Re: Softimage 2014

2013-03-27 Thread Sebastien Sterling
So what your saying Matt, is that a brush system would have to be built from the ground up, as its own independent operation set, that such a feature would involve considerable reworking of the SI core, something that only AD can really do, not something achievable and sustainable by isolated

RE: A must see

2013-03-27 Thread Szabolcs Matefy
Amazing -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Tuesday, March 26, 2013 10:42 PM To: softimage@listproc.autodesk.com Subject: A must see If you're on Vimeo and more specially

RE: Face Robot Interface there, but contents of panes missing

2013-03-27 Thread Szabolcs Matefy
It'd be nice to get rid of connection to IE From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Wednesday, March 27, 2013 6:50 AM To: softimage@listproc.autodesk.com Subject: RE: Face Robot Interface there, but

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
The GTX Titan is not a gimmick but uses the successor to the chip series used in the GTX 680, e.g. the GT(X) 6xx series uses the GK104, while the GTX Titan uses the GK110. You can find the GK110 in the Tesla K20, too. You could describe the GTX690 as a gimmick, as it uses two GK104 on one card

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Mirko Jankovic
On the other hand Titan is more expensive than 2 gtx680 if I'm not mistaken... and i bet that with two 680 in SLI, when multi GPU is supported you will have better performance than with 1 titan right? On Wed, Mar 27, 2013 at 8:55 AM, Tim Leydecker bauero...@gmx.de wrote: The GTX Titan is not a

Re: Softimage 2014

2013-03-27 Thread Eugen Sares
Matt, since I see these issues you refer to as a potentially dangerous roadblock for the future of Softimage, too, I'd say let's continue hammer the devs with this... Mr. Chia, are you listening? This is fundamental. The cluster issues CAN be fixed, it has been done for ICE, and can be done

Re: Setting Local ICE Tree Moves Object

2013-03-27 Thread peter_b
you are combining concepts here that are not strictly related – such as parenting and dynamics, and squeeze and raycast. sit down - think straight. “squeeze” sounds like dynamic deformation, so investigate solid bodies – which were made for this. the objects that are interacted with would be

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
Personally, I´m hesistant to using two or more cards with SLI because of micro stuttering: http://en.wikipedia.org/wiki/Micro_stuttering If there would be a solution to that, I´d go with two GTX670 w/4GB VRAM, as they are the same GK104´s with a 915MHz chipspeed instead of a 1006Mhz chipspeed as

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ben Davis
That's exactly what I'm eager for, having multiple cards in (linked by sli or not) participating in the render. Huge bang for buck potential. Ben -- Benjamin Clifford Davis www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6 bis avenue des Iles 74000 Annecy

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ben Davis
I don't think micro stuttering would be a terrible issue as far as GPU rendering goes, it's mostly a frustrating drawback as far as framerates being slightly crippled in gameplay, no? -- Benjamin Clifford Davis www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
I don´t know how the setup of two or more cards would be best done for GPU rendering purposes but I would at least try to enable SLI to get the best framerate/redraw performance in general applications and games to better justify the investment. But maybe, if I don´t have to bother about it and

Re: Face Robot Interface there, but contents of panes missing

2013-03-27 Thread Stephen Blair
Hi Adam For comparison, here's my security settings for the Internet Zone: http://screencast.com/t/kxvNub3ax3q6 On 27/03/2013 1:50 AM, Chris Chia wrote: Hi Adam, Our Dev has checked and it looks like the code is using the x64 browser settings. Please make sure ActiveX control and Jscript

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread olivier jeannel
There was a subject on Redshift Forum about having two grapphic cards. It seems to be possible to keep a quadro for dispaly (as it is significantly better at displaying), and have a Titan dedicated to rendering only (in Redshift you select which card is rendering) as they have a huge amount of

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Mirko Jankovic
SLI and crossfire dio not affect viewport performance in any of 3d application. On Wed, Mar 27, 2013 at 11:12 AM, olivier jeannel olivier.jean...@noos.frwrote: There was a subject on Redshift Forum about having two grapphic cards. It seems to be possible to keep a quadro for dispaly (as it

Re: A must see

2013-03-27 Thread ivan tay
Beautiful ! If you're on Vimeo and more specially in the Softimage Ice Video don't miss https://vimeo.com/60296337 It's the making of this https://vimeo.com/59230893 Awarded at Annecy, Ice poetry...

