Re: Maya Rigging Online courses

2014-11-27 Thread Gerbrand Nel
I did this to get into rigging.. pretty good rig at the end of the day, and I now like the node editor :) G http://www.youtube.com/watch?v=MV4XRgmTynY On 27/11/2014 07:57, David Gallagher wrote: AnimSchool is awesome ;) iAnimate is more geared toward gaming, if that's relevant for you. Dave

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Mário Domingos
I must say guys, that I'm really impressed with the work that the team is doing. They are genuinely worried about improving Maya in all aspects. I do have some rage moments too but its unfair to them. The future looks bright :) Tks Maya team. Mário Domingos www.mariodomingos.com Sent from my

Re: softimage 2015 heads up

2014-11-27 Thread Jens Lindgren
Just wanted to tell that I've been running Soft 2015 for at least 6 months now and it has been working well. /Jens On Thu, Nov 27, 2014 at 6:29 AM, Angus Davidson angus.david...@wits.ac.za wrote: Great. Thanks On 2014/11/27, 7:16 AM, Jill Ramsay (Contractor) jill.ram...@autodesk.com wrote:

Re: Maya Rigging Online courses

2014-11-27 Thread Marco Peixoto
Yeah i have been looking for some time at Animschool for a rigging course, was even once going to ask if they also did it for Softimage... but now Maya it is... thing is.. im pretty sure Maya will change a lot in a so not distant future or that other solutions might appear... should I be investing

Re: softimage 2015 heads up

2014-11-27 Thread Martin Chatterjee
Jill, thanks that's great to know. Rob, Sehsucht has also started using 2015 in production a few months ago and so far there are no complaints. Also I have been working on a few very ICE-centric jobs in 2015 during the last months and I've got to say that the new improvements in ICE have really

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Sidi, Daniel
Hi, I think it would be great if we can have colour-coded nodes in the Outliner. A bit like the way you can do that in Softimage. It is not very important, but would be helpful for keeping things organised. Also, middle-click to select hierarchy is really handy. Please can we have that?

RE: OT: Visiting London in January, anybody wanna meet for beers?

2014-11-27 Thread adrian wyer
indeed! plenty of pubs, finding the good ones is the trick! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 26 November 2014 20:57 To: softimage@listproc.autodesk.com Subject: Re: OT: Visiting London

Re: OT: Visiting London in January, anybody wanna meet for beers?

2014-11-27 Thread Cristobal Infante
I am definitely up for it, will be great to meet you Alan. Shastons Arms? On 27 November 2014 at 10:21, adrian wyer adrian.w...@fluid-pictures.com wrote: indeed! plenty of pubs, finding the good ones is the trick! a -- *From:*

Re: Lipsync from Facerobot - Help getting animation values

2014-11-27 Thread Luc-Eric Rousseau
You have to loop and call GetPhonemeBlendFromSpeechClip for each frame; the frame is the third parameter. The script sample from the documentation doesn't print all 13 properties from returned from GetPhonemesFromSpeechClip, it just prints the first three. I mean, it's not looping over the

Re: Lipsync from Facerobot - Help getting animation values

2014-11-27 Thread Nicolas Esposito
Hi Luc-Eric, After reading a bit better the vbscript I figure out what was going on and I experimented a bit with mixing the PhonemeFromSpeech and the GetPhonemeBlend, and I got interesting results. I also realized that I would need to get, store and apply the values for each phoneme at each

Re: OT: Visiting London in January, anybody wanna meet for beers?

