Maya: Reusing existing rigs + blend shapes / corrective shapes

2014-08-06 Thread Nicolas Esposito
Hi guys, Sorry I have another question related to Maya and how to accomplish something which will save a lot of time. So I created my rig in Maya with some corrective shapes on the elbows and kneesreusing the rig itself is not that complicated, but the transfering of the corrective shapes is

great set of procedural debris tools

2014-08-06 Thread adrian wyer
for Max, unfortunately https://vimeo.com/102691168 a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com

Using [project path] in siControlFolder

2014-08-06 Thread Martin Yara
I always use ActiveProject.Path in my PPGs, so the path string is very long. Is there any way to use [project path] instead? without having to write an internal search replace function for this string by myself of course. Thanks Martin

Re: great set of procedural debris tools

2014-08-06 Thread Rob Wuijster
Use Send to Softimage.. ;-P but nice tool. Rob \/-\/\/ On 6-8-2014 12:40, adrian wyer wrote: for Max, unfortunately https://vimeo.com/102691168 a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829

Re: Cinema 4D an option?

2014-08-06 Thread Cristobal Infante
It's all about being open to new workflows. Even though the render passes in xsi are pretty awesome, you will find nice bits on the other apps. The only thing that houdini lacks atm in that department is the idea of partitions or groups of objects that can be overriden in a effective way. Now

Re: great set of procedural debris tools

2014-08-06 Thread olivier jeannel
Usefull thing indeed. Le 06/08/2014 12:40, adrian wyer a écrit : for Max, unfortunately https://vimeo.com/102691168 a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com

Re: great set of procedural debris tools

2014-08-06 Thread Sebastien Sterling
All doable in ICE i take it, but people do seem to make a lot of stuffs generators for max.

Re: Rock falcon's acting debut

2014-08-06 Thread Greg Punchatz
I thought the same thing... Just gave him a new texture map:) On Wed, Aug 6, 2014 at 12:01 AM, jentzen mooney jentzen.b...@gmail.com wrote: As you may or may not know but our face robot friend Rock Falcon is an aspiring actor. We'll congratulation little buddy you made it. I spotted him in

Re: great set of procedural debris tools

2014-08-06 Thread Sebastien Sterling
i remember a time when half a million polygons would pretty mush kill 3DS max, i assume they've done a bit of head work on performance. On 6 August 2014 13:49, olivier jeannel olivier.jean...@noos.fr wrote: Yeah, well we already have the rock generator... Though, I'm not sure it's that usable

Maya: Exporting weights without using map files

2014-08-06 Thread Eric Thivierge
Many have mentioned on the various forums that there is a new way to export weights without using texture files. Anyone know where that is? All googling and doc searching is returning me nothing. Thanks, Eric T.

Re: Maya: Exporting weights without using map files

2014-08-06 Thread Eric Thivierge
Of course, I pull a Brad Edit Deformers Export Deformer Weights On Wednesday, August 06, 2014 9:23:02 AM, Eric Thivierge wrote: Many have mentioned on the various forums that there is a new way to export weights without using texture files. Anyone know where that is? All googling and

Re: great set of procedural debris tools

2014-08-06 Thread Mirko Jankovic
even for Max it stil be used to create fast things inside max and and then scatter them with SI in your scene :) On Wed, Aug 6, 2014 at 3:07 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: i remember a time when half a million polygons would pretty mush kill 3DS max, i assume

Re: Maya: Exporting weights without using map files

2014-08-06 Thread Eric Turman
I have not had consistent results with this new tool and have given up on it. I would be interested to hear if this is working for you at all. On Wed, Aug 6, 2014 at 8:24 AM, Eric Thivierge ethivie...@hybride.com wrote: Of course, I pull a Brad Edit Deformers Export Deformer Weights

Re: Maya: Exporting weights without using map files

2014-08-06 Thread Eric Thivierge
I'll let you know. I much prefer the xml format than an image format where you're going to lose quality with 100% certainty. On Wednesday, August 06, 2014 9:42:27 AM, Eric Turman wrote: I have not had consistent results with this new tool and have given up on it. I would be interested to hear

Re: great set of procedural debris tools

2014-08-06 Thread Stefan Kubicek
Haha, the closest thing to a make art button in a long time. The pigeon maker made my day. for Max, unfortunately https://vimeo.com/102691168 a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY++44(0) 207 580 0829 adrian.w...@fluid-pictures.com

Re: Rock falcon's acting debut

2014-08-06 Thread jentzen mooney
Awesome, I am glad some else spotted him. On Aug 6, 2014 5:37 AM, Greg Punchatz g...@janimation.com wrote: I thought the same thing... Just gave him a new texture map:) On Wed, Aug 6, 2014 at 12:01 AM, jentzen mooney jentzen.b...@gmail.com wrote: As you may or may not know but our face

Re: Maya: Exporting weights without using map files

2014-08-06 Thread Martin Yara
I'm not using Maya for quite a while, but I used to use Dora SkinWeight for those tasks a few years ago, I don't know if it is compatible with recent Maya's versions though. I also used aeSkinWeights but stuck with Dora Skin which was pretty much the standard between my japanese Maya fellows.

