Re: Rendermap SSS albedo

2014-07-31 Thread Christian Freisleder
hey James, thanks for the info. Do you remember if you baked the lighting into it as well, or did it work without the lighting too. I get a fine rendermap, but I always get the lighting baked into as well. It seems to ignore the drop down list where you can choose between color and

Re: Rendermap SSS albedo

2014-07-31 Thread peter_b
If the albedo drop down doesn’t work - you can try and set up a pass to produce flat lighting, and rendermap from that pass. (you can set it up manually as well ) you can use ambience - texture you ambience channel with the proper texture, hide all lights, crank up the ambience to full white.

Re: Rendermap SSS albedo

2014-07-31 Thread Christian Freisleder
hey peter, tanks for your suggestions, I'll try them and see how far I get. cheers Christian

Re: Rendering Fuzz on farm flicker problem

2014-07-31 Thread Ivan Vasiljevic
Ah, I thought Cage thing is cached too... I'll give it a shot! Thanks. Ivan On Thu, Jul 31, 2014 at 7:12 AM, Jason S jasonsta...@gmail.com wrote: On 07/30/14 21:58, Nick Angus wrote: - hide quoted text - Yes that is exactly the advice I followed and it worked every time after that!

Again with the crowdFX

2014-07-31 Thread Ognjen Vukovic
Hi, One more question :) I have a crowd sim, in which 5 emitters are following 5 curves. I presume the end of a curve is treated as a goal, but i cant seem to test the distance to the goal. What i would like to achieve is that the actors bunch up around the goal, stop the animation and have

Re: Cinema 4D an option?

2014-07-31 Thread Athanasios Pozantzis
Hi there. C4D is a certainly very good option. Some character animators say, that in certain areas, it’s better than Maya, or Softimage, and of course, in other areas, it’s not… :-) It depends on your workflow. C4D received a character animation toolset overhaul several years ago, and still

Re: Cinema 4D an option?

2014-07-31 Thread Athanasios Pozantzis
a couple more links: http://www.youtube.com/watch?v=LLaOSoNq0no octopus rig.. http://www.youtube.com/watch?v=DXoBV8g_aSc Cheers On 31 Jul 2014, at 07:16, Athanasios Pozantzis nose...@noseman.org wrote: Hi there. C4D is a certainly very good option. Some character animators say, that in

RE: Cinema 4D an option?

2014-07-31 Thread Maurício Cuencas
I'm no animator, but I found this videos with good information of the Rigging and Animation tools. Brian Horgan is a professional rigger for C4D and is/were a student at Animation Mentor if I'm not mistaken. Generally speaking, I've read at C4DCafe that he complains more about viewport

Re: online reviewing tools?

2014-07-31 Thread George Schermer
Hi all, I have an old colleague from RH who is developing a review tool software for the internet. https://rgbnotes.com/features.php After talking with him and trying it out for myself, it looks like one of the best out there. You can draw on frames, scrub through video and audio. Have

Re: Fabric at Siggraph details

2014-07-31 Thread Raffaele Fragapane
I'm sure the potential customers will be delighted, both of them :p Good luck at SIGGRAPH guys On 30 Jul 2014 23:29, Paul Doyle technove...@gmail.com wrote: I might ask Rob Pieke to release his build :) I think we'll get it in for 2.0, but it's still going to be limited due to OGL nonsense:

Kinect 2 data to Softimage

2014-07-31 Thread Jeff McFall
Hi everyone, We are just starting to look into some of the possibilities of using the new Kinect 2 for some production ideas. Would anyone have any initial advice or links to share of resources to get started? At first glance the areas to explore would be -Bringing a pointcloud single

Re: Kinect 2 data to Softimage

2014-07-31 Thread Francisco Criado
Hi Jeff, don´t know for V2 but for the first one, i couldn´t found a direct methodlogy for working in softimage with kinect. For 3d scanning, i highly recommend you skanect, is simple, cheap and powerfull enough for kinect capabilities, and then doing retopo in zbrush worked ok for us. We never

RE: Kinect 2 data to Softimage

2014-07-31 Thread Jeff McFall
Thank you Francisco, yes this information is very helpful as we are just starting down this path. And not a bad dance at all. Thanks again jeff From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: Thursday, July

Re: Cinema 4D an option?

