In fact you will be doing yourself a weak favour with such a tool. After all
having an infinite stack of operations is your mental process right there.
You will need it later
Jb
Sent from my iPhone
> On 22 Feb 2017, at 05:33, Andy Goehler wrote:
>
> The
No, cooking is evaluated in a very optimised way so no dumb cooking.
If a network is not needed for display or as a result of other network it won't
be evaluated.
Jb
Sent from my iPhone
> On 22 Feb 2017, at 03:08, Jason S wrote:
>
>
> So things are cooked every
The beauty is, there is no need to write such a button. The workflow provides
this functionality in form of nodes. You just add ‘export’ / ‘import’ nodes.
You can also consolidate/merge these exports into a single one to execute them
all at once/sequentially.
You setup once and not worry
It's all highly scriptable via the mature Python API. The whole of the UI
is built in Python and all of the functionality of the shelf tools is
delivered via Python too.
On 22 February 2017 at 03:08, Jason S wrote:
>
> So things are cooked every frame unless explicitly
So things are cooked every frame unless explicitly specified not
to? Even if nothing changes except perhaps regular transforms?
(with no deforms)
Also is there a command log to easily script things such as in
this case, an export/import button?
The idea of freezing the modelling stack in Houdini can feel counter
intuitive but go with the flow of the system design and it makes more
sense. Locking your stacks then collapsing them via netboxes is the simple
option, setting up file caches to export bgeo (or whatever other format you
prefer)
pressing D only gives information, it doesn't freeze the network a la
Softimage per the request.
so the answer to his question is no, the feature is not available, but
perhaps it could be writtenif somebody would take the time to document
the HDK so developers could figure out how to use
Yeah, it's called 'profit'. ;-) Why buy the cow when you get the milk for
free?
It's not unusual to disable development on the freebie version because one
of the first things developers tend to build are importers and exporters to
circumvent the need for a commercial license. For the
I hadn´t felt this much love, ever since AD remotely piloted my workstation
remotely when I was a Flame operator (and that was to say a lot back then)
and brought back to life all the raid disks and OS.
SideFX cares.
:D
On Tue, Feb 21, 2017 at 7:06 PM, Andy Nicholas
Hi Cris!
Unfortunately Nuke non-commercial gives you limited Python functionality and no
3rd party plugin support, so it forces developers to buy a full license.
Annoying from my point of view, but I’m sure they have their reasons.
> On 21 Feb 2017, at 18:59, Cristobal Infante
My feeling was as Felix (and I think still is to an extent).
But I went through the presentation as I previously only saw the
v16 promo clip which looked good (except demos always look good)
And found not only the presented features rather
different strokes for different folks really.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
Sent: 21 February 2017 13:38
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
In other words, SideFX treats everybody as a potential large customer from
day one. The path from Apprentice to Indie, Indie to Core, Core to FX is
all a seamless exercise.
On 21 February 2017 at 19:33, Srecko Micic wrote:
> SideFx offers that service for free on
SideFx offers that service for free on upgrade. You send them files and
otls, and they will convert it.
On Tue, Feb 21, 2017 at 8:16 PM, Mirko Jankovic
wrote:
> That is case with indie lic as well? I mean moving to Core or FX it
> upgrades all your Indie scenes as
That is case with indie lic as well? I mean moving to Core or FX it
upgrades all your Indie scenes as well or?
ᐧ
On Tue, Feb 21, 2017 at 8:14 PM, Jonathan Moore
wrote:
> Other niceties about Apprentice is that when the time comes to move to
> Indie, Core or FX, SideFX
Other niceties about Apprentice is that when the time comes to move to
Indie, Core or FX, SideFX will convert all or any of the assets you made in
Apprentice into the unlocked commercial variant that you've purchased.
On 21 February 2017 at 18:59, Cristobal Infante wrote:
>
Well the foundry has a non-commercial version of Nuke now, so some advances
have been made!
On 21 February 2017 at 18:40, Mirko Jankovic
wrote:
> In the mean time in AD HQ ;)
> ᐧ
>
> On Tue, Feb 21, 2017 at 7:23 PM, Vincent Langer
>
In the mean time in AD HQ ;)
ᐧ
On Tue, Feb 21, 2017 at 7:23 PM, Vincent Langer
wrote:
> Totally agree. Foundry should really jump into the current century in
> terms of license flexibility
>
> Am 21.02.2017 19:20 schrieb "Andy Nicholas" :
>
>>
Totally agree. Foundry should really jump into the current century in terms
of license flexibility
Am 21.02.2017 19:20 schrieb "Andy Nicholas" :
> Not to mention, if you're doing any sort of Python or VEX coding, then
> Apprentice isn't a restriction at all. That's
Not to mention, if you're doing any sort of Python or VEX coding, then
Apprentice isn't a restriction at all. That's incredibly useful.