2014-11-27 Thread Andy Nicholas
Shaston's always a good'n' :) You can count me in too. On 27 Nov 2014, at 10:31, Cristobal Infante cgc...@gmail.com wrote: I am definitely up for it, will be great to meet you Alan. Shastons Arms? On 27 November 2014 at 10:21, adrian wyer adrian.w...@fluid-pictures.com wrote:

Re: Maya Rigging Online courses

2014-11-27 Thread Daniel Brassard
Part 1 to 4 can be found here: Animation Friendly Rigging http://jasonschleifer.com/afr/ On Thu, Nov 27, 2014 at 10:28 AM, Daniel Brassard dbrassar...@gmail.com wrote: Maybe these 4 Masterclass docs from Jason Schleifer can help. On Thu, Nov 27, 2014 at 4:33 AM, Marco Peixoto

Re: 2D facial textures rig on softimage

2014-11-27 Thread Greg Maguire
Hi Dave, I've done this in the past using just the FX tree. You can drive the translate 2D node in the FX tree with locators in 3D. Translating the eye locators (normalised to a parent) exporting that to a compositing sequence. All alphas etc where cut in the FX Tree. I had several locators in

Re: 2D facial textures rig on softimage

2014-11-27 Thread philipp seis
https://vimeo.com/100730528 2014-11-27 17:14 GMT+01:00 Greg Maguire g...@inlifesize.com: Hi Dave, I've done this in the past using just the FX tree. You can drive the translate 2D node in the FX tree with locators in 3D. Translating the eye locators (normalised to a parent) exporting that

Re: Compiling SAAphire plugins for Softimage|3D

2014-11-27 Thread Matt Lind
just a follow up: Out of curiosity, I tried to compile some old DKit plugins I wrote 15 years ago in Visual Studio 2012 on windows 7. Other than some warnings about deprecated standard C library functions, they compile successfully. However, I ran into a few link errors I could not figure

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Simon Reeves
I've only used maya a tiny tiny bit, but Im glad I can see a lot of stuff in the node editor. With the properties of the node pops up in the attribute editor, that's just like looking at everything through the render tree in xsi (which I did, passes, cameras, lights) this is a bit mad though

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Andi Farhall
That picture sums up my current experience of Maya. From: si...@simonreeves.com Date: Thu, 27 Nov 2014 17:47:23 + Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor To: softimage@listproc.autodesk.com I've only used maya a tiny tiny bit, but Im glad I can see a lot of

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Sofronis Efstathiou
Constraints look exactly the same... Its very odd not very clear... Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile:

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Shuting Chang
Hi Simon, I am wondering if you are on Maya beta. Let me know if you are not. I can set up your Maya beta account so you can try to play with the latest node editor. It has lots of update since 2015 release. Thank you, Shuting From: Simon Reeves

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Shuting Chang
Hi Francois, Thank you for your understanding. Really, I want to say is that the goal of improving the software is to make people in this field work less overtime. I know it sounds ambitious. But with the experience working as an artist in industry, this goal motivates me a lot. Artists deserve

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Sebastien Sterling
I dare say artists will be doing overtime no matter what, not having to fight and compensate for the software into overtime, is an admirable goal. On 27 November 2014 at 20:43, Shuting Chang shuting.ch...@autodesk.com wrote: Hi Francois, Thank you for your understanding. Really, I want to say

Re: OT: Visiting London in January, anybody wanna meet for beers?

2014-11-27 Thread Alan Fregtman
No particular nationality preference for my beer, but I am not a fan of very dark or opaque beers like Guiness. I prefer a nice lager instead. :)

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Manuel Huertas Marchena
Hi Shuting, Very glad to see the efforts of autodesk about making maya more user friendly for xsi people, I haven't had the chance to read all the emails, but I saw you mention something about improvements in the node editor, I am wondering if this applies to lookdev/shading? are we getting

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Gerbrand Nel
Hahahaha, don't worry Simon. You never get used to it. I just pretend to not see the madness. Maya is allot like ordering a Russian bride: You will never fully understand what she's on about, unless your first language is Mayan.. erm I mean Russian. Good luck G On 27/11/2014 19:47, Simon

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-27 Thread Martin Yara
I've been using Outliner+ and even if it has a few nice filters, it is not that useful. You can view materials in the outliner (like using XSI Explorer and press M) which is nice, but you can't manipulate them like in Softimage with drag drop, etc. Talking about drag drop, another feature I