposed to evangelize other products here but I just ran
across this and had to share it.
And I also know that Windows is the enemy and MS is evil blah blah blah...
Visual Studio 2012 has recently added a bunch of graphics tool. Including the
ability to open FBX files, view
In what spare time I have I'm setting up a shootout between Octane
standalone and redshift in SI.
Ed, did Octane ever release their SI plugin?
On Wed, Mar 27, 2013 at 3:23 PM, Ed Manning etmth...@gmail.com wrote:
In what spare time I have I'm setting up a shootout between Octane
standalone and redshift in SI.
And Vimeo lets you allow people to download the video too, if you enable
that option.
On Tue, Mar 26, 2013 at 11:08 PM, Ahmidou.xsi ahmidou@gmail.com wrote:
Hi Nicolas, you could maube consider vimeo as a better option.
Cheers
Le 27 mars 2013 à 13:43, Nicolas Burtnyk
Nice, I like how when you zoom in, it transitions into a 3D view. This is
only for Windows 8 then?
On Wed, Mar 27, 2013 at 2:11 PM, Marc Brinkley
marc.brink...@microsoft.comwrote:
I know I am not supposed to evangelize other products here but I just
ran across this and had to share it.
Yeah we'll switch to Vimeo once we do our next batch of videos.
Looks like we'll need a Pro account, which isn't free but the cost is
pretty reasonable.
-Nicolas
On Wed, Mar 27, 2013 at 12:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
And Vimeo lets you allow people to download the video
We use a pro account for all of our stuff and it's a lot nicer than youtube
- faster to upload, easy to upload multiple videos. There's also a fair few
3D-focused groups and channels on there, so I find the exposure to
potential customers is much better.
On 27 March 2013 15:37, Nicolas Burtnyk
I dont know. Obviously we are running win8 here, but I would guess this works
to Win7 too.
We use Team Foundation server here for version control and its really great
having all our fbx files in TFS and now we can preview and edit FBX and sharers
right in the Version control tool...same tool
Thanks Paul. You guys are the kings of cool videos, so your advice is well
received!
On Wed, Mar 27, 2013 at 12:49 PM, Paul Doyle technove...@gmail.com wrote:
We use a pro account for all of our stuff and it's a lot nicer than
youtube - faster to upload, easy to upload multiple videos.
Couple of problems with that:
1) It requires the TextureOp node to exist. When modeling, that is often not
the case because the construction history needs to be frozen from time to time
from getting too large.
2) Freeze M removes the TextureOp node even if the TextureOp node is dragged
onto
No, what I am saying is the modeling core needs an adjustment, and that
adjustment when implemented can be inherited by other systems such as paint.
Until that adjustment is made, many efforts to integrate solutions are limited
or not possible.
Matt
From:
3) 99% of all texturing in Softimage for games development is pretty much
forced to use Unfold to get any decent work done. Unfold doesn't support the
drag n' drop for preserve UVs.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
Never mind, groups work now.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam
Sent: Wednesday, March 27, 2013 10:26 AM
To: softimage@listproc.autodesk.com
Subject: RE: Moving objects using ICE and raycast?
Thanks guys. Using
Don't call it a gimmick then (although it is with all the fashion and hype
elements around it), call it a singularity, but if you're looking at
benching and sorting videocards for performance and bang for buck you
should exclude it. Unless you also want to include that massive liquid
cooled asus
The TITAN is not a gimmick with respect to Redshift.
It's almost twice as fast as a GTX 670 on all the tests we've run. We
don't have a GTX 680 so I don't have the numbers to compare against.
Pricing wise, there TITAN costs $1K and the 680 4GB is $550 so the 680
wins for price/performance ratio
I´m using xsi2012sap here and find it brutally anoying
to see the Irradiance Particle calculation´s IP Optimize
use a single CPU thread only, especially for settings
with Importons Density dialed above 1.
At least I can´t tell a quality increase between a setting of
1 to 2, just the way you´d
I have been following this thread and have been wondering if the fact that the
K6X0 and Quadro K5000 are more tuned for single precision is making the
difference between them and Titan which from what I understand is more tuned
for double precision? Or does that even matter for this or other
On 27/03/2013 6:56 PM, Tim Leydecker wrote:
Any info on reworked mR satellite support with Softimage 2014?
Nope. The word satellite was never mentioned by anybody.
Wait, I´ll just checked my spelling.
f***. satellite. no typo.
I´m bored of this mental crap.
But thanks for the info, Stephen.
It´s welcome as always, helps making a decision.
Cheers,
tim
On 28.03.2013 00:18, Stephen Blair wrote:
On 27/03/2013 6:56 PM, Tim Leydecker wrote:
Any info
Hi Matt, as you moved to 2013 lately, there might be workarounds for some
of you problems.*
*
*
Preserve UVs*: I think it's not publicly available, but piotrek did a swim
UVs for explicit using the custom tool SDK, so it's doable.
*Pain*t: A Maya Artisan like paint tool is also possible, I have
While I'm not a huge fan of Anand, they do occasionally have a good article
out.
http://www.anandtech.com/show/6774/nvidias-geforce-gtx-titan-part-2-titans-performance-unveiled/3
This sheds some light on what you might be asking about, and on why some
times you hear that the 580s are doing better
Are we at a stage yet where we can move characters that are rigged with
animation from one package to another?
Or am I dreaming.
Regards,
Simon
Be very careful with the importons density, because the slider range in SI
is totally off scale. Value of one means one importon ray per pixel, thats
a *very* high quality setting.
I use values down to 0.05 for (ultra)fast previews and ramp it up to 1 for
high quality (overnight) renders... so
With 2014 versions I believe you have a better chance since they now say
that simple constraints are able to transfer. I'm going to say that it
won't be 100% but it's getting better.
