I think since 2014 unfold can be used to pack existing uvs
El mar 25, 2014 5:24 AM, Martin Yara furik...@gmail.com escribió:
Unfold doesn't pack existing Unique UVs, it only packs UV islands that has
been created with Unfold.
One trick I use sometimes is:
- Create an Edge cluster with all
I just tried it. It does work! I just need to copy paste uvs and pack.
I haven't used 2014 too much yet. Good to know.
Martin
On Tue, Mar 25, 2014 at 4:53 PM, Oscar Juarez tridi.animei...@gmail.comwrote:
I think since 2014 unfold can be used to pack existing uvs
El mar 25, 2014 5:24 AM,
Hi all,
I already asked this question on a Maya forum and I didn't get an answer
basically...
I'm merging together two rigs, one for the head and one for the body.
What I'm doing is parenting the root of the head rig to the neck bone of
the body, then merge the two meshes and transfer the
Unless this changed recently this can't be done out if the box in Maya, please
correct me is I am wrong.
In Houdini you can use attribute transfer.
Jb
Sent from my iPhone
On 25 Mar 2014, at 08:32, Nicolas Esposito 3dv...@gmail.com wrote:
Hi all,
I already asked this question on a Maya
I haven't used that much Mayas latest versions, but AFAIK no.
You would need to:
- Reset to Bind Pose
- Duplicate obj A and obj B
- Combine duplicated unskinned obj A to obj B (getting obj C)
- Select obj C and apply bind Skin.
- Select obj A, obj B and obj C and apply Copy Skin Weights (inside
Good to know, it just requires more clicking...
Thanks Martin
I'm so tempted to use Houdini :)
2014-03-25 9:47 GMT+01:00 Martin Yara furik...@gmail.com:
I haven't used that much Mayas latest versions, but AFAIK no.
You would need to:
- Reset to Bind Pose
- Duplicate obj A and obj B
-
rendering in 16 bit or even float does not increase rendertimes at all, only
amount of disk space the images take.
rendering happens in floating point, and when the image is written out it is
converted to 8bit, 16bit or 32bit according to the image format.
From: Leoung O'Young
Sent: Monday,
Yeah, you can do much of the stuff from GATOR inside Maya, but some things are
scattered about.
The great thing about GATOR is that it's all in one place, kinda a 'one stop
shop'
G
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
That is good to know… thanks
Jordi Bares
jordiba...@gmail.com
On 25 Mar 2014, at 09:53, Graham Bell graham.b...@autodesk.com wrote:
Yeah, you can do much of the stuff from GATOR inside Maya, but some things
are scattered about.
The great thing about GATOR is that it's all in one place,
Hello friends
Me again with my TOP 5's
I have had some minimal contact with the Humanize Maya people. Lets get
our views across with our TOP 5 Softimage user workflow/interface
experiences. As usual a list with a brief description.
Here are some random examples
1)Middle mouse to repeat last
Will this method work as well with the blendshape node?
---
Emilio Hernández VFX 3D animation.
2014-03-25 4:14 GMT-06:00 Jordi Bares jordiba...@gmail.com:
That is good to know... thanks
Jordi Bares
jordiba...@gmail.com
On 25 Mar
1) Consistency across all of Maya for tool interaction (prefer run tool
then to be prompted by pick session)
2) Words not icons (or at least the option to make words the default)
3) Render Passes system like Softimage
4) AOV manager like Softimage (but with as many as Maya allows)
5) Re-do the
If I add some more about interface,
* Right click to bring contextual menu which is related to selected element
(not just like always fixed popup menu)
* All remap-able user keyboard
Daniel
---
Daniel Kim
Animation Director
Hi Maurice, could you explain what you mean by certain flexibility. I
began working as head of 3d in a new studio, and they were working until
now with Maya and we would like to migrate to a profesional tool like
softimage. I won't be able to start the purchase process until April 15th.
Any advice
If you're going to humanize this is a MUST read to all UI/UX designers.
Then have a look at the Softimage UI — rounded corners everywhere!
http://uxmovement.com/thinking/why-rounded-corners-are-easier-on-the-eyes/
Also, continue reading the references at the bottom.