Re: Softimage 2014

2013-03-27 Thread Toonafish
N, not again!! I'm still recovering from the pain in my rectum after paying a grand for 2013 :-/ - Ronald

ICE to Fusion?

2013-03-27 Thread Paul Griswold
Hey guys - Is there a way to get all the point positions from ICE over to Eyeon Fusion as something like nulls? I've tried exporting PC2 files, but that didn't work. FBX, dotXSI, etc., also didn't give me anything useful. Thanks, Paul

Re: Softimage 2014

2013-03-27 Thread Chris Chia
Why is 2013 painful? I would say it's better to upgrade to 2014, isn't it? On 27 Mar, 2013, at 7:44 PM, Toonafish ron...@toonafish.nl wrote: N, not again!! I'm still recovering from the pain in my rectum after paying a grand for 2013 :-/ - Ronald attachment: winmail.dat

Re: Setting Local ICE Tree Moves Object

2013-03-27 Thread Vladimir Jankijevic
I was trying and it happens to me. There is a solution. I think the key is in Local, not globalmaybe. my try has been working for now and I hope it works for you too. here is the mp4 and the icetree with nodes: http://xsi.jankin.com/dump/creativeTree.jpg

Re: Softimage 2014

2013-03-27 Thread Chris Chia
Hi Matt, It didn't work it to 2014 because there was quite some risk and it didn't work it to beta. But i believe it makes it's way to the SP ;) Chris On 27 Mar, 2013, at 12:28 AM, Matt Lowery ma...@glassworks.co.ukmailto:ma...@glassworks.co.uk wrote: Yeah but I'm disappointed that the third

Re: Softimage 2014

2013-03-27 Thread Chris Chia
Lots of typo due to auto complete... Hi Matt, It didn't make it to 2014 because there was quite some risk and it didn't make it to beta. But i believe it makes it's way to the SP ;) Chris Sent from my iPhone On 27 Mar, 2013, at 8:17 PM, Chris Chia chris.c...@autodesk.com wrote: Hi Matt, It

Re: Softimage 2014

2013-03-27 Thread Felix Geremus
S, can somebody enlighten me what's so great about ICE overrides (one of our 4 amazing new features)? I just watched the video and all that can be done since forever by overriding the values of low level nodes instead of exposed compound parameters? Or am I missing something? Felix On

Re: Softimage 2014

2013-03-27 Thread Rob Chapman
yes, I thought that too, we are allowed to talk about this now right? the NDA is over? but a big EG is you could vary the number of particles in different passes. personally, for this I have different point clouds per pass but hey, a feature is a feature... :) On 27 March 2013 13:58, Felix

Re: Softimage 2014

2013-03-27 Thread Chris Chia
It makes it so much easier to override parameters without going thru the hard way with the custom parameters... And it makes it easy to track what parameters have been overridden with the visual aids in the ice tree... On 27 Mar, 2013, at 9:07 PM, Rob Chapman

Re: Softimage 2014

2013-03-27 Thread Chris Chia
This is very personal but i personally feel that for any ice enthusiasts, the enhanced ice crowds, ice overrides and ice syflex and the ability to slow down time (bullet time) or shuffle time mapping on ice simulation with the help of camera sequencer are plus points to get 2014. On 27 Mar,

Re: Softimage 2014

2013-03-27 Thread Chris Chia
Just imagine the complexity of custom parameters one has to deal when you have multiple passes and ice parameters to override... On 27 Mar, 2013, at 9:25 PM, Felix Geremus felixgere...@googlemail.com wrote: I was about to say that it can be done without custom parameters, see attached