RE: Using [project path] in siControlFolder

2014-08-06 Thread Matt Lind
yes, you can use 'tokens'. I don't have Softimage in front of me right now, but if memory serves you can pass the '[project path]' token to XSIUtils.ResolveToken() (or something like that) to get the absolute path from the token. You can also define your own custom tokens for use with tools

Re: Maya: Exporting weights without using map files

2014-08-06 Thread Jeremie Passerin
I don't even understand how someone could imagine one day that it would be a good idea to export weights as map... I think I'm going to write a fcurve exporter as animated gif. On 6 August 2014 08:49, Martin Yara furik...@gmail.com wrote: I'm not using Maya for quite a while, but I used to use

Re: Using [project path] in siControlFolder

2014-08-06 Thread Martin Yara
Thanks Matt ! That was the word I was looking for, tokens ! Martin On Thu, Aug 7, 2014 at 12:57 AM, Matt Lind ml...@carbinestudios.com wrote: yes, you can use 'tokens'. I don't have Softimage in front of me right now, but if memory serves you can pass the '[project path]' token to

Re: Maya: Exporting weights without using map files

2014-08-06 Thread Eric Thivierge
I'm finding the deformer weights export super finicking and just mind boggling. You export to a file. That file is xml. It also contains the full path to the file itself and uses it somehow when importing. If you rename / move the file you're pretty screwed unless you manage to fix the

Re: Maya: Exporting weights without using map files

2014-08-06 Thread Jeremie Passerin
I haven't looked at it yet but I've been told to look at this for xml export of weights http://www.marcuskrautwurst.com/2012/12/skinweights-savingloading-in-pymel.html

Re: Rock falcon's acting debut

2014-08-06 Thread Alan Fregtman
Hahaha, I saw him too! On Wed, Aug 6, 2014 at 11:12 AM, jentzen mooney jentzen.b...@gmail.com wrote: Awesome, I am glad some else spotted him. On Aug 6, 2014 5:37 AM, Greg Punchatz g...@janimation.com wrote: I thought the same thing... Just gave him a new texture map:) On Wed, Aug 6,

Re: Rock falcon's acting debut

2014-08-06 Thread Steven Caron
i couldn't put my finger on it till now... thanks jentzen! but if you look at josh brolin, you can see they did a good job merging thanos and josh's face. On Wed, Aug 6, 2014 at 1:36 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Hahaha, I saw him too! On Wed, Aug 6, 2014 at 11:12 AM,

Change License from Standalone to Network?

2014-08-06 Thread Byron Nash
I tried editing the setenv.bat file as illustrated by Steve Blair on the ex-si blog. It still won't grab a license. Does that approach still work? I also added the license server to the license.env. Byron

Softimage to Modo

2014-08-06 Thread Paulo Cesar Duarte
Hello everyone, I'm learning Modo and have some doubts and if anyone can help here goes: 1) How can I work with assets in Modo, Is there any format to work with, like the Models in XSI? 2) Modo has its own format of particle and geometry cache? 3) Is there a way create and work with animation

Re: Softimage to Modo

2014-08-06 Thread Sergio Mucino
I'll do my best to help you with these... On Aug 6, 2014, at 4:50 PM, Paulo Cesar Duarte paulocdua...@gmail.com wrote: Hello everyone, I'm learning Modo and have some doubts and if anyone can help here goes: 1) How can I work with assets in Modo, Is there any format to work with, like

RE: Change License from Standalone to Network?

2014-08-06 Thread Matt Lind
Might help if you point us to the approach you tried. Also, which version of Softimage are you using? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash Sent: Wednesday, August 06, 2014 1:49 PM To:

Re: Change License from Standalone to Network?

2014-08-06 Thread Byron Nash
Sorry, I'm running around like a chicken with it's head cut off this week. http://upandready.typepad.com/up_and_ready/2012/08/softimage-family-changing-from-standalone-to-network-licensing.html Softimage 2015 On Wed, Aug 6, 2014 at 5:02 PM, Matt Lind ml...@carbinestudios.com wrote: Might

RE: Change License from Standalone to Network?

2014-08-06 Thread Matt Lind
That is the regular procedure and applies to all versions of Softimage except 2015. 2015 uses a different licensing model which mirrors the subscription updates used by other Autodesk products. That’s why you can no longer have Softimage 2015 and 2015 SP1 (when it becomes available) installed

Re: Change License from Standalone to Network?

2014-08-06 Thread Byron Nash
Thanks, re-installing now. On Wed, Aug 6, 2014 at 5:18 PM, Matt Lind ml...@carbinestudios.com wrote: That is the regular procedure and applies to all versions of Softimage except 2015. 2015 uses a different licensing model which mirrors the subscription updates used by other Autodesk

Re: Softimage to Modo

2014-08-06 Thread Paulo Cesar Duarte
Wow, thank's for replying so quickly, and all questions [?] The other way of working with assets is through Assemblies. They can be anything from a node you can use in the schematic, to a full sub-scene with some parameters exposed. They are quite powerful, although the workflow around them

Re: Change License from Standalone to Network?