Have a great day,
Andy
Ufff.. there is so much, that I can't really think of Top 5.
The best thing they can do is just simple change the UI from light gray to
a dark gray, change the background to a gradient, and rip off the name
Softimage and name it Maya Extreme.
The best way to humanize maya, if they keep Softimage, and give it a splash
screen telling us it's maya. period
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Tuesday, March 25, 2014 11:39 AM
To:
He is a DICTATOR!!!
On Tue, Mar 25, 2014 at 6:41 AM, Perry Harovas perryharo...@gmail.comwrote:
If you really want to be scared, listen to this audio interview with
Carl Bass.
The link cuts right to the appropriate moment, but you should listen to
the entire thing if you have the chance.
Very interesting
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979.
Can't work. This would require the humanize Autodesk project.
On 2014-03-25 11:41, Szabolcs Matefy wrote:
The best way to humanize maya, if they keep Softimage, and give it a
splash screen telling us it's maya. period
Humanize and Autodesk in same sentence. heh
On Tue, Mar 25, 2014 at 11:56 AM, David Saber davidsa...@sfr.fr wrote:
Can't work. This would require the humanize Autodesk project.
On 2014-03-25 11:41, Szabolcs Matefy wrote:
The best way to humanize maya, if they keep Softimage, and give it
For what it's worth:
- text instead of icons, at least the option
- supra/sticky keys
- multiple panels, attribute editor with multi-PPG funcionality
- snapping and working pivot exactly as in Softimage
- 'less is more' UI philosophy alltogether - hide all the rarely used
stuff
There's much
I am sorry to raise the fuel again on this one, and it has nothing to do
with you Maurice nor Chris.
I have not read any answer from Autodesk that really is convincing of why
Autodesk is not being able to still ship Softimage with Maya/Max after
April 2016, or do the same thing as they are going
For God's sake why is EVERY THREAD being ruined by this SELF-INDULGENT
smartass bullshit?
On Tue, Mar 25, 2014 at 1:02 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
Humanize and Autodesk in same sentence. heh
On Tue, Mar 25, 2014 at 11:56 AM, David Saber davidsa...@sfr.fr wrote:
maybe because it is sickening to read all the time same PR crap how they
are listening and will help and will include.. and NOTHING of it will ever
ifnid its way in Maya.
Nothing did in the 5 years, it never will be.
You will now all the suddenly change way for Maya guys and make them do it
And how about letting you build your own custom UI, like in SI.
And no, having the windows reopen in the same place doesn't count.
Rob
\/-\/\/
On 25-3-2014 11:30, Daniel Kim wrote:
If I add some more about interface,
* Right click to bring contextual menu which
Hello
I would just like to say that this is genuine attempt to get our
opinions across to the Humanizing team. Please lets stick to giving your
top positive experiences of the Softimage user experience. Its difficult
to resist, I know, but please no flaming.
Thanks
alastair
Alastair
Text not icons
Personally, the gut instinct is to naturally assume conspirancy when
emotionally involved with the reasons for and why, but in reality I
very much doubt there was a conspiracy. we are too much like small
fry. it's more like Raph alludes to. sheer incompetence in planning
and direction. I do
Is there a Maya roadmap to check what effort they'll make in order to have
the same functionalities that Softimage currently have?
Translated into: How many years we have to wait to get Maya at the same
level of Softimage?
2014-03-25 12:29 GMT+01:00 Rob Wuijster r...@casema.nl:
And how about
That is why we are offering webinars on the roadmap privately.
cv/
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Nicolas Esposito
[3dv...@gmail.com]
Sent: Tuesday, March 25, 2014 7:37 AM
To:
Yes Rob, I agree for the most, and all the responses have the core of
reason.
And I totally agree with Raff into Autodesk's incompetence. But then why
Autodesk cannot keep shipping Softimage like they did with Toxic and
Motionbuilder all this years?
Wouldn't it make more sense something like
Thanks for the answer Chris,
From a speculative point of view the non-public roadmap is not a good
sign, especially since Softimage EOL lots of companies tried to get
Softimage users to switch on their side...but I really hope to be wrong
regarding the future development of Maya tools to be as
If the original didn't get through...