Re: Softimage 2014

2013-03-27 Thread Toonafish
No need for custom parameters, just plugin in a scalar or integer node and you're set to override a value On 3/27/2013 14:10, Chris Chia wrote: It makes it so much easier to override parameters without going thru the hard way with the custom parameters... And it makes it easy to track what

Re: Setting Local ICE Tree Moves Object

2013-03-27 Thread Christopher
Vladimir Jankijevic - That is the exact effect, is there a weight map on your cylinder object, any subdivisions ? Or is ICE taking care of most of the 'compression' stretch effect ? The static object is not in your scene that it will be 'squeezed' against or is the PolytonNormal attribute

Re: Softimage 2014

2013-03-27 Thread Chris Chia
Ice overrides can do more than just overriding a base node value ;) On 27 Mar, 2013, at 9:33 PM, Toonafish ron...@toonafish.nl wrote: No need for custom parameters, just plugin in a scalar or integer node and you're set to override a value On 3/27/2013 14:10, Chris Chia wrote: It makes

Re: Moving objects using ICE and raycast?

2013-03-27 Thread Alan Fregtman
Or you know... select your null, go to the ICE module, (below the Kinematics label) go to Constrain-to Closest Surface and pick your mesh. :) On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge ethivie...@gmail.comwrote: You don't need to use a simulated tree to do this. You'll need to set

Re: Moving objects using ICE and raycast?

2013-03-27 Thread Eric Thivierge
Man, trying to take the learning out of everything around you Alan? :P Eric Thivierge http://www.ethivierge.com On Wed, Mar 27, 2013 at 10:00 AM, Alan Fregtman alan.fregt...@gmail.comwrote: Or you know... select your null, go to the ICE module,

Re: Softimage 2014

2013-03-27 Thread Toonafish
Okay, I'm curious. What can it override that we can't already by adding a node ? I can already override values, color, particle shape etc. Can we rename the input names in the override PPG to make it a bit easier to see what the override is actually controlling ? On 3/27/2013 14:43, Chris

Re: Softimage 2014

2013-03-27 Thread Eric Turman
Overall I'm very pleased with the Softimage list's positive tone. To echo what Rob Chapman asked: Is the NDA over? 'cause it seems like we're dipping into stuff a bit. Regardless, I'm renewing my subscription for the bug fixes alone =) as well as for (surprisingly) the camera sequencer which is

Re: Softimage 2014

2013-03-27 Thread Eric Thivierge
On Wed, Mar 27, 2013 at 10:40 AM, Eric Turman i.anima...@gmail.com wrote: To echo what Rob Chapman asked: Is the NDA over? 'cause it seems like we're dipping into stuff a bit. Generally once the features are announced and info dispersed you can talk about the new features.

Re: Softimage 2014

2013-03-27 Thread Eric Turman
Really? Some past betas we had to keep quiet until actual release, so I'm just checking to be safe. On Wed, Mar 27, 2013 at 9:42 AM, Eric Thivierge ethivie...@gmail.comwrote: On Wed, Mar 27, 2013 at 10:40 AM, Eric Turman i.anima...@gmail.comwrote: To echo what Rob Chapman asked: Is the NDA

RE: Moving objects using ICE and raycast?

2013-03-27 Thread Sam
I'm not sure that would work with what I'm trying to do. What I was thinking was sort of a laser effect. I can move or rotate my null to aim it at objects and it would leave a trail of particles behind which I will then emit more particles from for smoke. My biggest problem is figuring out which

Re: Moving objects using ICE and raycast?

2013-03-27 Thread Alan Fregtman
It just takes practice. So you have a location from your raycast... that's basically an abstract place on geometry from which you can extract any ICE attribute, and their magic is they interpolate (blend, kind of) based off the attribute values off their neighbors. For example if you get a

Re: Moving objects using ICE and raycast?

