Re: Packing UVS in Softimage

2014-03-25 Thread Oscar Juarez
I think since 2014 unfold can be used to pack existing uvs El mar 25, 2014 5:24 AM, Martin Yara furik...@gmail.com escribió: Unfold doesn't pack existing Unique UVs, it only packs UV islands that has been created with Unfold. One trick I use sometimes is: - Create an Edge cluster with all

Re: Packing UVS in Softimage

2014-03-25 Thread Martin Yara
I just tried it. It does work! I just need to copy paste uvs and pack. I haven't used 2014 too much yet. Good to know. Martin On Tue, Mar 25, 2014 at 4:53 PM, Oscar Juarez tridi.animei...@gmail.comwrote: I think since 2014 unfold can be used to pack existing uvs El mar 25, 2014 5:24 AM,

Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
Hi all, I already asked this question on a Maya forum and I didn't get an answer basically... I'm merging together two rigs, one for the head and one for the body. What I'm doing is parenting the root of the head rig to the neck bone of the body, then merge the two meshes and transfer the

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Jordi Bares
Unless this changed recently this can't be done out if the box in Maya, please correct me is I am wrong. In Houdini you can use attribute transfer. Jb Sent from my iPhone On 25 Mar 2014, at 08:32, Nicolas Esposito 3dv...@gmail.com wrote: Hi all, I already asked this question on a Maya

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Martin Yara
I haven't used that much Mayas latest versions, but AFAIK no. You would need to: - Reset to Bind Pose - Duplicate obj A and obj B - Combine duplicated unskinned obj A to obj B (getting obj C) - Select obj C and apply bind Skin. - Select obj A, obj B and obj C and apply Copy Skin Weights (inside

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
Good to know, it just requires more clicking... Thanks Martin I'm so tempted to use Houdini :) 2014-03-25 9:47 GMT+01:00 Martin Yara furik...@gmail.com: I haven't used that much Mayas latest versions, but AFAIK no. You would need to: - Reset to Bind Pose - Duplicate obj A and obj B -

Re: Final gathering dithering problem

2014-03-25 Thread peter_b
rendering in 16 bit or even float does not increase rendertimes at all, only amount of disk space the images take. rendering happens in floating point, and when the image is written out it is converted to 8bit, 16bit or 32bit according to the image format. From: Leoung O'Young Sent: Monday,

RE: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Graham Bell
Yeah, you can do much of the stuff from GATOR inside Maya, but some things are scattered about. The great thing about GATOR is that it's all in one place, kinda a 'one stop shop' G From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Jordi Bares
That is good to know… thanks Jordi Bares jordiba...@gmail.com On 25 Mar 2014, at 09:53, Graham Bell graham.b...@autodesk.com wrote: Yeah, you can do much of the stuff from GATOR inside Maya, but some things are scattered about. The great thing about GATOR is that it's all in one place,

humanize maya, SOFT top 5

2014-03-25 Thread Alastair Hearsum
Hello friends Me again with my TOP 5's I have had some minimal contact with the Humanize Maya people. Lets get our views across with our TOP 5 Softimage user workflow/interface experiences. As usual a list with a brief description. Here are some random examples 1)Middle mouse to repeat last

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Emilio Hernandez
Will this method work as well with the blendshape node? --- Emilio Hernández VFX 3D animation. 2014-03-25 4:14 GMT-06:00 Jordi Bares jordiba...@gmail.com: That is good to know... thanks Jordi Bares jordiba...@gmail.com On 25 Mar

Re: humanize maya, SOFT top 5

2014-03-25 Thread Perry Harovas
1) Consistency across all of Maya for tool interaction (prefer run tool then to be prompted by pick session) 2) Words not icons (or at least the option to make words the default) 3) Render Passes system like Softimage 4) AOV manager like Softimage (but with as many as Maya allows) 5) Re-do the