2014-07-31 Thread Sebastien Sterling
Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P On 31 July 2014 13:27, Maurício Cuencas maurici...@live.com wrote: I'm no animator, but I found this videos with good information of the Rigging and

Re: Cinema 4D an option?

2014-07-31 Thread Cristobal Infante
Can xsi do this? On 31 July 2014 18:15, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P On 31 July 2014 13:27, Maurício Cuencas

Re: Cinema 4D an option?

2014-07-31 Thread Sebastien Sterling
Aren't we comparing C4D, Modo and houdini's animation workflows ? On 31 July 2014 18:31, Cristobal Infante cgc...@gmail.com wrote: Can xsi do this? On 31 July 2014 18:15, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Can C4D do this ?

RE: Cinema 4D an option?

2014-07-31 Thread Matt Lind
Yes, it’s called a pose constraint with compensation applied. You can also do it in the animation mixer. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: Thursday, July 31, 2014 10:32 AM To:

Re: Cinema 4D an option?

2014-07-31 Thread Athanasios Pozantzis
Yes! Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P

Re: Cinema 4D an option?

2014-07-31 Thread Sebastien Sterling
Yes this is true :) not as seamless though as just drag and droping the parenting. that said maybe this modo method is plagued with its own issues, still a cool looking implementation. On 31 July 2014 18:43, Matt Lind ml...@carbinestudios.com wrote: Yes, it’s called a pose constraint with

Re: Cinema 4D an option?

2014-07-31 Thread Cristobal Infante
You would need 2 pose constraints though, one for each hand. On 31 July 2014 18:45, Athanasios Pozantzis nose...@noseman.org wrote: Yes! Can C4D do this ? http://community.thefoundry.co.uk/tv/training/view.aspx?id=685 personally i think dynamic parenting is the shit. :P

Re: Cinema 4D an option?

2014-07-31 Thread Mirko Jankovic
still there was nice addon for niece simple parenting, works pretty much on pickup drop buttons :) and we all know this guy ofc :) http://www.ethivierge.com/pickup/ On Thu, Jul 31, 2014 at 7:48 PM, Cristobal Infante cgc...@gmail.com wrote: You would need 2 pose constraints though, one for

Re: Cinema 4D an option?

2014-07-31 Thread Athanasios Pozantzis
I don't think so. You add the Constraint to the object (ball) and keyframe the parent in the Target field. I agree that the modo implementation looks very intuitive. You would need 2 pose constraints though, one for each hand. On 31 July 2014 18:45, Athanasios Pozantzis

Re: Kinect 2 data to Softimage

2014-07-31 Thread Tim Leydecker
The Kinect2 for windows is announced/available via the microsoft online shop since july 15th. It is working with a pc, no proprietary connector as in the xboxone kinect. An sdk public preview should be available here: http://www.microsoft.com/en-us/download/details.aspx?id=43661 I have a

RE: Kinect 2 data to Softimage

2014-07-31 Thread Jeff McFall
Thanks Tim I had not looked into 3Dcoat before. It seems very interesting in and of itself for a modeling app. Scanect certainly looks good and is very reasonably priced, it now high on my list. Naively I expected the existing Kinect apps to easily move to supporting Kinect 2 by now. I guess

Cinema 4D an option?

2014-07-31 Thread Athanasios Pozantzis
more C4D character related links: http://www.the-ottoman.com/blog/ a game level designer made with the Character Builder :-) https://vimeo.com/79626573 particle creation using the Character Builder https://vimeo.com/79628599 Train tracks using the Character builder

RE: Again with the crowdFX

2014-07-31 Thread Ho Chung Nguyen
For the curve-following behavior, the goal is a moving target along the curve. It stays a few steps ahead of the actors. You can access ICE attribute Self.__CrowdFX_CurveGoal_CurrentIndex to see which point on the curve it is. If the curve is sampled at 100 points, that index should be from 0