2013-03-27 Thread Eric Thivierge
Well locations contain tons of information about the location which is being returned. If you raycast onto a polymesh you'll have a bunch of information within that location you can use. One of which is pointposition which you can plug into the translation of the matrix node. If you plug the

RE: Softimage 2014

2013-03-27 Thread Grahame Fuller
About Preserve UVs, that has always been available even with explicit projections. Just drag the TextureOp node above the Modeling region marker. When you hover the mouse over the TextureOp node, the popup should say reading just above Modeling. gray From:

Re: Face Robot Interface there, but contents of panes missing

2013-03-27 Thread Stephen Blair
Hi Adam Maybe you uninstall IE9 (revert to IE8) and then reinstall IE9. Or move up to IE10. On 27/03/2013 11:46 AM, Adam Sale wrote: Hi Stephen, My Settings are identical to yours. Nadda. On Wed, Mar 27, 2013 at 2:57 AM, Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com

Re: Scntoc Res Manager v 1.0 released

2013-03-27 Thread Alok
And here are the features video: Standalone App: https://vimeo.com/62579294 Soft Addon: https://vimeo.com/62658588 On 27/03/2013 1:40 PM, Alok Gandhi wrote: Hi All, I have released Version 1.02 of the Scntoc Res Manager. There were a lot of improvement in the UI. Here is the summary of

Keyshot Anyone ever use it?

2013-03-27 Thread John Richard Sanchez
This looks really interesting. http://www.wired.com/design/2013/03/luxion-keyshot/?viewall=true -- www.johnrichardsanchez.com

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
I installed my Titan yesterday, and it bloody screams. Images soon as I get through this project deadline. On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: SLI and crossfire dio not affect viewport performance in any of 3d application. On Wed, Mar 27,

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Daryl Dunlap
Congrats! Wish I could get one of those puppies. On Wed, Mar 27, 2013 at 2:20 PM, Ed Manning etmth...@gmail.com wrote: I installed my Titan yesterday, and it bloody screams. Images soon as I get through this project deadline. On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Steven Caron
i bet, but damn... its an expensive card. On Wed, Mar 27, 2013 at 11:20 AM, Ed Manning etmth...@gmail.com wrote: I installed my Titan yesterday, and it bloody screams. Images soon as I get through this project deadline.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
yes, but reasonably less than Tesla and Maximus setups that it outperforms and uses less power than. And much less than a new computer. Makes my quad-xeon 2008 Mac Pro a viable workstation/renderbox for non-CPU tasks. On Wed, Mar 27, 2013 at 2:26 PM, Steven Caron car...@gmail.com wrote: i

VS2012 and 3D Production

2013-03-27 Thread Marc Brinkley
I know I am not supposed to evangelize other products here but I just ran across this and had to share it. And I also know that Windows is the enemy and MS is evil blah blah blah... Visual Studio 2012 has recently added a bunch of graphics tool. Including the ability to open FBX files, view

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
In what spare time I have I'm setting up a shootout between Octane standalone and redshift in SI.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Daryl Dunlap
Ed, did Octane ever release their SI plugin? On Wed, Mar 27, 2013 at 3:23 PM, Ed Manning etmth...@gmail.com wrote: In what spare time I have I'm setting up a shootout between Octane standalone and redshift in SI.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Alan Fregtman
And Vimeo lets you allow people to download the video too, if you enable that option. On Tue, Mar 26, 2013 at 11:08 PM, Ahmidou.xsi ahmidou@gmail.com wrote: Hi Nicolas, you could maube consider vimeo as a better option. Cheers Le 27 mars 2013 à 13:43, Nicolas Burtnyk