On 25 March 2014 12:10, Chris Marshall chrismarshal...@gmail.com wrote:
This was a simple effect using ICE to create welding on a logo, which was
incredibly simple in ICE using input objects, ICE and polygonizer.
https://vimeo.com/90008824
Thanks again Alastair!
It was really great connecting and we are also very excited at the plans for
Maya 2016 which we are calling (for benefit of others) Project Humanize.
Serendipitously, it aligns with a lot of the general issues posted by many of
you and we are looking forward to having
1) Ability to switch between icons or text.
2) Clean attribute editor, with the ability to open separate windows for
each property (no, copy tabs does not count). Oh, and just a small one,
dating back from the cretaceous: ability to change parameters on multiple
selections. Still can't be done in
why do you think the keyboard is not remappable? (it's a bit of a trick
question)
p.s: in maya you need to RMB directly on the selected object to get the
context menu
On Tuesday, March 25, 2014, Daniel Kim danielki...@gmail.com wrote:
If I add some more about interface,
* Right click to
This will probably have been answered elsewhere/earlier already, but I
cannot find it...
Will Autodesk be offering any tutorials (and such material) publicly,
addressing the transition from Softimage to Max/Maya? And assuming it
does, how and when will this take shape?
A good comparison of the
HI Emilio,
I think that now you have heard from Carl I think I will weigh in here and what
I am writing comes from having been in and around softimage for twenty years as
I grew up in Montreal and came onto the tech scene around 1993 when Softimage
was on fire and right before it got bought
doh first sentence mistake Bought by Microsoft
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Chris Vienneau
[chris.vienn...@autodesk.com]
Sent: Tuesday, March 25, 2014 9:34 AM
To:
As far as I'm aware and avoiding the discussion whether its a good idea to
map these keys or not:
You cant remap navigation keys - eg 's' instead of 'alt'. and you cant map
'shift' as a possible hotkey combination. Am I mistaken?
On Tue, Mar 25, 2014 at 1:24 PM, Luc-Eric Rousseau
I could write a huge list of what is my top 5 Softimage feature I'd love to see
in Maya.
Now:
1. Grouping (overlappable)
2. Stick/Supra keys
3. Snapping (with pivot manipulation)
4. MCP (I don't want to open the transform tool panel all the time)
5. PPG a' la
Oh, I forgot to mention groups, but I’ll add that one thing I’ve always wished
for is “exclusive groups”.
Basically they would behave like partitions in that objects can only be in one
at a time, just that they would work outside of the context of a pass (and
obviously would be able to contain
Here’s a few.
(I include many that have been already mentioned because I’m assuming that this
brings them higher up in the list of what’s important. This means that
inevitably I’m having to put down more than 5 so that some other ones can get
mentioned - sorry Alastair!)
- Sticky Keys/Supra
Exactly!
I never understood why I could not drag and drop attributes from the Channel
editor or Attribute Editor directly into the expression editor. This kind of
ease of use is critical but ignored.
How weird is this example:
1. I CANNOT drag the attribute OR the value from the
(Reposting this because it bounced)
Hey Guys
I need some help with ICE.
I need to animate a spider web with a surface, but I feel like I've
bitten off more than my mind-hole can chew.
I've managed to create the web based on the uvs of the surface, but I
get some strands flickering when I move
Hi Chris,
My appreciation of the effort you took to write all that, and the thought
that must have went into it is considerable.
I truly and honestly appreciate that you did that, and I look forward (more
than before) to your second part where you explain
why Autodesk can't just keep Softimage
Hi Joseph
I know 5 is a short list. Of course it is. I'm with you on that. The
intent was to prick the interest of the developers and not put them off
with mountains of stuff that they had to wade through. I don't know if
its the right thing to do. Maybe they'll see a few key things popping
Consinstency. Maya feels like a collection of tools. Every tool work
different, like being the target the last object or the first object. In SI
we had more uniformity in this aspect so we could get used quite quickly to
any new tool.
A simple example, in SI you hide objects with H. Do the same
Thanks Patrick and Peter,
We did some test and it solved our problem and yes the files sizes are
much bigger.