Re: humanize maya, SOFT top 5

2014-03-25 Thread Daniel Kim
If I add some more about interface, * Right click to bring contextual menu which is related to selected element (not just like always fixed popup menu) * All remap-able user keyboard Daniel --- Daniel Kim Animation Director

Re: An Open Letter to Carl Bass

2014-03-25 Thread Francisco Criado
Hi Maurice, could you explain what you mean by certain flexibility. I began working as head of 3d in a new studio, and they were working until now with Maya and we would like to migrate to a profesional tool like softimage. I won't be able to start the purchase process until April 15th. Any advice

Re: humanize maya, SOFT top 5

2014-03-25 Thread Andy Goehler
If you're going to humanize this is a MUST read to all UI/UX designers. Then have a look at the Softimage UI — rounded corners everywhere! http://uxmovement.com/thinking/why-rounded-corners-are-easier-on-the-eyes/ Also, continue reading the references at the bottom. Have a great day, Andy

Re: humanize maya, SOFT top 5

2014-03-25 Thread Emilio Hernandez
Ufff.. there is so much, that I can't really think of Top 5. The best thing they can do is just simple change the UI from light gray to a dark gray, change the background to a gradient, and rip off the name Softimage and name it Maya Extreme.

RE: humanize maya, SOFT top 5

2014-03-25 Thread Szabolcs Matefy
The best way to humanize maya, if they keep Softimage, and give it a splash screen telling us it's maya. period From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: Tuesday, March 25, 2014 11:39 AM To:

Re: An Open Letter to Carl Bass

2014-03-25 Thread Saeed Kalhor
He is a DICTATOR!!! On Tue, Mar 25, 2014 at 6:41 AM, Perry Harovas perryharo...@gmail.comwrote: If you really want to be scared, listen to this audio interview with Carl Bass. The link cuts right to the appropriate moment, but you should listen to the entire thing if you have the chance.

Re: humanize maya, SOFT top 5

2014-03-25 Thread Alastair Hearsum
Very interesting Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979.

Re: humanize maya, SOFT top 5

2014-03-25 Thread David Saber
Can't work. This would require the humanize Autodesk project. On 2014-03-25 11:41, Szabolcs Matefy wrote: The best way to humanize maya, if they keep Softimage, and give it a splash screen telling us it's maya. period

Re: humanize maya, SOFT top 5

2014-03-25 Thread Mirko Jankovic
Humanize and Autodesk in same sentence. heh On Tue, Mar 25, 2014 at 11:56 AM, David Saber davidsa...@sfr.fr wrote: Can't work. This would require the humanize Autodesk project. On 2014-03-25 11:41, Szabolcs Matefy wrote: The best way to humanize maya, if they keep Softimage, and give it

Re: humanize maya, SOFT top 5

2014-03-25 Thread Eugen Sares
For what it's worth: - text instead of icons, at least the option - supra/sticky keys - multiple panels, attribute editor with multi-PPG funcionality - snapping and working pivot exactly as in Softimage - 'less is more' UI philosophy alltogether - hide all the rarely used stuff There's much

Re: An Open Letter to Carl Bass

2014-03-25 Thread Emilio Hernandez
I am sorry to raise the fuel again on this one, and it has nothing to do with you Maurice nor Chris. I have not read any answer from Autodesk that really is convincing of why Autodesk is not being able to still ship Softimage with Maya/Max after April 2016, or do the same thing as they are going

Re: humanize maya, SOFT top 5

2014-03-25 Thread Dan Yargici
For God's sake why is EVERY THREAD being ruined by this SELF-INDULGENT smartass bullshit? On Tue, Mar 25, 2014 at 1:02 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Humanize and Autodesk in same sentence. heh On Tue, Mar 25, 2014 at 11:56 AM, David Saber davidsa...@sfr.fr wrote:

Re: humanize maya, SOFT top 5

2014-03-25 Thread Mirko Jankovic
maybe because it is sickening to read all the time same PR crap how they are listening and will help and will include.. and NOTHING of it will ever ifnid its way in Maya. Nothing did in the 5 years, it never will be. You will now all the suddenly change way for Maya guys and make them do it

Re: humanize maya, SOFT top 5

2014-03-25 Thread Rob Wuijster
And how about letting you build your own custom UI, like in SI. And no, having the windows reopen in the same place doesn't count. Rob \/-\/\/ On 25-3-2014 11:30, Daniel Kim wrote: If I add some more about interface, * Right click to bring contextual menu which

Re: humanize maya, SOFT top 5

2014-03-25 Thread Alastair Hearsum
Hello I would just like to say that this is genuine attempt to get our opinions across to the Humanizing team. Please lets stick to giving your top positive experiences of the Softimage user experience. Its difficult to resist, I know, but please no flaming. Thanks alastair Alastair

Re: humanize maya, SOFT top 5

2014-03-25 Thread Chris Marshall
Text not icons

Re: An Open Letter to Carl Bass

2014-03-25 Thread Rob Chapman
Personally, the gut instinct is to naturally assume conspirancy when emotionally involved with the reasons for and why, but in reality I very much doubt there was a conspiracy. we are too much like small fry. it's more like Raph alludes to. sheer incompetence in planning and direction. I do

Re: humanize maya, SOFT top 5

2014-03-25 Thread Nicolas Esposito
Is there a Maya roadmap to check what effort they'll make in order to have the same functionalities that Softimage currently have? Translated into: How many years we have to wait to get Maya at the same level of Softimage? 2014-03-25 12:29 GMT+01:00 Rob Wuijster r...@casema.nl: And how about

RE: humanize maya, SOFT top 5

2014-03-25 Thread Chris Vienneau
That is why we are offering webinars on the roadmap privately. cv/ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nicolas Esposito [3dv...@gmail.com] Sent: Tuesday, March 25, 2014 7:37 AM To:

Re: An Open Letter to Carl Bass

2014-03-25 Thread Emilio Hernandez
Yes Rob, I agree for the most, and all the responses have the core of reason. And I totally agree with Raff into Autodesk's incompetence. But then why Autodesk cannot keep shipping Softimage like they did with Toxic and Motionbuilder all this years? Wouldn't it make more sense something like

Re: humanize maya, SOFT top 5

2014-03-25 Thread Nicolas Esposito
Thanks for the answer Chris, From a speculative point of view the non-public roadmap is not a good sign, especially since Softimage EOL lots of companies tried to get Softimage users to switch on their side...but I really hope to be wrong regarding the future development of Maya tools to be as

Re: What use is ICE really?

2014-03-25 Thread Chris Marshall
If the original didn't get through... On 25 March 2014 12:10, Chris Marshall chrismarshal...@gmail.com wrote: This was a simple effect using ICE to create welding on a logo, which was incredibly simple in ICE using input objects, ICE and polygonizer. https://vimeo.com/90008824

RE: humanize maya, SOFT top 5

2014-03-25 Thread Kem-laurin Kramer
Thanks again Alastair! It was really great connecting and we are also very excited at the plans for Maya 2016 which we are calling (for benefit of others) Project Humanize. Serendipitously, it aligns with a lot of the general issues posted by many of you and we are looking forward to having

Re: humanize maya, SOFT top 5

2014-03-25 Thread Octavian Ureche
1) Ability to switch between icons or text. 2) Clean attribute editor, with the ability to open separate windows for each property (no, copy tabs does not count). Oh, and just a small one, dating back from the cretaceous: ability to change parameters on multiple selections. Still can't be done in

Re: humanize maya, SOFT top 5

2014-03-25 Thread Luc-Eric Rousseau
why do you think the keyboard is not remappable? (it's a bit of a trick question) p.s: in maya you need to RMB directly on the selected object to get the context menu On Tuesday, March 25, 2014, Daniel Kim danielki...@gmail.com wrote: If I add some more about interface, * Right click to

planned transitional training?

