hey James,
thanks for the info. Do you remember if you baked the lighting into it
as well, or did it work without the lighting too.
I get a fine rendermap, but I always get the lighting baked into as
well. It seems to ignore the drop down list where you can choose between
color and
If the albedo drop down doesn’t work - you can try and set up a pass to
produce flat lighting, and rendermap from that pass.
(you can set it up manually as well )
you can use ambience - texture you ambience channel with the proper texture,
hide all lights, crank up the ambience to full white.
hey peter,
tanks for your suggestions, I'll try them and see how far I get.
cheers
Christian
Ah, I thought Cage thing is cached too... I'll give it a shot!
Thanks.
Ivan
On Thu, Jul 31, 2014 at 7:12 AM, Jason S jasonsta...@gmail.com wrote:
On 07/30/14 21:58, Nick Angus wrote:
- hide quoted text -
Yes that is exactly the advice I followed and it worked every time after
that!
Hi,
One more question :)
I have a crowd sim, in which 5 emitters are following 5 curves. I presume
the end of a curve is treated as a goal, but i cant seem to test the
distance to the goal.
What i would like to achieve is that the actors bunch up around the goal,
stop the animation and have
Hi there.
C4D is a certainly very good option.
Some character animators say, that in certain areas, it’s better than Maya, or
Softimage, and of course, in other areas, it’s not… :-)
It depends on your workflow.
C4D received a character animation toolset overhaul several years ago, and
still
a couple more links:
http://www.youtube.com/watch?v=LLaOSoNq0no
octopus rig..
http://www.youtube.com/watch?v=DXoBV8g_aSc
Cheers
On 31 Jul 2014, at 07:16, Athanasios Pozantzis nose...@noseman.org wrote:
Hi there.
C4D is a certainly very good option.
Some character animators say, that in
I'm no animator, but I found this videos with good information of the Rigging
and Animation tools. Brian Horgan is a professional rigger for C4D and is/were
a student at Animation Mentor if I'm not mistaken.
Generally speaking, I've read at C4DCafe that he complains more about viewport
Hi all,
I have an old colleague from RH who is developing a review tool software
for the internet.
https://rgbnotes.com/features.php
After talking with him and trying it out for myself, it looks like one of
the best out there. You can draw on frames, scrub through video and audio.
Have
I'm sure the potential customers will be delighted, both of them :p
Good luck at SIGGRAPH guys
On 30 Jul 2014 23:29, Paul Doyle technove...@gmail.com wrote:
I might ask Rob Pieke to release his build :) I think we'll get it in for
2.0, but it's still going to be limited due to OGL nonsense:
Hi everyone,
We are just starting to look into some of the possibilities of using the new
Kinect 2 for some production ideas.
Would anyone have any initial advice or links to share of resources to get
started?
At first glance the areas to explore would be
-Bringing a pointcloud single
Hi Jeff,
don´t know for V2 but for the first one, i couldn´t found a direct
methodlogy for working in softimage with kinect.
For 3d scanning, i highly recommend you skanect, is simple, cheap and
powerfull enough for kinect capabilities, and then doing retopo in zbrush
worked ok for us. We never
Thank you Francisco, yes this information is very helpful as we are just
starting down this path.
And not a bad dance at all.
Thanks again
jeff
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado
Sent: Thursday, July
Can C4D do this ?
http://community.thefoundry.co.uk/tv/training/view.aspx?id=685
personally i think dynamic parenting is the shit. :P
On 31 July 2014 13:27, Maurício Cuencas maurici...@live.com wrote:
I'm no animator, but I found this videos with good information of the
Rigging and
Can xsi do this?
On 31 July 2014 18:15, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
Can C4D do this ?
http://community.thefoundry.co.uk/tv/training/view.aspx?id=685
personally i think dynamic parenting is the shit. :P
On 31 July 2014 13:27, Maurício Cuencas
Aren't we comparing C4D, Modo and houdini's animation workflows ?
On 31 July 2014 18:31, Cristobal Infante cgc...@gmail.com wrote:
Can xsi do this?
On 31 July 2014 18:15, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
Can C4D do this ?
Yes, it’s called a pose constraint with compensation applied. You can also do
it in the animation mixer.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Thursday, July 31, 2014 10:32 AM
To:
Yes!
Can C4D do this ?
http://community.thefoundry.co.uk/tv/training/view.aspx?id=685
personally i think dynamic parenting is the shit. :P
Yes this is true :) not as seamless though as just drag and droping the
parenting. that said maybe this modo method is plagued with its own issues,
still a cool looking implementation.
On 31 July 2014 18:43, Matt Lind ml...@carbinestudios.com wrote:
Yes, it’s called a pose constraint with
You would need 2 pose constraints though, one for each hand.
On 31 July 2014 18:45, Athanasios Pozantzis nose...@noseman.org wrote:
Yes!
Can C4D do this ?
http://community.thefoundry.co.uk/tv/training/view.aspx?id=685
personally i think dynamic parenting is the shit. :P
still there was nice addon for niece simple parenting, works pretty much on
pickup drop buttons :)
and we all know this guy ofc :)
http://www.ethivierge.com/pickup/
On Thu, Jul 31, 2014 at 7:48 PM, Cristobal Infante cgc...@gmail.com wrote:
You would need 2 pose constraints though, one for
I don't think so.
You add the Constraint to the object (ball) and keyframe the parent in the
Target field.
I agree that the modo implementation looks very intuitive.
You would need 2 pose constraints though, one for each hand.
On 31 July 2014 18:45, Athanasios Pozantzis
The Kinect2 for windows is announced/available via the microsoft online
shop since july 15th.
It is working with a pc, no proprietary connector as in the xboxone kinect.
An sdk public preview should be available here:
http://www.microsoft.com/en-us/download/details.aspx?id=43661
I have a
Thanks Tim
I had not looked into 3Dcoat before. It seems very interesting in and of
itself for a modeling app.
Scanect certainly looks good and is very reasonably priced, it now high on my
list.
Naively I expected the existing Kinect apps to easily move to supporting Kinect
2 by now. I guess
more C4D character related links:
http://www.the-ottoman.com/blog/
a game level designer made with the Character Builder :-)
https://vimeo.com/79626573
particle creation using the Character Builder
https://vimeo.com/79628599
Train tracks using the Character builder
For the curve-following behavior, the goal is a moving target along the curve.
It stays a few steps ahead of the actors.
You can access ICE attribute Self.__CrowdFX_CurveGoal_CurrentIndex to see which
point on the curve it is. If the curve is sampled at 100 points, that index
should be from 0
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