Re: VS2012 and 3D Production

2013-03-27 Thread Eric Turman
Nice, I like how when you zoom in, it transitions into a 3D view. This is only for Windows 8 then? On Wed, Mar 27, 2013 at 2:11 PM, Marc Brinkley marc.brink...@microsoft.comwrote: I know I am not supposed to evangelize other products here but I just ran across this and had to share it.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Nicolas Burtnyk
Yeah we'll switch to Vimeo once we do our next batch of videos. Looks like we'll need a Pro account, which isn't free but the cost is pretty reasonable. -Nicolas On Wed, Mar 27, 2013 at 12:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote: And Vimeo lets you allow people to download the video

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Paul Doyle
We use a pro account for all of our stuff and it's a lot nicer than youtube - faster to upload, easy to upload multiple videos. There's also a fair few 3D-focused groups and channels on there, so I find the exposure to potential customers is much better. On 27 March 2013 15:37, Nicolas Burtnyk

RE: VS2012 and 3D Production

2013-03-27 Thread Marc Brinkley
I dont know. Obviously we are running win8 here, but I would guess this works to Win7 too. We use Team Foundation server here for version control and its really great having all our fbx files in TFS and now we can preview and edit FBX and sharers right in the Version control tool...same tool

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Nicolas Burtnyk
Thanks Paul. You guys are the kings of cool videos, so your advice is well received! On Wed, Mar 27, 2013 at 12:49 PM, Paul Doyle technove...@gmail.com wrote: We use a pro account for all of our stuff and it's a lot nicer than youtube - faster to upload, easy to upload multiple videos.

RE: Softimage 2014

2013-03-27 Thread Matt Lind
Couple of problems with that: 1) It requires the TextureOp node to exist. When modeling, that is often not the case because the construction history needs to be frozen from time to time from getting too large. 2) Freeze M removes the TextureOp node even if the TextureOp node is dragged onto

RE: Softimage 2014

2013-03-27 Thread Matt Lind
No, what I am saying is the modeling core needs an adjustment, and that adjustment when implemented can be inherited by other systems such as paint. Until that adjustment is made, many efforts to integrate solutions are limited or not possible. Matt From:

RE: Softimage 2014

2013-03-27 Thread Matt Lind
3) 99% of all texturing in Softimage for games development is pretty much forced to use Unfold to get any decent work done. Unfold doesn't support the drag n' drop for preserve UVs. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

RE: Moving objects using ICE and raycast?

2013-03-27 Thread Sam
Never mind, groups work now. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Sent: Wednesday, March 27, 2013 10:26 AM To: softimage@listproc.autodesk.com Subject: RE: Moving objects using ICE and raycast? Thanks guys. Using

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Raffaele Fragapane
Don't call it a gimmick then (although it is with all the fashion and hype elements around it), call it a singularity, but if you're looking at benching and sorting videocards for performance and bang for buck you should exclude it. Unless you also want to include that massive liquid cooled asus

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Nicolas Burtnyk
The TITAN is not a gimmick with respect to Redshift. It's almost twice as fast as a GTX 670 on all the tests we've run. We don't have a GTX 680 so I don't have the numbers to compare against. Pricing wise, there TITAN costs $1K and the 680 4GB is $550 so the 680 wins for price/performance ratio

Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-27 Thread Tim Leydecker
I´m using xsi2012sap here and find it brutally anoying to see the Irradiance Particle calculation´s IP Optimize use a single CPU thread only, especially for settings with Importons Density dialed above 1. At least I can´t tell a quality increase between a setting of 1 to 2, just the way you´d

RE: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Jeff McFall
I have been following this thread and have been wondering if the fact that the K6X0 and Quadro K5000 are more tuned for single precision is making the difference between them and Titan which from what I understand is more tuned for double precision? Or does that even matter for this or other

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-27 Thread Stephen Blair
On 27/03/2013 6:56 PM, Tim Leydecker wrote: Any info on reworked mR satellite support with Softimage 2014? Nope. The word satellite was never mentioned by anybody.