Leoung
On 25/03/2014 5:01 AM, pete...@skynet.be wrote:
rendering in 16 bit or even float does not increase rendertimes at
all, only amount of disk space the images take.
rendering
A survey (maybe a Survey Monkey) type of thing were the answers could be
collated would be helpful to them?
Then those of us who are interested in answering the survey could do it
easily, and Autodesk could easily mine the data.
Now, as to HOW you do a survey of something as complicated as Maya
Hi everyone,
Another lurker here. I have been a Softimage addict for nearly 20 years
now. Thanks to ICE I have been able to have a very creative and
experimental approach to TD work without any need for writing scripts. Its
workflow, which has become an intrinsic part of my every day working
Thank you for taking the time to response Chris.
This is all clear to me as I bought a couple of Digital Studio stations at
version 2.0 while it was still Microsoft. If it wasn't because they were
dependable on the Intergraph video board that eventually got fried after 15
years, and they lacked
Some thoughts/guesses:
From the command line you posted, it seems like the lut you have is trying
to go from linear to your viewing space, correct?
Is it possible your issues are stemming from
a) linear luts coming from linear space generally only get applied to the
data between 0 and 1
Another thing that strikes me with this heartbreaking story is that I
only learn it now! For years I thought Softimage was on top shape and
gaining grounds, when in fact it was slowly agonizing since the year
2000? It's a shock.
Hi Nicolas:
In this case, unless the meshes need to be unibody for some reason (uv
maps etc.) I would keep them seperate in Maya, it is easier to seperate
weights this way, back them up and restore them seperately should the
need arise.
While the Copy Skin Weights tool in Maya works, I use
Hi Chris,
Couldn't have phrased it better than Angus.
+1
Cheers, Martin
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Tue, Mar 25, 2014 at 3:01 PM, Angus Davidson
angus.david...@wits.ac.zawrote:
Hi Chris
Hi Chris
I can understand all of the business reasons for the EOL of Softimage.
With one caveat
I do however believe it was actively accelerated by the resellers who pushed
Maya to everyone. I have detailed on so-community how you virtually had to
threaten them to get them to sell Softimage.
1. Selection contexts need to be corrected for natural workflow.(change
it to the Source(first) - Target(second) method rather than second selected
item follows first selected item)
2. All selection contexts need to be synchronized to work the same way.
a. For example,
Thanks for jumping in Siew.
I found a quick and fast solution for this last one.
Send to Softimage button.
---
Emilio Hernández VFX 3D animation.
2014-03-25 9:41 GMT-06:00 Siew Yi Liang soni...@gmail.com:
Hi Nicolas:
In this case,
Haha. With Softimage merge, and Gator I can implement a new character into our
game in a matter of minutes...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Tuesday, March 25, 2014 5:08 PM
To:
Text not icons
I don't understand this one. Which part of the UI is this a problem
with that it isn't in Softimage?
You have the shelf at the top of the UI, but that's just shortcuts to
things that are already in the menu. Hide the shelf if you don't want
it (there is also a shelf in XSI)
Oh, c'mon, thats cheating :-P
Anyway thanks Siew
2014-03-25 17:14 GMT+01:00 Szabolcs Matefy szabol...@crytek.com:
Haha. With Softimage merge, and Gator I can implement a new character into
our game in a matter of minutes...
*From:* softimage-boun...@listproc.autodesk.com [mailto:
This is all very interesting Kem, but can you comment on how the
suggestions by this rather small XSI userbase match or don't with what
feedback you have from your Maya users?
Morten
Den 25. marts 2014 kl. 13:54 skrev Kem-laurin Kramer
kem-laurin.kra...@autodesk.com:
Thanks again Alastair!
I think what he is trying to say is what was a common complaint over a decade
ago. Some people like shelves, but don't like the icons. They want the icons in
the shelves to be replaceable with TEXT. Just like some people see art as 3d
and others see art as 2d, for some people deciphering
@Emilio: Oh, does that actually work?! I've never trusted any of the
Send To workflows since they're all version-dependent and I'm running
different versions of Maya/XSI, but if it works for sending shapes back
and forth, I might have to see if it helps out in my workflow too... :D
Yours
Which buttons are making lesser strain to eyes and easier+faster to hit
with mouse? Especially in higher resolutions.
