Interesting, tks for sharing Pedro
On Tue, Jan 21, 2014 at 12:06 AM, pedro santos probi...@gmail.com wrote:
This was the solution I came up with. Still refining it to have more
options per null but already using it in production.
Cheers
https://vimeo.com/84025815
On Mon, Jan 6, 2014 at
It must my fault, but I cannot install the new (Miquel Campos) Gear_MC. I got
an error message that there is no module named gear.xsi
It drives me crazy, I just need to make a demonstration how easy to do
sophisticated stuff with Gear, and now I sit in neck deep in the ...
Anyway, I have the
I managed to get Gear_Mc working. My Pythonpath look like this:
C:\3D\SOFTWARE\Softimage\Gear\GEAR_mc-1.0.15\pythonlibs
In the Workgroup, I made a back_up of Gear 1.0 in a separate folder. I then
replaced the contents of the gear folder with the new Gear_Mc files.
On Tue, Jan 21, 2014 at
That would be a great feature !
- Ronald
On 1/21/2014 03:49, Simon Pickard wrote:
If I'm editing say an rotx curve of an object / joint, whatever, I
want Soft to remember the framing in the curve editor when I click on
a different channel, say roty. If I then click back on rotx it should
I've had a couple of issues with GEAR_MC. Wire colours and such. Rolled
back to the original for now, gear 1.1.0, can find it on rray.de/xsi still.
On 21 January 2014 11:13, Will Sharkey willjshar...@gmail.com wrote:
I managed to get Gear_Mc working. My Pythonpath look like this:
Hm. The latest Gear-MC has no pythonlibs folder
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Will Sharkey
Sent: Tuesday, January 21, 2014 12:14 PM
To: softimage@listproc.autodesk.com
Subject: Re: Gear installation question
I managed
OK, I went back one version and it works. The real difference is that the
folder in the buggy one didn't include any pyc file...Oh my...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, January 21, 2014
And OK, I finally managed to resolve it
So, it seems, that those pyc files made the difference...
Second, I moved all the stuff onto the network workgroup, then in the
setenv.bat I directed the pytonpath to the pythonlib folder, and voila, it
works!
From:
Ok, maybe my last message was a bit confusing. Here's more info :D
What do I want?
1a - Have a compound where I decompose a matrix so I can filter its
components, channels, and choose both SRT transform and rotation orders. I
have it already but only outputting the Multiplied Vector.
1b - In the
Unfortunately, being Mayans, normal was also a sad place to be ;)
Morten
Den 20. januar 2014 kl. 18:05 skrev Luc-Eric Rousseau
luceri...@gmail.com:
The Mayan saw random things starting to go wrong in their world, but
they deleted their user pref and everything went back to normal.
On Mon,
Hey Sly,
Did you set up your linktab file for path translation? It still won't
save you from third party stuff like Alembic plugins, but for textures,
refmodels and such, it should pretty much work:
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/linktab_use.htm
Cool.
One interesting solution too would be to use meshes instead of nulls. we
used that in production and it worked quite nice for body parts, but it
surely lacked the speed and procedural behaviour of your solution, which
works better for face deformers.
Heat algorithms tend to be very usefull
bump! Would love to hear if you're getting anywhere with this, definitely
got a few seats ready to purchase here :)
On 10 December 2013 02:57, Enrique Caballero enriquecaball...@gmail.comwrote:
yay!
On Tue, Dec 10, 2013 at 10:56 AM, David Rivera
activemotionpictu...@yahoo.com wrote:
Thats great!
Verlet is a fast and flexible solution for this kind of effects, not as
precise as Syflex though, but you are able to create your own forces which
is great!
I did some tests and I'm really happy with the result.
https://vimeo.com/84689612
https://vimeo.com/84689613
I can share the
Those look great Mário.
On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos
mr.mariodomin...@gmail.comwrote:
Thats great!
Verlet is a fast and flexible solution for this kind of effects, not as
precise as Syflex though, but you are able to create your own forces which
is great!
I did some
very cool i`m interested in tut and in scene both
2014/1/21 Leonard Koch leonardkoch...@gmail.com
Those look great Mário.
On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos
mr.mariodomin...@gmail.com wrote:
Thats great!
Verlet is a fast and flexible solution for this kind of
Hi, I know this is an old one, about hardware configurations, but I´d like to
ask
what kind of motherboard+processor+graphics card would you go to really work
with a nice
feedback in response to softimage 2014 modeling / rendering / simulation?
Thanks.
Best regards.
David.
Hi Eric Thivierge, I know this is quite an old thread, but I have a friend who
wants to give a shot
to become an animator in softimage. I didn´t want to point him to download
Malcom from animschool,
so instead I thought of Harold Sac model (really basic stuff so he can start on
animation).
But
Hey, I might have it at home on a hard drive or it's still sitting in
the xsidb archive .zip file I created when I shut it down but I don't
have access to the ftp at work. I can look tonight unless someone else
on the list has the archive handy to see if it's in there. I don't mind
if you want
I still have that zip. Harold the sack is in it:
https://dl.dropboxusercontent.com/u/441883/xsi/xsiDB_resources.zip
On Tue, Jan 21, 2014 at 1:11 PM, Eric Thivierge ethivie...@hybride.comwrote:
Hey, I might have it at home on a hard drive or it's still sitting in the
xsidb archive .zip file I
Hi list, I talked to an IT guy the other day.
