Re: Goodbyes (was this is the end...)

2016-02-03 Thread Rob Wuijster
And to add to that, si-community is more or less the one place on the web to go for us Softies. It has become a little bit more quiet after the EOL, but is still there and active. So, in addition to a possible new email list somewhere sometime, I would suggest to create an account at the

Re: Goodbyes (was this is the end...)

2016-02-03 Thread Leendert A. Hartog
@Jason - Thanks for the compliment! If and when the need were to arise, I would certainly consider it, but not as a sole moderator.  I have learned from my time with the si-community that important decisions such as banning someone shouldn't be taken by one person alone. The si-community has a

What's going on here? (Vectors in ICE)

2016-02-03 Thread Tim Bolland
Hi, I'm little stumped with this behavior in ICE. I'm using a static version of a mesh to pick up and store curve tangencies. I then use the reinterpret location node to grab the stored vectors on an animated copy of the mesh. This works as expected and I see the vectors have translated nicely.

Re: this is the end......

2016-02-03 Thread Graham Bell
I'm saying nothing, this is getting too close to becoming a 'where did it go all go wrong' type discussion. On Wed, 3 Feb 2016 at 18:49, Olivier Jeannel wrote: > Too bad there was no "lead" with a vision for the future of SI. I'm sure > people would have follow if you

Re: this is the end......

2016-02-03 Thread Mirko Jankovic
wait what" if I understood well it was "don't do anything for animation and rigging, but do something else?" :( On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau wrote: > There is kind of an architectural glass ceilling with ICE modeling, > unfortunately. > As it's

Re: this is the end......

2016-02-03 Thread Luc-Eric Rousseau
There is kind of an architectural glass ceilling with ICE modeling, unfortunately. As it's implemented, it's like writing a script that calls the functions we have internally, there is no actual geometry going through the ICE graph. I'm more curious about what we could have done for animation and

Re: this is the end......

2016-02-03 Thread Dan Yargici
I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko. DAN On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic wrote: > wait what" if I understood well it was "don't do anything for > animation and rigging, but do something else?" :( > > > On Wed, Feb

Re: this is the end......

2016-02-03 Thread Dan Yargici
...and I'd have agreed with him too for what it's worth! On Wed, Feb 3, 2016 at 2:43 PM, Dan Yargici wrote: > I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko. > > DAN > > On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic >

RE: Goodbyes (was this is the end...)

2016-02-03 Thread Morten Bartholdy
Well said Adam, and amen to that. Morten Den 2. februar 2016 kl. 19:38 skrev Adam Sale : > > We've had a pretty good run. For me, I remember starting on the original > si3d list with many of you original si adopters. There were so many > heavyweights on the list, i drank

Re: this is the end......

2016-02-03 Thread Olivier Jeannel
Luc Eric, do you mean that ice modeling developpment was in a stall state, with nothing to do to enhance it because of that glass "ceiling" ? On Wed, Feb 3, 2016 at 3:44 PM, Dan Yargici wrote: > ...and I'd have agreed with him too for what it's worth! > > On Wed, Feb 3,

Re: this is the end......

2016-02-03 Thread Andres Stephens
Overriding cluster materials... yeah I had that discovery the other day. Had to reshader each cluster within the pass overrides using laborous scripts! Is there a work around for that? Original message From: Sven Constable Date: 03/02/2016 18:12

RE: this is the end......

2016-02-03 Thread Sven Constable
Nothing wrong with Softimage, except NURBS/curve modeling and overriding cluster materials in passes. :) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell Sent: Wednesday, February 03, 2016 11:13 PM To:

Re: Goodbyes (was this is the end...)

2016-02-03 Thread Jason S
On 02/03/16 4:36, Leendert A. Hartog wrote: @Jason - Thanks for the compliment! If and when the need were to arise, I would certainly consider it, but not as a sole moderator. Cool! :) Otherwise perhaps

Re: this is the end......

2016-02-03 Thread Cristobal Infante
just don't put materials on clusters ;) On 4 February 2016 at 00:28, Andres Stephens wrote: > Overriding cluster materials... yeah I had that discovery the other day. > Had to reshader each cluster within the pass overrides using laborous > scripts! > > Is there a work

Re: What's going on here? (Vectors in ICE)

2016-02-03 Thread Tim Bolland
Hi Martin, 2015 SP2. The node no longer crashes which is good, but I have that behaviour still. I even checked in an older version and it happens there too. Cheers, Tim From: Martin Chatterjee Sent: Wednesday, February 03, 2016 5:32 PM To: softimage@listproc.autodesk.com Subject: Re: What's

RE: What's going on here? (Vectors in ICE)

2016-02-03 Thread Tim Bolland
Hey Dan, all the animation is point cache based so I don't think that's it. Could there be a work around with the "Point Reference Frame" node? I'm not using it but I have seen other compounds that have. Paul Smith's "Cage Strands" for example, does something similar and uses it. I've never

Re: What's going on here? (Vectors in ICE)

2016-02-03 Thread paul
Yes, you’ll need to rotate the vectors. THe reinterpret node will find the correct location on the identical object, but it wont do anything to the actual vectors. If the object is not deforming, you can just multiply them by the rotation part of the SRT of the transformed object.. If it IS

Re: What's going on here? (Vectors in ICE)

2016-02-03 Thread Martin Chatterjee
Hey there Tim, what Softimage version are you using? AFAIK the Reinterpret Location node has been broken in 2015, but supposedly got fixed in 2015 SP2. Maybe that's the reason? Cheers, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [

Re: this is the end......

2016-02-03 Thread Jason S
On 02/03/16 13:33, Luc-Eric Rousseau wrote: Yeah, ICE modelling nodes expose the operator stack's low-level commands we always had, and we have all the design with clusters and properties to deal with, etc, and that's limiting. I

Re: this is the end......

2016-02-03 Thread Stephen Davidson
Could this help? http://www.si-community.com/community/viewtopic.php?f=4=5115 Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke

Re: What's going on here? (Vectors in ICE)

2016-02-03 Thread Martin Chatterjee
Hey Tim, yeah, I'd like to suggest storing your vectors in PointReference mode. You can think of PointReferenceFrame as the local coordinate system of the vertex: Y being the normal direction and X pointing towards the first neighbor vertex. If you select a vertex of a polygon mesh, enter the

RE: What's going on here? (Vectors in ICE)

2016-02-03 Thread Tim Bolland
Thank you guys! I'll take a look at these solutions :) Date: Wed, 3 Feb 2016 18:11:28 +0100 Subject: Re: What's going on here? (Vectors in ICE) From: martin.chatterjee.li...@googlemail.com To: softimage@listproc.autodesk.com Hey Tim, yeah, I'd like to suggest storing your vectors in

Re: this is the end......

2016-02-03 Thread Olivier Jeannel
Too bad there was no "lead" with a vision for the future of SI. I'm sure people would have follow if you guys had a produced some different ways of working and thinking... Isn't it what happened to us with ice ? At least for me, before XSI 7 I wouldn't believed I'd do some vector math, and 1