Chasing small buttons on the screen is big time eater and also having 1000+
shortcuts it not really user friendly.
Also as mentioned before... most of things that makes sense for
Ok part II. Toxik and Matchmover were not part of the DCC nuclear arms race so
they developed in relative vacuums and because they ran on multiple platforms a
lot of code was written just to do basic things as there were very few
libraries available. The only real big expense there was codecs
Hi Chris,
And thanks for having taken the time to write such a long explanation.
I too have been around Softimage for twenty years (as a user, but also as an
instructor) and have followed it along its bumpy road, so nothing that you
recount surprises me.
However, what *does* intrigue me is
I think part of the problem with a lot/all of the devs working on Maya is -
you guys use this stuff day in and day out and you already understand how
why things are the way they are.
I would strongly urge the entire Maya team to do some real user interface
usability testing with a 3rd party
Yes, pretty much everything requires a lot more clicking in Maya.
BTW, you can't change topology without messing up your weights, so you'll
need to or save your weights by global position with an script
like doraSkinWeights, or duplicate your mesh and keep it as a weight
container to copy weights
Yew Siew for delivering in Maya the Send to Softimage button for me is a
lifesaver. I do all the correctives and shapes in Softimage and send them
back to Maya. Specially when you merge two geometries with each one has
shapes. Softimage handles that amazingly. You will get two sets of
shapes
Now I see the point. I have those problems with my scripts. You can already
put text over your icons but 4 letters aren't enough for some cases so I
guess it should be easily fixed by adding a width option to the shelves
icons, and a 2 lines text option.
Months later after a non-Maya project, and
So thing is or you're lucky that someone made a script in order to do
something you need or you're screwed if you don't know how to
scriptcrap...
The more I ask questions about Maya the more I feel depressed :'(
2014-03-25 17:53 GMT+01:00 Emilio Hernandez emi...@e-roja.com:
Yew Siew for
Ditto.
It doesn't make sense, never made sense. People got tired of banging on the
door to get this message to the developers for no one to answer or respond.
Conventions need to be predictable, anticipatable, consistent, congruent, and
homogenous.
This just does not exist.
Why can't I get a
?!? That's pretty awesome, actually! Going to see if I can try that with
the school's 2014 maya/xsi package for fun one of these days :D
Finally 'send to' has a use, haha!
Yours sincerely,
Siew Yi Liang
On 3/25/2014 9:53 AM, Emilio Hernandez wrote:
Yew Siew for delivering in Maya the Send to
In case you're interested, our Modeling/Rigging Student Showcase.
http://www.youtube.com/watch?v=RW6-R2xDP8Ilist=UUPYQOUnJ3G1-QVUtZg62JNQ
I worked with many of the students on their models and face rigs, mostly
bringing their models into Softimage to edit them for appeal. Note the
work of
Hi Perry,
Softimage was marketed. It was marketed in ways that have, in most cases,
actually proved successful for other Autodesk products but there are many
factors at stake here. Hindsight is 20-20 but we used a model that actually
worked extremely well for the Alias integration. We had one
I never said there's the exact same GATOR functionality and feature in Maya,
only you can do much of the same stuff.
This is where you start to see the differences between how Maya and Softimage
structures data and you look at the different Maya nodes in the dependency
graph. When you looks
This is also my impression about it. Think of all the amazing third
party developments starting from Softimage: i. e. Arnold, Redshift, and
many Plugin developers brought out a Softimage version though there was
this small userBase.
I had the feeling that there are more and more people
Right we just -have- to kill it.. (however you may feel about
it)
With all due respect, the only reason we have the privilege of having
your and others' responses here (in respects to SI),
is to fulfill your (PR) mandate to provide a mere -illusion- of dialog
and consideration (of whatever
YES! Softimage was taken care of alright!
On 03/25/14 13:07, Maurice Patel wrote:
Hi Perry,
Softimage was marketed. It was marketed in ways that have, in most cases,
actually proved successful for other Autodesk products but there are many
factors at stake here. Hindsight is 20-20 but we
Over a decade ago I spent hours to make my own icons for my own MEL tools. You
get 6-7 characters to describe your tool under an icon? What is the logic
here? How does this make it easier to use the tool?
