Re: Autodesk acquires Solid Angle

2016-04-21 Thread Steven Caron
Pushing the topic back to the Solid Angle purchase... https://twitter.com/arnoldrenderer/status/723139036517261313 For me, when or if Marcos and his team stop publishing to SIGGRAPH and releasing papers without patenting first I will know Autodesk cares more about "patents" than the talent and

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Jason S
            On 04/21/16 1:42, Tenshi . wrote:             > There are a lot of blind people here. .. I personally don't believe that. __ On 04/21/16 9:22,

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Bradley Gabe
Just as everybody else, my comments are based on speculation synthesized from tidbits of info gathered before, during, and since the SI acquisition. Take that for what it's worth (Sorry if I am taking the thread too far off topic). Why did they buy SI? As with every other acquisition decision, it

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Guy Rabiller
It makes sense for historians. -- guy rabiller | radfac founder | linkedin.com/in/guyrabiller On 22/04/16 01:35, Mario Reitbauer wrote: No real sense in discussing why Autodesk bought something or will buy something. They just did and will continue to do so. 2016-04-21 16:22 GMT-07:00

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Guy Rabiller
You do not need to be in the business of licensing patents to benefit from acquiring some. First they don't get in your way anymore, second they get in the way of your concurrents, third they don't quit if they don't like what they see. Companies like Autodesk are quite sensitive about legal

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Matt Lind
Luc-Eric, XSI 6.5 was a lemon if you were in games development. One of the issues being it was not possible to get an OpenGL context. Basically the equivalent of not having mental ray available to do previews, render regions, and so on. How something that obvious gets past testing

RE: file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Softimage has begun littering my remote file system with files. The file is 0 bytes No extension Gets created in the Scenes directory of whatever is set to be the default database Creates the file when Softimage is started, assuming

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-21 Thread Matt Lind
Seriously, write a scripted (or C++) operator. For this specific task you get a lot of the pieces for free in the SDK (including curve length) and is significantly easier than trying to make it work in ICE where the pieces are half-implemented and dodgy at best. Even if you're not a savvy

RE: file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
So this is bizarre… I can save files into the remote database from inside SI. That scene which was just saved is readable until I close and reopen SI, at which point the newly saved scene is a share violation after restart. I can save something new again after the restart, the saved file is

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-21 Thread pedro santos
Ended up having quite the fun with Variable FK too. https://gfycat.com/AgileInsidiousGrebe But now I have a different problem and I need actually Path Percentage constrain x) But, there's no percentage curve constrain via ICE. It seems that I have to calculate it with repeat node like I've see

RE: file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Not at the moment. I’ve rebooted several times. No improvement. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA Langley Research Center __ Opinions stated here-in are

Re: file load error

2016-04-21 Thread Eric Turman
Hi Joey, >From time to time we get this here at Element X as well, even when a lock file was not there. One of the hypotheses is that it might be latency issues from when the network is getting thrashed during heavy renders. In all cases however, we have been able to try again and it will work

file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Today I went to load a scene inside Softimage (2014SP2) and got this error: A share violation has occurred for DL:\path\filename.scn. OK It occurs for all databases and paths located on a remote system, but does not fail for any database locally. I can access the drive and file via windows,

Re: New render layers in maya

2016-04-21 Thread Photon3
Ok thanks for the clarification. Jean-Louis > On 21 Apr 2016, at 16:36, Luc-Eric Rousseau wrote: > > Hello, layers are passes, and collections are groups. There is no > equivalent of partitions. > Collections are interpreted with the last rule overriding what came >

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
Hi Maurice. Thats right. I remember it correctly now. From: Maurice Patel [maurice.pa...@autodesk.com] Sent: 21 April 2016 04:58 PM To: softimage@listproc.autodesk.com Subject: RE: Autodesk acquires Solid Angle I doubt it - issues with open source tend

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Eric Thivierge
On Thu, Apr 21, 2016 at 10:58 AM, Maurice Patel wrote: > I doubt it - issues with open source tend to lie in the fact that products > often contain source code licensed from other companies or reused from > other products that would need to be extracted and replaced

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Maurice Patel
I doubt it - issues with open source tend to lie in the fact that products often contain source code licensed from other companies or reused from other products that would need to be extracted and replaced requiring extensive rework and testing. That would have been the case with Softimage.

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
*Sigh* I am very well aware of what a patent is, However it was one of the arguments raised when AD was backpedaling with such ferocity when they realized just how badly they had PR'ed Up. From: Luc-Eric Rousseau [luceri...@gmail.com] Sent: 21 April

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
I agree with you. Autodesks decision to EOL instead of EOD Softimage totally screwed up a lot of EDu institutions as well. We didnt even come into their thinking at all. From: Mirko Jankovic [mirkoj.anima...@gmail.com] Sent: 21 April 2016 03:10 PM To:

Re: New render layers in maya

2016-04-21 Thread Luc-Eric Rousseau
Hello, layers are passes, and collections are groups. There is no equivalent of partitions. Collections are interpreted with the last rule overriding what came before, and can be re-ordered. http://tinyurl.com/j3orwg4 On 21 April 2016 at 06:42, Jean-Louis Billard wrote: >

Re: New render layers in maya

2016-04-21 Thread Tom Kleinenberg
That's something I'm interested in too - XSI Groups are analogous to Maya Selection Sets. Hopefully there are "exclusive" collections or something similar. On 21 April 2016 at 11:42, Jean-Louis Billard wrote: > Just a thought - in Soft partitions are exclusive: an object

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Luc-Eric Rousseau
On 21 April 2016 at 08:50, Angus Davidson wrote: > > Wasn’t patents the excuse AD used to not sell it / Open source it ? What? No. It looks like you don't understand what a patent is. A patent is published and documented, it's not protected by hiding source code that

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Luc-Eric Rousseau
On 21 April 2016 at 05:26, Matt Lind wrote: > So what happened to cause the numbers to drop significantly in 2008? > Hmmmlet me think...Oh, that's right, XSI v6.0 was released on the last > day in 2006 (call it 2007) - the biggest lemon and disaster in XSI's > history.

