I did this to get into rigging.. pretty good rig at the end of the day,
and I now like the node editor :)
G
http://www.youtube.com/watch?v=MV4XRgmTynY
On 27/11/2014 07:57, David Gallagher wrote:
AnimSchool is awesome ;)
iAnimate is more geared toward gaming, if that's relevant for you.
Dave
I must say guys, that I'm really impressed with the work that the team
is doing. They are genuinely worried about improving Maya in all
aspects. I do have some rage moments too but its unfair to them. The
future looks bright :) Tks Maya team.
Mário Domingos
www.mariodomingos.com
Sent from my
Just wanted to tell that I've been running Soft 2015 for at least 6 months
now and it has been working well.
/Jens
On Thu, Nov 27, 2014 at 6:29 AM, Angus Davidson angus.david...@wits.ac.za
wrote:
Great. Thanks
On 2014/11/27, 7:16 AM, Jill Ramsay (Contractor)
jill.ram...@autodesk.com wrote:
Yeah i have been looking for some time at Animschool for a rigging course,
was even once going to ask if they also did it for Softimage... but now
Maya it is... thing is.. im pretty sure Maya will change a lot in a so not
distant future or that other solutions might appear... should I be
investing
Jill, thanks that's great to know.
Rob, Sehsucht has also started using 2015 in production a few months ago
and so far there are no complaints.
Also I have been working on a few very ICE-centric jobs in 2015 during the
last months and I've got to say that the new improvements in ICE have
really
Hi,
I think it would be great if we can have colour-coded nodes in the Outliner. A
bit like the way you can do that in Softimage. It is not very important, but
would be helpful for keeping things organised.
Also, middle-click to select hierarchy is really handy. Please can we have that?
indeed! plenty of pubs, finding the good ones is the trick!
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 26 November 2014 20:57
To: softimage@listproc.autodesk.com
Subject: Re: OT: Visiting London
I am definitely up for it, will be great to meet you Alan.
Shastons Arms?
On 27 November 2014 at 10:21, adrian wyer adrian.w...@fluid-pictures.com
wrote:
indeed! plenty of pubs, finding the good ones is the trick!
a
--
*From:*
You have to loop and call GetPhonemeBlendFromSpeechClip for each frame;
the frame is the third parameter.
The script sample from the documentation doesn't print all 13 properties
from returned from GetPhonemesFromSpeechClip, it just prints the first
three. I mean, it's not looping over the
Hi Luc-Eric,
After reading a bit better the vbscript I figure out what was going on and
I experimented a bit with mixing the PhonemeFromSpeech and the
GetPhonemeBlend, and I got interesting results.
I also realized that I would need to get, store and apply the values for
each phoneme at each
Shaston's always a good'n' :) You can count me in too.
On 27 Nov 2014, at 10:31, Cristobal Infante cgc...@gmail.com wrote:
I am definitely up for it, will be great to meet you Alan.
Shastons Arms?
On 27 November 2014 at 10:21, adrian wyer adrian.w...@fluid-pictures.com
wrote:
Part 1 to 4 can be found here:
Animation Friendly Rigging http://jasonschleifer.com/afr/
On Thu, Nov 27, 2014 at 10:28 AM, Daniel Brassard dbrassar...@gmail.com
wrote:
Maybe these 4 Masterclass docs from Jason Schleifer can help.
On Thu, Nov 27, 2014 at 4:33 AM, Marco Peixoto
Hi Dave,
I've done this in the past using just the FX tree. You can drive the
translate 2D node in the FX tree with locators in 3D. Translating the eye
locators (normalised to a parent) exporting that to a compositing sequence.
All alphas etc where cut in the FX Tree. I had several locators in
https://vimeo.com/100730528
2014-11-27 17:14 GMT+01:00 Greg Maguire g...@inlifesize.com:
Hi Dave,
I've done this in the past using just the FX tree. You can drive the
translate 2D node in the FX tree with locators in 3D. Translating the eye
locators (normalised to a parent) exporting that
just a follow up:
Out of curiosity, I tried to compile some old DKit plugins I wrote 15 years
ago in Visual Studio 2012 on windows 7. Other than some warnings about
deprecated standard C library functions, they compile successfully.
However, I ran into a few link errors I could not figure
I've only used maya a tiny tiny bit, but Im glad I can see a lot of stuff
in the node editor.
With the properties of the node pops up in the attribute editor, that's
just like looking at everything through the render tree in xsi (which I
did, passes, cameras, lights)
this is a bit mad though
That picture sums up my current experience of Maya.
From: si...@simonreeves.com
Date: Thu, 27 Nov 2014 17:47:23 +
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
To: softimage@listproc.autodesk.com
I've only used maya a tiny tiny bit, but Im glad I can see a lot of
Constraints look exactly the same... Its very odd not very clear...
Sofronis Efstathiou
Postgraduate Framework Leader and BFX Festival Director
Computer Animation Academic Group
National Centre for Computer Animation
Email: sefstath...@bournemouth.ac.uk
Tel: +44 (0) 1202 965805
Profile:
Hi Simon,
I am wondering if you are on Maya beta. Let me know if you are not. I can set
up your Maya beta account so you can try to play with the latest node editor.
It has lots of update since 2015 release.
Thank you,
Shuting
From: Simon Reeves
Hi Francois,
Thank you for your understanding. Really, I want to say is that the goal
of improving the software is to make people in this field work less
overtime. I know it sounds ambitious. But with the experience working as
an artist in industry, this goal motivates me a lot. Artists deserve
I dare say artists will be doing overtime no matter what, not having to
fight and compensate for the software into overtime, is an admirable goal.
On 27 November 2014 at 20:43, Shuting Chang shuting.ch...@autodesk.com
wrote:
Hi Francois,
Thank you for your understanding. Really, I want to say
No particular nationality preference for my beer, but I am not a fan of
very dark or opaque beers like Guiness. I prefer a nice lager instead. :)
Hi Shuting,
Very glad to see the efforts of autodesk about making maya more user friendly
for xsi people,
I haven't had the chance to read all the emails, but I saw you mention
something about improvements
in the node editor, I am wondering if this applies to lookdev/shading? are we
getting
Hahahaha, don't worry Simon. You never get used to it.
I just pretend to not see the madness.
Maya is allot like ordering a Russian bride: You will never fully
understand what she's on about, unless your first language is Mayan..
erm I mean Russian.
Good luck
G
On 27/11/2014 19:47, Simon
I've been using Outliner+ and even if it has a few nice filters, it is not
that useful.
You can view materials in the outliner (like using XSI Explorer and press
M) which is nice, but you can't manipulate them like in Softimage with drag
drop, etc.
Talking about drag drop, another feature I
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