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-27 Thread Tim Leydecker
Wait, I´ll just checked my spelling. f***. satellite. no typo. I´m bored of this mental crap. But thanks for the info, Stephen. It´s welcome as always, helps making a decision. Cheers, tim On 28.03.2013 00:18, Stephen Blair wrote: On 27/03/2013 6:56 PM, Tim Leydecker wrote: Any info

Re: Softimage 2014

2013-03-27 Thread Ahmidou Lyazidi
Hi Matt, as you moved to 2013 lately, there might be workarounds for some of you problems.* * * Preserve UVs*: I think it's not publicly available, but piotrek did a swim UVs for explicit using the custom tool SDK, so it's doable. *Pain*t: A Maya Artisan like paint tool is also possible, I have

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Raffaele Fragapane
While I'm not a huge fan of Anand, they do occasionally have a good article out. http://www.anandtech.com/show/6774/nvidias-geforce-gtx-titan-part-2-titans-performance-unveiled/3 This sheds some light on what you might be asking about, and on why some times you hear that the 580s are doing better

Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Simon Pickard
Are we at a stage yet where we can move characters that are rigged with animation from one package to another? Or am I dreaming. Regards, Simon

RE: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-27 Thread Sven Constable
Be very careful with the importons density, because the slider range in SI is totally off scale. Value of one means one importon ray per pixel, that’s a *very* high quality setting. I use values down to 0.05 for (ultra)fast previews and ramp it up to 1 for high quality (overnight) renders... so

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Eric Thivierge
With 2014 versions I believe you have a better chance since they now say that simple constraints are able to transfer. I'm going to say that it won't be 100% but it's getting better. Let's just say you're in one of those drunken hazes after a good Friday night at the pub.

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-27 Thread Emilio Hernandez
I wouldn't recommend changing from Softimage to Maya. I've been there and back. But if you dare to give it a try, start browsing the web for Maya scripts. You will need a lot of them to have something that will perhaps perform like Softimage. Not to mention to take a deep breath before diving

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Tim Leydecker
How about pointcaching/alembifying/plotting your character asset? That stuff is supposed to be supported out of the 2012/2013 box via *.fbx, pointcache and alembic. alembic Crate, a 3rd party wrapper tool you might like to look into can be found here: http://exocortex.com/products/crate/ It

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-27 Thread Tim Leydecker
Hey Sven, thanks for the info. I am range testing lowering Irradiance rays against density. I had hoped that I could use a higher density to keep the rays closer to 128-256. (I´m pushing the classroom scene, loads of nasty noise) Irradiance Particles feel very slow, mostly because of the

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Eric Thivierge
Knowing Simon, he wants to rig something in Soft and get it over to Maya with the whole rig intact not just the point caching. He wants controls, skinning, constraints, the whole shebang! Eric Thivierge http://www.ethivierge.com On Wed, Mar 27, 2013

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Ahmidou Lyazidi
AKAIK, you can't transfer bones and IK --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/28 Eric Thivierge ethivie...@gmail.com Knowing Simon, he wants to rig something in Soft and get it over to Maya with the

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Ahmidou Lyazidi
AFAIK --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/28 Ahmidou Lyazidi ahmidou@gmail.com AKAIK, you can't transfer bones and IK --- Ahmidou Lyazidi

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Tim Leydecker
On 28.03.2013 01:19, Eric Thivierge wrote: Knowing Simon, he wants to rig something in Soft and get it over to Maya with the whole rig intact not just the point caching. He wants controls, skinning, constraints, the whole shebang! *shudder* constraints *shudder* What next? Nested

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Simon Pickard
Eric Thivierge wrote: Knowing Simon, he wants to rig something in Soft and get it over to Maya with the whole rig intact not just the point caching. He wants controls, skinning, constraints, the whole shebang! Not only that, I want you to do it for me for free over Easter. Shall I email over the

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Raffaele Fragapane
Theoretically, sort of, practically, not really. You can get a linearly skinned mesh bound to a hierarchy of nulls with simple relationships across relativelly well, which moves the transfer threshold from pure geo caches one step upstream to the distinction between animation and deformation rig,