He says that the MAC/WIN problem with softimage could be solved by virtualizing
the MAC so Softimage can run in it.
So I suggested that virtualization probably won´t take full advantage of the
graphics
card (as it is only an emulator of a safe
The only way I have ever seen this done sucessfully is through bootcamp.
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Tue, Jan 21, 2014 at 1:40 PM, David Rivera
activemotionpictu...@yahoo.com wrote:
Hi list, I talked to an IT guy the other day.
He says
Parallel Desktop is a good one too!
P.
El 1/21/2014 3:43 PM, Eric Lampi escribió:
The only way I have ever seen this done sucessfully is through bootcamp.
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Tue, Jan 21, 2014 at 1:40 PM, David Rivera
The very best money can buy :D
whats your budget?
On Tue, Jan 21, 2014 at 7:03 PM, David Rivera
activemotionpictu...@yahoo.com wrote:
Hi, I know this is an old one, about hardware configurations, but I´d like
to ask
what kind of motherboard+processor+graphics card would you go to really
Hi David
As per Eric mail for really heavy duty Softimage the only real windows option
is to bootcamp which then runs windows.
I have also had Linux runing on one of our older Mac Book Pros (no Mac OS X at
all) which ran Softimage very well.
Sadly a native mac version is unlikely which is a
Hi Jordi
Will definitely need to test this myself. Which version are you using? 8 or 9
? We have an intro to 3D course (modelling , texturing, simple animation with a
pre defined rig) which I was going to boot camp for. This may be an easier
solution.
Evening
Would any of you happen to know how to add a gradient (siControlGradient)
item to a PPG layout?
With any of the standard data types it is pretty straight forward:
parameter, label, UI type.
A color item is given its own method, where instead of pointing to a single
parameter you point to
Gradients are intended for use with shader PPGs.
I'm tempted to say there was work done in the 2012 release to make them
available for custom property/operator PPGs, but I cannot say for sure. I do
know there is a bug with some of the scripting languages for defining a
gradient as
Nice workflow you have there!
On 1/20/2014 4:06 PM, pedro santos wrote:
This was the solution I came up with. Still refining it to have more
options per null but already using it in production.
Cheers
https://vimeo.com/84025815
On Mon, Jan 6, 2014 at 10:15 PM, Manny Papamanos
A little test here as well : https://vimeo.com/84720064
Le 21/01/2014 18:58, Mário Domingos a écrit :
Ok guys ill share the scene and make a tut as soon as possible :)
On Tue, Jan 21, 2014 at 5:34 PM, Nika Ragua nikaragu...@gmail.com
mailto:nikaragu...@gmail.com wrote:
very cool
you need to create an array of parameters with the right types and add
the control on the first parameter. So it's just like the color
widget.
Check the Gradient operator in the fxtree. Open its .spdl file to see
how it works.
it's something like, one integer for type, and 8 groups of rgb color
I use VMWare Fusion for this. Works perfectly. Can't tell the difference
between the VM or bootcamp.
Funny that pretty much the fastest box I've run Softimage on is a Macbook
Pro via a VM.
Seems more stable than Linux as well. (runs for cover)
On 22 January 2014 08:14, Angus Davidson
i've worked extensively on Macs with Softimage for years..(windows via
Bootcamp)
Bootcamp is WAY better than Parallels for this.
never had an issue I could put down to the Mac when running Bootcamp.
On Tuesday, January 21, 2014 8:30 PM, Simon Pickard m...@simonpickard.com
wrote:
Has anyone on the list ever output a project from Softimage for use in D3
Studio?
It seems fairly straightforward, but I'd love pointers from anyone who's
already done it before.
Thanks,
Paul
—
Sent from Mailbox for iPad
Bootcamp all the way. Ran a 12-seat company on them for 3 years. Still run
2 of the workstations 3 years later. Nice things about the (old) Mac Pro
compared to almost any Windows machine: looks, build quality, near silence,
efficient cooling, plus you could put a Mac-friendly cheap graphics card
Would speed up my workflow quite a bit.
I'd love to see undo's per channel as well.
'Buffer Curves' is s 2002. Let's get a history of undo's per channel
sorted, you know it makes sense.
On 21 January 2014 22:16, Toonafish ron...@toonafish.nl wrote:
That would be a great feature !
-
Hello,
sorry i am a little late here :P
The latest Gear_mc release is here :
https://github.com/miquelcampos/GEAR_mc/releases/tag/v1.0.15 and it has
the pythonlib folders.
I have a pile of email with bugs to fix, I would like to make a little
upgrade soon, but is always a mater of time.
aha! :) I think some people is downloading the DEV version that is what
you get in the front page of github.
You should use always the releases section.
here is the direct link: https://github.com/miquelcampos/GEAR_mc/releases
I hope it helps.
Don't worry, you'll be replaced with a Kinect 2 soon enough, keyframes are
so 2002 :p
On Wed, Jan 22, 2014 at 3:42 PM, Simon Pickard m...@simonpickard.comwrote:
Would speed up my workflow quite a bit.
I'd love to see undo's per channel as well.
'Buffer Curves' is s 2002. Let's get a
So are your rigs.
On 22 January 2014 17:04, Raffaele Fragapane raffsxsil...@googlemail.comwrote:
Don't worry, you'll be replaced with a Kinect 2 soon enough, keyframes are
so 2002 :p
On Wed, Jan 22, 2014 at 3:42 PM, Simon Pickard m...@simonpickard.comwrote:
Would speed up my workflow
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