Let's just say you're in one of those drunken hazes after a good Friday
night at the pub.
I wouldn't recommend changing from Softimage to Maya. I've been there and
back. But if you dare to give it a try, start browsing the web for Maya
scripts. You will need a lot of them to have something that will perhaps
perform like Softimage. Not to mention to take a deep breath before diving
How about pointcaching/alembifying/plotting your character asset?
That stuff is supposed to be supported out of the 2012/2013 box via *.fbx,
pointcache
and alembic.
alembic Crate, a 3rd party wrapper tool you might like to look into can be
found here:
http://exocortex.com/products/crate/
It
Hey Sven,
thanks for the info.
I am range testing lowering Irradiance rays against density.
I had hoped that I could use a higher density to keep the rays closer to
128-256.
(I´m pushing the classroom scene, loads of nasty noise)
Irradiance Particles feel very slow, mostly because of the
Knowing Simon, he wants to rig something in Soft and get it over to Maya
with the whole rig intact not just the point caching. He wants controls,
skinning, constraints, the whole shebang!
Eric Thivierge
http://www.ethivierge.com
On Wed, Mar 27, 2013
AKAIK, you can't transfer bones and IK
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/28 Eric Thivierge ethivie...@gmail.com
Knowing Simon, he wants to rig something in Soft and get it over to Maya
with the
AFAIK
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/28 Ahmidou Lyazidi ahmidou@gmail.com
AKAIK, you can't transfer bones and IK
---
Ahmidou Lyazidi
On 28.03.2013 01:19, Eric Thivierge wrote:
Knowing Simon, he wants to rig something in Soft and get it over to Maya
with the whole rig intact not just the point caching. He wants controls,
skinning, constraints, the whole shebang!
*shudder*
constraints
*shudder*
What next? Nested
Eric Thivierge wrote:
Knowing Simon, he wants to rig something in Soft and get it over to Maya
with the whole rig intact not just the point caching. He wants controls,
skinning, constraints, the whole shebang!
Not only that, I want you to do it for me for free over Easter.
Shall I email over the
Theoretically, sort of, practically, not really.
You can get a linearly skinned mesh bound to a hierarchy of nulls with
simple relationships across relativelly well, which moves the transfer
threshold from pure geo caches one step upstream to the distinction between
animation and deformation rig,
You clearly don't know Simon. You left out it should automatically
background cache, run at no less than 120fps (because those 120hz 2.5k
monitors are coming) in a crowd setting, and use full DX11 shading
transferred across platforms with no need for UVs.
That would, of course, be the high res
Sure but also send a case of beer. I'll have to get the beer prior
to commencing the rigging job as I need to be terribly drunk to take one of
your crazy projects. :P
Eric Thivierge
http://www.ethivierge.com
On Wed, Mar 27, 2013 at 9:09 PM, Raffaele
Hey Ahmidou, i really like your 720 ice interpolation cns
It's nice to hear that options aren't as limited as that for XSI
Do you think you might ever flesh out your Paint tool to include a Relax op
? i'm sure a lot of people would be very interested and willing to purchase
such a plugin. i know
As long as I don't have to implement it, I can think any scale you can
possibly wish for :)
On Thu, Mar 28, 2013 at 3:18 PM, Simon Pickard m...@simonpickard.comwrote:
What is this? 2009?
You have to think bigger Raf.
Hi Softimage Users!
I have only a few more months before I'm off to grad school full time and
thought it might be mutually beneficial for our community to come up with
some sort of Softimage Jedi training regimen in order to impart some
wisdom, while at the same time helping me stash away some
Go for it Simon. You can squeeze lots of things out of eric when he is
drunk. surely rigging would be a no problemo :D
On Thu, Mar 28, 2013 at 3:32 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
As long as I don't have to implement it, I can think any scale you can
possibly wish
Those are all cuul !
On 28 March 2013 05:53, Bradley Gabe witha...@gmail.com wrote:
Hi Softimage Users!
I have only a few more months before I'm off to grad school full time and
thought it might be mutually beneficial for our community to come up with
some sort of Softimage Jedi training
I'm in for 2-4!
On Mar 28, 2013 12:55 AM, Bradley Gabe witha...@gmail.com wrote:
Hi Softimage Users!
I have only a few more months before I'm off to grad school full time and
thought it might be mutually beneficial for our community to come up with
some sort of Softimage Jedi training
in order, I'm attracted by the number 2, 3 and 4.
2013/3/28 Bradley Gabe witha...@gmail.com
Hi Softimage Users!
I have only a few more months before I'm off to grad school full time and
thought it might be mutually beneficial for our community to come up with
some sort of Softimage Jedi
I feel dirty now...
On Mar 28, 2013 12:59 AM, Edy Susanto Lim edysusant...@gmail.com wrote:
Go for it Simon. You can squeeze lots of things out of eric when he is
drunk. surely rigging would be a no problemo :D
On Thu, Mar 28, 2013 at 3:32 PM, Raffaele Fragapane
raffsxsil...@googlemail.com
Also, anyone who I might have mentored or who has worked with me in the
past, please by all means feel free to add more items to the list which you
think would be valuable.
2013/3/28 Bradley Gabe witha...@gmail.com
Hi Softimage Users!
I have only a few more months before I'm off to grad
Hi Matt,
Thanks for your input, I will have my animator do some investigating.
Leoung
On 3/25/2013 5:31 PM, Matt Lind wrote:
When you see 'GAPP' in the error, it usually means it's coming from
mental ray.
'small triangle' usually means there is one or more triangles on the
mesh that are
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