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Raffaele Fragapane
You clearly don't know Simon. You left out it should automatically background cache, run at no less than 120fps (because those 120hz 2.5k monitors are coming) in a crowd setting, and use full DX11 shading transferred across platforms with no need for UVs. That would, of course, be the high res

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Eric Thivierge
Sure but also send a case of beer. I'll have to get the beer prior to commencing the rigging job as I need to be terribly drunk to take one of your crazy projects. :P Eric Thivierge http://www.ethivierge.com On Wed, Mar 27, 2013 at 9:09 PM, Raffaele

Re: Softimage 2014

2013-03-27 Thread Sebastien Sterling
Hey Ahmidou, i really like your 720 ice interpolation cns It's nice to hear that options aren't as limited as that for XSI Do you think you might ever flesh out your Paint tool to include a Relax op ? i'm sure a lot of people would be very interested and willing to purchase such a plugin. i know

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Raffaele Fragapane
As long as I don't have to implement it, I can think any scale you can possibly wish for :) On Thu, Mar 28, 2013 at 3:18 PM, Simon Pickard m...@simonpickard.comwrote: What is this? 2009? You have to think bigger Raf.

Softimage Jedi Training

2013-03-27 Thread Bradley Gabe
Hi Softimage Users! I have only a few more months before I'm off to grad school full time and thought it might be mutually beneficial for our community to come up with some sort of Softimage Jedi training regimen in order to impart some wisdom, while at the same time helping me stash away some

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Edy Susanto Lim
Go for it Simon. You can squeeze lots of things out of eric when he is drunk. surely rigging would be a no problemo :D On Thu, Mar 28, 2013 at 3:32 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: As long as I don't have to implement it, I can think any scale you can possibly wish

Re: Softimage Jedi Training

2013-03-27 Thread Sebastien Sterling
Those are all cuul ! On 28 March 2013 05:53, Bradley Gabe witha...@gmail.com wrote: Hi Softimage Users! I have only a few more months before I'm off to grad school full time and thought it might be mutually beneficial for our community to come up with some sort of Softimage Jedi training

Re: Softimage Jedi Training

2013-03-27 Thread Eric Thivierge
I'm in for 2-4! On Mar 28, 2013 12:55 AM, Bradley Gabe witha...@gmail.com wrote: Hi Softimage Users! I have only a few more months before I'm off to grad school full time and thought it might be mutually beneficial for our community to come up with some sort of Softimage Jedi training

Re: Softimage Jedi Training

2013-03-27 Thread Luca!!!!
in order, I'm attracted by the number 2, 3 and 4. 2013/3/28 Bradley Gabe witha...@gmail.com Hi Softimage Users! I have only a few more months before I'm off to grad school full time and thought it might be mutually beneficial for our community to come up with some sort of Softimage Jedi

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Eric Thivierge
I feel dirty now... On Mar 28, 2013 12:59 AM, Edy Susanto Lim edysusant...@gmail.com wrote: Go for it Simon. You can squeeze lots of things out of eric when he is drunk. surely rigging would be a no problemo :D On Thu, Mar 28, 2013 at 3:32 PM, Raffaele Fragapane raffsxsil...@googlemail.com

Re: Softimage Jedi Training

2013-03-27 Thread Bradley Gabe
Also, anyone who I might have mentored or who has worked with me in the past, please by all means feel free to add more items to the list which you think would be valuable. 2013/3/28 Bradley Gabe witha...@gmail.com Hi Softimage Users! I have only a few more months before I'm off to grad

Re: ICE blobs and Fast SSS shader in XSI 7.01

2013-03-27 Thread Leoung O'Young
Hi Matt, Thanks for your input, I will have my animator do some investigating. Leoung On 3/25/2013 5:31 PM, Matt Lind wrote: When you see 'GAPP' in the error, it usually means it's coming from mental ray. 'small triangle' usually means there is one or more triangles on the mesh that are