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Mirko Jankovic
sry I mean 100% for artists On Thu, Apr 21, 2016 at 3:09 PM, Mirko Jankovic wrote: > it is fracion of AD's stream, but that software is 100% revenue from a lot > of artist s that gets hit but their decisions... > -- Mirko Jankovic

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Mirko Jankovic
it is fracion of AD's stream, but that software is 100% revenue from a lot of artist s that gets hit but their decisions... -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
True, but you don’t become a big business and stay there , if you don’t care about the 3.5-4% From: christian [mailto:papag...@gmail.com] Sent: Thursday, 21 April 2016 3:07 PM To: XSILIST Subject: Re: Autodesk acquires Solid Angle autodesk is a huge company

Re: Autodesk acquires Solid Angle

2016-04-21 Thread christian
autodesk is a huge company with a wide range of programs and apps. stuff like maya and xsi is just a tiny fraction of their overall revenue stream (in the range of 3.5 to 4%). On Thu, Apr 21, 2016 at 2:53 PM, Angus Davidson wrote: > No they never cared about the

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
You have to see it as a process though. If you have invested 8 + years in people salaries setting up a pipeline to your specific needs its very difficult to change. There sheer amount of company IP and development you loose will probably cost a few people their jobs. Time = Money and there are

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Mirko Jankovic
So even large seats with TD's will start paying subscription AND paying ton of their own TDs to do development. Who is crazy here then? They can get Blender or even more realistically Fabric and develop their own tools then without spending and depending on AD at all On Thu, Apr 21, 2016 at

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
I agree. But we are not the target market. That is companies with large numbers of seats with TDs who can scripts and tweak it what they need. The solo person or small studio has never been their concern. From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com] Sent: Thursday, 21 April 2016 2:53

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Graham Bell
We're still ok with it and I think we're doing some nice stuff with it considering we're not in the vfx/game space. But yeah, often it's like 'cmon guys, pick up the pace abit'. I wonder now that AD is subs based, if that will have any baring at all. On Wed, Apr 20, 2016 at 8:16 PM Greg Punchatz

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Mirko Jankovic
and looking at current tempo of actually making maya worth human interaction it could be usefull in how many decades? it wont even reach intuitive level of Softimage in years On Thu, Apr 21, 2016 at 2:51 PM, Srecko Micic wrote: > So at the end AD just wanted devs

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
No they never cared about the business long term From: Srecko Micic [mailto:srecko.mi...@gmail.com] Sent: Thursday, 21 April 2016 2:51 PM To: softimage@listproc.autodesk.com Cc: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle So at the end AD just wanted devs and

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Srecko Micic
So at the end AD just wanted devs and working business? \-- **Micic Srecko** \--- **Mail:** [srecko.mi...@gmail.com](mailto:srecko.mi...@gmail.com) **Skype**: srecko.micic \--- On Apr 21 2016, at 2:39 pm, Luc-Eric Rousseau luceri...@gmail.com

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
Wasn’t patents the excuse AD used to not sell it / Open source it ? Softimage was bought and kept around until it could be killed because it wanted what was inside the devs heads. Think of it this way. Think of how much better Maya has become since Soft was EOL’ed. Yes there are still

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Luc-Eric Rousseau
Oh my god, parents again? Patents are worth nothing if you are not in the business of licensing patents, which Autodesk isn't in. Where these millions dollar patents exactly, and how is that worth 35 miliions? Hiring dozens of people in one shot plus a working business is worth millions, not

Re: New render layers in maya

2016-04-21 Thread Jean-Louis Billard
Just a thought - in Soft partitions are exclusive: an object can only exist in one partition and if it’s assigned to another it gets removed from its previous partition. In the Maya implementation it looks as if we can have objects in multiple collections (=partitions, if I understand

Re: New render layers in maya

2016-04-21 Thread Tom Kleinenberg
It seems like a lot of stuff to cram into an "extension" release which makes me a bit nervous... On 21 April 2016 at 10:56, Rob Wuijster wrote: > In true Maya tradition, version 1 probably will be... well... temperament > full ;-) > Despite being Maya, this is a step forward

Re: New render layers in maya

2016-04-21 Thread Rob Wuijster
In true Maya tradition, version 1 probably will be... well... temperament full ;-) Despite being Maya, this is a step forward render wise. Rob \/-\/\/ On 21-4-2016 11:39, Tom Kleinenberg wrote: Select Shaders in the Outliner, eh? I've missed that feature.

Re: New render layers in maya

2016-04-21 Thread Tom Kleinenberg
Select Shaders in the Outliner, eh? I've missed that feature. Interested to see how they deal with multiple materials on one objects. Clusters were... not great, but it's a tricky thing. Pretty solid improvements all around, from the looks of it. I hope it's not really crashy. On 20 April 2016

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Matt Lind
Don't put words in my mouth, Jason. I never said XSI was on death row, I said it was viable with a small cushion, but long term it's fate was already determined from the miscues which occurred during the Sumatra release, and further exacerbated from later misreads and missteps in the market

Re: Autodesk acquires Solid Angle

2016-04-21 Thread David Saber
Thanks for these numbers they represents what I felt in the industry around me as for XSI's popularity. What year was foundation out? 2006? I think it propelled XSI's adoption, despite what some people say. The company I was working in at the time, switched from Max to XSI, partly thanks to