2014-08-06 Thread Francois Lord
On 06-Aug-14 17:18, Matt Lind wrote: That’s why you can no longer have Softimage 2015 and 2015 SP1 (when it becomes available) installed side by side on your computer. Wait, what? You are saying that when Softimage 2015 SP1 comes out, and I want to start a new project on it but also have

RE: Change License from Standalone to Network?

2014-08-06 Thread Matt Lind
I don’t know if re-installing is necessary. Did you try editing the licpath.lic file in your 2015 installation? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash Sent: Wednesday, August 06, 2014 2:26 PM To:

Re: Softimage to Modo

2014-08-06 Thread Tim Crowson
Hi Paulo, Like Sergio, I'll try to answer as best I can.. 1) Modo does not have a models paradim like XSI. It follows Maya's philosophy more than anything else: reference /*scenes*/, and manage /*overrides */on the scene. It was overhauled in 801, but is still not complete. However, I think

Re: Softimage to Modo

2014-08-06 Thread Tim Crowson
The lack of 3rd party development is due to the poor documentation of the SDK. The actual functionality of the SDK is fine, but it's very poorly documented, with very few examples. This is a big problem and the Foundry and the Modo devs themselves acknowledge it and have placed a high priority

RE: Change License from Standalone to Network?

2014-08-06 Thread Matt Lind
Yes. Instead of a dedicated installation like all past versions, the service packs from now on will patch your existing installation (applies to 2015 only). Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord Sent:

Re: Softimage to Modo

2014-08-06 Thread Sebastien Sterling
There is a fairly active modo c++ sdk skype chat going on On 6 August 2014 22:44, Tim Crowson tim.crow...@magneticdreams.com wrote: The lack of 3rd party development is due to the poor documentation of the SDK. The actual functionality of the SDK is fine, but it's very poorly documented,

Re: Softimage to Modo

2014-08-06 Thread Paulo Cesar Duarte
Thanks Tim, with your e-mail, I realized that actually Modo has a promising future ahead, think it will be worth the time invested in learning. Redshift would be really very good. 2014-08-06 18:57 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com : There is a fairly active modo c++

Siggraph dinner

2014-08-06 Thread Matt Lind
Sorry for the delay. I've been very busy on the home front and am behind schedule compared to years past, so this will be like the original dinners from 15 years ago I planned by the seat of my pants - which turned out pretty well. I don't have a venue picked yet, but will follow usual

RE: Siggraph dinner

2014-08-06 Thread Matt Lind
BTW - being the first dinner after retirement, attendees should wear some type of Softimage memorabilia such as the oldest T-shirt (that doesn't look like a truck ran over it) you can find, or something that commemorates how you first got involved with Softimage. Matt From:

Re: Rock falcon's acting debut

2014-08-06 Thread jentzen mooney
Hmm I am not sure I don't think that was actor josh b likeness more of the up and coming actor rock f likeness. I could be wrong. All I know is that I want to party with Rock next time I am in Venice beach. On Aug 6, 2014 1:41 PM, Steven Caron car...@gmail.com wrote: i couldn't put my finger

Re: Change License from Standalone to Network?

2014-08-06 Thread Byron Nash
Yep, changed all the values in setenv.bat and license.env. Re-installed and chose network but it still goes to standalone now. Might have to get in touch with support. On Wed, Aug 6, 2014 at 6:29 PM, Stephen Blair stephenrbl...@gmail.com wrote: Did you also change SOFTIMAGE_LICENSE_METHOD in

RE: Change License from Standalone to Network?

2014-08-06 Thread Luc-Eric Rousseau
There is no link between licensing and incremental installs On Aug 6, 2014 5:18 PM, Matt Lind ml...@carbinestudios.com wrote: That is the regular procedure and applies to all versions of Softimage except 2015. 2015 uses a different licensing model which mirrors the subscription updates used

RE: Change License from Standalone to Network?

2014-08-06 Thread Matt Lind
Sure there is – it’s a pain the ass for the end user. ;-) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, August 06, 2014 4:15 PM To: softimage@listproc.autodesk.com Subject: RE: Change

Re: Softimage Alembic Plug-In with Selective Import

2014-08-06 Thread Ed Manning
Sorry, sent too soon! meant to add that while I can pick scene objects, I can't get them into the import list -- clicking add to import list clears the picker but doesn't add any entries to the list. On Wed, Aug 6, 2014 at 8:59 PM, Ed Manning etmth...@gmail.com wrote: Thanks, Ho. I'm

RH's Voodoo suite on FXGuide

2014-08-06 Thread Alan Fregtman
Feast your eyes on this state-of-the-art voodoo: http://www.fxguide.com/featured/voodoo-magic/ http://www.google.com/url?q=http%3A%2F%2Fwww.fxguide.com%2Ffeatured%2Fvoodoo-magic%2Fsa=Dsntz=1usg=AFQjCNHxPOJqm8nDPkIkC-lDe-YSPgw3pw

Re: RH's Voodoo suite on FXGuide

2014-08-06 Thread Angus Davidson
Wasn’t impressed with canned response I got when I sent my EDU enquiry to the labs email From: Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com