2014-03-25 Thread Leendert A. Hartog
This will probably have been answered elsewhere/earlier already, but I cannot find it... Will Autodesk be offering any tutorials (and such material) publicly, addressing the transition from Softimage to Max/Maya? And assuming it does, how and when will this take shape? A good comparison of the

RE: An Open Letter to Carl Bass

2014-03-25 Thread Chris Vienneau
HI Emilio, I think that now you have heard from Carl I think I will weigh in here and what I am writing comes from having been in and around softimage for twenty years as I grew up in Montreal and came onto the tech scene around 1993 when Softimage was on fire and right before it got bought

RE: An Open Letter to Carl Bass

2014-03-25 Thread Chris Vienneau
doh first sentence mistake Bought by Microsoft From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Chris Vienneau [chris.vienn...@autodesk.com] Sent: Tuesday, March 25, 2014 9:34 AM To:

Re: humanize maya, SOFT top 5

2014-03-25 Thread Will Sharkey
As far as I'm aware and avoiding the discussion whether its a good idea to map these keys or not: You cant remap navigation keys - eg 's' instead of 'alt'. and you cant map 'shift' as a possible hotkey combination. Am I mistaken? On Tue, Mar 25, 2014 at 1:24 PM, Luc-Eric Rousseau

RE: humanize maya, SOFT top 5

2014-03-25 Thread Szabolcs Matefy
I could write a huge list of what is my top 5 Softimage feature I'd love to see in Maya. Now: 1. Grouping (overlappable) 2. Stick/Supra keys 3. Snapping (with pivot manipulation) 4. MCP (I don't want to open the transform tool panel all the time) 5. PPG a' la

Re: humanize maya, SOFT top 5

2014-03-25 Thread Jean-Louis Billard
Oh, I forgot to mention groups, but I’ll add that one thing I’ve always wished for is “exclusive groups”. Basically they would behave like partitions in that objects can only be in one at a time, just that they would work outside of the context of a pass (and obviously would be able to contain

Re: humanize maya, SOFT top 5

2014-03-25 Thread Jean-Louis Billard
Here’s a few. (I include many that have been already mentioned because I’m assuming that this brings them higher up in the list of what’s important. This means that inevitably I’m having to put down more than 5 so that some other ones can get mentioned - sorry Alastair!) - Sticky Keys/Supra

RE: humanize Maya, SOFT top 5

2014-03-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Exactly! I never understood why I could not drag and drop attributes from the Channel editor or Attribute Editor directly into the expression editor. This kind of ease of use is critical but ignored. How weird is this example: 1. I CANNOT drag the attribute OR the value from the

strand web question

2014-03-25 Thread Gerbrand Nel
(Reposting this because it bounced) Hey Guys I need some help with ICE. I need to animate a spider web with a surface, but I feel like I've bitten off more than my mind-hole can chew. I've managed to create the web based on the uvs of the surface, but I get some strands flickering when I move

Re: An Open Letter to Carl Bass

2014-03-25 Thread Perry Harovas
Hi Chris, My appreciation of the effort you took to write all that, and the thought that must have went into it is considerable. I truly and honestly appreciate that you did that, and I look forward (more than before) to your second part where you explain why Autodesk can't just keep Softimage

Re: humanize Maya, SOFT top 5

2014-03-25 Thread Alastair Hearsum
Hi Joseph I know 5 is a short list. Of course it is. I'm with you on that. The intent was to prick the interest of the developers and not put them off with mountains of stuff that they had to wade through. I don't know if its the right thing to do. Maybe they'll see a few key things popping

Re: humanize maya, SOFT top 5

2014-03-25 Thread Martin Yara
Consinstency. Maya feels like a collection of tools. Every tool work different, like being the target the last object or the first object. In SI we had more uniformity in this aspect so we could get used quite quickly to any new tool. A simple example, in SI you hide objects with H. Do the same