I only wish The Foundry were a little more flexible and Nuke
Non-Commercial let you do that too.
A
On 21/02/2017 18:03, Jonathan Moore wrote:
Agreed
Agreed Cristobal.
Outside of watermarking of renders (and lack of third party renderers),
Apprentice is the full Houdini FX experience. It can be a smart idea to do
your initial learning in Apprentice, especially considering Indie is a 12
month rental.
Mantra is a great renderer, so forcing
And you can download Apprentice totally free to get started or play at
home..
That's pretty awesome
On 21 February 2017 at 17:20, Jonathan Moore
wrote:
> This is the wording on the purchase page. As I mentioned before, if you're
> using Houdini alongside another DCC,
This is the wording on the purchase page. As I mentioned before, if you're
using Houdini alongside another DCC, the income threshold SideFX are
interested in only relates to income derived from Houdini itself.
*I confirm that any financial considerations received, directly or
> indirectly, from
IT HAS ARRIVED
go grab yours!!
https://www.sidefx.com/download/
On Fri, 10 Feb 2017 at 16:29 Pierre Schiller
wrote:
> I'm jumping into HU. But from the looks of it, indie and self teaching
> isn't first option. It would seem I'd need to get into HU by
SideFX never discount Indie, it's already a huge giveaway.
Houdini Core is half price (till May I believe) for those turning over
$100k plus and Houdini FX is priced for FX houses so that's unlikely to see
a discount unless and I think this is more likely in the long run, FX and
Core get unified
" I am thinking probably cybermonday (november) will come around with some
kind of good offer for Hu16 price. "
Not going to happen, never seen them doing any cyber offers. However the
good news is that there is an offer now until May 31.
https://www.sidefx.com/get/buy/
Indie will surely not be
> On 21.02.2017, at 14:26, Felix Geremus wrote:
>
> For me the most exciting sentence in the whole H16 presentation was "we will
> talk about big time lighting next year". Can't wait to see what they will
> come up with...
Same here :)--
Softimage Mailing
@Paulo, yesterday I just shattered my first model procedurally. I was in
joy when I ported the result to .abc back to softimage. It picked up
nicely. All I will say is: why didn't I jumped immediately from softimage
Eol (2014) to this? Regardless, today's the 21th and finally Hu16 will show
it's
On 2017/02/21 3:15 PM, Mirko Jankovic wrote:
> Btw when is it online? when when when, it is 21st today
I know right?
Its been the 21st here for 15 hours and 44 minutes already!!!
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
I can't see how a bunch of "wanna be solidworks software" copycats from
autodesk can manage to live longer than Softimage, given those
3d/cad/design softwares can do half of what softimage does. Please someone
explain that
Seriously.
On Feb 21, 2017 8:16 AM, "Mirko Jankovic"
>
> In short, Houdini and Redshift - Perfect Match :)
I think it will be as soon as SidfeFX supports stuff like Material
Stylesheets for 3rd Party renderers. Without that I think it's still
somewhat limited, especially in comparison to Softimage passes.
For me the most exciting sentence in the
In short, Houdini and Redshift - Perfect Match :)
As honestly I haven't seen better support then RS team even so they are
rather small compared to.. well every other :)
Guys are simply amazing and now their magic mixed with Houdini magic.. may
be just one thing that pushes the rest of SI people
Dude, I'm one guy with 2 indie licenses,... from Africa...
I think opening my mail costs them more than my business is worth to them.
And yet, some time last year I asked about something that bothered me..
2 days later it was in a daily build.
I'm sure it was a simple thing for them to change,
Hey Felix,
regardless of the numbers of licenses bring up your issues with them. Even back
when we were on one license stuff got implemented. I know I sound like a broken
record when saying that SideFX support is not something most of us had
experienced before with a software vendor of that
I will try. But honestly, given your background and mine (and the number of
licenses involved) I don't have very high expectations of being heard very
soon. Also I think it will be hard for them to make such fundamental
changes like completely revamping hotkey behavior, without pissing off
their
Do it please, these things are hard to explain and Softimage is so well fine
tuned in this respect I believe there is lot to learn from it. Make sure you do
that because they are in a huge drive to usability in the viewport.
They have improved it a lot in H16 but I am sure there is more to do..
Hey Tim, I know the Entagma Video (and all the others, amazing tutorials).
It helps a little bit. But I think it's funny that even during the tutorial
he frequently runs into similar problems I'm experiencing. Like the near
clipping plane constantly broken, having to reset the view because
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