Incidentally from the shelf editor you CAN change the shelves to have icons
listed
Unfortunately, XSI was bought by AD and that was worst thing that could
happen to it, we all witnessed it. I am 100% sure that Foundry or Dassult
bought them, today we would have totally opposite situation.
On Tue, Mar 25, 2014 at 6:19 PM, Jason S jasonsta...@gmail.com wrote:
YES! Softimage
No, the worst thing would be if Avid simply canned it and didn't sell
it.
Eric T.
On Tuesday, March 25, 2014 1:32:46 PM, Srecko Micic wrote:
Unfortunately, XSI was bought by AD and that was worst thing that
could happen to it, we all witnessed it. I am 100% sure that Foundry
or Dassult bought
Hi Jean-Louis,
That is not really the case. Our data shows that in the past two years there
was a significant decline in both new seat sales and subscription renewal
(note: this does not reflect declining usage as much as that usage was not
growing and that users were choosing not to renew
On 03/25/14 13:41, Maurice Patel wrote:
..Softimage is less than 3%..
Post-aquisition
Hi Paul,
I am a design in Maya team. I am collecting the feedback from this email group
and use them to improve Maya.
I agree that Maya icons need some texts. But for “5”, in Maya we have “g” to
repeat last action. Hope this is helpful.
Thank you,
Shuting
From: Paul Griswold
Hi Maurice,
Thanks for the insight, it’s interesting to see the figures.
But given what you say in your last paragraph, don’t you think it would have
been worth trying to keep things going at least another year to see where this
momentum was going?
Regards,
Jean-Louis
Jean-Louis Billard
Hi Shuting,
That’s not the same thing at all I’m afraid. In Softimage *every* menu has it’s
own memory of the last command accessed. So you can middle click any menu and
repeat its last command (as long as there has been one used within the session)
Regards,
Jean-Louis
Jean-Louis Billard
Jean louis
You beat me to it. I was just about to say that.
Alastair
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
I do not think nor agree with: “XSI is a known entity and if people wanted to
switch to it they would have already.”
No-one other than a few select (and those who do know it love it) here in this
country know it (in South America). Only those tired of the traditional DCC
apps search for
Same here.
But I will clarify it. In Softimage there are literally tens if not more than a
hundred g commands, one stored in each button. In Maya there is only one
unless you count the sacred tool. Then there are two. It doesn't even get close
to being the same thing.
--
Joey Ponthieux
Hi Andres,
Unfortunately Chris already explained that, and it makes sense: AD have to pay
for third parties libraries. It’s not worth it for them given the small revenue
stream.
I think we’re collectively tripping if we think we are going to get AD to
revoke their decision.
What we need to do
Correction Nonsacred tool
--
Joey Ponthieux
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
From: softimage-boun...@listproc.autodesk.com
That was quite a daring choice on Emilio's part, Vintage Disney is very
difficult to pull off.
On 25 March 2014 17:04, David Gallagher davegsoftimagel...@gmail.comwrote:
In case you're interested, our Modeling/Rigging Student Showcase.
Agree 100%
Le 25/03/2014 19:01, Jean-Louis Billard a écrit :
Hi Andres,
Unfortunately Chris already explained that, and it makes sense: AD
have to pay for third parties libraries. It’s not worth it for them
given the small revenue stream.
I think we’re collectively tripping if we think we
Sorry I think it's the all the defending of the quite frankly hardly
defensible actions/inactions (which have not been of your
making) leading to this outcome, putting me in sort-of a
"non-accept mode".
Nothing personal.
Cheers,
J
On 03/25/14 13:50, Maurice Patel wrote:
Anything
Hi Maurice, already asked this, but maybe was lost with all the mails on
the group.
I would like to adquire Softimage licences on April, for a studio that
doesn´t have any older Softimage license. Is there any chance to get them?
tried to talk to Autodesk Argentina, but their answer was that they
yeah, pearls before swine I tell youpearls before swine...
AD seems to simply follow the road to the easyest buck with no
consideration for much else. There's nothing wrong with making a buck.
But a badly managed business that goes for the biggest profit possible
by blindy following the
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