Re: Final gathering dithering problem

2014-03-25 Thread Leoung O'Young
Thanks Patrick and Peter, We did some test and it solved our problem and yes the files sizes are much bigger. Leoung On 25/03/2014 5:01 AM, pete...@skynet.be wrote: rendering in 16 bit or even float does not increase rendertimes at all, only amount of disk space the images take. rendering

Re: humanize Maya, SOFT top 5

2014-03-25 Thread Perry Harovas
A survey (maybe a Survey Monkey) type of thing were the answers could be collated would be helpful to them? Then those of us who are interested in answering the survey could do it easily, and Autodesk could easily mine the data. Now, as to HOW you do a survey of something as complicated as Maya

Re: What use is ICE really?

2014-03-25 Thread Oscar Gonzalez Diez
Hi everyone, Another lurker here. I have been a Softimage addict for nearly 20 years now. Thanks to ICE I have been able to have a very creative and experimental approach to TD work without any need for writing scripts. Its workflow, which has become an intrinsic part of my every day working

Re: An Open Letter to Carl Bass

2014-03-25 Thread Emilio Hernandez
Thank you for taking the time to response Chris. This is all clear to me as I bought a couple of Digital Studio stations at version 2.0 while it was still Microsoft. If it wasn't because they were dependable on the Intergraph video board that eventually got fried after 15 years, and they lacked

Re: LUTs in region render clipping

2014-03-25 Thread Andy Jones
Some thoughts/guesses: From the command line you posted, it seems like the lut you have is trying to go from linear to your viewing space, correct? Is it possible your issues are stemming from a) linear luts coming from linear space generally only get applied to the data between 0 and 1

Re: An Open Letter to Carl Bass

2014-03-25 Thread David Saber
Another thing that strikes me with this heartbreaking story is that I only learn it now! For years I thought Softimage was on top shape and gaining grounds, when in fact it was slowly agonizing since the year 2000? It's a shock.

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
Hi Nicolas: In this case, unless the meshes need to be unibody for some reason (uv maps etc.) I would keep them seperate in Maya, it is easier to seperate weights this way, back them up and restore them seperately should the need arise. While the Copy Skin Weights tool in Maya works, I use

Re: Spam:RE: An Open Letter to Carl Bass

2014-03-25 Thread Martin Chatterjee
Hi Chris, Couldn't have phrased it better than Angus. +1 Cheers, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Tue, Mar 25, 2014 at 3:01 PM, Angus Davidson angus.david...@wits.ac.zawrote: Hi Chris

Re: Spam:RE: An Open Letter to Carl Bass

2014-03-25 Thread Angus Davidson
Hi Chris I can understand all of the business reasons for the EOL of Softimage. With one caveat I do however believe it was actively accelerated by the resellers who pushed Maya to everyone. I have detailed on so-community how you virtually had to threaten them to get them to sell Softimage.

RE: humanize Maya, SOFT top 5

2014-03-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
1. Selection contexts need to be corrected for natural workflow.(change it to the Source(first) - Target(second) method rather than second selected item follows first selected item) 2. All selection contexts need to be synchronized to work the same way. a. For example,

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Emilio Hernandez
Thanks for jumping in Siew. I found a quick and fast solution for this last one. Send to Softimage button. --- Emilio Hernández VFX 3D animation. 2014-03-25 9:41 GMT-06:00 Siew Yi Liang soni...@gmail.com: Hi Nicolas: In this case,

RE: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Szabolcs Matefy
Haha. With Softimage merge, and Gator I can implement a new character into our game in a matter of minutes... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: Tuesday, March 25, 2014 5:08 PM To:

Re: humanize maya, SOFT top 5

2014-03-25 Thread Luc-Eric Rousseau
Text not icons I don't understand this one. Which part of the UI is this a problem with that it isn't in Softimage? You have the shelf at the top of the UI, but that's just shortcuts to things that are already in the menu. Hide the shelf if you don't want it (there is also a shelf in XSI)

