IT HAS ARRIVED go grab yours!!
https://www.sidefx.com/download/ On Fri, 10 Feb 2017 at 16:29 Pierre Schiller <activemotionpictu...@gmail.com> wrote: > I'm jumping into HU. But from the looks of it, indie and self teaching > isn't first option. It would seem I'd need to get into HU by partnering > with someone more experienced, as the tabs, sims and other tools need to be > further digged on the interface and -of course- they are all needed. Having > said that, HU has impressed me at new ocean sims and crowd sims with > colliders, along with fur tools. Simply breath taking. Yes, it feels as a > new software instead of an upgrade (and that is staying healthy) on the > industry. > We all know in the end, we miss working with nodes on ICE, and HU offers > anoher cool set of nodes to keep playing with. > > Cheers. > > On Feb 10, 2017 7:38 AM, "Sebastien Sterling" < > sebastien.sterl...@gmail.com> wrote: > > looks awesome !!! more modeling stuff creeping in to the update > > On 10 February 2017 at 08:59, Jordi Bares <jordiba...@gmail.com> wrote: > > Yes, all of that is pretty straightforward without any maths although the > ice looking growth structures may require some more involvement. > > Certainly directing it and making it look like that will take a lot of > work and flair but the underlying toolset can do that without any calculus. > > Jb > > Sent from my iPhone > > On 10 Feb 2017, at 03:41, Ognjen Vukovic <ognj...@gmail.com> wrote: > > I mean to keep things flowing. > > On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic <ognj...@gmail.com> wrote: > > Why not just make rray.de/houdini ? > > > On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore <jonathan.moo...@gmail.com > > wrote: > > When I think of emTopolizer I always think of Tim Borgmann's work for > Framestore. Any of the Nissan projects of 2013 are a strong showcase for > emTopolizer. But this Altima spot is my pick of the three. > > https://vimeo.com/46490225 > > On 9 February 2017 at 22:28, Jordi Bares <jordiba...@gmail.com> wrote: > > Could I see some projects to be able to be more accurate? I would hate to > give you the wrong impression of either easiness or difficulty. > > jb > > > On 9 Feb 2017, at 21:16, phil harbath <phil.harb...@jamination.com> wrote: > > thanks for the response, as far as the emtopolizer question, I guess what > I was asking was can I do that sort of thing without digging into deep is > there something close to the surface that already does that sort of things > or do those nodes already exist. And mostly I am just talking about the > way emtopolizer is able to control islands of a mesh with a non simulated > particle system. > > > *From:* Jordi Bares > *Sent:* Thursday, February 9, 2017 3:59 PM > *To:* Official Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list > *Subject:* Re: houdini 16 > > Trying to answer you questions… below > > > On 9 Feb 2017, at 20:48, phil harbath <phil.harb...@jamination.com> wrote: > > sorry, yes, I meant emtopolizer. I really like using ice to control each > piece (fragment) of a geometry, I am really hoping whatever I move to next > has that capability, so if anyone knows if there is anything out there like > it for any problem, I would be grateful. > > *From:* Jonathan Moore > *Sent:* Thursday, February 9, 2017 3:43 PM > *To:* Official Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list > *Subject:* Re: houdini 16 > > emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough > unique tools and workflows in there to keep me coming back for years to > come. :) > > Much as I love Houdini, it would be even better with Eric on the payroll! > > On 9 February 2017 at 20:24, Olivier Jeannel <facialdel...@gmail.com> > wrote: > > Emtopology, yeah it's for free in Houdini :) > > 2017-02-09 19:57 GMT+01:00 phil harbath <phil.harb...@jamination.com>: > > while houdini is a topic of conversation, as a person still entrenched in > softimage I have a couple of questions. I use emtopology a lot to control > object fragments and find it indispensable, is this something that houdini > can do without, like you know, knowing the math to recreate the actual > emtop tools. > > > You will be able to do that and more but of course, being more granular > you should expect an adaptation period that surely may be frustrating or > even painful (like any transition) but I am sure you will see the > posibilities and what is possible to do with Houdini out of the box. > > In terms of maths, I would expect you should be fine although you may want > to take advantage of some tools by reinforcing some basic maths. This > should be all you need for pretty much 90% of what you may be after. > > https://www.pluralsight.com/courses/houdini-practical-math-tips > > > > Also is there some sort of autorig generator and is there an equivalent to > character sets. I assume that whatever the houdini mixer is, it is not up > there with the ease of use as the softimage mixer. I am very happy with > the Softimage toolset for character animation, so I hate to take huge step > down, all this talk about maya needing all sorts of scripts really turns > me off, and the need to redo weights if any topology is changed. > > > Yes, there have been various incarnations and in the very latest version > 16 now brings a much simpler and more powerful now approach built by a > super experienced top rigger so I am sure will fit your needs without > sweating blood. > > You can literally go from mesh to fully rig in under 30 minutes (depending > how fast you are with your placement of the guide rig) and deployment of a > fully ready asset. > > jb > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------------------------------ > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------------------------------ > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm.
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