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
Oh, c'mon, thats cheating :-P Anyway thanks Siew 2014-03-25 17:14 GMT+01:00 Szabolcs Matefy szabol...@crytek.com: Haha. With Softimage merge, and Gator I can implement a new character into our game in a matter of minutes... *From:* softimage-boun...@listproc.autodesk.com [mailto:

RE: humanize maya, SOFT top 5

2014-03-25 Thread Morten Bartholdy
This is all very interesting Kem, but can you comment on how the suggestions by this rather small XSI userbase match or don't with what feedback you have from your Maya users? Morten Den 25. marts 2014 kl. 13:54 skrev Kem-laurin Kramer kem-laurin.kra...@autodesk.com: Thanks again Alastair!

RE: humanize maya, SOFT top 5

2014-03-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I think what he is trying to say is what was a common complaint over a decade ago. Some people like shelves, but don't like the icons. They want the icons in the shelves to be replaceable with TEXT. Just like some people see art as 3d and others see art as 2d, for some people deciphering

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
@Emilio: Oh, does that actually work?! I've never trusted any of the Send To workflows since they're all version-dependent and I'm running different versions of Maya/XSI, but if it works for sending shapes back and forth, I might have to see if it helps out in my workflow too... :D Yours

Re: humanize maya, SOFT top 5

2014-03-25 Thread Mirko Jankovic
Which buttons are making lesser strain to eyes and easier+faster to hit with mouse? Especially in higher resolutions. Chasing small buttons on the screen is big time eater and also having 1000+ shortcuts it not really user friendly. Also as mentioned before... most of things that makes sense for

RE: An Open Letter to Carl Bass

2014-03-25 Thread Chris Vienneau
Ok part II. Toxik and Matchmover were not part of the DCC nuclear arms race so they developed in relative vacuums and because they ran on multiple platforms a lot of code was written just to do basic things as there were very few libraries available. The only real big expense there was codecs

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jean-Louis Billard
Hi Chris, And thanks for having taken the time to write such a long explanation. I too have been around Softimage for twenty years (as a user, but also as an instructor) and have followed it along its bumpy road, so nothing that you recount surprises me. However, what *does* intrigue me is

Re: humanize maya, SOFT top 5

2014-03-25 Thread Paul Griswold
I think part of the problem with a lot/all of the devs working on Maya is - you guys use this stuff day in and day out and you already understand how why things are the way they are. I would strongly urge the entire Maya team to do some real user interface usability testing with a 3rd party

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Martin Yara
Yes, pretty much everything requires a lot more clicking in Maya. BTW, you can't change topology without messing up your weights, so you'll need to or save your weights by global position with an script like doraSkinWeights, or duplicate your mesh and keep it as a weight container to copy weights

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Emilio Hernandez
Yew Siew for delivering in Maya the Send to Softimage button for me is a lifesaver. I do all the correctives and shapes in Softimage and send them back to Maya. Specially when you merge two geometries with each one has shapes. Softimage handles that amazingly. You will get two sets of shapes

Re: humanize maya, SOFT top 5

2014-03-25 Thread Martin Yara
Now I see the point. I have those problems with my scripts. You can already put text over your icons but 4 letters aren't enough for some cases so I guess it should be easily fixed by adding a width option to the shelves icons, and a 2 lines text option. Months later after a non-Maya project, and

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Nicolas Esposito
So thing is or you're lucky that someone made a script in order to do something you need or you're screwed if you don't know how to scriptcrap... The more I ask questions about Maya the more I feel depressed :'( 2014-03-25 17:53 GMT+01:00 Emilio Hernandez emi...@e-roja.com: Yew Siew for

RE: humanize Maya, SOFT top 5

2014-03-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Ditto. It doesn't make sense, never made sense. People got tired of banging on the door to get this message to the developers for no one to answer or respond. Conventions need to be predictable, anticipatable, consistent, congruent, and homogenous. This just does not exist. Why can't I get a

Re: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Siew Yi Liang
?!? That's pretty awesome, actually! Going to see if I can try that with the school's 2014 maya/xsi package for fun one of these days :D Finally 'send to' has a use, haha! Yours sincerely, Siew Yi Liang On 3/25/2014 9:53 AM, Emilio Hernandez wrote: Yew Siew for delivering in Maya the Send to

AnimSchool Student Showcase

2014-03-25 Thread David Gallagher
In case you're interested, our Modeling/Rigging Student Showcase. http://www.youtube.com/watch?v=RW6-R2xDP8Ilist=UUPYQOUnJ3G1-QVUtZg62JNQ I worked with many of the students on their models and face rigs, mostly bringing their models into Softimage to edit them for appeal. Note the work of

RE: An Open Letter to Carl Bass

2014-03-25 Thread Maurice Patel
Hi Perry, Softimage was marketed. It was marketed in ways that have, in most cases, actually proved successful for other Autodesk products but there are many factors at stake here. Hindsight is 20-20 but we used a model that actually worked extremely well for the Alias integration. We had one

RE: Merge two meshes + transfer weights - Adapting Softimage workflow in Maya

2014-03-25 Thread Graham Bell
I never said there's the exact same GATOR functionality and feature in Maya, only you can do much of the same stuff. This is where you start to see the differences between how Maya and Softimage structures data and you look at the different Maya nodes in the dependency graph. When you looks

Re: An Open Letter to Carl Bass

2014-03-25 Thread Stephan Haitz
This is also my impression about it. Think of all the amazing third party developments starting from Softimage: i. e. Arnold, Redshift, and many Plugin developers brought out a Softimage version though there was this small userBase. I had the feeling that there are more and more people

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jason S
Right we just -have- to kill it.. (however you may feel about it) With all due respect, the only reason we have the privilege of having your and others' responses here (in respects to SI), is to fulfill your (PR) mandate to provide a mere -illusion- of dialog and consideration (of whatever

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jason S
YES! Softimage was taken care of alright! On 03/25/14 13:07, Maurice Patel wrote: Hi Perry, Softimage was marketed. It was marketed in ways that have, in most cases, actually proved successful for other Autodesk products but there are many factors at stake here. Hindsight is 20-20 but we

RE: humanize Maya, SOFT top 5

2014-03-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Over a decade ago I spent hours to make my own icons for my own MEL tools. You get 6-7 characters to describe your tool under an icon? What is the logic here? How does this make it easier to use the tool? Incidentally from the shelf editor you CAN change the shelves to have icons listed

Re: An Open Letter to Carl Bass

2014-03-25 Thread Srecko Micic
Unfortunately, XSI was bought by AD and that was worst thing that could happen to it, we all witnessed it. I am 100% sure that Foundry or Dassult bought them, today we would have totally opposite situation. On Tue, Mar 25, 2014 at 6:19 PM, Jason S jasonsta...@gmail.com wrote: YES! Softimage

Re: An Open Letter to Carl Bass

2014-03-25 Thread Eric Thivierge
No, the worst thing would be if Avid simply canned it and didn't sell it. Eric T. On Tuesday, March 25, 2014 1:32:46 PM, Srecko Micic wrote: Unfortunately, XSI was bought by AD and that was worst thing that could happen to it, we all witnessed it. I am 100% sure that Foundry or Dassult bought

RE: An Open Letter to Carl Bass

2014-03-25 Thread Maurice Patel
Hi Jean-Louis, That is not really the case. Our data shows that in the past two years there was a significant decline in both new seat sales and subscription renewal (note: this does not reflect declining usage as much as that usage was not growing and that users were choosing not to renew

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jason S
On 03/25/14 13:41, Maurice Patel wrote: ..Softimage is less than 3%.. Post-aquisition

Re: humanize maya, SOFT top 5

2014-03-25 Thread Shuting Chang
Hi Paul, I am a design in Maya team. I am collecting the feedback from this email group and use them to improve Maya. I agree that Maya icons need some texts. But for “5”, in Maya we have “g” to repeat last action. Hope this is helpful. Thank you, Shuting From: Paul Griswold

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jean-Louis Billard
Hi Maurice, Thanks for the insight, it’s interesting to see the figures. But given what you say in your last paragraph, don’t you think it would have been worth trying to keep things going at least another year to see where this momentum was going? Regards, Jean-Louis Jean-Louis Billard

Re: humanize maya, SOFT top 5

2014-03-25 Thread Jean-Louis Billard
Hi Shuting, That’s not the same thing at all I’m afraid. In Softimage *every* menu has it’s own memory of the last command accessed. So you can middle click any menu and repeat its last command (as long as there has been one used within the session) Regards, Jean-Louis Jean-Louis Billard

Re: humanize maya, SOFT top 5

2014-03-25 Thread Alastair Hearsum
Jean louis You beat me to it. I was just about to say that. Alastair Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk

Re: An Open Letter to Carl Bass

2014-03-25 Thread Andres Stephens
I do not think nor agree with: “XSI is a known entity and if people wanted to switch to it they would have already.” No-one other than a few select (and those who do know it love it) here in this country know it (in South America). Only those tired of the traditional DCC apps search for

RE: humanize maya, SOFT top 5

2014-03-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Same here. But I will clarify it. In Softimage there are literally tens if not more than a hundred g commands, one stored in each button. In Maya there is only one unless you count the sacred tool. Then there are two. It doesn't even get close to being the same thing. -- Joey Ponthieux

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jean-Louis Billard
Hi Andres, Unfortunately Chris already explained that, and it makes sense: AD have to pay for third parties libraries. It’s not worth it for them given the small revenue stream. I think we’re collectively tripping if we think we are going to get AD to revoke their decision. What we need to do

RE: humanize maya, SOFT top 5

2014-03-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Correction Nonsacred tool -- Joey Ponthieux __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com

Re: AnimSchool Student Showcase

2014-03-25 Thread Sebastien Sterling
That was quite a daring choice on Emilio's part, Vintage Disney is very difficult to pull off. On 25 March 2014 17:04, David Gallagher davegsoftimagel...@gmail.comwrote: In case you're interested, our Modeling/Rigging Student Showcase.

Re: An Open Letter to Carl Bass

2014-03-25 Thread olivier jeannel
Agree 100% Le 25/03/2014 19:01, Jean-Louis Billard a écrit : Hi Andres, Unfortunately Chris already explained that, and it makes sense: AD have to pay for third parties libraries. It’s not worth it for them given the small revenue stream. I think we’re collectively tripping if we think we

Re: An Open Letter to Carl Bass

2014-03-25 Thread Jason S
Sorry I think it's the all the defending of the quite frankly hardly defensible actions/inactions (which have not been of your making) leading to this outcome, putting me in sort-of a "non-accept mode". Nothing personal. Cheers, J On 03/25/14 13:50, Maurice Patel wrote: Anything

Re: An Open Letter to Carl Bass

2014-03-25 Thread Francisco Criado
Hi Maurice, already asked this, but maybe was lost with all the mails on the group. I would like to adquire Softimage licences on April, for a studio that doesn´t have any older Softimage license. Is there any chance to get them? tried to talk to Autodesk Argentina, but their answer was that they

Re: An Open Letter to Carl Bass

2014-03-25 Thread Toonafish
yeah, pearls before swine I tell youpearls before swine... AD seems to simply follow the road to the easyest buck with no consideration for much else. There's nothing wrong with making a buck. But a badly managed business that goes for the biggest profit possible by blindy following the

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